Merge branch 'Text'
This commit is contained in:
@@ -369,6 +369,9 @@ GetAnimatedSpriteTile:
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org $00D52D
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GetAnimatedSpriteTile_variable:
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org $00D84E
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Attract_DecompressStoryGfx:
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org $00E529
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LoadSelectScreenGfx:
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186
contrib.asm
186
contrib.asm
@@ -1,141 +1,137 @@
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;================================================================
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; Contributor: Myramong
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;================================================================
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||||
Sprite_ShowMessageFromPlayerContact_Edit:
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{
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STZ $1CE8
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||||
JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC .dont_show
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||||
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LDA $4D : CMP.b #$02 : BEQ .dont_show
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||||
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||||
JSL.l Sprite_DirectionToFacePlayerLong : TYA : EOR.b #$03
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||||
SEC
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||||
RTL
|
||||
.dont_show
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||||
LDA $0DE0, X
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||||
CLC
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||||
RTL
|
||||
}
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||||
;Sprite_ShowMessageFromPlayerContact_Edit:
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||||
;{
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; STZ $1CE8
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||||
; JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC .dont_show
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||||
;
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||||
; LDA $4D : CMP.b #$02 : BEQ .dont_show
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||||
;
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||||
; JSL.l Sprite_DirectionToFacePlayerLong : TYA : EOR.b #$03
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||||
; SEC
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;RTL
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||||
;.dont_show
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; LDA $0DE0, X
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; CLC
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;RTL
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||||
;}
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||||
;================================================================
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||||
Sprite_ShowSolicitedMessageIfPlayerFacing_Edit:
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{
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||||
JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
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||||
JSL.l Sprite_CheckIfPlayerPreoccupied : BCS .alpha
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||||
LDA $F6 : BPL .alpha
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||||
LDA $0F10, X : BNE .alpha
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LDA $4D : CMP.b #$02 : BEQ .alpha
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||||
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||||
STZ $1CE8 ; set text choice to 1st option (usually yes/confirm/etc)
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||||
JSL.l Sprite_DirectionToFacePlayerLong : PHX : TYX
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||||
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; Make sure that the sprite is facing towards the player, otherwise
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; talking can't happen. (What sprites actually use this???)
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LDA $05E1A3, X : PLX : CMP $2F : BNE .not_facing_each_other
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||||
PHY
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LDA.b #$40 : STA $0F10, X
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||||
PLA : EOR.b #$03
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||||
SEC
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||||
RTL
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||||
.not_facing_each_other
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||||
.alpha
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||||
LDA $0DE0, X
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||||
CLC
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||||
RTL
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||||
}
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||||
;Sprite_ShowSolicitedMessageIfPlayerFacing_Edit:
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;{
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; JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
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||||
; JSL.l Sprite_CheckIfPlayerPreoccupied : BCS .alpha
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; LDA $F6 : BPL .alpha
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||||
; LDA $0F10, X : BNE .alpha
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||||
;
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||||
; LDA $4D : CMP.b #$02 : BEQ .alpha
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||||
;
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||||
; STZ $1CE8 ; set text choice to 1st option (usually yes/confirm/etc)
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; JSL.l Sprite_DirectionToFacePlayerLong : PHX : TYX
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||||
;
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; ; Make sure that the sprite is facing towards the player, otherwise
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; ; talking can't happen. (What sprites actually use this???)
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; LDA $05E1A3, X : PLX : CMP $2F : BNE .not_facing_each_other
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; PHY
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; LDA.b #$40 : STA $0F10, X
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; PLA : EOR.b #$03
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; SEC
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||||
;RTL
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||||
;.not_facing_each_other
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||||
;.alpha
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||||
; LDA $0DE0, X
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||||
; CLC
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||||
;RTL
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||||
;}
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;================================================================
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||||
OldMountainMan_TransitionFromTagalong_Edit:
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{
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PHA
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LDA.b #$AD : JSL Sprite_SpawnDynamically
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||||
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PLA : PHX : TAX
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||||
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LDA $1A64, X : AND.b #$03 : STA $0EB0, Y
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STA $0DE0, Y
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||||
|
||||
LDA $1A00, X : CLC : ADC.b #$02 : STA $0D00, Y
|
||||
LDA $1A14, X : ADC.b #$00 : STA $0D20, Y
|
||||
|
||||
LDA $1A28, X : CLC : ADC.b #$02 : STA $0D10, Y
|
||||
LDA $1A3C, X : ADC.b #$00 : STA $0D30, Y
|
||||
|
||||
LDA $EE : STA $0F20, Y
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||||
|
||||
LDA.b #$01 : STA $0BA0, Y
|
||||
STA $0E80, Y
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||||
|
||||
LDA.b #$01 : STA $02E4 ; OldMountainMan_FreezePlayer
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||||
STA $037B ; ^
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||||
|
||||
PLX
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||||
|
||||
LDA.b #$00 : STA $7EF3CC
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||||
|
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STZ $5E
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||||
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||||
JML $09A6B6 ; <- 4A6B6 tagalong.asm:1194 (SEP #$30 : RTS)
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}
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;OldMountainMan_TransitionFromTagalong_Edit:
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;{
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; PHA
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||||
;
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||||
; LDA.b #$AD : JSL Sprite_SpawnDynamically
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||||
;
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||||
; PLA : PHX : TAX
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||||
;
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||||
; LDA $1A64, X : AND.b #$03 : STA $0EB0, Y
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||||
; STA $0DE0, Y
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||||
;
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||||
; LDA $1A00, X : CLC : ADC.b #$02 : STA $0D00, Y
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||||
; LDA $1A14, X : ADC.b #$00 : STA $0D20, Y
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||||
;
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||||
; LDA $1A28, X : CLC : ADC.b #$02 : STA $0D10, Y
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||||
; LDA $1A3C, X : ADC.b #$00 : STA $0D30, Y
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||||
;
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; LDA $EE : STA $0F20, Y
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||||
;
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||||
; LDA.b #$01 : STA $0BA0, Y
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||||
; STA $0E80, Y
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||||
;
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||||
; LDA.b #$01 : STA $02E4 ; OldMountainMan_FreezePlayer
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||||
; STA $037B ; ^
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||||
;
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||||
; PLX
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||||
;
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||||
; LDA.b #$00 : STA $7EF3CC
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||||
;
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||||
; STZ $5E
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||||
;
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||||
; JML $09A6B6 ; <- 4A6B6 tagalong.asm:1194 (SEP #$30 : RTS)
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||||
;}
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||||
;================================================================
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||||
!MAP_OVERLAY = "$7EF414" ; [2]
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||||
Sprite_ShowSolicitedMessageIfPlayerFacing_Alt:
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||||
{
|
||||
STA $1CF0
|
||||
STY $1CF1
|
||||
|
||||
|
||||
JSL Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
||||
JSL Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
||||
|
||||
|
||||
LDA $F6 : BPL .alpha
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||||
LDA $0F10, X : BNE .alpha
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||||
LDA $4D : CMP.b #$02 : BEQ .alpha
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||||
|
||||
|
||||
JSL Sprite_DirectionToFacePlayerLong : PHX : TYX
|
||||
|
||||
|
||||
; Make sure that the sprite is facing towards the player, otherwise
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||||
; talking can't happen. (What sprites actually use this???)
