Merge branch 'Text'
This commit is contained in:
291
hooks.asm
291
hooks.asm
@@ -506,9 +506,6 @@ JSL.l LoadSwordForDamage ; moth gold sword fix
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org $08C5F7 ; <- 445F7 - ancilla_receive_item.asm : 400 (LDA.b #$09 : STA $012D)
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NOP #5 ; remove spooky telepathy sound
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;--------------------------------------------------------------------------------
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org $1EE094 ; PC 0xF6094 - sprite_hylian_plaque.asm : 79 (JSL Sprite_ShowMessageUnconditional)
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JSL.l DialogPedestal
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;--------------------------------------------------------------------------------
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org $08C431 ; <- 44431 - ancilla_receive_item.asm : 125 (LDA $0C5E, X : CMP.b #$01 : BNE .notMasterSword2)
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JSL.l MSMusicReset : NOP
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;LDA $8A : CMP.b #$80 : NOP
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@@ -704,12 +701,6 @@ db 80 ; BRA
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org $05DEF8 ; <- 2DEF8 - sprite_uncle_and_priest.asm : 917 (LDA.b #$05)
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LDA.b #$00
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;--------------------------------------------------------------------------------
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org $05DE6A ; <- 2DE6A - sprite_uncle_and_priest.asm : 796 (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;--------------------------------------------------------------------------------
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org $05DE9E ; <- 2DE9E - sprite_uncle_and_priest.asm : 845 (JSL Sprite_ShowMessageUnconditional)
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JSL.l DialogUncle
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;--------------------------------------------------------------------------------
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;org $1EEAB6 ; <- F6AB6 - sprite_old_mountain_man.asm : 338 (LDA.b #$A0 : STA $7EF372)
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;JSL.l RefillHealthPlusMagic8bit
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;NOP #2
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@@ -1441,24 +1432,13 @@ NOP #6 ; remove crystal room cutscene check that causes softlocks
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org $06C7BB ; <- 347BB - sprite_ponds.asm:702 (JSL Sprite_ShowMessageFromPlayerContact : BCC BRANCH_ALPHA)
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JSL.l FairyPond_Init
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;--------------------------------------------------------------------------------
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org $08C5ED ; <- 445ED - ancilla_receive_item.asm:395 (STA $1CF0 : CMP.w #$0070 : BNE .notGeezerSpeech)
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NOP #3
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;--------------------------------------------------------------------------------
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org $02A005 ; <- 12005 - Bank02.asm:5667 (JSL Main_ShowTextMessage)
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JSL.l DialogTriforce : NOP #4
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;--------------------------------------------------------------------------------
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org $1D92EC ; <- E92EC - sprite_ganon.asm:947 (JSL Sprite_ShowMessageMinimal)
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JSL.l DialogGanon1
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;--------------------------------------------------------------------------------
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org $1D9078 ; <- E9078 - sprite_ganon.asm:552 (LDA.b #$70 : STA $1CF0)
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JSL.l DialogGanon2 : RTS
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;--------------------------------------------------------------------------------
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org $1DA4EC ; <- EA4EC - sprite_blind_entities.asm:845 (JSL Sprite_ShowMessageMinimal)
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JSL.l DialogBlind
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;--------------------------------------------------------------------------------
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org $06C94C ; <- 3494C - sprite_ponds.asm:970 (JSL Sprite_ShowMessageUnconditional)
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JSL.l DialogPyramidFairy
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;--------------------------------------------------------------------------------
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;-- Disable Capitalism fairy
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org $06C454 ; <- 34454 - sprite_ponds.asm:133 (LDA $0D80, X)
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LDA.b #$00 : NOP
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;--------------------------------------------------------------------------------
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@@ -1481,10 +1461,18 @@ JSL.l Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
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;-- Sahasrahla (have boots, have ice rod, have 3 pendants, have master sword)
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org $05F1D8 ; <- 2F1D8 sprite_elder.asm:204 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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JSL.l Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
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;--------------------------------------------------------------------------------
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;-- drinking guy
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org $1EF61C ; <- F761C sprite_drinking_guy.asm:29 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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JSL.l Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
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;----------------------------------------------------------
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;-- Bomb shop guy (talking to him before and after big bomb is available)
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org $1EE181 ; <- F6181 sprite_bomb_shop_entity.asm : 85 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
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;----------------------------------------------------
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;-- Bombos tablet
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org $05F3BF ; <- 2F3BF sprite_medallion_tablet.asm : 254 (JSL Sprite_ShowMessageUnconditional)
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JSL.l DialogBombosTablet
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;----------------------------------------------------
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;-- Ether tablet
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org $05F429 ; <- 2F429 sprite_medallion_tablet.asm : 317 (JSL Sprite_ShowMessageUnconditional)
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JSL.l DialogEtherTablet
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;================================================================================
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;================================================================================
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@@ -1507,264 +1495,23 @@ org $08C3FD ; <- 443FD - ancilla_receive_item.asm : 89
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LDA #$40 : STA !MS_GOT
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;;NOP #6 ; don't set master sword follower
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;--------------------------------------------------------------------------------
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org $08C5FE ; <- 445FE - ancilla_receive_item.asm : 408
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NOP #4
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;-- Disable all vanilla items (since item message table does not include rando items)
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org $08C5E5 ; <- 445ED - ancilla_receive_item.asm:395 (LDA .item_messages, Y : CMP.w #$FFFF : BEQ .handleGraphics)
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LDA.w #$FFFF
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;--------------------------------------------------------------------------------
