Inverted TR Peg screen terrain changes

This commit is contained in:
codemann8
2022-01-06 11:39:21 -06:00
parent b20f9ddd67
commit c5ff897be6
3 changed files with 87 additions and 27 deletions

View File

@@ -526,6 +526,9 @@ LoadGearPalettes_variable:
org $02FEAB
Filter_Majorly_Whiten_Color:
org $04E780
Overworld_MemorizeMap16Change:
org $05A51D
Sprite_SpawnFallingItem:

View File

@@ -427,8 +427,12 @@ org $02EC8D ; <- bank02.asm : 11981 (LDA.w #$020F : LDX $8A : CPX.w #$0033 : BNE
JSL HardcodedRocks
NOP #19 ;23 bytes removed with the JSL
;--------------------------------------------------------------------------------
org $04E7AE ; <- bank0E.asm : 4230 (LDA $7EF287 : AND.w #$0020)
JSL.l TurtleRockPegSolved
;org $04E7AE ; <- bank0E.asm : 4230 (LDA $7EF287 : AND.w #$0020)
;JSL.l TurtleRockPegSolved
;--------------------------------------------------------------------------------
org $1BCAA1 ; <- bank_1B.asm (LDA.w #$0212 : LDX.w #$0720 : STA.l $7E2000,X : JSL : JSL)
JSL.l Overworld_InvertedTRPuzzle
BRA + : NOP #12 : +
org $04E7B9 ; <- bank0E.asm : 4237 (LDX $04C8)
JMP.w TurtleRockTrollPegs

View File

@@ -212,29 +212,58 @@ RTS
map007:
{
LDA #$021B : STA $259E
STA $25A2
STA $25A4
STA $261C
STA $2626
STA $269A
STA $26A8
STA $271A
STA $2728
STA $279A
STA $27A8
STA $281E
STA $2820
STA $2822
STA $2824
STA $2828
STA $289C
STA $28A6
STA $291E
STA $2924
LDA #$0134 : STA $269E
STA $26A4
LDA #$0034 : STA $2826
; hammerpeg barrier
; LDA #$021B : STA $259E
; STA $25A2
; STA $25A4
; STA $261C
; STA $2626
; STA $269A
; STA $26A8
; STA $271A
; STA $2728
; STA $279A
; STA $27A8
; STA $281E
; STA $2820
; STA $2822
; STA $2824
; STA $2828
; STA $289C
; STA $28A6
; STA $291E
; STA $2924
; LDA #$0134 : STA $269E
; STA $26A4
; LDA #$0034 : STA $2826
; ledge barrier
LDA #$0163 : STA $251C : STA $259A : STA $2618
LDA #$0152 : STA $251E : STA $2520 : STA $2522 : STA $2524 : STA $2A1E : STA $2A24
LDA #$01F2 : STA $2526 : STA $25A8 : STA $262A
LDA #$011C : STA $259C : STA $261A
LDA #$011D : STA $259E : STA $25A0 : STA $25A2 : STA $25A4
LDA #$011E : STA $25A6 : STA $2628
LDA #$0125 : STA $261C : STA $269A
LDA #$021B : STA $2620
LDA #$0126 : STA $2626 : STA $26A8
LDA #$0124 : STA $2698 : STA $2718 : STA $2798 : STA $2818 : STA $2898
LDA #$0127 : STA $26AA : STA $272A : STA $27AA : STA $282A : STA $28AA
LDA #$0139 : STA $289A : STA $291C
LDA #$014B : STA $28A8 : STA $2926
LDA #$0161 : STA $2918 : STA $299A : STA $2A1C
LDA #$0141 : STA $291A : STA $299C
LDA #$014F : STA $2928 : STA $29A6
LDA #$0150 : STA $292A : STA $29A8 : STA $2A26
LDA #$014E : STA $299E : STA $29A4
; remove ladder
LDA $7EF287 : CMP.w #$0010 : BNE .ladder
RTS
.ladder
LDA #$014E : STA $29A0 : STA $29A2
LDA #$0152 : STA $2A20 : STA $2A22
LDA #$00E3 : STA $2AA0 : STA $2AA2
RTS
}
@@ -1015,8 +1044,7 @@ LDA #$0398 : STA $25A0
LDA #$0522 : STA $25A2
LDA #$0125 : STA $2620
LDA #$0126 : STA $2622
LDA #$0239 : STA $269E
STA $26A4
LDA #$0239 : STA $269E : STA $26A4
RTS
}
@@ -1290,3 +1318,28 @@ LDA.l OWTileMapAlt+$7F : AND #$0003 : CMP #$0003 : BNE +
.return
RTS
}
Overworld_InvertedTRPuzzle:
{
SEP #$20 : PHB
LDA.l OWTileMapAlt+07 : BNE .inverted
LDA.b #$7E : PHA : PLB ; Set the data bank to $7E
REP #$30
LDA.w #$0212 : LDX.w #$0720 : STA.l $2000,X ; what we wrote over
JSL.l Overworld_MemorizeMap16Change : JSL.l Overworld_DrawPersistentMap16+4 ; what we wrote over
SEP #$20 : PLB : REP #$30
RTL
.inverted
LDA.b #$A4 : PHA : PLB ; Set the data bank to $7E
REP #$30
; removes barriers from TR Peg Puzzle Ledge
LDA.w #$0180 : LDX.w #$09A0 : JSL.l Overworld_DrawPersistentMap16
LDA.w #$0181 : LDX.w #$09A2 : JSL.l Overworld_DrawPersistentMap16
LDA.w #$0184 : LDX.w #$0A20 : JSL.l Overworld_DrawPersistentMap16
LDA.w #$0184 : LDX.w #$0AA0 : JSL.l Overworld_DrawPersistentMap16
LDA.w #$0185 : LDX.w #$0A22 : JSL.l Overworld_DrawPersistentMap16
LDA.w #$0185 : LDX.w #$0AA2 : JSL.l Overworld_DrawPersistentMap16
SEP #$20 : PLB : REP #$30
RTL
}