let's dev 1/21/18
anti-zsnes fix more shop dev
This commit is contained in:
@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$18, #$01, #$20 ; year/month/day
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db #$20, #$18, #$01, #$21 ; year/month/day
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;================================================================================
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@@ -140,6 +140,10 @@ warnpc $1CF356
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org $A18000 ; static mapping area
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incsrc framehook.asm
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warnpc $A18800
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org $A18800 ; static mapping area
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incsrc zsnes.asm
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warnpc $A19000
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org $A1FF00 ; static mapping area
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@@ -22,6 +22,14 @@ org $0080D0 ; <- D0 - Bank00.asm : 164 (PHA : PHX : PHY : PHD : PHB)
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NMIHookReturn:
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;--------------------------------------------------------------------------------
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;================================================================================
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; Anti-ZSNES Hook
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;--------------------------------------------------------------------------------
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org $008023 ;<- 23 - Bank00.asm : 36 (LDA.w #$01FF : TCS)
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JML.l CheckZSNES
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ReturnCheckZSNES:
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;--------------------------------------------------------------------------------
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;================================================================================
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; Dungeon Entrance Hook
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;--------------------------------------------------------------------------------
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155
shopkeeper.asm
155
shopkeeper.asm
@@ -127,8 +127,9 @@ RTS
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!FREE_TILE_BUFFER = "#$1180"
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!SHOP_ID = "$7F5050"
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!SHOP_TYPE = "$7F5051"
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!SHOP_INVENTORY = "$7F5051"
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!SHOP_INVENTORY = "$7F5052"
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!SCRATCH_CAPACITY = "$7F5020"
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!SCRATCH_TEMP_X = "$7F5021"
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;--------------------------------------------------------------------------------
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.digit_properties
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dw $0230, $0231, $0202, $0203, $0212, $0213, $0222, $0223, $0232, $0233
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@@ -302,21 +303,7 @@ Sprite_ShopKeeper:
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LDA $92 : INC #2 : STA $92
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; Draw Items
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LDA.b #$03 : STA $06 ; request 3 OAM slots
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LDA $20 : CMP.b #$60 : !BGE .below
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.above
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LDA #$0C : JSL.l OAM_AllocateFromRegionA : BRA + ; request 12 bytes
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.below
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LDA #$0C : JSL.l OAM_AllocateFromRegionB ; request 12 bytes
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+
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LDA.b #$03 : STA $06 ; request 3 OAM slots
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STZ $07
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LDA.b #.oam_items : STA $08
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LDA.b #.oam_items>>8 : STA $09
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JSL.l Sprite_DrawMultiple_quantity_preset
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LDA $90 : !ADD.b #$04*3 : STA $90 ; increment oam pointer
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LDA $92 : INC #3 : STA $92
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JSR.w Shopkeeper_DrawItems
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LDA.b #$00 : STA.l !SKIP_EOR
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@@ -393,24 +380,122 @@ dw 0, 0 : db $10, $0C, $00, $02
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dw 0, -8 : db $00, $0C, $00, $02
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dw 0, 0 : db $10, $4C, $00, $02
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;--------------------------------------------------------------------------------
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.oam_items
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dw -40, 40 : db $C0, $08, $00, $02
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dw 8, 40 : db $C2, $04, $00, $02
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dw 56, 40 : db $C4, $02, $00, $02
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;--------------------------------------------------------------------------------
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.oam_prices
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dw -48, 56 : db $30, $02, $00, $00
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dw -40, 56 : db $31, $02, $00, $00
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dw -32, 56 : db $02, $02, $00, $00
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dw -24, 56 : db $03, $02, $00, $00
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;!SHOP_TYPE = "$7F5051"
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;!SHOP_INVENTORY = "$7F5052"
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!SPRITE_OAM = "$7EC025"
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Shopkeeper_DrawItems:
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PHB : PHK : PLB
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PHX : PHY
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TXA : STA !SCRATCH_TEMP_X;
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LDX.b #$00
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LDY.b #$00
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LDA !SHOP_TYPE : AND.b #$03
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CMP.b #$03 : BNE +
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JSR.w Shopkeeper_DrawNextItem : BRA ++
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+ CMP.b #$02 : BNE + : ++
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JSR.w Shopkeeper_DrawNextItem : BRA ++
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+ CMP.b #$01 : BNE + : ++
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JSR.w Shopkeeper_DrawNextItem
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+
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PLY : PLX
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PLB
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RTS
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dw 0, 56 : db $12, $02, $00, $00
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dw 8, 56 : db $13, $02, $00, $00
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dw 16, 56 : db $22, $02, $00, $00
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dw 24, 56 : db $23, $02, $00, $00
