Read map data from bank $B9 in custom map mode
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@@ -35,13 +35,13 @@ DrawLoot:
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STZ.b $0E
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LDX.w DungeonID
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LDA.l DungeonMapRoomPointers, X
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STA.b $0C
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JSL LoadDungeonMapRoomPointer
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STA.b $72
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SEP #$20
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LDA.l DungeonMapFloorCountData, X
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AND.b #$0F
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CLC : ADC.w $020E
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CLC : ADC.w DungeonMapCurrentFloor
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PHA
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JSR DrawSingleFloorLoot
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@@ -130,7 +130,7 @@ DrawSingleFloorLoot:
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.next_room
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REP #$20
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LDA.b ($0C), Y ; get room id
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LDA.b [$72], Y ; get room id
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PHY
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AND.w #$00FF
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