let's dev 2/11/18

fixes for retro/shops/generic keys
This commit is contained in:
Karkat
2018-02-11 00:02:49 -05:00
parent 6728d21fd5
commit ac274f444c
9 changed files with 173 additions and 55 deletions

View File

@@ -131,6 +131,7 @@ RTS
!SCRATCH_CAPACITY = "$7F5060"
!SCRATCH_TEMP_X = "$7F5061"
!SHOP_SRAM_INDEX = "$7F5062"
!SHOP_MERCHANT = "$7F5063"
;--------------------------------------------------------------------------------
.digit_properties
dw $0230, $0231, $0202, $0203, $0212, $0213, $0222, $0223, $0232, $0233
@@ -152,6 +153,7 @@ SpritePrep_ShopKeeper:
SEP #$20 ; set 8-bit accumulator
LDA ShopTable, X : STA !SHOP_ID
LDA ShopTable+5, X : STA !SHOP_TYPE
LDA ShopTable+6, X : STA !SHOP_MERCHANT
AND.b #$03 : ASL #2 : STA !SCRATCH_CAPACITY
TXA : LSR #3 : PHA : ASL : !ADD 1,s : STA !SHOP_SRAM_INDEX : PLA
BRA .success
@@ -202,9 +204,9 @@ SpritePrep_ShopKeeper:
LDA 1,s : TAX : LDA.l .tile_offsets, X : TAX
JSR LoadTile
PLY : PLX
INX #8
INY #4
+
INX #8
BRL -
@@ -277,32 +279,32 @@ UploadVRAMTiles:
LDA #$7E : STA $4304
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
STZ $2116 ; set WRAM register source address
LDA #$60 : STA $2116 ; set VRAM register destination address
LDA #$5E : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
LDA #$60 : STA $2116 ; set WRAM register source address
LDA #$5F : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
LDA #$20 : STA $2116 ; set VRAM register destination address
LDA #$5C : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
STZ $2116 ; set WRAM register source address
LDA #$20 : STA $2116 ; set VRAM register destination address
LDA #$5D : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
LDA #$20 : STA $2116 ; set WRAM register source address
LDA #$40 : STA $2116 ; set VRAM register destination address
LDA #$5C : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
LDA #$20 : STA $2116 ; set WRAM register source address
LDA #$5D : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
LDA #$40 : STA $2116 ; set WRAM register source address
LDA #$5C : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
LDA #$40 : STA $2116 ; set WRAM register source address
LDA #$40 : STA $2116 ; set VRAM register destination address
LDA #$5D : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
;--------------------------------------------------------------------------------
@@ -333,22 +335,7 @@ Sprite_ShopKeeper:
JSL.l Sprite_PlayerCantPassThrough
; Draw Shopkeeper
LDA.b #$02 : STA $06 ; request 2 OAM slots
LDA #$08 : JSL.l OAM_AllocateFromRegionA ; request 8 bytes
LDA.b #$02 : STA $06 ; request 2 OAM slots
STZ $07
LDA $1A : AND #$10 : BEQ +
LDA.b #.oam_shopkeeper_f1 : STA $08
LDA.b #.oam_shopkeeper_f1>>8 : STA $09
BRA ++
+
LDA.b #.oam_shopkeeper_f2 : STA $08
LDA.b #.oam_shopkeeper_f2>>8 : STA $09
++
;LDA.b #$01 : STA.l !SKIP_EOR
JSL.l Sprite_DrawMultiple_quantity_preset
