Merge branch 'KatDevsGames:master' into master
This commit is contained in:
@@ -508,6 +508,9 @@ Sprite_ShowMessageUnconditional:
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org $05EC96
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Sprite_ZeldaLong:
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org $0680FA
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Player_ApplyRumbleToSprites:
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org $0683E6
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Utility_CheckIfHitBoxesOverlapLong:
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80
boots.asm
80
boots.asm
@@ -3,13 +3,75 @@
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;--------------------------------------------------------------------------------
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!BOOTS_MODIFIER = "$7F50CE"
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ModifyBoots:
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PHA
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BNE +
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PLA : AND $7EF379 : ORA.b #$04 : RTL ; yes boots
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+ : CMP #$02 : BNE +
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PLA : AND $7EF379 : AND.b #$FB : RTL ; no boots
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+
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PLA
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AND $7EF379 ; regular boots
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PHA
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BNE +
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PLA : AND $7EF379 : ORA.b #$04 : RTL ; yes boots
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+ : CMP.b #$02 : BNE +
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PLA : AND $7EF379 : AND.b #$FB : RTL ; no boots
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+ : LDA FakeBoots : CMP.b #$01 : BNE +
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LDA $5B : BEQ ++ : LDA $59 : BNE + ; hover check
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++ : PLA : AND $7EF379 : ORA.b #$04 : RTL ; yes boots, not hovering
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+
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PLA
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AND $7EF379 ; regular boots
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RTL
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;--------------------------------------------------------------------------------
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AddBonkTremors:
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PHA
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LDA $46 : BNE + ; Check for incapacitated Link
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JSL.l IncrementBonkCounter
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+
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA $7EF355 : BNE + ; Check for Boots
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PLA : RTL
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+
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PLA
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JSL.l AddDashTremor : JSL.l Player_ApplyRumbleToSprites ; things we wrote over
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RTL
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;--------------------------------------------------------------------------------
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BonkBreakableWall:
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PHX : PHP
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SEP #$30 ; set 8-bit accumulator and index registers
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA $7EF355 : BNE + ; Check for Boots
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PLP : PLX : LDA.w #$0000 : RTL
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+
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PLP : PLX
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LDA $0372 : AND.w #$00FF ; things we wrote over
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RTL
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;--------------------------------------------------------------------------------
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BonkRockPile:
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA $7EF355 : BNE + ; Check for Boots
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LDA.b #$00 : RTL
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+
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LDA $02EF : AND.b #$70 ; things we wrote over
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RTL
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;--------------------------------------------------------------------------------
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GravestoneHook:
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA $7EF355 : BEQ .done ; Check for Boots
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+
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LDA $0372 : BEQ .done ; things we wrote over
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JML.l moveGravestone
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.done
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JML.l GravestoneHook_continue
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;--------------------------------------------------------------------------------
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JumpDownLedge:
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA $7EF355 : BNE + ; Check for Boots
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; Disarm Waterwalk
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LDA $5B : CMP.b #$01 : BNE +
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STZ $5B
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+
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LDA $1B : BNE .done : LDA.b #$02 : STA $EE ; things we wrote over
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.done
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RTL
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;--------------------------------------------------------------------------------
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BonkRecoil:
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA $7EF355 : BNE + ; Check for Boots
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LDA.b #$16 : STA $29 : RTL
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+
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LDA.b #$24 : STA $29 ; things we wrote over
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RTL
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;--------------------------------------------------------------------------------
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48
hooks.asm
48
hooks.asm
@@ -62,6 +62,51 @@ org $079C22 ; <- 39222 - Bank07.asm : 4494 (AND $7EF379 : BEQ .cantDoAction)
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JSL.l ModifyBoots
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;--------------------------------------------------------------------------------
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;================================================================================
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; Enable/Disable Bonk Tremors
