Unify handling of bomb colors in bomb-only mode
This commit is contained in:
14
hooks.asm
14
hooks.asm
@@ -360,9 +360,6 @@ JSL.l LoadBombCount
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org $098133 ; <- 48133 - ancilla_init.asm : 211 (STA $7EF343 : BNE .bombs_left_over)
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JSL.l StoreBombCount
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;--------------------------------------------------------------------------------
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org $0DE4BF ; <- 6E4BF - equipment.asm : 1249 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs)
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JSL.l LoadBombCount16
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;--------------------------------------------------------------------------------
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org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
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JSL.l IsItemAvailable
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;--------------------------------------------------------------------------------
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@@ -2761,6 +2758,14 @@ org $06892F ; sprite_prep.asm@548 (LDA $0D00, X : SUB #$0C : STA $0D00, X : ...)
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JSL AllowBombingBarrier
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RTS : NOP #7
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;--------------------------------------------------------------------------------
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org $0DE4BF ; equipment.asm@1247 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs : ...)
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JSL DrawBombInMenu
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BRA + : NOP #13 : +
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;--------------------------------------------------------------------------------
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org $0DFB6A ; headsup_display@727 (CPX #$0004 : BNE .bombsNotEquipped : LDA #$0001)
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JSL DrawBombInYBox
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BRA + : NOP #2 : +
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;--------------------------------------------------------------------------------
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org $0DEE05 ; equipment.asm@2065 (LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : ...)
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JSL DrawSwordInMenu
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BRA + : NOP #16 : +
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@@ -2769,6 +2774,9 @@ org $0DFA92 ; headsup_display.asm@622 (PDB : LDA.w #$0149 : ...)
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JSL DrawBombOnHud
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BRA + : NOP #8 : +
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;--------------------------------------------------------------------------------
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org $089EF8 ; ancilla_bomb@1438 (LDA.w #$04 : STA $0B)
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JSL SetBombSpriteColor
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;--------------------------------------------------------------------------------
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org $0DFC51 ; is this being used? I hope not! let's find out if anything breaks!
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db $F5, $20, $F5, $20, $F5, $20, $F5, $20
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db $B2, $3C, $B3, $3C, $C2, $3C, $17, $3C
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@@ -764,7 +764,7 @@ org $A08800
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db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Big Key
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db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
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db 4 ; reserved for bee traps
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db 5, 5, 5, 5, 5, 5 ; Bomb Upgrades
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db 4, 2, 1, 5, 5, 5 ; Bomb Upgrades
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db 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
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db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
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db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
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@@ -261,6 +261,22 @@ AllowBombingBarrier:
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.no_disable_projectiles
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RTL
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;--------------------------------------------------------------------------------
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DrawBombInMenu:
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JSL LoadBombCount16 : AND.w #$00FF : BEQ .noBombs
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LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanillaBombs
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LDA.l !BOMB_LEVEL : AND.w #$00FF : BEQ .noBombs : STA $02
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LDA.w #$FC51 : STA $04
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BRA .done
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.vanillaBombs
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LDA.w #$0001 : STA $02
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LDA.w #$F699 : STA $04
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BRA .done
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.noBombs
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LDA.w #$0000 : STA $02
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LDA.w #$F699 : STA $04
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.done
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RTL
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;--------------------------------------------------------------------------------
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DrawSwordInMenu:
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LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BEQ .bombSword
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LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
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@@ -277,6 +293,15 @@ DrawSwordInMenu:
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LDA.w #$FC51 : STA $04
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RTL
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;--------------------------------------------------------------------------------
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DrawBombInYBox:
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CPX.w #$0004 : BNE .done
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LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanilla
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LDA !BOMB_LEVEL : AND.w #$00FF : CLC : ADC.w #$00B7 : BRA .done
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.vanilla
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LDA.w #$0001
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.done
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RTL
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;--------------------------------------------------------------------------------
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BombIcon:
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dw $207F, $207F, $3C88, $3C89, $2C88, $2C89, $2488, $2489, $2888, $2889,$2888, $2889
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DrawBombOnHud:
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@@ -294,6 +319,17 @@ DrawBombOnHud:
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.regularBombs
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RTL
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;--------------------------------------------------------------------------------
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BombSpriteColor:
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db $04, $08, $04, $02, $0A, $0A
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SetBombSpriteColor:
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PHX
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LDA.l !BOMB_LEVEL
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TAX
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LDA.l BombSpriteColor, X
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STA $0B
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PLX
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RTL
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;--------------------------------------------------------------------------------
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StoreSwordDamage:
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LDA.l SpecialWeapons : CMP #$02 : BEQ +
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LDA.l $06ED39, X : RTL
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@@ -183,7 +183,7 @@ GetSpritePalette:
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;--------
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TAX : LDA.l .gfxPalettes, X ; look up item gfx
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PLB : PLX
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CMP.b #$F7 : !BGE .specialHandling
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CMP.b #$F6 : !BGE .specialHandling
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RTL
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.specialHandling
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CMP.b #$FD : BNE ++ ; Progressive Sword
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@@ -232,6 +232,16 @@ RTL
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LDA.b #$08 : RTL
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+ ; Any Bow
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LDA.b #$02 : RTL
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++ : CMP.b #$F7 : BNE ++ ; Progressive Bombs
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LDA !BOMB_LEVEL
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CMP.b #$00 : BNE + ; No Bombs
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LDA.b #$08 : RTL
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+ : CMP.b #$01 : BNE + ; L1 Bombs
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LDA.b #$04 : RTL
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+ : CMP.b #$02 : BNE + ; L2 Bombs
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LDA.b #$02 : RTL
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+ ; Everything Else
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LDA.b #$0A : RTL
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++ : CMP.b #$FA : BNE ++ ; RNG Item (Single)
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JSL.l GetRNGItemSingle : JMP GetSpritePalette
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++ : CMP.b #$FB : BNE ++ ; RNG Item (Multi)
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@@ -278,7 +288,7 @@ RTL
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db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Big Key
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db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Small Key
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db $08 ; reserved for bee traps
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db $0A, $0A, $0A, $0A, $0A, $0A ; Bomb Upgrades
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db $08, $04, $02, $0A, $0A, $F7 ; Bomb Upgrades
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db $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
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db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
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db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
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