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||||
LDA $05E1A3, X : PLX : CMP $2F : BNE .not_facing_each_other
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||||
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||||
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||||
PHY
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||||
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LDA $1CF0
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LDY $1CF1
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; Check what room we're in so we know which npc we're talking to
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LDA.b $A0 : CMP #$03 : BEQ .AlcoholicDialog
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CMP #$05 : BEQ .SahasrahlaDialogs
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||||
LDA.b $A0 : CMP #$05 : BEQ .SahasrahlaDialogs
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||||
CMP #$1C : BEQ .BombShopGuyDialog
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||||
BRA .SayNothing
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||||
|
||||
.AlcoholicDialog
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||||
JSL DialogAlcoholic : BRA .SayNothing
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||||
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||||
.SahasrahlaDialogs
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||||
REP #$20 : LDA.l MapReveal_Sahasrahla : ORA !MAP_OVERLAY : STA !MAP_OVERLAY : SEP #$20
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||||
JSL DialogSahasrahla : BRA .SayNothing
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||||
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.BombShopGuyDialog
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||||
REP #$20 : LDA.l MapReveal_BombShop : ORA !MAP_OVERLAY : STA !MAP_OVERLAY : SEP #$20
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JSL DialogBombShopGuy
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||||
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.SayNothing
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||||
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||||
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LDA.b #$40 : STA $0F10, X
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||||
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||||
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||||
PLA : EOR.b #$03
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||||
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||||
|
||||
SEC
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||||
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||||
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||||
RTL
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||||
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.not_facing_each_other
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.alpha
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||||
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LDA $0DE0, X
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||||
|
||||
|
||||
CLC
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||||
|
||||
|
||||
RTL
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||||
}
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;================================================================
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||||
;================================================================
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||||
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73
dialog.asm
73
dialog.asm
@@ -250,9 +250,9 @@ RTL
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PLY : PLX : PLA
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RTL
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;--------------------------------------------------------------------------------
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DialogBlind:
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%LoadDialogAddress(BlindText)
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JSL.l Sprite_ShowMessageMinimal
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DialogResetSelectionIndex:
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JSL.l Attract_DecompressStoryGfx ; what we wrote over
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STZ $1CE8
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||||
RTL
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||||
;--------------------------------------------------------------------------------
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DialogFairyThrow:
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||||
@@ -269,50 +269,26 @@ RTL
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||||
LDY.b #$00
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||||
RTL
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||||
;--------------------------------------------------------------------------------
|
||||
DialogPyramidFairy:
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%LoadDialogAddress(PyramidFairyText)
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JSL.l Sprite_ShowMessageUnconditional
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||||
RTL
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||||
;--------------------------------------------------------------------------------
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||||
DialogTriforce:
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||||
%LoadDialogAddress(TriforceText)
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REP #$20 : LDA.w #$0171 : STA $1CF0 : SEP #$20 ; fix border
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||||
JSL.l Main_ShowTextMessage
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||||
JSL.l Messaging_Text
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||||
RTL
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||||
;--------------------------------------------------------------------------------
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||||
DialogGanon1:
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||||
JSL.l CheckGanonVulnerability : BCS +
