Refactor inventory.asm
Refactor extended save data to use MVN Free small keys can be place in their own dungeon
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ram.asm
2
ram.asm
@@ -477,7 +477,7 @@ BossKills: skip 1 ;
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LagTime: skip 4 ; Computed during stats preparation for display
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RupeesCollected: skip 2 ; Computed during stats preparation for display
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NonChestCounter: skip 2 ; Computed during stats preparation for display
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skip 2 ; Unused
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BowTrackingFlags: skip 2 ; Stores tracking bits for progressive bows before resolution to concrete item.
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TileUploadOffsetOverride: skip 2 ; Offset override for loading sprite gfx
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skip 3 ;
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skip 9 ;
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