Update enemy_adjustments.asm
reverse branching
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@@ -4,18 +4,10 @@
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;--------------------------------------------------------------------------------
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NewBatInit:
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;check if map id == 240 or 241
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LDA $A0 : CMP #$F0 : BNE + ;oldman cave1
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BRA .light_world
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+
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CMP #$F1 : BNE + ;oldman cave2
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BRA .light_world
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+
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CMP #$B0 : BNE + ;agahnim statue keese
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BRA .light_world
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+
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CMP #$D0 : BNE + ;agahnim darkmaze
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BRA .light_world
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+
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LDA $A0 : CMP #$F0 : BEQ .light_world ;oldman cave1
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CMP #$F1 : BEQ .light_world ;oldman cave2
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CMP #$B0 : BEQ .light_world ;agahnim statue keese
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CMP #$D0 : BEQ .light_world ;agahnim darkmaze
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CPY #$00 : BEQ .light_world
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LDA.b #$85 : STA $0CD2, X
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