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||||
%LoadDialogAddress(GanonText1Alternate)
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||||
REP #$20 : LDA.w #$018C : STA $1CF0 : SEP #$20
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||||
BRA ++
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||||
+
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||||
%LoadDialogAddress(GanonText1)
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REP #$20 : LDA.w #$016D : STA $1CF0 : SEP #$20
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||||
++
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||||
JSL.l Sprite_ShowMessageMinimal
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||||
RTL
|
||||
;--------------------------------------------------------------------------------
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||||
DialogGanon2:
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||||
JSL.l CheckGanonVulnerability : BCS +
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||||
%LoadDialogAddress(GanonText2Alternate)
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||||
REP #$20 : LDA.w #$018D : STA $1CF0 : SEP #$20
|
||||
BRA ++
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||||
+
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||||
%LoadDialogAddress(GanonText2)
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REP #$20 : LDA.w #$016F : STA $1CF0 : SEP #$20
|
||||
++
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||||
JSL.l Sprite_ShowMessageMinimal
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||||
RTL
|
||||
;--------------------------------------------------------------------------------
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DialogPedestal:
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||||
PHA
|
||||
LDA $0202 : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
||||
-
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||||
PLA : JSL Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||
RTL
|
||||
+
|
||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||
%LoadDialogAddress(MSPedestalText)
|
||||
PLA : JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogEtherTablet:
|
||||
PHA
|
||||
LDA $0202 : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
||||
@@ -327,8 +303,10 @@ RTL
|
||||
LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
||||
;++
|
||||
.yesText
|
||||
%LoadDialogAddress(EtherTabletText)
|
||||
PLA : JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
||||
PLA
|
||||
LDA.b #$0c
|
||||
LDY.b #$01
|
||||
JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
||||
RTL
|
||||
.noText
|
||||
PLA
|
||||
@@ -348,41 +326,36 @@ RTL
|
||||
LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
||||
;++
|
||||
.yesText
|
||||
%LoadDialogAddress(BombosTabletText)
|
||||
PLA : JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
||||
PLA
|
||||
LDA.b #$0D
|
||||
LDY.b #$01
|
||||
JSL Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
||||
RTL
|
||||
.noText
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogUncle:
|
||||
;%LoadDialog(UncleQuote,DialogUncleData)
|
||||
%LoadDialogAddress(UncleText)
|
||||
JSL Sprite_ShowMessageUnconditional
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogSahasrahla:
|
||||
LDA.l $7EF374 : AND #$04 : BEQ + ;Check if player has green pendant
|
||||
%LoadDialogAddress(SahasrahlaAfterItemText)
|
||||
LDA.b #$35
|
||||
LDY.b #$00
|
||||
JSL.l Sprite_ShowMessageUnconditional
|
||||
RTL
|
||||
+
|
||||
%LoadDialogAddress(SahasrahlaNoPendantText)
|
||||
JSL.l Sprite_ShowMessageUnconditional
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogAlcoholic:
|
||||
%LoadDialogAddress(AlcoholicText)
|
||||
LDA.b #$31
|
||||
LDY.b #$00
|
||||
JSL.l Sprite_ShowMessageUnconditional
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogBombShopGuy:
|
||||
LDA.l $7EF37A : AND #$05 : CMP #$05 : BEQ + ;Check if player has crystals 5 & 6
|
||||
%LoadDialogAddress(BombShopGuyNoCrystalsText)
|
||||
LDA.b #$15
|
||||
LDY.b #$01
|
||||
JSL.l Sprite_ShowMessageUnconditional
|
||||
RTL
|
||||
+
|
||||
%LoadDialogAddress(BombShopGuyText)
|
||||
LDA.b #$16
|
||||
LDY.b #$01
|
||||
JSL.l Sprite_ShowMessageUnconditional
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
291
hooks.asm
291
hooks.asm
@@ -506,9 +506,6 @@ JSL.l LoadSwordForDamage ; moth gold sword fix
|
||||
org $08C5F7 ; <- 445F7 - ancilla_receive_item.asm : 400 (LDA.b #$09 : STA $012D)
|
||||
NOP #5 ; remove spooky telepathy sound
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EE094 ; PC 0xF6094 - sprite_hylian_plaque.asm : 79 (JSL Sprite_ShowMessageUnconditional)
|
||||
JSL.l DialogPedestal
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08C431 ; <- 44431 - ancilla_receive_item.asm : 125 (LDA $0C5E, X : CMP.b #$01 : BNE .notMasterSword2)
|
||||
JSL.l MSMusicReset : NOP
|
||||
;LDA $8A : CMP.b #$80 : NOP
|
||||
@@ -704,12 +701,6 @@ db 80 ; BRA
|
||||
org $05DEF8 ; <- 2DEF8 - sprite_uncle_and_priest.asm : 917 (LDA.b #$05)
|
||||
LDA.b #$00
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05DE6A ; <- 2DE6A - sprite_uncle_and_priest.asm : 796 (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05DE9E ; <- 2DE9E - sprite_uncle_and_priest.asm : 845 (JSL Sprite_ShowMessageUnconditional)
|
||||
JSL.l DialogUncle
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $1EEAB6 ; <- F6AB6 - sprite_old_mountain_man.asm : 338 (LDA.b #$A0 : STA $7EF372)
|
||||
;JSL.l RefillHealthPlusMagic8bit
|
||||
;NOP #2
|
||||
@@ -1441,24 +1432,13 @@ NOP #6 ; remove crystal room cutscene check that causes softlocks
|
||||
org $06C7BB ; <- 347BB - sprite_ponds.asm:702 (JSL Sprite_ShowMessageFromPlayerContact : BCC BRANCH_ALPHA)
|
||||
JSL.l FairyPond_Init
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08C5ED ; <- 445ED - ancilla_receive_item.asm:395 (STA $1CF0 : CMP.w #$0070 : BNE .notGeezerSpeech)
|
||||
NOP #3
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02A005 ; <- 12005 - Bank02.asm:5667 (JSL Main_ShowTextMessage)
|
||||
JSL.l DialogTriforce : NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1D92EC ; <- E92EC - sprite_ganon.asm:947 (JSL Sprite_ShowMessageMinimal)
|
||||
JSL.l DialogGanon1