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;--------------------------------------------------------------------------------
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org $079202 ; 39202 <- Bank07.asm : 2859 (JSL AddDashTremor : JSL Player_ApplyRumbleToSprites)
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JSL.l AddBonkTremors : NOP #4
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;--------------------------------------------------------------------------------
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;================================================================================
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; Bonk Breakable Walls
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;--------------------------------------------------------------------------------
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org $01CF8E ; CF8E <- Bank01.asm : 11641 (LDA $0372 : AND.w #$00FF)
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JSL.l BonkBreakableWall : NOP #2
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;--------------------------------------------------------------------------------
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;================================================================================
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; Bonk Rock Pile
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;--------------------------------------------------------------------------------
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org $07C196 ; 3C196 <- Bank07.asm : 10310 (LDA $02EF : AND.b #$70)
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JSL.l BonkRockPile : NOP
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;--------------------------------------------------------------------------------
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;================================================================================
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; Move Gravestone
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;--------------------------------------------------------------------------------
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org $07C0FD ; 3C0FD <- Bank07.asm : 10197 (LDA $0372 : BNE .moveGravestone)
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JML.l GravestoneHook : NOP
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GravestoneHook_continue:
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org $07C106
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moveGravestone:
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;--------------------------------------------------------------------------------
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;================================================================================
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; Jump Down Ledge
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;--------------------------------------------------------------------------------
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org $078966 ; 38966 <- Bank07.asm : 1618 (LDA $1B : BNE .indoors : LDA.b #$02 : STA $EE)
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JSL.l JumpDownLedge : NOP #4
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;--------------------------------------------------------------------------------
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;================================================================================
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; Bonk Recoil
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;--------------------------------------------------------------------------------
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org $07922C ; 3922C <- Bank07.asm : 2869 (LDA.b #$24 : STA $29)
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JSL.l BonkRecoil
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;--------------------------------------------------------------------------------
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;================================================================================
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; Dungeon Exit Hook
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;--------------------------------------------------------------------------------
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@@ -486,9 +531,6 @@ JSL.l CheckGanonHammerDamage : NOP
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;================================================================================
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; Stat Hooks
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;--------------------------------------------------------------------------------
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org $079202 ; 39202 <- Bank07.asm : 2859 (JSL AddDashTremor)
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JSL.l StatBonkCounter
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;--------------------------------------------------------------------------------
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org $02B797 ; <- 13797 - Bank02.asm : 8712 (LDA.b #$19 : STA $10)
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JSL.l StatsFinalPrep
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;--------------------------------------------------------------------------------
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@@ -71,15 +71,15 @@ macro DrawBombosPlatform(roomX, roomY, quadX, quadY)
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endMacro
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IcePalaceBombosSE:
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LDA AllowSwordlessMedallionUse : BNE + : RTL : +
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LDA AllowSwordlessMedallionUse : CMP #$01 : BEQ + : RTL : +
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%DrawBombosPlatform(14, 18, 1, 1)
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RTL
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IcePalaceBombosSW:
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LDA AllowSwordlessMedallionUse : BNE + : RTL : +
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LDA AllowSwordlessMedallionUse : CMP #$01 : BEQ + : RTL : +
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%DrawBombosPlatform(14, 18, 0, 1)
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RTL
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IcePalaceBombosNE:
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LDA AllowSwordlessMedallionUse : BNE + : RTL : +
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LDA AllowSwordlessMedallionUse : CMP #$01 : BEQ + : RTL : +
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%DrawBombosPlatform(14, 18, 1, 0)
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RTL
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@@ -165,4 +165,4 @@ RoomCallbackTable:
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db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 0Fx
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db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 10x
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db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 11x
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db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 12x
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db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; 12x
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14
