fix: consistency for dungeon counter settings
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@@ -147,9 +147,7 @@ DrHudDungeonItemsAdditions:
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jsr ConvertToDisplay2 : sta.w $1644, y
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+ iny #2 : lda.w #$24f5 : sta.w $1644, y
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phx : ldx.b Scrap00
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LDA.l CompassMode : BIT.w #$0002 : BNE .skip_map_check
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LDA.l MapField : AND.l DungeonMask, x : BEQ .key_info_done ; must have map
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.skip_map_check
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plx : sep #$30 : lda.l ChestKeys, x : sta.b Scrap02
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lda.l GenericKeys : bne +++
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lda.b Scrap02 : !SUB.l DungeonCollectedKeys, x : sta.b Scrap02
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@@ -1136,7 +1136,7 @@ MaybeFlagCompassTotalPickup:
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RTL
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MaybeFlagMapTotalPickup:
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; LDA.l MapHUDMode : AND.b #$0F : BEQ .done
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LDA.l MapHUDMode : AND.b #$0F : BEQ .done
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LDA.w DungeonID : BMI .done
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LDA.w ItemReceiptID : CMP.b #$33 : BEQ .set_flag
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REP #$20
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@@ -1158,7 +1158,7 @@ MaybeFlagDungeonTotalsEntrance:
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LDA.l CompassMode : AND.w #$000F : BEQ .maps ; Skip if we're not showing compass counts
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JSR FlagCompassCount
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.maps
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; LDA.l MapHUDMode : AND.w #$000F : BEQ .done
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LDA.l MapHUDMode : AND.w #$000F : BEQ .done
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LDX.w DungeonID
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JSR FlagMapCount
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.done
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