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org $1ED467 ; <- F5467 - sprite_agahnim.asm : 202
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NOP #4
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;--------------------------------------------------------------------------------
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org $1ED4FF ; <- F54FF - sprite_agahnim.asm : 328
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NOP #4
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;--------------------------------------------------------------------------------
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;org $029C94 ; <- 11C94 - Bank02.asm : 5197 (JSL Main_ShowTextMessage)
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;NOP #4
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;--------------------------------------------------------------------------------
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org $029CBD ; <- 11CBD - Bank02.asm : 5227 (JSL Messaging_Text)
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STZ $11
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NOP #2
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;--------------------------------------------------------------------------------
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;org $029CD3 ; <- 11CD3 - Bank02.asm : 5237 (BNE BRANCH_BETA)
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;db $80 ; BRA
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;--------------------------------------------------------------------------------
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org $029CDF ; <- 11CDF - Bank02.asm : 5245 (JSL Main_ShowTextMessage)
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NOP #4
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;--------------------------------------------------------------------------------
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org $029CF0 ; <- 11CF0 - Bank02.asm : 5266
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STZ $11
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NOP #2
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;--------------------------------------------------------------------------------
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org $05FB70 ; <- 2FB70 - sprite_mad_batter.asm:131 - (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;--------------------------------------------------------------------------------
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org $05FBC2 ; <- 2FBC3 - sprite_mad_batter.asm:195 - (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;--------------------------------------------------------------------------------
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;org $05F16C ; <- 2F16C - sprite_elder.asm : 137 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .dont_show)
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;NOP #4
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;--------------------------------------------------------------------------------
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;org $05F190 ; <- 2F190 - sprite_elder.asm : 170 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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;NOP #4
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;--------------------------------------------------------------------------------
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;org $05F1A8 ; <- 2F1A8 - sprite_elder.asm : 182 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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;NOP #4
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;--------------------------------------------------------------------------------
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;org $05F1BC ; <- 2F1BC - sprite_elder.asm : 194 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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;NOP #4
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;--------------------------------------------------------------------------------
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;org $05F1CE ; <- 2F1CE - sprite_elder.asm : 194 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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;NOP #4
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;--------------------------------------------------------------------------------
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;-- Old mountain man healing text
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org $1EEAD7 ; F6AD7 sprite_old_mountain_man.asm : (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .didnt_speak)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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;--------------------------------------------------------------------------------
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;-- Priest healing text
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org $05DE11 ; 2DE11 sprite_uncle_and_priest.asm : 720 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .gamma)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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;--------------------------------------------------------------------------------
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;-- zelda's heal text
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org $05EE38 ; <- 2ee38 sprite_zelda.asm : 474 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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;--------------------------------------------------------------------------------
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;-- zelda in jail
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org $05ED06 ; <- 2ED06 sprite_zelda.asm : 227 - (JSL Sprite_ShowMessageUnconditional)
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STZ $1CE8 : NOP
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org $05ED27 ; <- 2ED27 sprite_zelda.asm : 256 - (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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org $05ED35 ; <- 2ED35 sprite_zelda.asm : 272 - (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;----------------------------------------------------
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;-- sanctuary
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org $05DD83 ; <- 2DD83 sprite_uncle_and_priest.asm : 608 - (JSL Sprite_ShowMessageUnconditional)
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STZ $1CE8 : NOP
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org $05EDC8 ; <- 2EDC8 sprite_zelda.asm : 388 - (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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org $05DDAB ; <- 2DDAB sprite_uncle_and_priest.asm : 635 - (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;----------------------------------------------------
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;-- Sick Kid
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org $06B9C6 ; <- 339C6 sprite_bug_net_kid.asm : 92 - (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;----------------------------------------------------
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;-- Hobo
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org $06BE5F ; <- 33E5F sprite_hobo.asm : 121 - (JSL Sprite_ShowMessageUnconditional)
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Nop #4
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;----------------------------------------------------------
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;-- Sahasrahla
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org $05F190 ; <- 2F190 sprite_elder.asm : 154 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .dont_show_2) - "Blah blah blah, take the boots"
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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org $05F212 ; <- 2F212 sprite_elder.asm : 261 - (JSL Sprite_ShowMessageUnconditional) - "Gave you the boots but I'm not doing talking yet"
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NOP #4
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org $05F1ED ; <- 2F1ED sprite_elder.asm : 225 - (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;----------------------------------------------------------
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;-- Shopkeepers
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org $1EEF7C ; <- F6F7C sprite_shopkeeper.asm : 85 (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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org $1EF375 ; <- F7375 sprite_shopkeeper.asm : 810 (JSL Sprite_ShowMessageUnconditional : JSL ShopKeeper_RapidTerminateReceiveItem)
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NOP #8