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1D9078 ; <- E9078 - sprite_ganon.asm:552 (LDA.b #$70 : STA $1CF0)
|
||||
JSL.l DialogGanon2 : RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1DA4EC ; <- EA4EC - sprite_blind_entities.asm:845 (JSL Sprite_ShowMessageMinimal)
|
||||
JSL.l DialogBlind
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06C94C ; <- 3494C - sprite_ponds.asm:970 (JSL Sprite_ShowMessageUnconditional)
|
||||
JSL.l DialogPyramidFairy
|
||||
;--------------------------------------------------------------------------------
|
||||
;-- Disable Capitalism fairy
|
||||
org $06C454 ; <- 34454 - sprite_ponds.asm:133 (LDA $0D80, X)
|
||||
LDA.b #$00 : NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -1481,10 +1461,18 @@ JSL.l Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
|
||||
;-- Sahasrahla (have boots, have ice rod, have 3 pendants, have master sword)
|
||||
org $05F1D8 ; <- 2F1D8 sprite_elder.asm:204 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
|
||||
JSL.l Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
|
||||
;--------------------------------------------------------------------------------
|
||||
;-- drinking guy
|
||||
org $1EF61C ; <- F761C sprite_drinking_guy.asm:29 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
|
||||
JSL.l Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
|
||||
;----------------------------------------------------------
|
||||
;-- Bomb shop guy (talking to him before and after big bomb is available)
|
||||
org $1EE181 ; <- F6181 sprite_bomb_shop_entity.asm : 85 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
|
||||
;----------------------------------------------------
|
||||
;-- Bombos tablet
|
||||
org $05F3BF ; <- 2F3BF sprite_medallion_tablet.asm : 254 (JSL Sprite_ShowMessageUnconditional)
|
||||
JSL.l DialogBombosTablet
|
||||
;----------------------------------------------------
|
||||
;-- Ether tablet
|
||||
org $05F429 ; <- 2F429 sprite_medallion_tablet.asm : 317 (JSL Sprite_ShowMessageUnconditional)
|
||||
JSL.l DialogEtherTablet
|
||||
;================================================================================
|
||||
|
||||
;================================================================================
|
||||
@@ -1507,264 +1495,23 @@ org $08C3FD ; <- 443FD - ancilla_receive_item.asm : 89
|
||||
LDA #$40 : STA !MS_GOT
|
||||
;;NOP #6 ; don't set master sword follower
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08C5FE ; <- 445FE - ancilla_receive_item.asm : 408
|
||||
NOP #4
|
||||
;-- Disable all vanilla items (since item message table does not include rando items)
|
||||
org $08C5E5 ; <- 445ED - ancilla_receive_item.asm:395 (LDA .item_messages, Y : CMP.w #$FFFF : BEQ .handleGraphics)
|
||||
LDA.w #$FFFF
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1ED467 ; <- F5467 - sprite_agahnim.asm : 202
|
||||
NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1ED4FF ; <- F54FF - sprite_agahnim.asm : 328
|
||||
NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $029C94 ; <- 11C94 - Bank02.asm : 5197 (JSL Main_ShowTextMessage)
|
||||
;NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
org $029CBD ; <- 11CBD - Bank02.asm : 5227 (JSL Messaging_Text)
|
||||
STZ $11
|
||||
NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $029CD3 ; <- 11CD3 - Bank02.asm : 5237 (BNE BRANCH_BETA)
|
||||
;db $80 ; BRA
|
||||
;--------------------------------------------------------------------------------
|
||||
org $029CDF ; <- 11CDF - Bank02.asm : 5245 (JSL Main_ShowTextMessage)
|
||||
NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
org $029CF0 ; <- 11CF0 - Bank02.asm : 5266
|
||||
STZ $11
|
||||
NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05FB70 ; <- 2FB70 - sprite_mad_batter.asm:131 - (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05FBC2 ; <- 2FBC3 - sprite_mad_batter.asm:195 - (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $05F16C ; <- 2F16C - sprite_elder.asm : 137 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .dont_show)
|
||||
;NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $05F190 ; <- 2F190 - sprite_elder.asm : 170 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
|
||||
;NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $05F1A8 ; <- 2F1A8 - sprite_elder.asm : 182 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
|
||||
;NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $05F1BC ; <- 2F1BC - sprite_elder.asm : 194 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
|
||||
;NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $05F1CE ; <- 2F1CE - sprite_elder.asm : 194 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
|
||||
;NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
;-- Old mountain man healing text
|
||||
org $1EEAD7 ; F6AD7 sprite_old_mountain_man.asm : (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .didnt_speak)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
;--------------------------------------------------------------------------------
|
||||
;-- Priest healing text
|
||||
org $05DE11 ; 2DE11 sprite_uncle_and_priest.asm : 720 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .gamma)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
;--------------------------------------------------------------------------------
|
||||
;-- zelda's heal text
|
||||
org $05EE38 ; <- 2ee38 sprite_zelda.asm : 474 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
;--------------------------------------------------------------------------------
|
||||
;-- zelda in jail
|
||||
org $05ED06 ; <- 2ED06 sprite_zelda.asm : 227 - (JSL Sprite_ShowMessageUnconditional)
|
||||
STZ $1CE8 : NOP
|
||||
org $05ED27 ; <- 2ED27 sprite_zelda.asm : 256 - (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
org $05ED35 ; <- 2ED35 sprite_zelda.asm : 272 - (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;----------------------------------------------------
|
||||
;-- sanctuary
|
||||
org $05DD83 ; <- 2DD83 sprite_uncle_and_priest.asm : 608 - (JSL Sprite_ShowMessageUnconditional)
|
||||
STZ $1CE8 : NOP
|
||||
org $05EDC8 ; <- 2EDC8 sprite_zelda.asm : 388 - (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
org $05DDAB ; <- 2DDAB sprite_uncle_and_priest.asm : 635 - (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;----------------------------------------------------
