Merge pull request #20 from KevinCathcart/doorframe_update
Update doorframe fixes (Allows Entrance Rando to mix single and multi entrance caves)
This commit is contained in:
@@ -3,17 +3,12 @@
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;================================================================================
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;--------------------------------------------------------------------------------
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; StoreLastEntranceID
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; StoreLastOverworldDoorID
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;--------------------------------------------------------------------------------
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StoreLastEntranceID:
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CPX #$003a : BCC .noStore
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TXA : SBC #$3a
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BRA .done
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.noStore
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LDA #$00
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.done
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STA $7F5099
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LDA $1BBB73, X : STA $010E
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StoreLastOverworldDoorID:
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TXA : INC
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STA $7F5099
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LDA $1BBB73, X : STA $010E
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RTL
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;--------------------------------------------------------------------------------
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@@ -24,13 +19,12 @@ CacheDoorFrameData:
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LDA $7F5099 : BEQ .originalBehaviour
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DEC : ASL : TAX
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LDA EntranceDoorFrameTable, X : STA $0696
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LDA EntranceAltDoorFrameTable, X : STA $0698
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BRA .done
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.originalBehaviour
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LDA $D724, X : STA $0696
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.done
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STZ $0698
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LDA #$00
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STA $7F5099
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.done
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RTL
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;--------------------------------------------------------------------------------
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@@ -39,6 +33,7 @@ RTL
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;--------------------------------------------------------------------------------
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WalkDownIntoTavern:
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LDA $7F5099
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CMP #$08
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; tavern door has index 0x42 (saved off value is incremented by one)
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CMP #$43
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RTL
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;--------------------------------------------------------------------------------
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@@ -1926,12 +1926,12 @@ JSL.l SetOverlayIfLamp
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; Overworld Door Frame Overlay Fix
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;
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; When entering an overworld entrance, if it is an entrance to a simple cave, we
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; store the entrance id, then use that (instead of the cave id) to determine the
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; store the overworld door id, then use that (instead of the cave id) to determine the
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; overlay to draw when leaving the cave again. We also use this value to
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; identify the tavern entrance to determine whether link should walk up or down.
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;--------------------------------------------------------------------------------
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org $1BBD5F ; <- Bank1b.asm:296 (LDA $1BBB73, X : STA $010E)
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JSL.l StoreLastEntranceID
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JSL.l StoreLastOverworldDoorID
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NOP #3
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;--------------------------------------------------------------------------------
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org $02D754 ; <- Bank02.asm:10847 (LDA $D724, X : STA $0696 : STZ $0698)
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@@ -1979,4 +1979,3 @@ org $00DF62 ; <- Bank00.asm:4672 (LDX.w #$0000 : LDY.w #$0040)
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org $00DF6E ; <- A few instructions later, right after JSR Do3To4High16Bit
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ReloadingFloorsCancel:
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;================================================================================
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34
tables.asm
34
tables.asm
@@ -1288,7 +1288,7 @@ dw #9999 ; Rupee Limit
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; $7F5096 - Dialog Offset Pointer Return (Low)
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; $7F5097 - Dialog Offset Pointer Return (High)
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; $7F5098 - Water Entry Index
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; $7F5099 - Last Entered Entrance
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; $7F5099 - Last Entered Overworld Door ID
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; $7F50A0 - Event Parameter 1
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@@ -1331,8 +1331,18 @@ db $83, $21, $EB, $6E, $0A, $71, $B0, $11, $85, $C7, $A1, $FD, $E5, $16, $48, $F
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db $F2, $23, $2F, $28, $9B, $AA, $AB, $D0, $6A, $9D, $C6, $2D, $00, $FE, $E1, $3F
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db $A0, $4A, $B8, $4E, $74, $1F, $8E, $A9, $F5, $CD, $60, $91, $DB, $D8, $52, $E2
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;================================================================================
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org $30A100 ; PC 0x182100 - 0x18218C
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org $30A100 ; PC 0x182100 - 0x182304
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EntranceDoorFrameTable:
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; data for multi-entrance caves
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dw $0816, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $05cc, $05d4, $0bb6, $0b86
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000
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; simple caves:
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dw $0000, $0000, $0DE8, $0B98, $14CE, $0000, $1C50, $FFFF
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dw $1466, $0000, $1AB6, $0B98, $1AB6, $040E, $9C0C, $1530
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dw $0A98, $0000, $0000, $0000, $0000, $0000, $0000, $0816
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@@ -1342,6 +1352,24 @@ dw $041A, $0000, $091E, $09AC, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0AA8, $07AA, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000
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EntranceAltDoorFrameTable:
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dw $0000, $01aa, $8124, $87be, $8158, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $82be, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000
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;===============================================================================
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org $30B000 ; PC 0x183000 - 0x183054
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StartingEquipment:
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@@ -1371,4 +1399,4 @@ db $FF, $AF, $50, $00
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db $FF, $27, $0A, $00
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db $FF, $12, $F4, $01
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db $FF, $FF, $FF, $FF
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;================================================================================
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;================================================================================
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