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;----------------------------------------------------------
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;-- Bomb shop guy (buying small bombs, and buying big bomb)
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org $1EE1C0 ; <- F61C0 sprite_bomb_shop_entity.asm : 120 (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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org $1EE208 ; <- F6208 sprite_bomb_shop_entity.asm : 178 (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;-- Text hook for the actual npc
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org $1EE181 ; <- F6181 sprite_bomb_shop_entity.asm : 85 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Alt
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;----------------------------------------------------------
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;-- Catfish
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org $1DE112 ; <- EE112 sprite_great_catfish.asm : 341 (JSL Sprite_ShowMessageMinimal)
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NOP #4
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;----------------------------------------------------
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;-- King Zora
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org $059A7D ; <- 29A7D sprite_zora_king.asm : 223 - (JSL Sprite_ShowMessageMinimal)
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STZ $1CE8 : NOP
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;----------------------------------------------------
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;-- Before Agah 1 fight
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org $1DD299 ; <- ED299 sprite_chatty_agahnim.asm : 111 (JSL Sprite_ShowMessageMinimal)
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NOP #4
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org $1DD35E ; <- ED35E sprite_chatty_agahnim.asm : 253 (JSL Sprite_ShowMessageMinimal)
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NOP #4
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;----------------------------------------------------
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;-- Blind Maiden (in jail)
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;org $1EE8CD ; <- F68CD sprite_blind_maiden.asm : 18 - (JSL Sprite_ShowMessageFromPlayerContact : BCC .didnt_speak)
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;NOP #4
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;----------------------------------------------------
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;-- Blind (Maiden) in Jail
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org $1EE8CD ; <- F68CD sprite_blind_maiden.asm : 18 - (JSL Sprite_ShowMessageFromPlayerContact : BCC .didnt_speak)
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JSL Sprite_ShowMessageFromPlayerContact_Edit
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;----------------------------------------------------
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;-- Kiki
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org $1EE3E6 ; <- F63E6 sprite_kiki.asm : 157 pay kiki 10 rupees
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STZ $1CE8 : NOP
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org $1EE400 ; <- F6400 sprite_kiki.asm : 178 thanks for giving kiki rupees
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NOP #4
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org $1EE4FB ; <- F64FB sprite_kiki.asm : 340 pay 100 rupees
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STZ $1CE8 : NOP
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org $1EE523 ; <- F6523 sprite_kiki.asm : 373 kiki will open door
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NOP #4
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;org $1EE414 ; <- F6414 sprite_kiki.asm : 193 don't have 10 rupees
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;NOP #4
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;org $1EE50C ; <- F650C sprite_kiki.asm : 356 don't have 100 rupees
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;NOP #4
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;----------------------------------------------------
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;-- Witch
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org $05E4FB ; <- 2E4FB sprite_witch.asm : 165 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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NOP #4
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;----------------------------------------------------
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;-- Breaking Ganon's Tower Seal
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org $08CD3A ; <- 44D3A ancilla_break_tower_seal.asm : 55 (JSL Main_ShowTextMessage)
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NOP #4
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;----------------------------------------------------
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;-- Bombos tablet
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org $05F3BF ; <- 2F3BF sprite_medallion_tablet.asm : 254 (JSL Sprite_ShowMessageUnconditional)
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JSL.l DialogBombosTablet
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;----------------------------------------------------
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;-- Ether tablet
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org $05F429 ; <- 2F429 sprite_medallion_tablet.asm : 317 (JSL Sprite_ShowMessageUnconditional)
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JSL.l DialogEtherTablet
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;-- Reset Dialog Selection index for each new message
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org $0EEE5D ; <- 76E5D - vwf.asm:84 (JSL Attract_DecompressStoryGfx)
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JSL.l DialogResetSelectionIndex
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;----------------------------------------------------
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;-- Agahnim 1 Defeated
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org $068475 ; <- 30475 Bank06.asm : 762 - (JSL Sprite_ShowMessageMinimal)
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JSL.l AddInventory_incrementBossSwordLong
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;NOP #4
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;----------------------------------------------------
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;-- Old Mountain Man Encounter Text
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org $1EE9BC ; <- sprite_old_mountain_man.asm : 157 - (Sprite_ShowMessageFromPlayerContact)
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JSL Sprite_ShowMessageFromPlayerContact_Edit
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org $09A67D ; <- 4A67D tagalong.asm : 1152 (JSL OldMountainMan_TransitionFromTagalong)
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JML OldMountainMan_TransitionFromTagalong_Edit
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;----------------------------------------------------------
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;-- Purple Chest Encounter Text
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org $1EE0E7 ; <- F60E7 sprite_thief_chest.asm : 16 (JSL Sprite_ShowMessageFromPlayerContact : BCC .didnt_touch)
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JSL Sprite_ShowMessageFromPlayerContact_Edit
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;----------------------------------------------------------
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;-- Middle aged man opens purple chest
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org $06BD44 ; <- 33D44 sprite_middle_aged_man.asm : 107 (JSL Sprite_ShowMessageFromPlayerContact : BCC .return)
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JSL Sprite_ShowMessageFromPlayerContact_Edit
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;----------------------------------------------------------
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;-- Smiths
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;-- Ribbit
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org $06B2AA ; <- 332AA sprite_smithy_bros.asm : 152 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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;-- Ask us to do anything
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org $06B418 ; <- 33418 sprite_smithy_bros.asm : 371 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .player_didnt_speak)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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;-- Your sword is tempered!
