Refactor inventory.asm
Refactor extended save data to use MVN Free small keys can be place in their own dungeon
This commit is contained in:
58
stats.asm
58
stats.asm
@@ -78,31 +78,35 @@ IncrementSmallKeys:
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STA.l CurrentSmallKeys ; thing we wrote over, write small key count
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PHX
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LDA.l StatsLocked : BNE +
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JSL AddInventory_incrementKeyLong
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LDA.l SmallKeyCounter : INC : STA.l SmallKeyCounter
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+
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JSL.l UpdateKeys
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PHY : LDY.b #24 : JSL.l FullInventoryExternal : PLY
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PHY : LDY.b #24 : JSL.l AddInventory : PLY
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JSL.l HUD_RebuildLong
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PLX
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RTL
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;--------------------------------------------------------------------------------
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IncrementSmallKeysNoPrimary:
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STA.l CurrentSmallKeys ; thing we wrote over, write small key count
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PHX
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LDA.l StatsLocked : BNE +
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JSL AddInventory_incrementKeyLong
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+
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JSL.l UpdateKeys
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LDA.b IndoorsFlag : BEQ + ; skip room check if outdoors
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PHP : REP #$20 ; set 16-bit accumulator
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LDA.b RoomIndex : CMP.w #$0087 : BNE ++ ; hera basement
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PLP : PHY : LDY.b #$24 : JSL.l FullInventoryExternal
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JSR CountChestKey : PLY : BRA +
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++
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PLP
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+
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JSL.l HUD_RebuildLong
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PLX
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STA.l CurrentSmallKeys ; thing we wrote over, write small key count
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PHX
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LDA.l StatsLocked : BNE +
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LDA.l SmallKeyCounter : INC : STA.l SmallKeyCounter
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+
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JSL.l UpdateKeys
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LDA.b IndoorsFlag : BEQ + ; skip room check if outdoors
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PHP : REP #$20 ; set 16-bit accumulator
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LDA.b RoomIndex : CMP.w #$0087 : BNE ++ ; hera basement
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PLP : PHY
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LDY.b #$24
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JSL.l AddInventory
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JSR CountChestKey
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PLY
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BRA +
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++
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PLP
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+
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JSL.l HUD_RebuildLong
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PLX
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RTL
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;--------------------------------------------------------------------------------
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DecrementSmallKeys:
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@@ -150,7 +154,7 @@ RTL
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IncrementAgahnim2Sword:
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PHA
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LDA.l StatsLocked : BNE +
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JSL AddInventory_incrementBossSwordLong
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JSL.l IncrementBossSword
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+
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PLA
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RTL
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@@ -209,12 +213,14 @@ DecrementItemCounter:
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RTL
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;--------------------------------------------------------------------------------
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IncrementBigChestCounter:
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JSL.l Dungeon_SaveRoomQuadrantData ; thing we wrote over
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PHA
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LDA.l StatsLocked : BNE +
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%BottomHalf(BigKeysBigChests)
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+
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PLA
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JSL.l Dungeon_SaveRoomQuadrantData ; thing we wrote over
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PHA
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LDA.l StatsLocked : BNE +
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LDA.l BigKeysBigChests : INC : AND.b #$0F : TAX
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LDA.l BigKeysBigChests : AND.b #$F0 : STA.l BigKeysBigChests
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TXA : ORA.l BigKeysBigChests : STA.l BigKeysBigChests
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+
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PLA
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RTL
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;--------------------------------------------------------------------------------
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IncrementDamageTakenCounter_Eight:
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@@ -327,7 +333,7 @@ StatsFinalPrep:
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LDA.l StatsLocked : BNE .ramPostOnly
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INC : STA.l StatsLocked
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JSL.l AddInventory_incrementBossSwordLong
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JSL.l IncrementBossSword
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LDA.l HighestMail : INC : STA.l HighestMail ; add green mail to mail count
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