Conditionally draw staircase labels
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@@ -540,6 +540,53 @@ DrawStairs:
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PLX
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RTS
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GetCurrentRoomVisibility:
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PHX
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LDA.l ShowRooms_default
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AND.w #$00FF
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STA.b $0A
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LDX.w DungeonID
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LDA.l MapField
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AND.l DungeonMask, X
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BEQ +
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LDA.l ShowRooms_have_map
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AND.w #$00FF
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CMP.b $0A
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BCC +
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STA.b $0A
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+
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LDX.w DungeonID
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LDA.l CompassField
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AND.l DungeonMask, X
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BEQ +
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LDA.l ShowRooms_have_compass
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AND.w #$00FF
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CMP.b $0A
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BCC +
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STA.b $0A
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+
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LDA.l CurrentDisplayedRoom
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AND.w #$00FF
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ASL A
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TAX
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LDA.l SaveDataWRAM, X
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AND.w #$000F
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STA.b $0E
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BEQ +
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LDA.l ShowRooms_visited_tile
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AND.w #$00FF
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CMP.b $0A
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BCC +
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STA.b $0A
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+
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PLX
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LDA.b $0A
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RTS
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DrawDropOrWarp:
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PHX
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LDA.l CurrentDisplayedRoom
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@@ -1391,18 +1438,16 @@ DrawDoorsStairs:
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LDA.l SpiralPropsIndex, X
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TAX
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LDA.l SpiralProps, X
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STA.b $0E
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STZ.b $0F
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BEQ .done
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.next_sprite
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LDY.b $00
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LDA.b #$00
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STA.w OAMBufferAux, Y
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TYA
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ASL A : ASL A
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TAY
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STA.b $0C
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STZ.b $0D
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REP #$30
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JSR GetCurrentRoomVisibility
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SEP #$30
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.next_sprite
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INX : INX
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LDA.l SpiralProps, X
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@@ -1410,6 +1455,22 @@ DrawDoorsStairs:
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ASL A
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TAX
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LDA.b $0A
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CMP.b #$04
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BCS .draw
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LDA.l SpiralLabelQuadrantMasks, X
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AND.b $0E
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BEQ .skip
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.draw
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LDY.b $00
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LDA.b #$00
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STA.w OAMBufferAux, Y
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TYA
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ASL A : ASL A
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TAY
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LDA.l DoorSlotsSprites
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CLC : ADC.l SpiralLabelOffsets, X
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STA.w OAMBuffer, Y
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@@ -1417,17 +1478,19 @@ DrawDoorsStairs:
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LDA.l DoorSlotsSprites+1
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CLC : ADC.l SpiralLabelOffsets+1, X
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STA.w OAMBuffer+1, Y
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PLX
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LDA.b #$39
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CLC : ADC.b $0F
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CLC : ADC.b $0D
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STA.w OAMBuffer+2, Y
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LDA.b #$33
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STA.w OAMBuffer+3, Y
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INC.b $00
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INC.b $0F
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DEC.b $0E
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.skip
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PLX
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INC.b $0D
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DEC.b $0C
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BNE .next_sprite
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.done
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@@ -43,7 +43,7 @@ db $02, $00, $01, $01, $0B ; ($53) Pod Rupees
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db $01, $00, $04 ; ($58) Ice Gators
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db $02, $01, $0A, $02, $01 ; ($5B) HC Tiny (first value placeholder)
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db $03, $00, $01, $01, $0B, $02, $09 ; ($60) Swamp Sunken
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db $03, $01, $00, $02, $09, $03, $08 ; ($67) Hera Entrance (first value unused)
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db $03, $01, $00, $03, $08, $02, $09 ; ($67) Hera Entrance (first value unused)
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db $01, $00, $08 ; ($6E) Ice Hookshot
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db $02, $01, $00, $03, $08 ; ($71) Hera Basement (first and third values unused)
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db $03, $01, $00, $00, $02, $03, $08 ; ($76) GT Circle (third value unused)
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@@ -68,3 +68,19 @@ db -3, -9
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db 13, -9
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db -3, -1
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db 13, -1
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SpiralLabelQuadrantMasks:
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dw $0008
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dw $000C
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dw $0004
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dw $0008
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dw $0004
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dw $0002
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dw $0003
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dw $0001
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dw $0002
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dw $0001
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dw $0008
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dw $0004
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dw $0002
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dw $0001
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