stats.asm
14
stats.asm
@@ -144,16 +144,12 @@
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!LOCK_STATS = "$7EF443"
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;--------------------------------------------------------------------------------
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!BONK_COUNTER = "$7EF420"
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StatBonkCounter:
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PHA
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JSL Ancilla_CheckIfAlreadyExistsLong : BCS +
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LDA !LOCK_STATS : BNE +
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LDA !BONK_COUNTER : INC
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CMP.b #100 : BEQ + ; decimal 100
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STA !BONK_COUNTER
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IncrementBonkCounter:
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LDA !LOCK_STATS : BNE +
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LDA !BONK_COUNTER : INC
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CMP.b #100 : BEQ + ; decimal 100
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STA !BONK_COUNTER
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+
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PLA
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JSL.l AddDashTremor ; thing we wrote over
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RTL
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;--------------------------------------------------------------------------------
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!SAVE_COUNTER = "$7EF42D"
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120
swordswap.asm
120
swordswap.asm
@@ -6,11 +6,11 @@
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;GetFairySword:
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; CMP.b #$49 : BNE + : LDA.b #$00 : + ; convert single fighter sword to low id one
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; CMP.b #$50 : BNE + : LDA.b #$01 : + ; convert safe master sword to normal one
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; CMP #$04 : !BLT + : JML.l PyramidFairy_BRANCH_IOTA : + ; for any sword, incl newer
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; JSL ItemCheck_FairySword : BEQ + : JML.l PyramidFairy_BRANCH_IOTA : + ; skip if we already flagged getting this
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; CMP #$04 : !BLT + : JML.l PyramidFairy_BRANCH_IOTA : + ; for any sword, incl newer
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; JSL ItemCheck_FairySword : BEQ + : JML.l PyramidFairy_BRANCH_IOTA : + ; skip if we already flagged getting this
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; JSL ItemSet_FairySword ; mark as got
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; LDA FairySword : STA $0DC0, X ; whichever sword
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; LDA.b #$05 : STA $0EB0, X ; something we overwrote, documentation unclear on purpose
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; LDA FairySword : STA $0DC0, X ; whichever sword
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; LDA.b #$05 : STA $0EB0, X ; something we overwrote, documentation unclear on purpose
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;
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;JML.l PyramidFairy_BRANCH_GAMMA
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;================================================================================
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@@ -146,16 +146,16 @@ GetSmithSword:
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REP #$20 : LDA $7EF360 : CMP #$000A : SEP #$20 : !BGE .buy
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.cant_afford
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REP #$10
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LDA.b #$7A
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LDY.b #$01
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JSL.l Sprite_ShowMessageUnconditional
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LDA.b #$7A
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LDY.b #$01
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JSL.l Sprite_ShowMessageUnconditional
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LDA.b #$3C : STA $012E ; error sound
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SEP #$10
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BRA .done
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.buy
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LDA.l SmithItem : TAY
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STZ $02E9 ; Item from NPC
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LDA.l SmithItem : TAY
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STZ $02E9 ; Item from NPC
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PHX : JSL Link_ReceiveItem : PLX
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REP #$20 : LDA $7EF360 : !SUB.w #$000A : STA $7EF360 : SEP #$20 ; Take 10 rupees
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@@ -165,50 +165,68 @@ GetSmithSword:
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JML.l Smithy_AlreadyGotSword
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;================================================================================
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CheckMedallionSword:
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PHB : PHX : PHY
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LDA.l AllowSwordlessMedallionUse : BNE +++ : JMP + : +++
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LDA $1B : BEQ .outdoors
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.indoors
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REP #$20 ; set 16-bit accumulator
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LDA $A0 ; load room ID
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CMP.w #$000E : BNE ++ : .freezor1
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LDA $22 : AND.w #$01FF : CMP.w #368-8 : !BLT .normal : CMP.w #368+32-8 : !BGE .normal ; check x-coord
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LDA $20 : AND.w #$01FF : CMP.w #400-22 : !BLT .normal : CMP.w #400+32-22 : !BGE .normal ; check y-coord
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JMP .permit
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++ : CMP.w #$007E : BNE ++ : .freezor2
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LDA $22 : AND.w #$01FF : CMP.w #112-8 : !BLT .normal : CMP.w #112+32-8 : !BGE .normal ; check x-coord
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LDA $20 : AND.w #$01FF : CMP.w #400-22 : !BLT .normal : CMP.w #400+32-22 : !BGE .normal ; check y-coord
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JMP .permit
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++ : CMP.w #$00DE : BNE ++ : .kholdstare
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LDA $22 : AND.w #$01FF : CMP.w #368-8 : !BLT .normal : CMP.w #368+32-8 : !BGE .normal ; check x-coord
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LDA $20 : AND.w #$01FF : CMP.w #144-22 : !BLT .normal : CMP.w #144+32-22 : !BGE .normal ; check y-coord
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BRA .permit
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++ : .normal
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SEP #$20 ; set 8-bit accumulator