|
||||
;-- Sick Kid
|
||||
org $06B9C6 ; <- 339C6 sprite_bug_net_kid.asm : 92 - (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;----------------------------------------------------
|
||||
;-- Hobo
|
||||
org $06BE5F ; <- 33E5F sprite_hobo.asm : 121 - (JSL Sprite_ShowMessageUnconditional)
|
||||
Nop #4
|
||||
;----------------------------------------------------------
|
||||
;-- Sahasrahla
|
||||
org $05F190 ; <- 2F190 sprite_elder.asm : 154 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .dont_show_2) - "Blah blah blah, take the boots"
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
org $05F212 ; <- 2F212 sprite_elder.asm : 261 - (JSL Sprite_ShowMessageUnconditional) - "Gave you the boots but I'm not doing talking yet"
|
||||
NOP #4
|
||||
org $05F1ED ; <- 2F1ED sprite_elder.asm : 225 - (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;----------------------------------------------------------
|
||||
;-- Shopkeepers
|
||||
org $1EEF7C ; <- F6F7C sprite_shopkeeper.asm : 85 (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
org $1EF375 ; <- F7375 sprite_shopkeeper.asm : 810 (JSL Sprite_ShowMessageUnconditional : JSL ShopKeeper_RapidTerminateReceiveItem)
|
||||
NOP #8
|
||||
;----------------------------------------------------------
|
||||
;-- Bomb shop guy (buying small bombs, and buying big bomb)
|
||||
org $1EE1C0 ; <- F61C0 sprite_bomb_shop_entity.asm : 120 (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
org $1EE208 ; <- F6208 sprite_bomb_shop_entity.asm : 178 (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;-- Text hook for the actual npc
|
||||
org $1EE181 ; <- F6181 sprite_bomb_shop_entity.asm : 85 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
|
||||
;----------------------------------------------------------
|
||||
;-- Catfish
|
||||
org $1DE112 ; <- EE112 sprite_great_catfish.asm : 341 (JSL Sprite_ShowMessageMinimal)
|
||||
NOP #4
|
||||
;----------------------------------------------------
|
||||
;-- King Zora
|
||||
org $059A7D ; <- 29A7D sprite_zora_king.asm : 223 - (JSL Sprite_ShowMessageMinimal)
|
||||
STZ $1CE8 : NOP
|
||||
;----------------------------------------------------
|
||||
;-- Before Agah 1 fight
|
||||
org $1DD299 ; <- ED299 sprite_chatty_agahnim.asm : 111 (JSL Sprite_ShowMessageMinimal)
|
||||
NOP #4
|
||||
org $1DD35E ; <- ED35E sprite_chatty_agahnim.asm : 253 (JSL Sprite_ShowMessageMinimal)
|
||||
NOP #4
|
||||
;----------------------------------------------------
|
||||
;-- Blind Maiden (in jail)
|
||||
;org $1EE8CD ; <- F68CD sprite_blind_maiden.asm : 18 - (JSL Sprite_ShowMessageFromPlayerContact : BCC .didnt_speak)
|
||||
;NOP #4
|
||||
;----------------------------------------------------
|
||||
;-- Blind (Maiden) in Jail
|
||||
org $1EE8CD ; <- F68CD sprite_blind_maiden.asm : 18 - (JSL Sprite_ShowMessageFromPlayerContact : BCC .didnt_speak)
|
||||
JSL Sprite_ShowMessageFromPlayerContact_Edit
|
||||
;----------------------------------------------------
|
||||
;-- Kiki
|
||||
org $1EE3E6 ; <- F63E6 sprite_kiki.asm : 157 pay kiki 10 rupees
|
||||
STZ $1CE8 : NOP
|
||||
org $1EE400 ; <- F6400 sprite_kiki.asm : 178 thanks for giving kiki rupees
|
||||
NOP #4
|
||||
org $1EE4FB ; <- F64FB sprite_kiki.asm : 340 pay 100 rupees
|
||||
STZ $1CE8 : NOP
|
||||
org $1EE523 ; <- F6523 sprite_kiki.asm : 373 kiki will open door
|
||||
NOP #4
|
||||
|
||||
;org $1EE414 ; <- F6414 sprite_kiki.asm : 193 don't have 10 rupees
|
||||
;NOP #4
|
||||
;org $1EE50C ; <- F650C sprite_kiki.asm : 356 don't have 100 rupees
|
||||
;NOP #4
|
||||
;----------------------------------------------------
|
||||
;-- Witch
|
||||
org $05E4FB ; <- 2E4FB sprite_witch.asm : 165 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
|
||||
NOP #4
|
||||
;----------------------------------------------------
|
||||
;-- Breaking Ganon's Tower Seal
|
||||
org $08CD3A ; <- 44D3A ancilla_break_tower_seal.asm : 55 (JSL Main_ShowTextMessage)
|
||||
NOP #4
|
||||
;----------------------------------------------------
|
||||
;-- Bombos tablet
|
||||
org $05F3BF ; <- 2F3BF sprite_medallion_tablet.asm : 254 (JSL Sprite_ShowMessageUnconditional)
|
||||
JSL.l DialogBombosTablet
|
||||
;----------------------------------------------------
|
||||
;-- Ether tablet
|
||||
org $05F429 ; <- 2F429 sprite_medallion_tablet.asm : 317 (JSL Sprite_ShowMessageUnconditional)
|
||||
JSL.l DialogEtherTablet
|
||||
;-- Reset Dialog Selection index for each new message
|
||||
org $0EEE5D ; <- 76E5D - vwf.asm:84 (JSL Attract_DecompressStoryGfx)
|
||||
JSL.l DialogResetSelectionIndex
|
||||
;----------------------------------------------------
|
||||
;-- Agahnim 1 Defeated
|
||||
org $068475 ; <- 30475 Bank06.asm : 762 - (JSL Sprite_ShowMessageMinimal)
|
||||
JSL.l AddInventory_incrementBossSwordLong
|
||||
;NOP #4
|
||||
;----------------------------------------------------
|
||||
;-- Old Mountain Man Encounter Text
|
||||
org $1EE9BC ; <- sprite_old_mountain_man.asm : 157 - (Sprite_ShowMessageFromPlayerContact)
|
||||
JSL Sprite_ShowMessageFromPlayerContact_Edit
|
||||
|
||||
org $09A67D ; <- 4A67D tagalong.asm : 1152 (JSL OldMountainMan_TransitionFromTagalong)
|
||||
JML OldMountainMan_TransitionFromTagalong_Edit
|
||||
;----------------------------------------------------------
|
||||
;-- Purple Chest Encounter Text
|
||||
org $1EE0E7 ; <- F60E7 sprite_thief_chest.asm : 16 (JSL Sprite_ShowMessageFromPlayerContact : BCC .didnt_touch)
|
||||
JSL Sprite_ShowMessageFromPlayerContact_Edit
|
||||
;----------------------------------------------------------
|
||||
;-- Middle aged man opens purple chest
|
||||
org $06BD44 ; <- 33D44 sprite_middle_aged_man.asm : 107 (JSL Sprite_ShowMessageFromPlayerContact : BCC .return)
|
||||
JSL Sprite_ShowMessageFromPlayerContact_Edit
|
||||
;----------------------------------------------------------
|
||||
;-- Smiths
|
||||
;-- Ribbit
|
||||
org $06B2AA ; <- 332AA sprite_smithy_bros.asm : 152 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
|
||||
;-- Ask us to do anything
|
||||
org $06B418 ; <- 33418 sprite_smithy_bros.asm : 371 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .player_didnt_speak)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
|
||||
;-- Your sword is tempered!
