let's dev oct 22 2017
fixed triforce text border added colorblind accessability for potions in HUD graphics added indicator for gold bee
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@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$17, #$10, #$08 ; year/month/day
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db #$20, #$17, #$10, #$22 ; year/month/day
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;================================================================================
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@@ -238,6 +238,7 @@ RTL
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;--------------------------------------------------------------------------------
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DialogTriforce:
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%LoadDialogAddress(TriforceText)
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REP #$20 : LDA.w #$0171 : STA $1CF0 : SEP #$20 ; fix border
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JSL.l Messaging_Text
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RTL
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;--------------------------------------------------------------------------------
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@@ -605,6 +605,15 @@ ORA.w #$4000 : STA $0084, Y
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JSL.l AddYMarker
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NOP #2
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;--------------------------------------------------------------------------------
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org $0DF789+6 ; <- 6F789+6 (not in disassembly) - red bottle hud tile, lower right
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dw #$2413 ; (Orig: #$24E3)
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org $0DF789+6+8 ; green bottle hud tile, lower right
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dw #$3C12 ; (Orig: #$3CE3)
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org $0DF789+6+16 ; blue bottle hud tile, lower right
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dw #$2C14 ; (Orig: #$2CD2)
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org $0DF789+6+40 ; good bee hud tile, lower right
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dw #$2815 ; (Orig: #$283A)
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;--------------------------------------------------------------------------------
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;org $0DDE9B ; <- 6DE9B equipment.asm:296 - LDA $0202 : CMP.b #$10 : BNE .notOnBottleMenu (CMP instruction)
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;CMP.b #$FF
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;--------------------------------------------------------------------------------
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