feat: enemy "spies" during enemy drop

This commit is contained in:
aerinon
2025-11-14 09:06:07 -07:00
parent 7334dd02db
commit b27d7c996b
3 changed files with 58 additions and 2 deletions

View File

@@ -14,4 +14,13 @@ incsrc hooks/damage_hooks.asm
incsrc hooks/overworld_sprite_hooks.asm
incsrc hooks/underworld_sprite_hooks.asm
incsrc hooks/underworld_sprite_hooks.asm
org $85B8BA
JSL GeldmanDrawOverride
org $9EAAAC
JSL StalfosKnightDrawOverride
org $9EB209
JSL BlobDrawOverride

View File

@@ -8,4 +8,40 @@ GetSpriteSlot16Bit:
LDA.b Scrap03 : AND.w #$00FF
ASL A
TAY
RTL
RTL
GeldmanDrawOverride:
PLA : PLA : PLA ; fix the call stack
LDA.l DRFlags+1 : AND.b #$08 : BEQ .vanilla
LDA.b #$01
STA.w $0DC0,X
JML Sprite_4C_Geldman_do_indeed_draw
.vanilla
JSL Sprite_PrepOAMCoordLong
JML Sprite_4C_Geldman_continue
StalfosKnightDrawOverride:
LDA.l DRFlags+1 : AND.b #$08 : BEQ .vanilla
JSL Sprite_PrepOAMCoordLong
LDA.b #$12
JML Sprite_DrawShadowLong
.vanilla
JSL Sprite_PrepOAMCoordLong
JML Sprite_91_StalfosKnight_continue
BlobDrawOverride:
PLA : PLA : PLA ; fix the call stack
LDA.l DRFlags+1 : AND.b #$08 : BEQ .vanilla
LDA.b #$05
STA.w $0DC0,X
JML SpriteDraw_Blob_head_popping_out
.vanilla
JSL Sprite_PrepOAMCoordLong
JML SpriteDraw_Blob_bad_gfx

View File

@@ -76,6 +76,7 @@ Sprite_TransmuteToBomb = $86AD58
Sprite_PrepAndDrawSingleLargeLong = $86DBF8
Sprite_PrepAndDrawSingleSmallLong = $86DC00
Sprite_DrawShadowLong = $86DC5C
Sprite_DrawShadowCustomLong = $86DC64
DashKey_Draw = $86DD40
Sprite_PrepOAMCoordLong = $86E41C
Sprite_ApplySpeedTowardsPlayerLong = $86EA18
@@ -232,6 +233,16 @@ CrystalMaiden_KickOutOfDungeon = $9ECF35
GoldBee_Dormant_exit = $9EDE89
GoldBee_SpawnSelf = $9EDE8A
;===================================================================================================
; Spliced routines (use JML directly since the hook left these methods)
;===================================================================================================
Sprite_4C_Geldman_do_indeed_draw = $85B8C0
Sprite_4C_Geldman_continue = $85B8C3
Sprite_91_StalfosKnight_continue = $9EAAB5
SpriteDraw_Blob_bad_gfx = $9EB20D
SpriteDraw_Blob_head_popping_out = $9EB24E
;===================================================================================================
; Palettes
;===================================================================================================