|
||||
org $06B538 ; <- 33538 sprite_smithy_bros.asm : 602 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .no_player_dialogue)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
|
||||
;-- Brought dwarf home
|
||||
org $06B438 ; <- 33438 sprite_smithy_bros.asm : 399 (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
|
||||
;-- 10 rupees to temper
|
||||
org $06B470 ; <- 33470 sprite_smithy_bros.asm : 447 (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
|
||||
;-- Yes, I'm sure
|
||||
org $06B495 ; <- 33495 sprite_smithy_bros.asm : 479 (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
|
||||
;-- We'll take your sword
|
||||
org $06B4F3 ; <- 334F3 sprite_smithy_bros.asm : 556 (JSL Sprite_ShowMessageUnconditional)
|
||||
JSL ItemSet_SmithSword
|
||||
;NOP #4
|
||||
|
||||
;-- Smiths can't make your sword any stronger
|
||||
org $06B4A1 ; <- 334A1 sprite_smithy_bros.asm : 491 - (Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;----------------------------------------------------------
|
||||
;-- Not enough magic text
|
||||
org $07B0CC ; <- 3B0CC Bank07.asm : 7767 - (JSL Main_ShowTextMessage)
|
||||
NOP #4
|
||||
;----------------------------------------------------------
|
||||
;-- Witch's Assistant
|
||||
org $05F8E7 ; <- 2F8E7 sprite_potion_shop.asm : 603 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
org $05F8F5 ; <- 2F8F5 sprite_potion_shop.asm : 620 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
;----------------------------------------------------------
|
||||
;-- Bottle Vendor
|
||||
org $05EAE3 ; <- 2EAE3 sprite_bottle_vendor.asm : 104 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .didnt_converse)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
org $05EB03 ; <- 2EB03 sprite_bottle_vendor.asm : 129 - (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;----------------------------------------------------------
|
||||
;-- Digging Game Guy
|
||||
org $1DFC76 ; <- EFC76 sprite_digging_game_guy.asm : 46 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .return)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
org $1DFCA6 ; <- EFCA6 sprite_digging_game_guy.asm : 89 (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;----------------------------------------------------------
|
||||
;-- Flute Boy
|
||||
org $06B078 ; <- 33078 sprite_flute_boy.asm : 244 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .didnt_speak)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
org $06B0AF ; <- 330AF sprite_flute_boy.asm : 308 - (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;----------------------------------------------------------
|
||||
;-- 300 rupee npcs
|
||||
org $1EF047 ; <- F7047 sprite_shopkeeper.asm : 227 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing) (probably)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
;----------------------------------------------------------
|
||||
;-- Chest Game Guy
|
||||
org $1EEFBF ; <- F6FBF sprite_shopkeeper.asm : 121 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC BRANCH_ALPHA)
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
|
||||
org $1EEFE0 ; <- F6FE0 sprite_shopkeeper.asm : 144 - (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;----------------------------------------------------------
|
||||
;-- Desert Palace plaque (opening desert with book)
|
||||
org $1EE0D2 ; <- F60D2 Sprite_Hylian_Plaque.asm : 127 - (JSL Sprite_ShowMessageUnconditional)
|
||||
NOP #4
|
||||
;----------------------------------------------------------
|
||||
;-- Uncle gives sword
|
||||
org $05DF34 ; <- 2DF34 sprite_uncle_and_priest.asm : 961 - (JSL Sprite_ShowMessageFromPlayerContact : BCC .player_not_close_2)
|
||||
JSL Sprite_ShowMessageFromPlayerContact_Edit
|
||||
;----------------------------------------------------------
|
||||
|
||||
;===================================
|
||||
|
||||
BIN
i18n_en.bin
BIN
i18n_en.bin
Binary file not shown.
134
tables.asm
134
tables.asm
@@ -936,140 +936,8 @@ db $00, $01, $02, $03, $04
|
||||
; Plandomizer Author Name (ASCII) - Leave unused chars as 0
|
||||
org $308220 ; PC 0x180220
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x180240 - 0x1802FF (unused)
|
||||
; 0x180240 - 0x1814FF (unused)
|
||||
;================================================================================
|
||||
; $308300 (0x180300) - $3083FF (0x1803FF)
|
||||
; MS Pedestal Text (ALTTP JP Text Format)
|
||||
org $308300 ; PC 0x180300
|
||||
MSPedestalText:
|
||||
db $00, $c0, $00, $ae, $00, $d8, $00, $bb, $00, $ae, $00, $ff, $00, $b8, $00, $be, $00, $bd, $00, $ff, $00, $b8, $00, $af
|
||||
db $75, $00, $c0, $00, $ae, $00, $ae, $00, $bd, $00, $aa, $00, $ab, $00, $b2, $00, $c1, $00, $cD, $00, $ff, $00, $bd, $00, $b8
|
||||
db $76, $00, $bd, $00, $b1, $00, $ae, $00, $ff, $00, $bc, $00, $bd, $00, $b8, $00, $bb, $00, $ae, $00, $c7
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $308400 (0x180400) - $3084FF (0x1804FF)
|
||||
; Triforce Text (ALTTP JP Text Format)
|
||||
org $308400 ; PC 0x180400
|
||||
TriforceText:
|
||||
db $74, $75, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $B0, $00, $FF, $00, $B0, $7F
|
||||
;--------------------------------------------------------------------------------
|
||||
; $308500 (0x180500) - $3085FF (0x1805FF)
|
||||
; Uncle Text (ALTTP JP Text Format)
|
||||
org $308500 ; PC 0x180500
|
||||
UncleText:
|
||||
db $00, $c0, $00, $ae, $00, $d8, $00, $bb, $00, $ae, $00, $ff, $00, $b8, $00, $be, $00, $bd, $00, $ff, $00, $b8, $00, $af
|
||||
db $75, $00, $c0, $00, $ae, $00, $ae, $00, $bd, $00, $aa, $00, $ab, $00, $b2, $00, $c1, $00, $cD, $00, $ff, $00, $bd, $00, $b8
|
||||
db $76, $00, $bd, $00, $b1, $00, $ae, $00, $ff, $00, $bc, $00, $bd, $00, $b8, $00, $bb, $00, $ae, $00, $c7
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $308600 (0x180600) - $3086FF (0x1806FF)
|
||||
; Ganon Text 1 (ALTTP JP Text Format)
|
||||
org $308600 ; PC 0x180600
|
||||
GanonText1:
|
||||
db $00, $c0, $00, $ae, $00, $d8, $00, $bb, $00, $ae, $00, $ff, $00, $b8, $00, $be, $00, $bd, $00, $ff, $00, $b8, $00, $af
|
||||
db $75, $00, $c0, $00, $ae, $00, $ae, $00, $bd, $00, $aa, $00, $ab, $00, $b2, $00, $c1, $00, $cD, $00, $ff, $00, $bd, $00, $b8
|
||||
db $76, $00, $bd, $00, $b1, $00, $ae, $00, $ff, $00, $bc, $00, $bd, $00, $b8, $00, $bb, $00, $ae, $00, $c7
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $308700 (0x180700) - $3087FF (0x1807FF)
|
||||
; Ganon Text 2 (ALTTP JP Text Format)
|
||||
org $308700 ; PC 0x180700
|
||||
GanonText2:
|
||||
db $00, $c2, $00, $b8, $00, $be, $00, $d8, $00, $bb, $00, $ae, $00, $ff, $00, $b0, $00, $b8, $00, $b2, $00, $b7, $00, $b0
|
||||
db $75, $00, $bd, $00, $b8, $00, $ff, $00, $b1, $00, $aa, $00, $bf, $00, $ae, $00, $ff, $00, $aa, $00, $ff, $00, $bf, $00, $ae, $00, $bb, $00, $c2
|
||||
db $76, $00, $ab, $00, $aa, $00, $ad, $00, $ff, $00, $bd, $00, $b2, $00, $b6, $00, $ae, $00, $cD
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $308800 (0x180800) - $3088FF (0x1808FF)
|
||||
; Blind Text
|
||||
org $308800 ; PC 0x180800
|
||||
BlindText:
|
||||
db $75, $00, $cE, $00, $a6, $00, $a9, $00, $ff, $00, $ab, $00, $b5, $00, $aa, $00, $c3, $00, $ae, $00, $ff, $00, $b2, $00, $bd, $00, $c7, $00, $cE
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $308900 (0x180900) - $3089FF (0x1809FF)
|
||||
; Fat Fairy Text
|
||||
org $308900 ; PC 0x180900
|
||||
PyramidFairyText:
|
||||
db $00, $b1, $00, $ae, $00, $c2, $00, $c7
|
||||
db $76, $00, $b5, $00, $b2, $00, $bc, $00, $bd, $00, $ae, $00, $b7, $00, $c7
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $308A00 (0x180A00) - $308AFF (0x180AFF)
|
||||
; SahasrahlaNoPendantText
|
||||
org $308A00 ; PC 0x180A00
|
||||
SahasrahlaNoPendantText:
|
||||
; Want something|for free? Tell|you what|bring me the|green pendant.
