This commit is contained in:
Karkat
2018-01-21 23:53:01 -05:00
7 changed files with 159 additions and 20 deletions

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@@ -1934,12 +1934,12 @@ JSL.l SetOverlayIfLamp
; Overworld Door Frame Overlay Fix
;
; When entering an overworld entrance, if it is an entrance to a simple cave, we
; store the entrance id, then use that (instead of the cave id) to determine the
; store the overworld door id, then use that (instead of the cave id) to determine the
; overlay to draw when leaving the cave again. We also use this value to
; identify the tavern entrance to determine whether link should walk up or down.
;--------------------------------------------------------------------------------
org $1BBD5F ; <- Bank1b.asm:296 (LDA $1BBB73, X : STA $010E)
JSL.l StoreLastEntranceID
JSL.l StoreLastOverworldDoorID
NOP #3
;--------------------------------------------------------------------------------
org $02D754 ; <- Bank02.asm:10847 (LDA $D724, X : STA $0696 : STZ $0698)
@@ -1951,6 +1951,19 @@ JSL.l WalkDownIntoTavern
NOP #1
;================================================================================
;================================================================================
; Music fixes
;--------------------------------------------------------------------------------
org $0282F4 ; <- Bank02.asm:654 (LDY.b #$58 ...)
JML.l PreOverworld_LoadProperties_ChooseMusic
org $028389 ; <- Bank02.asm:763
PreOverworld_LoadProperties_SetSong:
;--------------------------------------------------------------------------------
org $05CC58 ; <- Bank05.asm:1307 (LDA $040A : CMP.b #$18)
JSL PsychoSolder_MusicCheck
NOP #1
;================================================================================
;================================================================================
; Hooks for roomloading.asm
;--------------------------------------------------------------------------------
@@ -1987,4 +2000,3 @@ org $00DF62 ; <- Bank00.asm:4672 (LDX.w #$0000 : LDY.w #$0040)
org $00DF6E ; <- A few instructions later, right after JSR Do3To4High16Bit
ReloadingFloorsCancel:
;================================================================================