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org $06B538 ; <- 33538 sprite_smithy_bros.asm : 602 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .no_player_dialogue)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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;-- Brought dwarf home
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org $06B438 ; <- 33438 sprite_smithy_bros.asm : 399 (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;-- 10 rupees to temper
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org $06B470 ; <- 33470 sprite_smithy_bros.asm : 447 (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;-- Yes, I'm sure
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org $06B495 ; <- 33495 sprite_smithy_bros.asm : 479 (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;-- We'll take your sword
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org $06B4F3 ; <- 334F3 sprite_smithy_bros.asm : 556 (JSL Sprite_ShowMessageUnconditional)
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JSL ItemSet_SmithSword
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;NOP #4
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;-- Smiths can't make your sword any stronger
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org $06B4A1 ; <- 334A1 sprite_smithy_bros.asm : 491 - (Sprite_ShowMessageUnconditional)
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NOP #4
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;----------------------------------------------------------
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;-- Not enough magic text
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org $07B0CC ; <- 3B0CC Bank07.asm : 7767 - (JSL Main_ShowTextMessage)
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NOP #4
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;----------------------------------------------------------
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;-- Witch's Assistant
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org $05F8E7 ; <- 2F8E7 sprite_potion_shop.asm : 603 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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org $05F8F5 ; <- 2F8F5 sprite_potion_shop.asm : 620 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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;----------------------------------------------------------
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;-- Bottle Vendor
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org $05EAE3 ; <- 2EAE3 sprite_bottle_vendor.asm : 104 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .didnt_converse)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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org $05EB03 ; <- 2EB03 sprite_bottle_vendor.asm : 129 - (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;----------------------------------------------------------
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;-- Digging Game Guy
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org $1DFC76 ; <- EFC76 sprite_digging_game_guy.asm : 46 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .return)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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org $1DFCA6 ; <- EFCA6 sprite_digging_game_guy.asm : 89 (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;----------------------------------------------------------
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;-- Flute Boy
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org $06B078 ; <- 33078 sprite_flute_boy.asm : 244 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC .didnt_speak)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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org $06B0AF ; <- 330AF sprite_flute_boy.asm : 308 - (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;----------------------------------------------------------
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;-- 300 rupee npcs
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org $1EF047 ; <- F7047 sprite_shopkeeper.asm : 227 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing) (probably)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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;----------------------------------------------------------
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;-- Chest Game Guy
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org $1EEFBF ; <- F6FBF sprite_shopkeeper.asm : 121 - (JSL Sprite_ShowSolicitedMessageIfPlayerFacing : BCC BRANCH_ALPHA)
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JSL Sprite_ShowSolicitedMessageIfPlayerFacing_Edit
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org $1EEFE0 ; <- F6FE0 sprite_shopkeeper.asm : 144 - (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;----------------------------------------------------------
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;-- Desert Palace plaque (opening desert with book)
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org $1EE0D2 ; <- F60D2 Sprite_Hylian_Plaque.asm : 127 - (JSL Sprite_ShowMessageUnconditional)
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NOP #4
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;----------------------------------------------------------
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;-- Uncle gives sword
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org $05DF34 ; <- 2DF34 sprite_uncle_and_priest.asm : 961 - (JSL Sprite_ShowMessageFromPlayerContact : BCC .player_not_close_2)
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JSL Sprite_ShowMessageFromPlayerContact_Edit
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;----------------------------------------------------------
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;===================================
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