|
||||
db $74, $00, $C0, $00, $AA, $00, $B7, $00, $BD, $00, $FF, $00, $BC, $00, $B8, $00, $B6, $00, $AE, $00, $BD, $00, $B1, $00, $B2, $00, $B7, $00, $B0, $75, $00, $AF, $00, $B8, $00, $BB, $00, $FF, $00, $AF, $00, $BB, $00, $AE, $00, $AE, $00, $C6, $00, $FF, $00, $BD, $00, $AE, $00, $B5, $00, $B5, $76, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $C0, $00, $B1, $00, $AA, $00, $BD, $00, $CC, $7E, $73, $76, $00, $AB, $00, $BB, $00, $B2, $00, $B7, $00, $B0, $00, $FF, $00, $B6, $00, $AE, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $73, $76, $00, $B0, $00, $BB, $00, $AE, $00, $AE, $00, $B7, $00, $FF, $00, $B9, $00, $AE, $00, $B7, $00, $AD, $00, $AA, $00, $B7, $00, $BD, $00, $CD
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $308B00 (0x180B00) - $308BFF (0x180BFF)
|
||||
; SahasrahlaAfterItemText
|
||||
org $308B00 ; PC 0x180B00
|
||||
SahasrahlaAfterItemText:
|
||||
; I already gave|you all I have|Why don't you|go bother|someone else?
|
||||
db $74, $00, $B2, $00, $FF, $00, $AA, $00, $B5, $00, $BB, $00, $AE, $00, $AA, $00, $AD, $00, $C2, $00, $FF, $00, $B0, $00, $AA, $00, $BF, $00, $AE, $75, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $AA, $00, $B5, $00, $B5, $00, $FF, $00, $B2, $00, $FF, $00, $B1, $00, $AA, $00, $BF, $00, $AE, $76, $00, $C0, $00, $B1, $00, $C2, $00, $FF, $00, $AD, $00, $B8, $00, $B7, $00, $D8, $00, $BD, $00, $FF, $00, $C2, $00, $B8, $00, $BE, $7E, $73, $76, $00, $B0, $00, $B8, $00, $FF, $00, $AB, $00, $B8, $00, $BD, $00, $B1, $00, $AE, $00, $BB, $73, $76, $00, $BC, $00, $B8, $00, $B6, $00, $AE, $00, $B8, $00, $B7, $00, $AE, $00, $FF, $00, $AE, $00, $B5, $00, $BC, $00, $AE, $00, $C6
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $308C00 (0x180C00) - $308CFF (0x180CFF)
|
||||
; AlcoholicText
|
||||
org $308C00 ; PC 0x180C00
|
||||
AlcoholicText:
|
||||
; If you haven't|found Quake|yet|it's not your|fault.
|
||||
db $74, $00, $B2, $00, $AF, $00, $FF, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $B1, $00, $AA, $00, $BF, $00, $AE, $00, $B7, $00, $D8, $00, $BD, $75, $00, $AF, $00, $B8, $00, $BE, $00, $B7, $00, $AD, $00, $FF, $00, $BA, $00, $BE, $00, $AA, $00, $B4, $00, $AE, $76, $00, $C2, $00, $AE, $00, $BD, $00, $CC, $7E, $73, $76, $00, $B2, $00, $BD, $00, $D8, $00, $BC, $00, $FF, $00, $B7, $00, $B8, $00, $BD, $00, $FF, $00, $C2, $00, $B8, $00, $BE, $00, $BB, $73, $76, $00, $AF, $00, $AA, $00, $BE, $00, $B5, $00, $BD, $00, $CD
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $308D00 (0x180D00) - $308DFF (0x180DFF)
|
||||
; BombShopGuyText
|
||||
org $308D00 ; PC 0x180D00
|
||||
BombShopGuyText:
|
||||
; please deliver|this big bomb|to my fairy|friend in the|pyramid?
|
||||
db $74, $00, $B9, $00, $B5, $00, $AE, $00, $AA, $00, $BC, $00, $AE, $00, $FF, $00, $AD, $00, $AE, $00, $B5, $00, $B2, $00, $BF, $00, $AE, $00, $BB, $75, $00, $BD, $00, $B1, $00, $B2, $00, $BC, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $00, $FF, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $76, $00, $BD, $00, $B8, $00, $FF, $00, $B6, $00, $C2, $00, $FF, $00, $AF, $00, $AA, $00, $B2, $00, $BB, $00, $C2, $7E, $73, $76, $00, $AF, $00, $BB, $00, $B2, $00, $AE, $00, $B7, $00, $AD, $00, $FF, $00, $B2, $00, $B7, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $73, $76, $00, $B9, $00, $C2, $00, $BB, $00, $AA, $00, $B6, $00, $B2, $00, $AD, $00, $C6
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $308E00 (0x180E00) - $308EFF (0x180EFF)
|
||||
; BombShopGuyNoCrystalsText
|
||||
org $308E00 ; PC 0x180E00
|
||||
BombShopGuyNoCrystalsText:
|
||||
; bring me the|5th and 6th|crystals so I|can make a big|bomb!
