Added numbers to tunics
And fix a minor bug from the CRAM relocation.
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@@ -138,6 +138,7 @@ RTL
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OnInitFileSelect:
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; LDA.b #$10 : STA $BC ; init sprite pointer - does nothing unless spriteswap.asm is included
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; JSL.l SpriteSwap_SetSprite
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LDA.b #$51 : STA $0AA2 ;<-- Line missing from JP1.0, needed to ensure "extra" copy of naming screen graphics are loaded.
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JSL.l EnableForceBlank
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RTL
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;--------------------------------------------------------------------------------
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@@ -882,6 +882,12 @@ org $0DF789+6+16 ; blue bottle hud tile, lower right
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dw #$2C14 ; (Orig: #$2CD2)
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org $0DF789+6+40 ; good bee hud tile, lower right
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dw #$2815 ; (Orig: #$283A)
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org $0DF8A1+6 ; <- 6F8A1+6 (not in disassembly) - green mail tile, lower right
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dw #$3C4B ; (Orig: #$7C78)
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org $0DF8A1+6+8 ; blue mail tile tile, lower right
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dw #$2C4F ; (Orig: #$6C78)
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org $0DF8A1+6+16 ; red mail tile, lower right
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dw #$242F ; (Orig: #$6478)
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;--------------------------------------------------------------------------------
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;org $0DDE9B ; <- 6DE9B equipment.asm:296 - LDA $0202 : CMP.b #$10 : BNE .notOnBottleMenu (CMP instruction)
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;CMP.b #$FF
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