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dw 48, 56 : db $32, $02, $00, $00
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dw 56, 56 : db $33, $02, $00, $00
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dw 64, 56 : db $30, $02, $00, $00
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dw 72, 56 : db $31, $02, $00, $00
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;--------------------------------------------------------------------------------
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Shopkeeper_DrawNextItem:
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PHY
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TYA : ASL #2 : TAY
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REP #$20 ; set 16-bit accumulator
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LDA.w .item_offsets, Y : STA.l !SPRITE_OAM
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LDA.w .item_offsets+2, Y : STA.l !SPRITE_OAM+2
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SEP #$20 ; set 8-bit accumulator
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PLY
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LDA.w .tile_indices, Y ; get item gfx index
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STA.l !SPRITE_OAM+4
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LDA.l !SHOP_INVENTORY, X ; get item palette
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JSL.l GetSpritePalette : STA.l !SPRITE_OAM+5
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LDA.b #$00 : STA.l !SPRITE_OAM+6
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LDA.l !SHOP_INVENTORY, X ; get item palette
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JSL.l IsNarrowSprite : BCS .narrow
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.full
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LDA.b #$02
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STA.l !SPRITE_OAM+7
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LDA.b #$01
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BRA ++
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.narrow
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LDA.b #$00
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STA.l !SPRITE_OAM+7
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JSR.w PrepNarrowLower
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LDA.b #$02
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++
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PHX : PHA : LDA !SCRATCH_TEMP_X : TAX : PLA : JSR.w RequestItemOAM : PLX
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INY
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INX #3
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RTS
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;--------------------------------------------------------------------------------
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.item_offsets
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dw -40, 40
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dw 8, 40
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dw 56, 40
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.tile_indices
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db $C0, $C2, $C4
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;--------------------------------------------------------------------------------
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RequestItemOAM:
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PHX : PHY : PHA
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STA $06 ; request A OAM slots
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LDA $20 : CMP.b #$60 : !BGE .below
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.above
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LDA 1,s : ASL #2 : JSL.l OAM_AllocateFromRegionA : BRA + ; request 4A bytes
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BRA +
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.below
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LDA 1,s : ASL #2 : JSL.l OAM_AllocateFromRegionB ; request 4A bytes
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+
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LDA 1,s : STA $06 ; request 3 OAM slots
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STZ $07
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LDA.b #!SPRITE_OAM : STA $08
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LDA.b #!SPRITE_OAM>>8 : STA $09
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LDA #$7E : PHB : PHA : PLB
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JSL Sprite_DrawMultiple_quantity_preset
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PLB
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LDA 1,s : ASL #2 : !ADD $90 : STA $90 ; increment oam pointer
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LDA $92 : !ADD 1,s : STA $92
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PLA : PLY : PLX
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RTS
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;--------------------------------------------------------------------------------
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PrepNarrowLower:
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PHX
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LDX.b #$00
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REP #$20 ; set 16-bit accumulator
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LDA !SPRITE_OAM, X : !ADD.w #$0004 : STA !SPRITE_OAM, X : STA !SPRITE_OAM+8, X
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LDA !SPRITE_OAM+2, X : !ADD.w #$0008 : STA !SPRITE_OAM+10, X
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LDA !SPRITE_OAM+4, X : !ADD.w #$0010 : STA !SPRITE_OAM+12, X
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LDA !SPRITE_OAM+6, X : STA !SPRITE_OAM+14, X
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SEP #$20 ; set 8-bit accumulator
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PLX
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RTS
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;--------------------------------------------------------------------------------
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;.oam_items
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;dw -40, 40 : db $C0, $08, $00, $02
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;dw 8, 40 : db $C2, $04, $00, $02
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;dw 56, 40 : db $C4, $02, $00, $02
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;--------------------------------------------------------------------------------
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;.oam_prices
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;dw -48, 56 : db $30, $02, $00, $00
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;dw -40, 56 : db $31, $02, $00, $00
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;dw -32, 56 : db $02, $02, $00, $00
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;dw -24, 56 : db $03, $02, $00, $00
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;
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;dw 0, 56 : db $12, $02, $00, $00
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;dw 8, 56 : db $13, $02, $00, $00
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;dw 16, 56 : db $22, $02, $00, $00
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;dw 24, 56 : db $23, $02, $00, $00
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;
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;dw 48, 56 : db $32, $02, $00, $00
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;dw 56, 56 : db $33, $02, $00, $00
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;dw 64, 56 : db $30, $02, $00, $00
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;dw 72, 56 : db $31, $02, $00, $00
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;--------------------------------------------------------------------------------
