let's dev 1/5/18
added condition to only display medallion pads when active
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@@ -62,12 +62,15 @@ macro DrawBombosPlatform(roomX, roomY, quadX, quadY)
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endMacro
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IcePalaceBombosSE:
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LDA AllowSwordlessMedallionUse : BNE + : RTL : +
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%DrawBombosPlatform(14, 18, 1, 1)
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RTL
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IcePalaceBombosSW:
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LDA AllowSwordlessMedallionUse : BNE + : RTL : +
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%DrawBombosPlatform(14, 18, 0, 1)
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RTL
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IcePalaceBombosNE:
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LDA AllowSwordlessMedallionUse : BNE + : RTL : +
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%DrawBombosPlatform(14, 18, 1, 0)
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RTL
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@@ -120,7 +120,7 @@ GetSmithSword:
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;================================================================================
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CheckMedallionSword:
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PHB : PHX : PHY
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LDA.l AllowSwordlessEntranceMedallion : BNE +++ : BRL + : +++
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LDA.l AllowSwordlessMedallionUse : BNE +++ : BRL + : +++
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LDA $1B : BEQ .outdoors
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.indoors
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REP #$20 ; set 16-bit accumulator
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@@ -156,8 +156,8 @@ PreopenCurtains:
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db #$00 ; #$00 = Off (default) - #$01 = On
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;--------------------------------------------------------------------------------
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org $308041 ; PC 0x180041
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AllowSwordlessEntranceMedallion:
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db #$00 ; #$00 = Off (default) - #$01 = On
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AllowSwordlessMedallionUse:
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db #$00 ; #$00 = Off (default) - #$01 = Medallion Pads - #$02 = Always (Not Implemented)
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;--------------------------------------------------------------------------------
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org $308042 ; PC 0x180042
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PermitSQFromBosses:
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