flute timestamp update
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@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$18, #$01, #$06 ; year/month/day
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db #$20, #$18, #$01, #$08 ; year/month/day
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;================================================================================
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@@ -370,18 +370,22 @@ AddInventory:
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+ CPY.b #$06 : BNE + ; Mirror Shield
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JSR .incrementShield
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BRL .done
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+ CPY.b #$07 : !BLT + ; Items 7 - D
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+ CPY.b #$07 : !BLT + ; Items $07 - $0D
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CPY.b #$0E : !BGE +
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JSR .incrementY
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BRL .done
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+ CPY.b #$0F : !BLT + ; Items F - 16
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+ CPY.b #$14 : BNE + ; Flute (Inactive) - LEAVE THIS ABOVE THE 0F-16 CONDITION - kkat
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JSR .stampFlute
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JSR .incrementY
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BRL .done
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+ CPY.b #$0F : !BLT + ; Items $0F - $16
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CPY.b #$17 : !BGE +
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JSR .incrementY
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BRL .done
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+ CPY.b #$17 : BNE + ; Heart Piece
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JSR .incrementHeartPiece
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BRL .done
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+ CPY.b #$18 : !BLT + ; Items 18 - 19
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+ CPY.b #$18 : !BLT + ; Items $18 - $19
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CPY.b #$1A : !BGE +
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JSR .incrementY
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BRL .done
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@@ -392,7 +396,7 @@ AddInventory:
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+ CPY.b #$1D : BNE + ; Book of Mudora - LEAVE THIS ABOVE THE 1B-1F CONDITION - kkat
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JSR .incrementY
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BRL .done
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+ CPY.b #$1B : !BLT + ; Items 1B - 1F
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+ CPY.b #$1B : !BLT + ; Items $1B - $1F
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CPY.b #$20 : !BGE +
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JSR .incrementA
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BRL .done
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@@ -402,7 +406,7 @@ AddInventory:
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+ CPY.b #$21 : BNE + ; Bug Net
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JSR .incrementY
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BRL .done
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+ CPY.b #$22 : !BLT + ; Items 22 - 23
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+ CPY.b #$22 : !BLT + ; Items $22 - $23
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CPY.b #$24 : !BGE +
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JSR .incrementMail
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BRL .done
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@@ -424,7 +428,7 @@ AddInventory:
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+ CPY.b #$29 : BNE + ; Musoroom
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JSR .incrementY
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BRL .done
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+ CPY.b #$2A : !BLT + ; Items 2A - 2D
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+ CPY.b #$2A : !BLT + ; Items $2A - $2D
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CPY.b #$2E : !BGE +
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JSR .incrementY
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BRL .done
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@@ -437,11 +441,11 @@ AddInventory:
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+ CPY.b #$33 : BNE + ; Map
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JSR .incrementMap
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BRL .done
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+ CPY.b #$37 : !BLT + ; Items 37 - 39 - Pendants
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+ CPY.b #$37 : !BLT + ; Items $37 - $39 - Pendants
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CPY.b #$3A : !BGE +
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JSR .incrementPendant
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BRL .done
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+ CPY.b #$3A : !BLT + ; Items 3A - 3B - Bow & Silver Arrows
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+ CPY.b #$3A : !BLT + ; Items $3A - $3B - Bow & Silver Arrows
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CPY.b #$3C : !BGE +
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JSR .incrementBow
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BRL .done
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@@ -451,7 +455,7 @@ AddInventory:
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+ CPY.b #$3D : BNE + ; Bottle w/Fairy
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JSR .incrementY
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BRL .done
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+ CPY.b #$3E : !BLT + ; Items 3E - 3F - Heart Containers
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+ CPY.b #$3E : !BLT + ; Items $3E - $3F - Heart Containers
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CPY.b #$40 : !BGE +
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JSR .incrementHeartContainer
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BRL .done
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@@ -473,14 +477,14 @@ AddInventory:
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JSR .incrementCapacity
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JSR .maybeIncrementBombs
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BRL .done
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+ CPY.b #$4D : !BLT + ; Items 4D - 4F - Capacity Upgrades
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+ CPY.b #$4D : !BLT + ; Items $4D - $4F - Capacity Upgrades
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CPY.b #$50 : !BGE +
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JSR .incrementCapacity
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BRL .done
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+ CPY.b #$50 : BNE + ; Master Sword (Safe)
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JSR .incrementSword
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BRL .done
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+ CPY.b #$51 : !BLT + ; Items 51 - 54 - Capacity Upgrades
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+ CPY.b #$51 : !BLT + ; Items $51 - $54 - Capacity Upgrades
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CPY.b #$55 : !BGE +
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JSR .incrementCapacity
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BRL .done
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@@ -499,19 +503,19 @@ AddInventory:
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+ CPY.b #$61 : BNE + ; Progressive Lifting Glove
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JSR .incrementA
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BRL .done
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+ CPY.b #$70 : !BLT + ; Items 70 - 7F - Free Maps
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+ CPY.b #$70 : !BLT + ; Items $70 - $7F - Free Maps
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CPY.b #$80 : !BGE +
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JSR .incrementMap
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BRL .done
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+ CPY.b #$80 : !BLT + ; Items 80 - 8F - Free Compasses
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+ CPY.b #$80 : !BLT + ; Items $80 - $8F - Free Compasses
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CPY.b #$90 : !BGE +
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JSR .incrementCompass
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BRL .done
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+ CPY.b #$90 : !BLT + ; Items 90 - 9F - Free Big Keys
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+ CPY.b #$90 : !BLT + ; Items $90 - $9F - Free Big Keys
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CPY.b #$A0 : !BGE +
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JSR .incrementBigKey
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BRL .done
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+ CPY.b #$A0 : !BLT + ; Items A0 - AF - Free Small Keys
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+ CPY.b #$A0 : !BLT + ; Items $A0 - $AF - Free Small Keys
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CPY.b #$B0 : !BGE +
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JSR .incrementKey
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BRL .done
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