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109
zsnes.asm
Normal file
109
zsnes.asm
Normal file
@@ -0,0 +1,109 @@
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;--------------------------------------------------------------------------------
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CheckZSNES:
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SEP #$28
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LDA #$FF
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CLC
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ADC #$FF
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CMP #$64
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CLD
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BEQ .zsnes
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REP #$20
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LDA #$01FF : TCS ; thing we wrote over - initialize stack
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JML.l ReturnCheckZSNES
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.zsnes
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; Set up video mode
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SEP #$30 ; X,Y,A are 8 bit numbers
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LDA #$80 ; screen off
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STA $2100 ; brightness + screen enable register
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LDA #$03
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STA $2105 ; video mode 3, 8x8 tiles, 256 color BG1, 16 color BG2
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STZ $2106 ; noplanes, no mosaic, = Mosaic register
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LDA #$01
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STA $210B ; Set BG1 tile data offset to $2000
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STZ $210D ; Plane 0 scroll x (first 8 bits)
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STZ $210D ; Plane 0 scroll x (last 3 bits) #$0 - #$07ff
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LDA #$01
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STA $212C ; Enable BG1
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LDA #$FF
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STA $210E ; Set BG1 scroll register
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STA $210E
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STZ $212E ; Window mask for Main Screen
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STZ $212F ; Window mask for Sub Screen
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LDA #$30
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STA $2130 ; Color addition & screen addition init setting
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STZ $2131 ; Add/Sub sub designation for screen, sprite, color
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LDA #$E0
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STA $2132 ; color data for addition/subtraction
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STZ $2133 ; Screen setting (interlace x,y/enable SFX data)
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STZ $4200 ; Disable V-blank, interrupt, Joypad register
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REP #$10
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; Load tilemap and tile data
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STZ $2116
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LDA #$0C
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STA $2107 ; Set BG1 tilemap offset to $1800 and size to 32x32
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STA $2117 ; VRAM write address $1800
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LDA #$80
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STA $2115 ; VRAM single word transfer, word increment
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LDX #$1801
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STX $4300 ; DMA destination: VMDATAL/VMDATAH, fixed source
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LDX.w #ZSNES_TileMap
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STX $4302 ; Low DMA source address
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LDA.b #ZSNES_TileMap>>16
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STA $4304 ; High DMA source address
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LDX.w #$800
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STX $4305 ; Transfer 2048 bytes
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LDA #$01
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STA $420B ; Start DMA transfer
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LDX.w #ZSNES_Tiles
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STX $4302 ; Low DMA source address
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LDA.b #ZSNES_Tiles>>16
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STA $4304 ; High DMA source address
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LDX.w #$8000
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STX $4305 ; Transfer 32768 bytes
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LDA #$01
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STA $420B ; Start DMA transfer
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LDX.w #$8000
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STX $4302 ; Low DMA source address
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LDA.b #$38 ; (ZSNES_Tiles>>16)+1
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STA $4304 ; High DMA source address
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LDX.w #$6040
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STX $4305 ; Transfer 24640 bytes
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LDA #$01
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STA $420B ; Start DMA transfer
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; Load CGRAM via DMA transfer
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STZ $2121 ; Start at color 0
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LDX #$2200
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STX $4300 ; DMA destination: CGDATA, byte increment
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LDX.w #ZSNES_Palette
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STX $4302 ; Low DMA source address
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LDA.b #ZSNES_Palette>>16
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STA $4304 ; High DMA source address
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LDX #$0200
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STX $4305 ; Transfer 512 bytes
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LDA #$01
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STA $420B ; Start DMA transfer
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LDA #$0F ; screen on, full brightness
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STA $2100 ; brightness + screen enable register
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STP ; !
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;--------------------------------------------------------------------------------
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org $378000
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ZSNES_Tiles:
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incbin zsnes_tiles.bin
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ZSNES_TileMap:
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incbin zsnes_tilemap.bin
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ZSNES_Palette:
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incbin zsnes_pal.bin
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BIN
zsnes_pal.bin
Normal file
BIN
zsnes_pal.bin
Normal file
Binary file not shown.
BIN
zsnes_tilemap.bin
Normal file
BIN
zsnes_tilemap.bin
Normal file
Binary file not shown.
BIN
zsnes_tiles.bin
Normal file
BIN
zsnes_tiles.bin
Normal file
Binary file not shown.
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