Fixed issue with drawing A items on HUD with DR menu

This commit is contained in:
codemann8
2024-08-16 21:41:43 -05:00
parent 016ccfd687
commit c7c97196fb
2 changed files with 7 additions and 4 deletions

View File

@@ -112,8 +112,7 @@ dw $0000, $0000, $0000, $0000, $000a, $000a, $000a, $0014, $000a, $0014, $0000,
DrHudDungeonItemsAdditions:
{
jsl DrawHUDDungeonItems
lda.l DRMode : cmp.b #$02 : beq + : rtl
+
lda.l DRMode : cmp.b #$02 : beq + : rtl : +
phx : phy : php
rep #$30
@@ -170,7 +169,6 @@ DrHudDungeonItemsAdditions:
+ inx #2 : cpx.w #$001b : bcs ++ : JMP -
++
lda.l HudFlag : and.w #$0020 : bne + : JMP ++ : +
lda.l HUDDungeonItems : and.w #$000c : bne + : JMP ++ : +
; map symbols (do I want these) ; note compass symbol is 2c20
lda.w #$2821 : sta.w $1606 : sta.w $1610 : sta.w $161a : sta.w $1624
; blank out a couple thing from old hud

View File

@@ -158,6 +158,7 @@ RTL
;$389 = Ganon's Tower
;--------------------------------------------------------------------------------
DrawBootsInMenuLocation:
LDA.l DRMode : AND.w #$00FF : CMP.w #$0002 : BEQ +
LDA.l HUDDungeonItems : BNE +
LDA.w #$1608 : STA.b Scrap00
RTL
@@ -166,6 +167,7 @@ DrawBootsInMenuLocation:
RTL
;--------------------------------------------------------------------------------
DrawGlovesInMenuLocation:
LDA.l DRMode : AND.w #$00FF : CMP.w #$0002 : BEQ +
LDA.l HUDDungeonItems : BNE +
LDA.w #$1610 : STA.b Scrap00
RTL
@@ -174,6 +176,7 @@ DrawGlovesInMenuLocation:
RTL
;--------------------------------------------------------------------------------
DrawFlippersInMenuLocation:
LDA.l DRMode : AND.w #$00FF : CMP.w #$0002 : BEQ +
LDA.l HUDDungeonItems : BNE +
LDA.w #$1618 : STA.b Scrap00
RTL
@@ -182,6 +185,7 @@ DrawFlippersInMenuLocation:
RTL
;--------------------------------------------------------------------------------
DrawMoonPearlInMenuLocation:
LDA.l DRMode : AND.w #$00FF : CMP.w #$0002 : BEQ +
LDA.l HUDDungeonItems : BNE +
LDA.w #$1620 : STA.b Scrap00
RTL
@@ -190,8 +194,9 @@ DrawMoonPearlInMenuLocation:
RTL
;--------------------------------------------------------------------------------
DrawHUDDungeonItems:
LDA.l DRMode : CMP.b #$02 : BEQ ++
LDA.l HUDDungeonItems : BEQ .return
JMP .continue
++ JMP .continue
.return
RTL