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LDA.l AllowSwordlessMedallionUse : BEQ .check_sword
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CMP #$01 : BEQ .check_pad
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LDA.b #$02 ; Pretend we have master sword
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RTL
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.check_sword
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LDA $7EF359
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RTL
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.check_pad
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PHB : PHX : PHY
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LDA $1B : BEQ .outdoors
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.indoors
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REP #$20 ; set 16-bit accumulator
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LDA $A0 ; load room ID
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CMP.w #$000E : BNE + ; freezor1
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LDA $22 : AND.w #$01FF ; check x-coord
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CMP.w #368-8 : !BLT .normal
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CMP.w #368+32-8 : !BGE .normal
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LDA $20 : AND.w #$01FF ; check y-coord
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CMP.w #400-22 : !BLT .normal
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CMP.w #400+32-22 : !BGE .normal
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JMP .permit
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+ : CMP.w #$007E : BNE + ; freezor2
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LDA $22 : AND.w #$01FF ; check x-coord
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CMP.w #112-8 : !BLT .normal
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CMP.w #112+32-8 : !BGE .normal
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LDA $20 : AND.w #$01FF ; check y-coord
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CMP.w #400-22 : !BLT .normal
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CMP.w #400+32-22 : !BGE .normal
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JMP .permit
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+ : CMP.w #$00DE : BNE + ; kholdstare
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LDA $22 : AND.w #$01FF ; check x-coord
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CMP.w #368-8 : !BLT .normal
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CMP.w #368+32-8 : !BGE .normal
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LDA $20 : AND.w #$01FF ; check y-coord
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CMP.w #144-22 : !BLT .normal
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CMP.w #144+32-22 : !BGE .normal
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BRA .permit
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+ : .normal
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SEP #$20 ; set 8-bit accumulator
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BRA .done
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.outdoors
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LDA $8A : CMP.b #$70 : BNE +
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LDA.l MireRequiredMedallion : TAX : LDA.l .medallion_type, X : CMP $0303 : BNE .done
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LDA $7EF2F0 : AND.b #$20 : BNE .done
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LDA.b #$08 : PHA : PLB ; set data bank to $08
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LDY.b #$02 : JSL.l Ancilla_CheckIfEntranceTriggered : BCS .permit ; misery mire
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BRA .done
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.outdoors
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LDA $8A : CMP.b #$70 : BNE ++
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LDA.l MireRequiredMedallion : TAX : LDA.l .medallion_type, X : CMP $0303 : BNE +
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LDA $7EF2F0 : AND.b #$20 : BNE +
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LDA.b #$08 : PHA : PLB ; set data bank to $08
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||||
LDY.b #$02 : JSL.l Ancilla_CheckIfEntranceTriggered : BCS .permit ; misery mire
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BRA +
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++ : CMP.b #$47 : BNE ++
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||||
LDA.l TRockRequiredMedallion : TAX : LDA.l .medallion_type, X : CMP $0303 : BNE +
|
||||
LDA $7EF2C7 : AND.b #$20 : BNE +
|
||||
LDA.b #$08 : PHA : PLB ; set data bank to $08
|
||||
LDY.b #$03 : JSL.l Ancilla_CheckIfEntranceTriggered : BCS .permit ; turtle rock
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||||
++
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||||
.done
|
||||
+
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PLY : PLX : PLB
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||||
LDA $7EF359
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||||
RTL
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||||
+ : CMP.b #$47 : BNE +
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||||
LDA.l TRockRequiredMedallion : TAX : LDA.l .medallion_type, X : CMP $0303 : BNE .done
|
||||
LDA $7EF2C7 : AND.b #$20 : BNE .done
|
||||
LDA.b #$08 : PHA : PLB ; set data bank to $08
|
||||
LDY.b #$03 : JSL.l Ancilla_CheckIfEntranceTriggered : BCS .permit ; turtle rock
|
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+
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||||
.done
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||||
PLY : PLX : PLB
|
||||
LDA $7EF359
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||||
RTL
|
||||
.permit
|
||||
SEP #$20 ; set 8-bit accumulator
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||||
PLY : PLX : PLB
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||||
LDA.b #$02 ; Pretend we have master sword
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||||
RTL
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||||
SEP #$20 ; set 8-bit accumulator
|
||||
PLY : PLX : PLB
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||||
LDA.b #$02 ; Pretend we have master sword
|
||||
RTL
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||||
.medallion_type
|
||||
db #$0F, #$10, #$11
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||||
;================================================================================
|
||||
|
||||
@@ -167,7 +167,7 @@ db #$00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308041 ; PC 0x180041
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||||
AllowSwordlessMedallionUse:
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db #$00 ; #$00 = Off (default) - #$01 = Medallion Pads - #$02 = Always (Not Implemented)
|
||||
db #$00 ; #$00 = Off (default) - #$01 = Medallion Pads - #$02 = Always
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308042 ; PC 0x180042
|
||||
PermitSQFromBosses:
|
||||
@@ -388,7 +388,11 @@ org $30808D ; PC 0x18008D
|
||||
InstantPostAgaWorldState:
|
||||
db $00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18008E - 0x18008F (unused)
|
||||
org $30808E ; PC 0x18008E
|
||||
FakeBoots:
|
||||
db $00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18008F (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308090 ; PC 0x180090 - 0x180097
|
||||
ProgressiveSwordLimit:
|
||||
|
||||
Reference in New Issue
Block a user