LDA $90 : !ADD.b #$04*2 : STA $90 ; increment oam pointer
LDA $92 : INC #2 : STA $92
JSR.w Shopkeeper_DrawMerchant
LDA.l !SHOP_TYPE : AND.b #$80 : BEQ + ; Take-any
PHX
@@ -373,12 +360,54 @@ Sprite_ShopKeeper:
PLB
RTL
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
Shopkeeper_DrawMerchant:
LDA.l !SHOP_MERCHANT : AND.b #$0F
BEQ Shopkeeper_DrawMerchant_Type0
CMP.b #$01 : BEQ Shopkeeper_DrawMerchant_Type1
Shopkeeper_DrawMerchant_Type0:
LDA.b #$02 : STA $06 ; request 2 OAM slots
LDA #$08 : JSL.l OAM_AllocateFromRegionA ; request 8 bytes
STZ $07
LDA $1A : AND #$10 : BEQ +
LDA.b #.oam_shopkeeper_f1 : STA $08
LDA.b #.oam_shopkeeper_f1>>8 : STA $09
BRA ++
+
LDA.b #.oam_shopkeeper_f2 : STA $08
LDA.b #.oam_shopkeeper_f2>>8 : STA $09
++
JSL.l Sprite_DrawMultiple_quantity_preset
LDA $90 : !ADD.b #$04*2 : STA $90 ; increment oam pointer
LDA $92 : INC #2 : STA $92
RTS
.oam_shopkeeper_f1
dw 0, -8 : db $00, $0C, $00, $02
dw 0, 0 : db $10, $0C, $00, $02
dw 0, -8 : db $00, $0A, $00, $02
dw 0, 0 : db $10, $0A, $00, $02
.oam_shopkeeper_f2
dw 0, -8 : db $00, $0C, $00, $02
dw 0, 0 : db $10, $4C, $00, $02
dw 0, -8 : db $00, $0A, $00, $02
dw 0, 0 : db $10, $4A, $00, $02
;--------------------------------------------------------------------------------
Shopkeeper_DrawMerchant_Type1:
LDA.b #$01 : STA $06 ; request 1 OAM slot
LDA #$04 : JSL.l OAM_AllocateFromRegionA ; request 4 bytes
STZ $07
LDA $1A : AND #$08 : BEQ +
LDA.b #.oam_shopkeeper_f1 : STA $08
LDA.b #.oam_shopkeeper_f1>>8 : STA $09
BRA ++
+
LDA.b #.oam_shopkeeper_f2 : STA $08
LDA.b #.oam_shopkeeper_f2>>8 : STA $09
++
JSL.l Sprite_DrawMultiple_quantity_preset
LDA $90 : !ADD.b #$04 : STA $90 ; increment oam pointer
LDA $92 : INC : STA $92
RTS
.oam_shopkeeper_f1
dw 0, 0 : db $46, $0A, $00, $02
.oam_shopkeeper_f2
dw 0, 0 : db $46, $4A, $00, $02
;--------------------------------------------------------------------------------
Shopkeeper_SetupHitboxes:
PHX : PHY : PHP
@@ -569,7 +598,7 @@ RTS
;--------------------------------------------------------------------------------
Shopkeeper_DrawNextItem:
LDA.l !SHOP_STATE : AND.w Shopkeeper_ItemMasks, Y : BNE .next
LDA.l !SHOP_STATE : AND.w Shopkeeper_ItemMasks, Y : BEQ + : BRL .next : +
PHY
TYA : ASL #2 : TAY
@@ -582,8 +611,16 @@ Shopkeeper_DrawNextItem:
++
SEP #$20 ; set 8-bit accumulator
PLY
LDA.w .tile_indices, Y ; get item gfx index
LDA.l !SHOP_INVENTORY, X ; get item id
CMP.b #$2E : BNE + : BRA .potion
+ CMP.b #$2F : BNE + : BRA .potion
+ CMP.b #$30 : BEQ .potion
.normal
LDA.w .tile_indices, Y : BRA + ; get item gfx index
.potion
LDA.b #$C0 ; potion is #$C0 because it's already there in VRAM
+
STA.l !SPRITE_OAM+4
LDA.l !SHOP_INVENTORY, X ; get item palette
@@ -620,7 +657,7 @@ dw -40, 40
dw 8, 40
dw 56, 40
.tile_indices
db $C0, $C2, $C4
db $E6, $C2, $C4
;--------------------------------------------------------------------------------
!COLUMN_LOW = "$7F5022"
!COLUMN_HIGH = "$7F5023"