|
||||
db $74, $00, $AB, $00, $BB, $00, $B2, $00, $B7, $00, $B0, $00, $FF, $00, $B6, $00, $AE, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $75, $00, $A5, $00, $BD, $00, $B1, $00, $FF, $00, $AA, $00, $B7, $00, $AD, $00, $FF, $00, $A6, $00, $BD, $00, $B1, $76, $00, $AC, $00, $BB, $00, $C2, $00, $BC, $00, $BD, $00, $AA, $00, $B5, $00, $BC, $00, $FF, $00, $BC, $00, $B8, $00, $FF, $00, $B2, $7E, $73, $76, $00, $AC, $00, $AA, $00, $B7, $00, $FF, $00, $B6, $00, $AA, $00, $B4, $00, $AE, $00, $FF, $00, $AA, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $73, $76, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $00, $C7
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $308F00 (0x180F00) - $308FFF (0x180FFF)
|
||||
; EtherTabletText
|
||||
org $308F00 ; PC 0x180F00
|
||||
EtherTabletText:
|
||||
; bring me the|5th and 6th|crystals so I|can make a big|bomb!
|
||||
db $74, $00, $AB, $00, $BB, $00, $B2, $00, $B7, $00, $B0, $00, $FF, $00, $B6, $00, $AE, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $75, $00, $A5, $00, $BD, $00, $B1, $00, $FF, $00, $AA, $00, $B7, $00, $AD, $00, $FF, $00, $A6, $00, $BD, $00, $B1, $76, $00, $AC, $00, $BB, $00, $C2, $00, $BC, $00, $BD, $00, $AA, $00, $B5, $00, $BC, $00, $FF, $00, $BC, $00, $B8, $00, $FF, $00, $B2, $7E, $73, $76, $00, $AC, $00, $AA, $00, $B7, $00, $FF, $00, $B6, $00, $AA, $00, $B4, $00, $AE, $00, $FF, $00, $AA, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $73, $76, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $00, $C7
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $309000 (0x181000) - $3090FF (0x1810FF)
|
||||
; BombosTabletText
|
||||
org $309000 ; PC 0x181000
|
||||
BombosTabletText:
|
||||
; please deliver|this big bomb|to my fairy|friend in the|pyramid?
|
||||
db $74, $00, $B9, $00, $B5, $00, $AE, $00, $AA, $00, $BC, $00, $AE, $00, $FF, $00, $AD, $00, $AE, $00, $B5, $00, $B2, $00, $BF, $00, $AE, $00, $BB, $75, $00, $BD, $00, $B1, $00, $B2, $00, $BC, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $00, $FF, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $76, $00, $BD, $00, $B8, $00, $FF, $00, $B6, $00, $C2, $00, $FF, $00, $AF, $00, $AA, $00, $B2, $00, $BB, $00, $C2, $7E, $73, $76, $00, $AF, $00, $BB, $00, $B2, $00, $AE, $00, $B7, $00, $AD, $00, $FF, $00, $B2, $00, $B7, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $73, $76, $00, $B9, $00, $C2, $00, $BB, $00, $AA, $00, $B6, $00, $B2, $00, $AD, $00, $C6
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $309100 (0x181100) - $3091FF (0x1811FF)
|
||||
; Ganon Text 1 - Invincible Alternate (ALTTP JP Text Format)
|
||||
org $309100 ; PC 0x181100
|
||||
GanonText1Alternate:
|
||||
; bring me the|5th and 6th|crystals so I|can make a big|bomb!
|
||||
db $74, $00, $AB, $00, $BB, $00, $B2, $00, $B7, $00, $B0, $00, $FF, $00, $B6, $00, $AE, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $75, $00, $A5, $00, $BD, $00, $B1, $00, $FF, $00, $AA, $00, $B7, $00, $AD, $00, $FF, $00, $A6, $00, $BD, $00, $B1, $76, $00, $AC, $00, $BB, $00, $C2, $00, $BC, $00, $BD, $00, $AA, $00, $B5, $00, $BC, $00, $FF, $00, $BC, $00, $B8, $00, $FF, $00, $B2, $7E, $73, $76, $00, $AC, $00, $AA, $00, $B7, $00, $FF, $00, $B6, $00, $AA, $00, $B4, $00, $AE, $00, $FF, $00, $AA, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $73, $76, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $00, $C7
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $309200 (0x181200) - $3092FF (0x1812FF)
|
||||
; Ganon Text 2 - Invincible Alternate (ALTTP JP Text Format)
|
||||
org $309200 ; PC 0x181200
|
||||
GanonText2Alternate:
|
||||
; please deliver|this big bomb|to my fairy|friend in the|pyramid?
|
||||
db $74, $00, $B9, $00, $B5, $00, $AE, $00, $AA, $00, $BC, $00, $AE, $00, $FF, $00, $AD, $00, $AE, $00, $B5, $00, $B2, $00, $BF, $00, $AE, $00, $BB, $75, $00, $BD, $00, $B1, $00, $B2, $00, $BC, $00, $FF, $00, $AB, $00, $B2, $00, $B0, $00, $FF, $00, $AB, $00, $B8, $00, $B6, $00, $AB, $76, $00, $BD, $00, $B8, $00, $FF, $00, $B6, $00, $C2, $00, $FF, $00, $AF, $00, $AA, $00, $B2, $00, $BB, $00, $C2, $7E, $73, $76, $00, $AF, $00, $BB, $00, $B2, $00, $AE, $00, $B7, $00, $AD, $00, $FF, $00, $B2, $00, $B7, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $73, $76, $00, $B9, $00, $C2, $00, $BB, $00, $AA, $00, $B6, $00, $B2, $00, $AD, $00, $C6
|
||||
db $7f, $7f
|
||||
;--------------------------------------------------------------------------------
|
||||
; $309300 (0x181300) - $3094FF (0x1814FF)
|
||||
; free space (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $309500 (0x181500) - $309FFF (0x181FFF) original 0x39C bytes
|
||||
; Replacement Ending Sequence Text Data
|
||||
; if you modify this table you will need to modify the pointers to it located at $0EECC0
|
||||
|
||||
Reference in New Issue
Block a user