Unify handling of bomb colors in bomb-only mode

This commit is contained in:
2021-11-07 00:28:28 -07:00
parent c323a71340
commit ae0a5c685a
4 changed files with 60 additions and 6 deletions

View File

@@ -360,9 +360,6 @@ JSL.l LoadBombCount
org $098133 ; <- 48133 - ancilla_init.asm : 211 (STA $7EF343 : BNE .bombs_left_over)
JSL.l StoreBombCount
;--------------------------------------------------------------------------------
org $0DE4BF ; <- 6E4BF - equipment.asm : 1249 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs)
JSL.l LoadBombCount16
;--------------------------------------------------------------------------------
org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
JSL.l IsItemAvailable
;--------------------------------------------------------------------------------
@@ -2761,6 +2758,14 @@ org $06892F ; sprite_prep.asm@548 (LDA $0D00, X : SUB #$0C : STA $0D00, X : ...)
JSL AllowBombingBarrier
RTS : NOP #7
;--------------------------------------------------------------------------------
org $0DE4BF ; equipment.asm@1247 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs : ...)
JSL DrawBombInMenu
BRA + : NOP #13 : +
;--------------------------------------------------------------------------------
org $0DFB6A ; headsup_display@727 (CPX #$0004 : BNE .bombsNotEquipped : LDA #$0001)
JSL DrawBombInYBox
BRA + : NOP #2 : +
;--------------------------------------------------------------------------------
org $0DEE05 ; equipment.asm@2065 (LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : ...)
JSL DrawSwordInMenu
BRA + : NOP #16 : +
@@ -2769,6 +2774,9 @@ org $0DFA92 ; headsup_display.asm@622 (PDB : LDA.w #$0149 : ...)
JSL DrawBombOnHud
BRA + : NOP #8 : +
;--------------------------------------------------------------------------------
org $089EF8 ; ancilla_bomb@1438 (LDA.w #$04 : STA $0B)
JSL SetBombSpriteColor
;--------------------------------------------------------------------------------
org $0DFC51 ; is this being used? I hope not! let's find out if anything breaks!
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
db $B2, $3C, $B3, $3C, $C2, $3C, $17, $3C

View File

@@ -764,7 +764,7 @@ org $A08800
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Big Key
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
db 4 ; reserved for bee traps
db 5, 5, 5, 5, 5, 5 ; Bomb Upgrades
db 4, 2, 1, 5, 5, 5 ; Bomb Upgrades
db 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused

View File

@@ -261,6 +261,22 @@ AllowBombingBarrier:
.no_disable_projectiles
RTL
;--------------------------------------------------------------------------------
DrawBombInMenu:
JSL LoadBombCount16 : AND.w #$00FF : BEQ .noBombs
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanillaBombs
LDA.l !BOMB_LEVEL : AND.w #$00FF : BEQ .noBombs : STA $02
LDA.w #$FC51 : STA $04
BRA .done
.vanillaBombs
LDA.w #$0001 : STA $02
LDA.w #$F699 : STA $04
BRA .done
.noBombs
LDA.w #$0000 : STA $02
LDA.w #$F699 : STA $04
.done
RTL
;--------------------------------------------------------------------------------
DrawSwordInMenu:
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BEQ .bombSword
LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
@@ -277,6 +293,15 @@ DrawSwordInMenu:
LDA.w #$FC51 : STA $04
RTL
;--------------------------------------------------------------------------------
DrawBombInYBox:
CPX.w #$0004 : BNE .done
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanilla
LDA !BOMB_LEVEL : AND.w #$00FF : CLC : ADC.w #$00B7 : BRA .done
.vanilla
LDA.w #$0001
.done
RTL
;--------------------------------------------------------------------------------
BombIcon:
dw $207F, $207F, $3C88, $3C89, $2C88, $2C89, $2488, $2489, $2888, $2889,$2888, $2889
DrawBombOnHud:
@@ -294,6 +319,17 @@ DrawBombOnHud:
.regularBombs
RTL
;--------------------------------------------------------------------------------
BombSpriteColor:
db $04, $08, $04, $02, $0A, $0A
SetBombSpriteColor:
PHX
LDA.l !BOMB_LEVEL
TAX
LDA.l BombSpriteColor, X
STA $0B
PLX
RTL
;--------------------------------------------------------------------------------
StoreSwordDamage:
LDA.l SpecialWeapons : CMP #$02 : BEQ +
LDA.l $06ED39, X : RTL

View File

@@ -183,7 +183,7 @@ GetSpritePalette:
;--------
TAX : LDA.l .gfxPalettes, X ; look up item gfx
PLB : PLX
CMP.b #$F7 : !BGE .specialHandling
CMP.b #$F6 : !BGE .specialHandling
RTL
.specialHandling
CMP.b #$FD : BNE ++ ; Progressive Sword
@@ -232,6 +232,16 @@ RTL
LDA.b #$08 : RTL
+ ; Any Bow
LDA.b #$02 : RTL
++ : CMP.b #$F7 : BNE ++ ; Progressive Bombs
LDA !BOMB_LEVEL
CMP.b #$00 : BNE + ; No Bombs
LDA.b #$08 : RTL
+ : CMP.b #$01 : BNE + ; L1 Bombs
LDA.b #$04 : RTL
+ : CMP.b #$02 : BNE + ; L2 Bombs
LDA.b #$02 : RTL
+ ; Everything Else
LDA.b #$0A : RTL
++ : CMP.b #$FA : BNE ++ ; RNG Item (Single)
JSL.l GetRNGItemSingle : JMP GetSpritePalette
++ : CMP.b #$FB : BNE ++ ; RNG Item (Multi)
@@ -278,7 +288,7 @@ RTL
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Big Key
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Small Key
db $08 ; reserved for bee traps
db $0A, $0A, $0A, $0A, $0A, $0A ; Bomb Upgrades
db $08, $04, $02, $0A, $0A, $F7 ; Bomb Upgrades
db $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused