Merge branch 'dr_sram' of https://github.com/cassidoxa/z3randomizer into cassidoxa-dr_sram
# Conflicts: # hooks.asm # menu/overworldmap.asm # music.asm
This commit is contained in:
@@ -9,7 +9,6 @@ lorom
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;db #$23, $4E
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org $00FFD5 ; <- 7FD5 - Bank00.asm : 9175 (db $20 ; rom layout)
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;db #$35 ; set fast exhirom
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db #$30 ; set fast lorom
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;org $00FFD6 ; <- 7FD6 - Bank00.asm : 9176 (db $02 ; cartridge type)
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@@ -29,7 +28,7 @@ db #$20, #$19, #$08, #$31 ; year/month/day
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;================================================================================
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!ROM_VERSION_LOW ?= 1 ; ROM version (two 16-bit integers)
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!ROM_VERSION_HIGH ?= 1 ;
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!ROM_VERSION_HIGH ?= 2 ;
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org $00FFE0 ; Unused hardware vector
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RomVersion:
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@@ -43,38 +42,7 @@ dw !ROM_VERSION_HIGH
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!BLT = "BCC"
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!BGE = "BCS"
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; Rando Specific SRAM assignments
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!SHOP_PURCHASE_COUNTS = "$7EF302" ;$7EF302 - $7EF33F (temporary home)
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!INVENTORY_SWAP = "$7EF38C" ; [w]
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!INVENTORY_SWAP_2 = "$7EF38E" ; [w]
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!ITEM_LIMIT_COUNTS = "$7EF390" ; $7EF390 - ????
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!NPC_FLAGS = "$7EF410"
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!NPC_FLAGS_2 = "$7EF411"
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!MAP_OVERLAY = "$7EF414" ; [w]
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!PROGRESSIVE_SHIELD = "$7EF416" ; ss-- ----
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!HUD_FLAG = "$7EF416" ; --h- ----
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!FORCE_PYRAMID = "$7EF416" ; ---- p---
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!IGNORE_FAIRIES = "$7EF416" ; ---- -i--
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!SHAME_CHEST = "$7EF416" ; ---s ----
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!HAS_GROVE_ITEM = "$7EF416" ; ---- ---g general flags, don't waste these
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!HIGHEST_SWORD_LEVEL = "$7EF417" ; --- -sss
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;$7EF41A[w] - Programmable Item #1
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;$7EF41C[w] - Programmable Item #2
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;$7EF41E[w] - Programmable Item #3
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!SRAM_SINK = "$7EF41E" ; <- change this (conflicts with Programmable item 3)
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;$7EF418 - Goal Item Counter
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;$7EF419 - Service Sequence
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;$7EF420 - $7EF46D - Stat Tracking Bank 1 (overlaps with RNG Item Flags)
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;$7EF450 - $7EF45F - RNG Item (Single) Flags
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;$7EF4A0 - $7EF4A7 - Service Request Block
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!FRESH_FILE_MARKER = "$7EF4F0" ; zero if fresh file
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;$700500 - $70050F - Extended File Name
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;$701000 - $70100F - Password (incorporate into log header)
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;$702000 - $702014 - Rom title copy (incorporate into log header)
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!MS_GOT = "$7F5031"
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!DARK_WORLD = "$7EF3CA"
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!REDRAW = "$7F5000"
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!GANON_WARP_CHAIN = "$7F5032";
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@@ -132,6 +100,8 @@ incsrc treekid.asm
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incsrc spriteswap.asm
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incsrc hashalphabethooks.asm
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incsrc sharedplayerpalettefix.asm
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incsrc ram.asm
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incsrc sram.asm
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;org $208000 ; bank #$20
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org $A08000 ; bank #$A0
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@@ -145,7 +115,6 @@ incsrc heartpieces.asm
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incsrc npcitems.asm
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incsrc utilities.asm
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incsrc flipperkill.asm
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incsrc previewdatacopy.asm
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incsrc pendantcrystalhud.asm
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incsrc potions.asm
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incsrc shopkeeper.asm
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@@ -209,7 +178,6 @@ incsrc firebarlayer.asm
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incsrc glitched.asm
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incsrc hardmode.asm
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incsrc goalitem.asm
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incsrc openmode.asm
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incsrc quickswap.asm
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incsrc endingsequence.asm
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incsrc cuccostorm.asm
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@@ -400,20 +368,21 @@ warnpc $B08000
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;$7E021B[0x1]: Used by race game instead of $0ABF to avoid witch item conflict
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;$7EC900[0x1F00]: BIGRAM buffer
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;$7EF000[0x500]: SRAM mirror First 0x500 bytes of SRAM
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; See sram.asm for labels and assignments
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;$7F5000[0x800]: Rando's main free ram region
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; See tables.asm for specific assignments
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;$7F6000[0x500]: Free RAM (reclaimed from damage table) Not allocated yet
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;$7F6500[0xB00]: SRAM mirror for last 0xB00 bytes of SRAM (extended sram)
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;$7F6000[0x1000]: SRAM buffer mapped to vanilla save slots 1 and 2
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; See sram.asm for labels and assignments
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;$7F7667[0x6719] - free ram
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;================================================================================
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;SRAM Map
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;$70:0000 ( 4K) Game state
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; 0000-04FF Vanilla Slot 1 (mirrored at 0x7EF000)
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; See earlier in this file for rando specific assignments
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; 0500-0FFF Ext Slot 1 (not yet mirrored)
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; See earlier in this file for rando specific assignments
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;$70:1000 (20K) Log entries
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;$70:6000 ( 8K) Scratch buffers
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;See sram.asm for rando-specific assignments
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;$70:0000 (5K) Game state
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; 0000-04FF Vanilla Slot 1 (mirrored at $7EF000)
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; 0500-14FF Ext Slot 1 (mirrored at $7F6000)
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;$70:2000 (0x25) ROM Name and version number
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;$70:3000 (0x16) Password
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;$70:6000 (8K) Scratch buffers
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;================================================================================
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;org $0080DC ; <- 0xDC - Bank00.asm:179 - Kill Music
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;db #$A9, #$00, #$EA
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@@ -672,6 +641,13 @@ OverworldMap_DarkWorldTilemap:
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org $0ABAB9
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OverworldMap_LoadSprGfx:
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org $0CD7D1
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NameFile_MakeScreenVisible:
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org $0CDB3E
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InitializeSaveFile:
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org $0CDBC0
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InitializeSaveFile_build_checksum:
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org $0DBA71
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GetRandomInt:
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@@ -57,7 +57,7 @@ GiveBonkItem:
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CMP #$24 : BNE .notKey
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.key
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PHY : LDY.b #$24 : JSL.l AddInventory : PLY ; do inventory processing for a small key
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LDA $7EF36F : INC A : STA $7EF36F
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LDA CurrentSmallKeys : INC A : STA CurrentSmallKeys
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LDA.b #$2F : JSL.l Sound_SetSfx3PanLong
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JSL CountBonkItem
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RTL
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20
boots.asm
20
boots.asm
@@ -5,15 +5,15 @@
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ModifyBoots:
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PHA
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BNE +
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PLA : AND $7EF379 : ORA.b #$04 : RTL ; yes boots
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PLA : AND AbilityFlags : ORA.b #$04 : RTL ; yes boots
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+ : CMP.b #$02 : BNE +
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PLA : AND $7EF379 : AND.b #$FB : RTL ; no boots
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PLA : AND AbilityFlags : AND.b #$FB : RTL ; no boots
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+ : LDA FakeBoots : CMP.b #$01 : BNE +
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LDA $5B : BEQ ++ : LDA $59 : BNE + ; hover check
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++ : PLA : AND $7EF379 : ORA.b #$04 : RTL ; yes boots, not hovering
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++ : PLA : AND AbilityFlags : ORA.b #$04 : RTL ; yes boots, not hovering
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+
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PLA
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AND $7EF379 ; regular boots
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AND AbilityFlags ; regular boots
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RTL
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;--------------------------------------------------------------------------------
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AddBonkTremors:
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@@ -22,7 +22,7 @@ AddBonkTremors:
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JSL.l IncrementBonkCounter
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+
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA $7EF355 : BNE + ; Check for Boots
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LDA BootsEquipment : BNE + ; Check for Boots
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PLA : RTL
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+
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PLA
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@@ -33,7 +33,7 @@ BonkBreakableWall:
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PHX : PHP
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SEP #$30 ; set 8-bit accumulator and index registers
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA $7EF355 : BNE + ; Check for Boots
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LDA BootsEquipment : BNE + ; Check for Boots
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PLP : PLX : LDA.w #$0000 : RTL
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+
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PLP : PLX
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@@ -42,7 +42,7 @@ RTL
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;--------------------------------------------------------------------------------
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BonkRockPile:
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA $7EF355 : BNE + ; Check for Boots
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LDA BootsEquipment : BNE + ; Check for Boots
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LDA.b #$00 : RTL
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+
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LDA $02EF : AND.b #$70 ; things we wrote over
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@@ -50,7 +50,7 @@ RTL
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;--------------------------------------------------------------------------------
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GravestoneHook:
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA $7EF355 : BEQ .done ; Check for Boots
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LDA BootsEquipment : BEQ .done ; Check for Boots
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+
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LDA $0372 : BEQ .done ; things we wrote over
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JML.l moveGravestone
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@@ -59,7 +59,7 @@ GravestoneHook:
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;--------------------------------------------------------------------------------
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JumpDownLedge:
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA $7EF355 : BNE + ; Check for Boots
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LDA BootsEquipment : BNE + ; Check for Boots
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; Disarm Waterwalk
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LDA $5B : CMP.b #$01 : BNE +
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STZ $5B
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@@ -70,7 +70,7 @@ RTL
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;--------------------------------------------------------------------------------
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BonkRecoil:
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA $7EF355 : BNE + ; Check for Boots
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LDA BootsEquipment : BNE + ; Check for Boots
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LDA.b #$16 : STA $29 : RTL
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+
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LDA.b #$24 : STA $29 ; things we wrote over
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37
bugfixes.asm
37
bugfixes.asm
@@ -2,8 +2,8 @@
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;--------------------------------------------------------------------------------
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AssignKiki:
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LDA.b #$00 : STA $7EF3D3 ; defuse bomb
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LDA.b #$0A : STA $7EF3CC ; assign kiki as follower
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LDA.b #$00 : STA FollowerDropped ; defuse bomb
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LDA.b #$0A : STA FollowerIndicator ; assign kiki as follower
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RTL
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;--------------------------------------------------------------------------------
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@@ -13,7 +13,7 @@ RTL
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;--------------------------------------------------------------------------------
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!ITEM_BUSY = "$7F5091"
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AllowSQ:
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LDA $7EF3C5 : BEQ .done ; thing we overwrote - check if link is in his bed
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LDA ProgressIndicator : BEQ .done ; thing we overwrote - check if link is in his bed
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LDA !ITEM_BUSY : EOR #$01
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.done
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RTL
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@@ -32,8 +32,8 @@ RTL
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;--------------------------------------------------------------------------------
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;0 = Become (Perma)bunny
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DecideIfBunny:
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LDA $7EF357 : BNE .done
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LDA $7EF3CA : AND.b #$40
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LDA MoonPearlEquipment : BNE .done
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LDA CurrentWorld : AND.b #$40
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PHA : LDA.l InvertedMode : BNE .inverted
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.normal
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PLA : EOR #$40
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@@ -48,7 +48,7 @@ DecideIfBunnyByScreenIndex:
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; If indoors we don't have a screen index. Return non-bunny to make mirror-based
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; superbunny work
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LDA $1B : BNE .done
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LDA $7EF357 : BNE .done
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LDA MoonPearlEquipment : BNE .done
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LDA $8A : AND.b #$40 : PHA
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LDA.l InvertedMode : BNE .inverted
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.normal
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@@ -63,7 +63,7 @@ RTL
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;--------------------------------------------------------------------------------
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;ReadInventoryPond:
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; CPX.b #$1B : BNE + : LDA.b #$01 : RTL : +
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; LDA $7EF340, X
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; LDA EquipmentWRAM, X
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;RTL
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;--------------------------------------------------------------------------------
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@@ -83,10 +83,10 @@ RTS
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FixAga2Bunny:
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LDA.l FixFakeWorld : BEQ + ; Only use this fix is fakeworld fix is in use
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LDA.l InvertedMode : BEQ +++
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LDA.b #$00 : STA !DARK_WORLD ; Switch to light world
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LDA.b #$00 : STA CurrentWorld ; Switch to light world
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BRA ++
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+++
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LDA.b #$40 : STA !DARK_WORLD ; Switch to dark world
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LDA.b #$40 : STA CurrentWorld ; Switch to dark world
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||||
++
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||||
JSL DecideIfBunny : BNE +
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JSR MakeBunny
|
||||
@@ -112,15 +112,15 @@ RTS
|
||||
; fix issue where cross world caves (in Entrance randomizer) don't cause
|
||||
; frog to become smith or vice versa.
|
||||
FixFrogSmith:
|
||||
LDA.l $7EF3CA : BNE .darkWorld
|
||||
LDA.l $7EF3CC : CMP.b #$07 : BNE .done
|
||||
LDA.l CurrentWorld : BNE .darkWorld
|
||||
LDA.l FollowerIndicator : CMP.b #$07 : BNE .done
|
||||
LDA.b #$08 ; make frog into smith in light world
|
||||
BRA .loadgfx
|
||||
.darkWorld
|
||||
LDA.l $7EF3CC : CMP.b #$08 : BNE .done
|
||||
LDA.l FollowerIndicator : CMP.b #$08 : BNE .done
|
||||
LDA.b #$07 ; make smith into frog in dark world
|
||||
.loadgfx
|
||||
STA.l $7EF3CC
|
||||
STA.l FollowerIndicator
|
||||
JSL Tagalong_LoadGfx
|
||||
.done
|
||||
RTL
|
||||
@@ -158,8 +158,8 @@ WallmasterCameraFix:
|
||||
; Fix losing glove colors
|
||||
LoadActualGearPalettesWithGloves:
|
||||
REP #$20
|
||||
LDA $7EF359 : STA $0C
|
||||
LDA $7EF35B : AND.w #$00FF
|
||||
LDA SwordEquipment : STA $0C
|
||||
LDA ArmorEquipment : AND.w #$00FF
|
||||
JSL LoadGearPalettes_variable
|
||||
JSL SpriteSwap_Palette_ArmorAndGloves_part_two
|
||||
RTL
|
||||
@@ -214,7 +214,12 @@ FixJingleGlitch:
|
||||
|
||||
.exit
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Fix spawning with more hearts than capacity when less than 3 heart containers
|
||||
pushpc
|
||||
org $09F4AC ; <- module_death.asm:331
|
||||
db $08, $08, $10
|
||||
pullpc
|
||||
;--------------------------------------------------------------------------------
|
||||
SetOverworldTransitionFlags:
|
||||
LDA #$01
|
||||
|
||||
@@ -1,43 +1,37 @@
|
||||
;================================================================================
|
||||
; Capacity Logic
|
||||
;================================================================================
|
||||
!BOMB_UPGRADES = "$7EF370"
|
||||
!BOMB_CURRENT = "$7EF343"
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementBombs:
|
||||
LDA !BOMB_UPGRADES ; get bomb upgrades
|
||||
LDA BombCapacityUpgrades ; get bomb upgrades
|
||||
!ADD.l StartingMaxBombs : BEQ + ; Skip if we can't have bombs
|
||||
DEC
|
||||
|
||||
CMP !BOMB_CURRENT
|
||||
CMP BombsEquipment
|
||||
|
||||
!BLT +
|
||||
LDA !BOMB_CURRENT
|
||||
LDA BombsEquipment
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA !BOMB_CURRENT
|
||||
INC : STA BombsEquipment
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!ARROW_UPGRADES = "$7EF371"
|
||||
!ARROW_CURRENT = "$7EF377"
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementArrows:
|
||||
LDA !ARROW_UPGRADES ; get arrow upgrades
|
||||
LDA ArrowCapacityUpgrades ; get arrow upgrades
|
||||
!ADD.l StartingMaxArrows : DEC
|
||||
|
||||
CMP !ARROW_CURRENT
|
||||
CMP CurrentArrows
|
||||
|
||||
!BLT +
|
||||
LDA !ARROW_CURRENT
|
||||
LDA CurrentArrows
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA !ARROW_CURRENT
|
||||
INC : STA CurrentArrows
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CompareBombsToMax:
|
||||
LDA !BOMB_UPGRADES ; get bomb upgrades
|
||||
LDA BombCapacityUpgrades ; get bomb upgrades
|
||||
!ADD.l StartingMaxBombs
|
||||
|
||||
CMP !BOMB_CURRENT
|
||||
CMP BombsEquipment
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
DrawDungeonCompassCounts:
|
||||
SEP #$10
|
||||
LDX $1B : BNE + : RTL : + ; Skip if outdoors
|
||||
|
||||
; extra hard safeties for getting dungeon ID to prevent crashes
|
||||
@@ -15,7 +16,7 @@ DrawDungeonCompassCounts:
|
||||
+
|
||||
CMP.w #$0002 : BEQ ++ ; if CompassMode==2, we don't check for the compass
|
||||
TXY : TXA : LSR : TAX : LDA.l ExistsTransfer, X : TAX : LDA CompassExists, X : BEQ ++
|
||||
TYX : LDA $7EF364 : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
|
||||
TYX : LDA CompassField : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
|
||||
BNE ++
|
||||
JMP .done ; skip if we don't have compass
|
||||
++
|
||||
@@ -23,7 +24,7 @@ DrawDungeonCompassCounts:
|
||||
LDA $040C : LSR
|
||||
BNE +
|
||||
INC
|
||||
+ TAX : LDA.l CompassTotal, X : AND #$00FF
|
||||
+ TAX : LDA.l CompassTotalsWRAM, X : AND #$00FF
|
||||
PHX
|
||||
PHA
|
||||
JSL HexToDec_fast
|
||||
@@ -38,7 +39,7 @@ DrawDungeonCompassCounts:
|
||||
.end_total
|
||||
PLX
|
||||
|
||||
LDA $7EF4BF, X : AND #$00FF
|
||||
LDA DungeonLocationsChecked, X : AND #$00FF
|
||||
PHA
|
||||
JSL HexToDec_fast
|
||||
PLA : CMP.w #100 : !BLT +
|
||||
@@ -46,7 +47,6 @@ DrawDungeonCompassCounts:
|
||||
+
|
||||
LDX.b $06 : TXA : ORA #$2490 : STA $7EC794 ; Draw the item count
|
||||
LDX.b $07 : TXA : ORA #$2490 : STA $7EC796
|
||||
|
||||
LDA.w #$2830 : STA $7EC798 ; draw the slash
|
||||
|
||||
.done
|
||||
@@ -62,4 +62,11 @@ db $0C, $0C, $00, $02, $0B, $09, $03, $07, $04, $08, $01, $06, $05, $0A
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4C0-7EF4CF - item locations checked indexed by $040C >> 1
|
||||
;--------------------------------------------------------------------------------
|
||||
;--------------------------------------------------------------------------------
|
||||
InitCompassTotalsRAM:
|
||||
LDX #$00
|
||||
-
|
||||
LDA CompassTotalsROM, X : STA CompassTotalsWRAM, X
|
||||
INX
|
||||
CPX #$0F : !BLT -
|
||||
RTL
|
||||
|
||||
@@ -71,14 +71,13 @@
|
||||
;
|
||||
; PLX
|
||||
;
|
||||
; LDA.b #$00 : STA $7EF3CC
|
||||
; LDA.b #$00 : STA FollowerIndicator
|
||||
;
|
||||
; STZ $5E
|
||||
;
|
||||
; JML $09A6B6 ; <- 4A6B6 tagalong.asm:1194 (SEP #$30 : RTS)
|
||||
;}
|
||||
;================================================================
|
||||
!MAP_OVERLAY = "$7EF414" ; [2]
|
||||
Sprite_ShowSolicitedMessageIfPlayerFacing_Alt:
|
||||
{
|
||||
STA $1CF0
|
||||
@@ -108,11 +107,11 @@ Sprite_ShowSolicitedMessageIfPlayerFacing_Alt:
|
||||
BRA .SayNothing
|
||||
|
||||
.SahasrahlaDialogs
|
||||
REP #$20 : LDA.l MapReveal_Sahasrahla : ORA !MAP_OVERLAY : STA !MAP_OVERLAY : SEP #$20
|
||||
REP #$20 : LDA.l MapReveal_Sahasrahla : ORA MapOverlay : STA MapOverlay : SEP #$20
|
||||
JSL DialogSahasrahla : BRA .SayNothing
|
||||
|
||||
.BombShopGuyDialog
|
||||
REP #$20 : LDA.l MapReveal_BombShop : ORA !MAP_OVERLAY : STA !MAP_OVERLAY : SEP #$20
|
||||
REP #$20 : LDA.l MapReveal_BombShop : ORA MapOverlay : STA MapOverlay : SEP #$20
|
||||
JSL DialogBombShopGuy
|
||||
|
||||
.SayNothing
|
||||
|
||||
@@ -24,7 +24,7 @@ CuccoStorm:
|
||||
SEP #$30 ; set 8-bit accumulator index registers
|
||||
LDA.l !CUCCO_STORM : BEQ + ; only if storm is on
|
||||
LDA.b $10 : CMP.b #$09 : BNE + ; only if outdoors
|
||||
LDA.l !LOOP_FRAMES_LOW : AND.b #$7F : BNE + ; check every 128 frames
|
||||
LDA.l LoopFrames : AND.b #$7F : BNE + ; check every 128 frames
|
||||
|
||||
-
|
||||
;==== Find a Cucco
|
||||
@@ -72,4 +72,4 @@ CuccoStorm:
|
||||
;====
|
||||
+
|
||||
RTL
|
||||
;================================================================================
|
||||
;================================================================================
|
||||
|
||||
@@ -11,14 +11,14 @@ DoWorldFix:
|
||||
JMP DoWorldFix_Inverted
|
||||
+
|
||||
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
||||
LDA $7EF353 : AND #$02 : BEQ .noMirror ; check if we have the mirror
|
||||
LDA MirrorEquipment : AND #$02 : BEQ .noMirror ; check if we have the mirror
|
||||
.skip_mirror_check ; alt entrance point
|
||||
LDA $7EF3C5 : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
.aga1Alive
|
||||
LDA #$00
|
||||
.noMirror
|
||||
STA $7EF3CA ; set flag to light world
|
||||
LDA $7EF3CC : CMP #$07 : BNE .done : INC : STA $7EF3CC ; convert frog to dwarf
|
||||
STA CurrentWorld ; set flag to light world
|
||||
LDA FollowerIndicator : CMP #$07 : BNE .done : INC : STA FollowerIndicator ; convert frog to dwarf
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -39,25 +39,25 @@ JMP DoWorldFix
|
||||
JMP DoWorldFix_skip_mirror_check
|
||||
|
||||
.pyramid
|
||||
LDA #$40 : STA $7EF3CA ; set flag to dark world
|
||||
LDA $7EF3CC : CMP #$08 : BNE .done : DEC : STA $7EF3CC : + ; convert dwarf to frog
|
||||
LDA #$40 : STA CurrentWorld ; set flag to dark world
|
||||
LDA FollowerIndicator : CMP #$08 : BNE .done : DEC : STA FollowerIndicator : + ; convert dwarf to frog
|
||||
.done
|
||||
RTL
|
||||
;================================================================================
|
||||
DoWorldFix_Inverted:
|
||||
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
||||
LDA $7EF353 : AND #$02 : BEQ .noMirror ; check if we have the mirror
|
||||
LDA.l MirrorEquipment : AND #$02 : BEQ .noMirror ; check if we have the mirror
|
||||
.skip_mirror_check ; alt entrance point
|
||||
LDA $7EF3C5 : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
.noMirror
|
||||
.aga1Alive
|
||||
LDA #$40 : STA $7EF3CA ; set flag to dark world
|
||||
LDA $7EF3CC
|
||||
LDA #$40 : STA CurrentWorld ; set flag to dark world
|
||||
LDA FollowerIndicator
|
||||
CMP #$07 : BEQ .clear ; clear frog
|
||||
CMP #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||
BRA .done
|
||||
.clear
|
||||
LDA.b #$00 : STA $7EF3CC ; clear follower
|
||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -75,8 +75,8 @@ JMP DoWorldFix
|
||||
JMP DoWorldFix_Inverted_skip_mirror_check
|
||||
|
||||
.castle
|
||||
LDA #$00 : STA $7EF3CA ; set flag to dark world
|
||||
LDA $7EF3CC : CMP #$07 : BNE + : LDA.b #$08 : STA $7EF3CC : + ; convert frog to dwarf
|
||||
LDA #$00 : STA CurrentWorld ; set flag to dark world
|
||||
LDA FollowerIndicator : CMP #$07 : BNE + : LDA.b #$08 : STA FollowerIndicator : + ; convert frog to dwarf
|
||||
.done
|
||||
RTL
|
||||
;================================================================================
|
||||
@@ -85,19 +85,19 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
FakeWorldFix:
|
||||
LDA FixFakeWorld : BEQ +
|
||||
LDA $8A : AND.b #$40 : STA $7EF3CA
|
||||
LDA $8A : AND.b #$40 : STA CurrentWorld
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MasterSwordFollowerClear:
|
||||
LDA $7EF3CC
|
||||
LDA FollowerIndicator
|
||||
CMP #$0E : BNE .exit ; clear master sword follower
|
||||
LDA.b #$00 : STA $7EF3CC ; clear follower
|
||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
||||
.exit
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
FixAgahnimFollowers:
|
||||
LDA.b #$00 : STA $7EF3CC ; clear follower
|
||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
||||
JML PrepDungeonExit ; thing we wrote over
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -107,24 +107,24 @@ macro SetMinimum(base,filler,compare)
|
||||
?done:
|
||||
endmacro
|
||||
RefreshRainAmmo:
|
||||
LDA $7EF3C5 : CMP.b #$01 : BEQ .rain ; check if we're in rain state
|
||||
LDA ProgressIndicator : CMP.b #$01 : BEQ .rain ; check if we're in rain state
|
||||
RTL
|
||||
.rain
|
||||
LDA $7EF3C8
|
||||
LDA StartingEntrance
|
||||
+ CMP.b #$03 : BNE + ; Uncle
|
||||
%SetMinimum($7EF36E,$7EF373,RainDeathRefillMagic_Uncle)
|
||||
%SetMinimum($7EF343,$7EF375,RainDeathRefillBombs_Uncle)
|
||||
%SetMinimum($7EF377,$7EF376,RainDeathRefillArrows_Uncle)
|
||||
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Uncle)
|
||||
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Uncle)
|
||||
%SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Uncle)
|
||||
BRA .done
|
||||
+ CMP.b #$02 : BNE + ; Cell
|
||||
%SetMinimum($7EF36E,$7EF373,RainDeathRefillMagic_Cell)
|
||||
%SetMinimum($7EF343,$7EF375,RainDeathRefillBombs_Cell)
|
||||
%SetMinimum($7EF377,$7EF376,RainDeathRefillArrows_Cell)
|
||||
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Cell)
|
||||
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Cell)
|
||||
%SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Cell)
|
||||
BRA .done
|
||||
+ CMP.b #$04 : BNE + ; Mantle
|
||||
%SetMinimum($7EF36E,$7EF373,RainDeathRefillMagic_Mantle)
|
||||
%SetMinimum($7EF343,$7EF375,RainDeathRefillBombs_Mantle)
|
||||
%SetMinimum($7EF377,$7EF376,RainDeathRefillArrows_Mantle)
|
||||
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Mantle)
|
||||
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Mantle)
|
||||
%SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Mantle)
|
||||
+
|
||||
.done
|
||||
RTL
|
||||
@@ -133,7 +133,7 @@ RTL
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
!INFINITE_MAGIC = "$7F50CA"
|
||||
SetEscapeAssist:
|
||||
LDA $7EF3C5 : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
||||
LDA ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
||||
.rain
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
|
||||
@@ -149,8 +149,8 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetSilverBowMode:
|
||||
LDA SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
|
||||
LDA $7EF340 : CMP.b #$3 : BCC +
|
||||
SBC.b #$02 : STA $7EF340
|
||||
LDA BowEquipment : CMP.b #$3 : BCC +
|
||||
SBC.b #$02 : STA BowEquipment
|
||||
+
|
||||
RTL
|
||||
;================================================================================
|
||||
|
||||
21
dialog.asm
21
dialog.asm
@@ -267,7 +267,8 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogFairyThrow:
|
||||
LDA.l Restrict_Ponds : BEQ .normal
|
||||
LDA $7EF35C : ORA $7EF35D : ORA $7EF35E : ORA $7EF35F : BNE .normal
|
||||
LDA BottleContentsOne
|
||||
ORA BottleContentsTwo : ORA BottleContentsThree : ORA BottleContentsFour : BNE .normal
|
||||
|
||||
.noInventory
|
||||
LDA $0D80, X : !ADD #$08 : STA $0D80, X
|
||||
@@ -294,7 +295,7 @@ RTL
|
||||
; #$0193 - no silvers alternate
|
||||
; #$0194 - no silvers
|
||||
; #$0195 - silvers
|
||||
; $7EF38E - bsp-- ---
|
||||
; BowTracking - bsp-- ---
|
||||
; b = bow
|
||||
; s = silver arrow bow
|
||||
; p = 2nd progressive bow
|
||||
@@ -305,7 +306,7 @@ DialogGanon2:
|
||||
BCS +
|
||||
LDA.w #$018D : BRA ++
|
||||
+
|
||||
LDA.l $7EF38E
|
||||
LDA.l BowTracking
|
||||
|
||||
BIT.w #$0080 : BNE + ; branch if bow
|
||||
LDA.w #$0192 : BRA ++
|
||||
@@ -334,9 +335,9 @@ DialogEtherTablet:
|
||||
+
|
||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||
LDA.l AllowHammerTablets : BEQ ++
|
||||
LDA $7EF34B : BEQ .yesText : BRA .noText
|
||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
||||
++
|
||||
LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
|
||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
|
||||
;++
|
||||
.yesText
|
||||
PLA
|
||||
@@ -356,9 +357,9 @@ DialogBombosTablet:
|
||||
+
|
||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||
LDA.l AllowHammerTablets : BEQ ++
|
||||
LDA $7EF34B : BEQ .yesText : BRA .noText
|
||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
||||
++
|
||||
LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
||||
;++
|
||||
.yesText
|
||||
PLA
|
||||
@@ -371,7 +372,7 @@ DialogBombosTablet:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogSahasrahla:
|
||||
LDA.l $7EF374 : AND #$04 : BEQ + ;Check if player has green pendant
|
||||
LDA.l PendantsField : AND #$04 : BEQ + ;Check if player has green pendant
|
||||
LDA.b #$2F
|
||||
LDY.b #$00
|
||||
JML Sprite_ShowMessageUnconditional
|
||||
@@ -380,7 +381,7 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogBombShopGuy:
|
||||
LDY.b #$15
|
||||
LDA.l $7EF37A : AND #$05 : CMP #$05 : BNE + ;Check if player has crystals 5 & 6
|
||||
LDA.l CrystalsField : AND #$05 : CMP #$05 : BNE + ;Check if player has crystals 5 & 6
|
||||
INY ; from 15 to 16
|
||||
+
|
||||
TYA
|
||||
@@ -393,7 +394,7 @@ AgahnimAsksAboutPed:
|
||||
LDA.l InvincibleGanon
|
||||
CMP.b #$06 : BNE .vanilla
|
||||
|
||||
LDA.l $7EF300 ; check ped flag
|
||||
LDA.l OverworldEventDataWRAM+$80 ; check ped flag
|
||||
AND.b #$40
|
||||
BNE .vanilla
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
CheckDarkWorldSpawn:
|
||||
STA $A0 : STA $048E ; what we wrote over
|
||||
LDA.l DRFlags : AND #$0200 : BEQ + ; skip if the flag isn't set
|
||||
LDA.l $7EF357 : AND #$00FF : BNE + ; moon pearl?
|
||||
LDA.l MoonPearlEquipment : AND #$00FF : BNE + ; moon pearl?
|
||||
LDA.l LinksHouseDarkWorld : CMP $A0 : BEQ ++
|
||||
LDA.l SanctuaryDarkWorld : CMP $A0 : BEQ ++
|
||||
LDA.l OldManDarkWorld : CMP $A0 : BNE +
|
||||
++ SEP #$30 : LDA #$17 : STA $5D
|
||||
INC $02E0 : LDA.b #$40 : STA !DARK_WORLD : REP #$30
|
||||
INC $02E0 : LDA.b #$40 : STA CurrentWorld : REP #$30
|
||||
+ RTL
|
||||
|
||||
21
elder.asm
21
elder.asm
@@ -40,25 +40,30 @@ RTL
|
||||
|
||||
Elder_Code:
|
||||
{
|
||||
LDA GoalItemRequirement : BEQ .despawn
|
||||
LDA InvincibleGanon : CMP #$05 : BEQ .despawn
|
||||
LDA TurnInGoalItems : BNE +
|
||||
REP #$20
|
||||
LDA.l GoalItemRequirement : BEQ .despawn
|
||||
LDA.l InvincibleGanon : AND.w #$00FF : CMP.w #$0005 : BEQ .despawn
|
||||
LDA.l TurnInGoalItems : AND.w #$00FF : BNE +
|
||||
.despawn
|
||||
SEP #$20
|
||||
STZ $0DD0, X ; despawn self
|
||||
RTS
|
||||
+
|
||||
|
||||
SEP #$20
|
||||
LDA.b #$96
|
||||
LDY.b #$01
|
||||
|
||||
JSL Sprite_ShowSolicitedMessageIfPlayerFacing_PreserveMessage : BCC .dont_show
|
||||
LDA !GOAL_COUNTER
|
||||
CMP GoalItemRequirement : !BLT +
|
||||
REP #$20
|
||||
LDA.l GoalCounter
|
||||
CMP.l GoalItemRequirement : !BLT +
|
||||
SEP #$20
|
||||
JSL.l ActivateGoal
|
||||
+
|
||||
.dont_show
|
||||
|
||||
.done
|
||||
LDA $1A : LSR #5 : AND.b #$01 : STA $0DC0, X
|
||||
SEP #$20
|
||||
LDA.b $1A : LSR #5 : AND.b #$01 : STA.w $0DC0, X
|
||||
RTS
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,6 @@ check_blind_boss_room:
|
||||
CMP #172 : BNE + ; Is is Thieve Town Boss Room
|
||||
LDA $09DE81 : BEQ + ; Blind maiden does not need rescuing
|
||||
|
||||
LDA $7EF3CC : JML Check_for_Blind_Fight
|
||||
LDA FollowerIndicator : JML Check_for_Blind_Fight
|
||||
+
|
||||
JML Initialize_Blind_Fight
|
||||
|
||||
@@ -8,7 +8,7 @@ LockAgahnimDoors:
|
||||
;#$0 = Never Locked
|
||||
LDA.w #$0000 : RTL
|
||||
+ : CMP.w #$0001 : BNE +
|
||||
LDA $7EF3C5 : AND.w #$000F : CMP.w #$0002 : !BGE .unlock ; if we rescued zelda, skip
|
||||
LDA ProgressIndicator : AND.w #$000F : CMP.w #$0002 : !BGE .unlock ; if we rescued zelda, skip
|
||||
JSR.w LockAgahnimDoorsCore : RTL
|
||||
+ : CMP.w #$0002 : BNE +
|
||||
JSR.w LockAgahnimDoorsCore : BEQ .unlock
|
||||
@@ -22,7 +22,7 @@ LockAgahnimDoors:
|
||||
.crystalOrUnlock
|
||||
LDA InvertedMode : AND.w #$00FF : BEQ .unlock
|
||||
|
||||
LDA $7EF2C3 : AND.w #$0020 : BNE .unlock ; Check if GT overlay is already on or not
|
||||
LDA OverworldEventDataWRAM+$43 : AND.w #$0020 : BNE .unlock ; Check if GT overlay is already on or not
|
||||
LDA $0308 : AND.w #$0080 : BEQ ++ ;If we are holding an item
|
||||
|
||||
.locked
|
||||
@@ -44,7 +44,7 @@ RTL
|
||||
FlagAgahnimDoor:
|
||||
LDA.l InvertedMode : BEQ .vanilla
|
||||
|
||||
LDA $7EF2C3 : ORA #$20 : STA $7EF2C3 ; activate GT overlay
|
||||
LDA OverworldEventDataWRAM+$43 : ORA #$20 : STA OverworldEventDataWRAM+$43 ; activate GT overlay
|
||||
|
||||
.vanilla
|
||||
LDA.b #$28 : STA.b $72
|
||||
@@ -77,7 +77,7 @@ JML.l Overworld_Entrance_BRANCH_RHO
|
||||
AllowStartFromSingleEntranceCave:
|
||||
; 16 Bit A, 16 bit XY
|
||||
; do not need to preserve A or X or Y
|
||||
LDA $7EF3C8 : AND.w #$00FF ; What we wrote over
|
||||
LDA StartingEntrance : AND.w #$00FF ; What we wrote over
|
||||
PHA
|
||||
TAX
|
||||
LDA.l StartingAreaExitOffset, X
|
||||
@@ -124,7 +124,7 @@ AllowStartFromSingleEntranceCave:
|
||||
STZ $0699 ;zero out door overlays in case starting overworld door is not set
|
||||
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA $7EF3C8 : TAX
|
||||
LDA StartingEntrance : TAX
|
||||
LDA.l StartingAreaOverworldDoor, X : STA.l $7F5099 ;Load overworld door
|
||||
REP #$20 ; reset 16-bit accumulator
|
||||
JSL.l CacheDoorFrameData
|
||||
@@ -138,7 +138,7 @@ AllowStartFromExit:
|
||||
LDX $1CE8
|
||||
LDA.l ShouldStartatExit, X : BNE .doStart
|
||||
|
||||
LDA.l $7EF3C8 ; what we wrote over
|
||||
LDA.l StartingEntrance ; what we wrote over
|
||||
JML.l AllowStartFromExitReturn
|
||||
|
||||
.doStart
|
||||
@@ -209,7 +209,7 @@ TurtleRockEntranceFix:
|
||||
LDA TurtleRockAutoOpenFix : BEQ .done
|
||||
LDA $8A : CMP.b #$47 : BNE .done
|
||||
;If exiting to turtle rock ensure the entrance is open
|
||||
LDA.l $7EF2C7 : ORA.b #$20 : STA.l $7EF2C7
|
||||
LDA.l OverworldEventDataWRAM+$47 : ORA.b #$20 : STA.l OverworldEventDataWRAM+$47
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
118
events.asm
118
events.asm
@@ -2,7 +2,7 @@
|
||||
; OnLoadOW
|
||||
;--------------------------------------------------------------------------------
|
||||
;OnLoadMap:
|
||||
; LDA $7EF2DB ; thing we wrote over
|
||||
; LDA OverworldEventDataWRAM+$5B ; thing we wrote over
|
||||
;RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnPrepFileSelect:
|
||||
@@ -22,9 +22,10 @@ OnDrawHud:
|
||||
JSL.l PollService
|
||||
JML.l ReturnFromOnDrawHud
|
||||
;--------------------------------------------------------------------------------
|
||||
;OnDungeonEntrance:
|
||||
; STA $7EC172 ; thing we wrote over
|
||||
;RTL
|
||||
OnDungeonEntrance:
|
||||
STA $7EC172 ; thing we wrote over
|
||||
JSL MaybeFlagCompassTotalEntrance
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnPlayerDead:
|
||||
PHA
|
||||
@@ -64,54 +65,83 @@ OnUncleItemGet:
|
||||
|
||||
LDA UncleItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLA
|
||||
JSL Link_ReceiveItem
|
||||
JSL.l Link_ReceiveItem
|
||||
|
||||
LDA.l UncleRefill : BIT.b #$04 : BEQ + : LDA.b #$80 : STA $7EF373 : + ; refill magic
|
||||
LDA.l UncleRefill : BIT.b #$02 : BEQ + : LDA.b #50 : STA $7EF375 : + ; refill bombs
|
||||
LDA.l UncleRefill : BIT.b #$04 : BEQ + : LDA.b #$80 : STA.l MagicFiller : + ; refill magic
|
||||
LDA.l UncleRefill : BIT.b #$02 : BEQ + : LDA.b #50 : STA.l BombsFiller : + ; refill bombs
|
||||
LDA.l UncleRefill : BIT.b #$01 : BEQ + ; refill arrows
|
||||
LDA.b #70 : STA $7EF376
|
||||
LDA.b #70 : STA.l ArrowsFiller
|
||||
|
||||
LDA.l ArrowMode : BEQ +
|
||||
LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2 ; enable bow toggle
|
||||
LDA.l BowTracking : ORA.b #$80 : STA.l BowTracking ; enable bow toggle
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $7EF360 : !ADD.l FreeUncleItemAmount : STA $7EF360 ; rupee arrows, so also give the player some money to start
|
||||
LDA.l CurrentRupees : !ADD.l FreeUncleItemAmount : STA.l CurrentRupees ; rupee arrows, so also give the player some money to start
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
+
|
||||
LDA.l ProgressIndicator : BNE +
|
||||
LDA.b #$01 : STA.l ProgressIndicator ; handle rain state
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnAga2Defeated:
|
||||
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
||||
JML.l IncrementAgahnim2Sword
|
||||
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
||||
LDA.b #$01 : STA.l Aga2Duck
|
||||
JML.l IncrementAgahnim2Sword
|
||||
;--------------------------------------------------------------------------------
|
||||
OnFileCreation:
|
||||
TAX ; what we wrote over
|
||||
LDA StartingEquipment+$4C : STA $700340+$4C ; copy starting equipment swaps to file select screen
|
||||
LDA StartingEquipment+$4E : STA $700340+$4E
|
||||
RTL
|
||||
; Copy initial SRAM state from ROM to cart SRAM
|
||||
PHB
|
||||
LDA.w #$03D7 ; \
|
||||
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
|
||||
LDY.w #$0000 ; | (exclusively)
|
||||
MVN $70, $30 ; /
|
||||
; Skip file name and validity value
|
||||
LDA.w #$010C ; \
|
||||
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
|
||||
LDY.w #$03E3 ; |
|
||||
MVN $70, $30 ; /
|
||||
PLB
|
||||
|
||||
; resolve instant post-aga if standard
|
||||
SEP #$20
|
||||
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
|
||||
LDA.b #$00 : STA.l ProgressIndicatorSRAM ; set post-aga after zelda rescue
|
||||
LDA.b #$00 : STA.l OverworldEventDataSRAM+$02 ; keep rain state vanilla
|
||||
+
|
||||
REP #$20
|
||||
|
||||
; Set validity value and do some cleanup. Jump to checksum.
|
||||
LDA.w #$55AA : STA.l $7003E1
|
||||
STZ $00
|
||||
STZ $01
|
||||
LDX.b $00
|
||||
LDY.w #$0000
|
||||
TYA
|
||||
|
||||
JML.l InitializeSaveFile_build_checksum
|
||||
;--------------------------------------------------------------------------------
|
||||
!RNG_ITEM_LOCK_IN = "$7F5090"
|
||||
OnFileLoad:
|
||||
REP #$10 ; set 16 bit index registers
|
||||
JSL.l EnableForceBlank ; what we wrote over
|
||||
REP #$20 : LDA.l $30F010 : STA.l $7EF33E : SEP #$20
|
||||
LDA MultiClientFlags : STA.l $7EF33D
|
||||
REP #$20 : LDA.l $30F010 : STA.l MultiClientFlagsWRAM+1 : SEP #$20
|
||||
LDA MultiClientFlagsROM : STA.l MultiClientFlagsWRAM
|
||||
|
||||
LDA.b #$07 : STA $210C ; Restore screen 3 to normal tile area
|
||||
|
||||
LDA !FRESH_FILE_MARKER : BNE +
|
||||
LDA.l FileMarker : BNE +
|
||||
JSL.l OnNewFile
|
||||
LDA.b #$FF : STA !FRESH_FILE_MARKER
|
||||
LDA.b #$FF : STA.l FileMarker
|
||||
+
|
||||
LDA.w $010A : BNE + ; don't adjust the worlds for "continue" or "save-continue"
|
||||
LDA.l $7EC011 : BNE + ; don't adjust worlds if mosiac is enabled (Read: mirroring in dungeon)
|
||||
JSL.l DoWorldFix
|
||||
+
|
||||
JSL.l MasterSwordFollowerClear
|
||||
JSL.l InitOpenMode
|
||||
LDA #$FF : STA !RNG_ITEM_LOCK_IN ; reset rng item lock-in
|
||||
LDA #$00 : STA $7F5001 ; mark fake flipper softlock as impossible
|
||||
LDA.b #$FF : STA !RNG_ITEM_LOCK_IN ; reset rng item lock-in
|
||||
LDA.b #$00 : STA $7F5001 ; mark fake flipper softlock as impossible
|
||||
LDA.l GenericKeys : BEQ +
|
||||
LDA $7EF38B : STA $7EF36F ; copy generic keys to key counter
|
||||
LDA.l CurrentGenericKeys : STA.l CurrentSmallKeys ; copy generic keys to key counter
|
||||
+
|
||||
|
||||
JSL.l SetSilverBowMode
|
||||
@@ -127,44 +157,8 @@ RTL
|
||||
!RNG_ITEM_LOCK_IN = "$7F5090"
|
||||
OnNewFile:
|
||||
PHX : PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l LinkStartingRupees : STA $7EF362 : STA $7EF360
|
||||
LDA.l StartingTime : STA $7EF454
|
||||
LDA.l StartingTime+2 : STA $7EF454+2
|
||||
|
||||
LDX.w #$004E : - ; copy over starting equipment
|
||||
LDA StartingEquipment, X : STA $7EF340, X
|
||||
DEX : DEX
|
||||
BPL -
|
||||
|
||||
LDX #$000E : -
|
||||
LDA $7EF37C, X : STA $7EF4E0, X
|
||||
DEX : DEX
|
||||
BPL -
|
||||
|
||||
LDX #$000E : -
|
||||
LDA $7EF37C, X : STA $7EF4E0, X
|
||||
DEX : DEX
|
||||
BPL -
|
||||
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
;LDA #$FF : STA !RNG_ITEM_LOCK_IN ; reset rng item lock-in
|
||||
LDA.l PreopenCurtains : BEQ +
|
||||
LDA.b #$80 : STA $7EF061 ; open aga tower curtain
|
||||
LDA.b #$80 : STA $7EF093 ; open skull woods curtain
|
||||
+
|
||||
|
||||
LDA.l PreopenPyramid : BEQ +
|
||||
LDA.b #$20 : STA $7EF2DB ; pyramid hole already open
|
||||
+
|
||||
|
||||
LDA.l PreopenGanonsTower : BEQ +
|
||||
LDA.b #$20 : STA $7EF2C3 ; Ganons Tower already open
|
||||
+
|
||||
|
||||
LDA StartingSword : STA $7EF359 ; set starting sword type
|
||||
|
||||
; reset some values on new file that are otherwise only reset on hard reset
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
STZ $03C4 ; ancilla slot index
|
||||
STZ $047A ; EG
|
||||
STZ $0B08 : STZ $0B09 ; arc variable
|
||||
@@ -243,8 +237,8 @@ PreItemGet:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
PostItemGet:
|
||||
JML.l MaybeWriteSRAMTrace
|
||||
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
PostItemAnimation:
|
||||
LDA.b #$00 : STA !ITEM_BUSY ; mark item as finished
|
||||
|
||||
@@ -2,20 +2,20 @@
|
||||
; Fairy Changes & Fixes
|
||||
;--------------------------------------------------------------------------------
|
||||
RefillHealthPlusMagic:
|
||||
LDA BigFairyHealth : STA $7EF372
|
||||
LDA BigFairyHealth : STA HeartsFiller
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
RefillHealthPlusMagic8bit:
|
||||
LDA BigFairyHealth : STA $7EF372
|
||||
LDA BigFairyMagic : STA $7EF373
|
||||
LDA BigFairyHealth : STA HeartsFiller
|
||||
LDA BigFairyMagic : STA MagicFiller
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckFullHealth:
|
||||
LDA BigFairyHealth : BEQ +
|
||||
LDA $7EF36D : CMP $7EF36C : BNE .player_hp_not_full_yet
|
||||
LDA CurrentHealth : CMP MaximumHealth : BNE .player_hp_not_full_yet
|
||||
+
|
||||
LDA BigFairyMagic : BEQ +
|
||||
LDA $7EF36E : CMP.b #$80 : BNE .player_mp_not_full_yet
|
||||
LDA CurrentMagic : CMP.b #$80 : BNE .player_mp_not_full_yet
|
||||
+
|
||||
LDA.b #$00
|
||||
RTL
|
||||
@@ -30,10 +30,10 @@ FairyPond_Init:
|
||||
JML.l Sprite_ShowMessageFromPlayerContact
|
||||
+
|
||||
PHY : JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC +
|
||||
LDA $7EF35C : CMP.b #$02 : BNE ++ : LDA.b #$1C : PHA : BRA .emptyBottle : ++
|
||||
LDA $7EF35D : CMP.b #$02 : BNE ++ : LDA.b #$1D : PHA : BRA .emptyBottle : ++
|
||||
LDA $7EF35E : CMP.b #$02 : BNE ++ : LDA.b #$1E : PHA : BRA .emptyBottle : ++
|
||||
LDA $7EF35F : CMP.b #$02 : BNE ++ : LDA.b #$1F : PHA : BRA .emptyBottle : ++
|
||||
LDA BottleContentsOne : CMP.b #$02 : BNE ++ : LDA.b #$1C : PHA : BRA .emptyBottle : ++
|
||||
LDA BottleContentsTwo : CMP.b #$02 : BNE ++ : LDA.b #$1D : PHA : BRA .emptyBottle : ++
|
||||
LDA BottleContentsThree : CMP.b #$02 : BNE ++ : LDA.b #$1E : PHA : BRA .emptyBottle : ++
|
||||
LDA BottleContentsFour : CMP.b #$02 : BNE ++ : LDA.b #$1F : PHA : BRA .emptyBottle : ++
|
||||
.noInventory
|
||||
LDA.b #$0A : STA $0D80, X
|
||||
LDA.b #$51
|
||||
|
||||
@@ -117,7 +117,7 @@ FastTextScroll:
|
||||
RTL
|
||||
|
||||
DumbFlagForMSU:
|
||||
STA.l $7EF3CA
|
||||
STA.l CurrentWorld
|
||||
STZ.b $50
|
||||
RTL
|
||||
|
||||
|
||||
152
fileselect.asm
152
fileselect.asm
@@ -1,10 +1,6 @@
|
||||
!ExtendedPlayerName = "$700500"
|
||||
!ValidKeyLoaded = "$7F509E"
|
||||
|
||||
;FS prefix means file_select, since these defines and macros are specific to this screen
|
||||
!FS_INVENTORY_SWAP = "$70038C"
|
||||
!FS_INVENTORY_SWAP_2 = "$70038E"
|
||||
|
||||
|
||||
!FS_COLOR_BROWN = "$0000" ;(only used for: Shovel, hammer, powder)
|
||||
!FS_COLOR_RED = "$0400"
|
||||
@@ -136,36 +132,36 @@ DrawPlayerFileShared:
|
||||
LDA.b #FileSelectItems>>16 : PHA : PLB
|
||||
REP #$20 ; restore 16 bit accumulator
|
||||
|
||||
LDA !ExtendedPlayerName+$00 : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$08 : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(6,5)
|
||||
LDA !ExtendedPlayerName+$02 : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$0A : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(6,6)
|
||||
LDA !ExtendedPlayerName+$04 : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$0C : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(6,7)
|
||||
LDA !ExtendedPlayerName+$06 : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$0E : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(6,8)
|
||||
|
||||
LDA !ExtendedPlayerName+$08 : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$10 : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(9,5)
|
||||
LDA !ExtendedPlayerName+$0A : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$12 : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(9,6)
|
||||
LDA !ExtendedPlayerName+$0C : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$14 : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(9,7)
|
||||
LDA !ExtendedPlayerName+$0E : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$16 : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(9,8)
|
||||
|
||||
JSR FileSelectDrawHudBar
|
||||
|
||||
; Bow
|
||||
LDA.l !FS_INVENTORY_SWAP_2 : AND.w #$0040 : BEQ +
|
||||
LDA $700340 : AND.w #$00FF : BEQ ++
|
||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||
LDA EquipmentSRAM+$00 : AND.w #$00FF : BEQ ++
|
||||
%fs_drawItem(3,12,FileSelectItems_silver_bow)
|
||||
BRA .bow_end
|
||||
++
|
||||
%fs_drawItem(3,12,FileSelectItems_silver_arrow)
|
||||
BRA .bow_end
|
||||
+
|
||||
LDA.l $700340 : AND.w #$00FF : BEQ +
|
||||
LDA.l EquipmentSRAM : AND.w #$00FF : BEQ +
|
||||
%fs_drawItem(3,12,FileSelectItems_bow)
|
||||
BRA .bow_end
|
||||
+
|
||||
@@ -173,15 +169,15 @@ DrawPlayerFileShared:
|
||||
.bow_end
|
||||
|
||||
; Boomerang
|
||||
LDA.l !FS_INVENTORY_SWAP : AND.w #$00C0 : CMP.w #$00C0 : BNE +
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$00C0 : CMP.w #$00C0 : BNE +
|
||||
%fs_drawItem(3,14,FileSelectItems_both_boomerang)
|
||||
BRA .boomerang_end
|
||||
+
|
||||
LDA.l !FS_INVENTORY_SWAP : AND.w #$0040 : BEQ +
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0040 : BEQ +
|
||||
%fs_drawItem(3,14,FileSelectItems_red_boomerang)
|
||||
BRA .boomerang_end
|
||||
+
|
||||
LDA.l !FS_INVENTORY_SWAP : AND.w #$0080 : BEQ +
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0080 : BEQ +
|
||||
%fs_drawItem(3,14,FileSelectItems_blue_boomerang)
|
||||
BRA .boomerang_end
|
||||
+
|
||||
@@ -189,13 +185,13 @@ DrawPlayerFileShared:
|
||||
.boomerang_end
|
||||
|
||||
; Hookshot
|
||||
%fs_drawItemBasic($700342,3,16,FileSelectItems_hookshot)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$02,3,16,FileSelectItems_hookshot)
|
||||
|
||||
; Bombs
|
||||
; %fs_drawItemBasic($700343,3,18,FileSelectItems_bombs)
|
||||
; %fs_drawItemBasic(EquipmentSRAM+$03,3,18,FileSelectItems_bombs)
|
||||
|
||||
; Powder
|
||||
LDA.l !FS_INVENTORY_SWAP : AND.w #$0010 : BEQ +
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0010 : BEQ +
|
||||
%fs_drawItem(3,20,FileSelectItems_powder)
|
||||
BRA ++
|
||||
+
|
||||
@@ -203,7 +199,7 @@ DrawPlayerFileShared:
|
||||
++
|
||||
|
||||
; Mushroom
|
||||
LDA.l !FS_INVENTORY_SWAP : AND.w #$0008 : BEQ +
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0008 : BEQ +
|
||||
%fs_drawItem(3,18,FileSelectItems_mushroom)
|
||||
BRA ++
|
||||
+
|
||||
@@ -211,7 +207,7 @@ DrawPlayerFileShared:
|
||||
++
|
||||
|
||||
; Flute
|
||||
LDA.l !FS_INVENTORY_SWAP : AND.w #$0003 : BEQ +
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0003 : BEQ +
|
||||
%fs_drawItem(7,16,FileSelectItems_flute)
|
||||
BRA ++
|
||||
+
|
||||
@@ -219,7 +215,7 @@ DrawPlayerFileShared:
|
||||
++
|
||||
|
||||
; Shovel
|
||||
LDA.l !FS_INVENTORY_SWAP : AND.w #$0004 : BEQ +
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0004 : BEQ +
|
||||
%fs_drawItem(9,12,FileSelectItems_shovel)
|
||||
BRA ++
|
||||
+
|
||||
@@ -227,52 +223,52 @@ DrawPlayerFileShared:
|
||||
++
|
||||
|
||||
; Fire Rod
|
||||
%fs_drawItemBasic($700345,5,12,FileSelectItems_fire_rod)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$05,5,12,FileSelectItems_fire_rod)
|
||||
|
||||
; Ice Rod
|
||||
%fs_drawItemBasic($700346,5,14,FileSelectItems_ice_rod)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$06,5,14,FileSelectItems_ice_rod)
|
||||
|
||||
; Bombos Medallion
|
||||
%fs_drawItemBasic($700347,5,16,FileSelectItems_bombos)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$07,5,16,FileSelectItems_bombos)
|
||||
|
||||
; Ether Medallion
|
||||
%fs_drawItemBasic($700348,5,18,FileSelectItems_ether)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$08,5,18,FileSelectItems_ether)
|
||||
|
||||
; Quake Medallion
|
||||
%fs_drawItemBasic($700349,5,20,FileSelectItems_quake)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$09,5,20,FileSelectItems_quake)
|
||||
|
||||
; Lamp
|
||||
%fs_drawItemBasic($70034A,7,12,FileSelectItems_lamp)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$0A,7,12,FileSelectItems_lamp)
|
||||
|
||||
; Hammer
|
||||
%fs_drawItemBasic($70034B,7,14,FileSelectItems_hammer)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$0B,7,14,FileSelectItems_hammer)
|
||||
|
||||
; Bug Net
|
||||
%fs_drawItemBasic($70034D,7,18,FileSelectItems_bugnet)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$0D,7,18,FileSelectItems_bugnet)
|
||||
|
||||
; Book of Mudora
|
||||
%fs_drawItemBasic($70034E,7,20,FileSelectItems_book)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$0E,7,20,FileSelectItems_book)
|
||||
|
||||
; Red Cane
|
||||
%fs_drawItemBasic($700350,9,14,FileSelectItems_redcane)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$10,9,14,FileSelectItems_redcane)
|
||||
|
||||
; Blue Cane
|
||||
%fs_drawItemBasic($700351,9,16,FileSelectItems_bluecane)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$11,9,16,FileSelectItems_bluecane)
|
||||
|
||||
; Cape
|
||||
%fs_drawItemBasic($700352,9,18,FileSelectItems_cape)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$12,9,18,FileSelectItems_cape)
|
||||
|
||||
; Mirror
|
||||
%fs_drawItemBasic($700353,9,20,FileSelectItems_mirror)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$13,9,20,FileSelectItems_mirror)
|
||||
|
||||
; Bottles
|
||||
%fs_drawBottle($70035C,3,23)
|
||||
%fs_drawBottle($70035D,5,23)
|
||||
%fs_drawBottle($70035E,7,23)
|
||||
%fs_drawBottle($70035F,9,23)
|
||||
%fs_drawBottle(EquipmentSRAM+$1C,3,23)
|
||||
%fs_drawBottle(EquipmentSRAM+$1D,5,23)
|
||||
%fs_drawBottle(EquipmentSRAM+$1E,7,23)
|
||||
%fs_drawBottle(EquipmentSRAM+$1F,9,23)
|
||||
|
||||
; Sword
|
||||
LDA.l $700359 : AND.w #$00FF : BNE +
|
||||
LDA.l EquipmentSRAM+$19 : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
@@ -293,7 +289,7 @@ DrawPlayerFileShared:
|
||||
++
|
||||
|
||||
; Shield
|
||||
LDA.l $70035A : AND.w #$00FF : BNE +
|
||||
LDA.l EquipmentSRAM+$1A : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(5,26,FileSelectItems_fighters_shield)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
@@ -307,7 +303,7 @@ DrawPlayerFileShared:
|
||||
++
|
||||
|
||||
; Mail
|
||||
LDA.l $70035B : AND.w #$00FF : BNE +
|
||||
LDA.l EquipmentSRAM+$1B : AND.w #$00FF : BNE +
|
||||
%fs_drawItem(7,26,FileSelectItems_green_mail)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
@@ -318,7 +314,7 @@ DrawPlayerFileShared:
|
||||
++
|
||||
|
||||
; Heart Pieces
|
||||
LDA.l $70036B : AND.w #$00FF : BNE +
|
||||
LDA.l EquipmentSRAM+$2B : AND.w #$00FF : BNE +
|
||||
%fs_drawItem(9,26,FileSelectItems_heart_piece_0_of_4)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
@@ -331,16 +327,16 @@ DrawPlayerFileShared:
|
||||
%fs_drawItem(9,26,FileSelectItems_heart_piece_3_of_4)
|
||||
++
|
||||
|
||||
LDA $700448 : AND.w #$00FF
|
||||
LDA EquipmentSRAM+$0108 : AND.w #$00FF
|
||||
JSL.l HexToDec
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(11,26)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(11,27)
|
||||
|
||||
; Boots
|
||||
%fs_drawItemBasic($700355,3,28,FileSelectItems_boots)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$15,3,28,FileSelectItems_boots)
|
||||
|
||||
; Gloves
|
||||
LDA.l $700354 : AND.w #$00FF : BNE +
|
||||
LDA.l EquipmentSRAM+$14 : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(5,28,FileSelectItems_gloves)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
@@ -351,27 +347,27 @@ DrawPlayerFileShared:
|
||||
++
|
||||
|
||||
; Flippers
|
||||
%fs_drawItemBasic($700356,7,28,FileSelectItems_flippers)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$16,7,28,FileSelectItems_flippers)
|
||||
|
||||
; Moon Pearl
|
||||
%fs_drawItemBasic($700357,9,28,FileSelectItems_pearl)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$17,9,28,FileSelectItems_pearl)
|
||||
|
||||
; Pendants
|
||||
LDA $700374 : AND.w #$0004 : BEQ +
|
||||
LDA EquipmentSRAM+$34 : AND.w #$0004 : BEQ +
|
||||
%fs_drawItem(12,12,FileSelectItems_green_pendant)
|
||||
BRA ++
|
||||
+
|
||||
%fs_drawItem(12,12,FileSelectItems_no_pendant)
|
||||
++
|
||||
|
||||
LDA $700374 : AND.w #$0002 : BEQ +
|
||||
LDA EquipmentSRAM+$34 : AND.w #$0002 : BEQ +
|
||||
%fs_drawItem(12,14,FileSelectItems_blue_pendant)
|
||||
BRA ++
|
||||
+
|
||||
%fs_drawItem(12,14,FileSelectItems_no_pendant)
|
||||
++
|
||||
|
||||
LDA $700374 : AND.w #$0001 : BEQ +
|
||||
LDA EquipmentSRAM+$34 : AND.w #$0001 : BEQ +
|
||||
%fs_drawItem(12,16,FileSelectItems_red_pendant)
|
||||
BRA ++
|
||||
+
|
||||
@@ -379,49 +375,49 @@ DrawPlayerFileShared:
|
||||
++
|
||||
|
||||
; Crystals
|
||||
LDA $70037A : AND.w #$0002 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0002 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,18)
|
||||
|
||||
LDA $70037A : AND.w #$0010 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0010 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(12,19)
|
||||
|
||||
LDA $70037A : AND.w #$0040 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0040 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,20)
|
||||
|
||||
LDA $70037A : AND.w #$0020 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0020 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(12,21)
|
||||
|
||||
LDA $70037A : AND.w #$0004 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0004 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_RED
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,22)
|
||||
|
||||
LDA $70037A : AND.w #$0001 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0001 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_RED
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(12,23)
|
||||
|
||||
LDA $70037A : AND.w #$0008 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0008 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
@@ -563,7 +559,7 @@ FileSelectItems:
|
||||
;--------------------------------------------------------------------------------
|
||||
FileSelectDrawHudBar:
|
||||
LDA #$029B|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
||||
LDA $700362
|
||||
LDA EquipmentSRAM+$22
|
||||
JSL.l HexToDec
|
||||
LDA $7F5004 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,9)
|
||||
LDA $7F5005 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,10)
|
||||
@@ -571,18 +567,18 @@ FileSelectDrawHudBar:
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
||||
|
||||
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
LDA $700343 : AND.w #$00FF
|
||||
LDA EquipmentSRAM+$03 : AND.w #$00FF
|
||||
JSL.l HexToDec
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
||||
|
||||
LDA.l !FS_INVENTORY_SWAP_2 : AND.w #$0040 : BEQ +
|
||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||
LDA #$0299|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
||||
BRA ++
|
||||
+
|
||||
LDA #$0289|!FS_COLOR_BROWN : %fs_draw16x8(0,17)
|
||||
++
|
||||
LDA $700377 : AND.w #$00FF
|
||||
LDA EquipmentSRAM+$37 : AND.w #$00FF
|
||||
JSL.l HexToDec
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,17)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,18)
|
||||
@@ -791,16 +787,16 @@ DrawPlayerFile_credits:
|
||||
; see $6563C for drawing first file name and hearts
|
||||
REP #$20 ; set 16 bit accumulator
|
||||
|
||||
LDA $7003D9 : ORA.w #!FS_COLOR_BW
|
||||
LDA EquipmentSRAM+$99 : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(3,5)
|
||||
LDA $7003DB : ORA.w #!FS_COLOR_BW
|
||||
LDA EquipmentSRAM+$9B : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(3,6)
|
||||
LDA $7003DD : ORA.w #!FS_COLOR_BW
|
||||
LDA EquipmentSRAM+$9D : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(3,7)
|
||||
LDA $7003DF : ORA.w #!FS_COLOR_BW
|
||||
LDA EquipmentSRAM+$9F : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(3,8)
|
||||
|
||||
LDA $70036C : AND.w #$00FF : LSR #3 : STA $02
|
||||
LDA EquipmentSRAM+$2C : AND.w #$00FF : LSR #3 : STA $02
|
||||
%fs_LDY_screenpos(0,20)
|
||||
LDA.w #$028F|!FS_COLOR_RED
|
||||
LDX.w #$000A
|
||||
@@ -870,3 +866,21 @@ JML FSSelectFile_continue
|
||||
LDA.b #$3C : STA $012E ; play error sound
|
||||
JML FSSelectFile_return
|
||||
;--------------------------------------------------------------------------------
|
||||
MaybeForceFileName:
|
||||
LDA.l ForceFileName : BEQ +
|
||||
REP #$20
|
||||
LDX.b #$FE
|
||||
-
|
||||
INX : INX
|
||||
LDA.l StaticFileName, X : STA.l ExtendedFileNameSRAM, X
|
||||
CPX #$16 : BEQ .done
|
||||
CPX #$08 : BCS -
|
||||
STA.l FileNameVanillaSRAM, X
|
||||
BRA -
|
||||
.done
|
||||
SEP #$20
|
||||
JML.l InitializeSaveFile
|
||||
|
||||
+
|
||||
JML.l NameFile_MakeScreenVisible
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -4,23 +4,23 @@
|
||||
FlipperKill:
|
||||
PHP
|
||||
LDA $5D : CMP #$04 : BNE .done ; skip if we're not swimming
|
||||
LDA $7EF356 : BNE .done ; skip if we have the flippers
|
||||
LDA FlippersEquipment : BNE .done ; skip if we have the flippers
|
||||
LDA $7F5001 : BEQ .done ; skip if we're not marked in danger for softlock
|
||||
LDA $8A : CMP $7F5098 : BEQ .done ; skip if we're on the same screen we entered the water on
|
||||
;JSL.l KillFairies ; take away fairies
|
||||
LDA !IGNORE_FAIRIES : ORA.b #$04 : STA !IGNORE_FAIRIES
|
||||
LDA.b #$00 : STA $7EF36D ; kill link
|
||||
LDA IgnoreFaeries : ORA.b #$04 : STA IgnoreFaeries
|
||||
LDA.b #$00 : STA CurrentHealth ; kill link
|
||||
LDA.b #$00 : STA $7F5001 ; mark fake flipper softlock as impossible
|
||||
.done
|
||||
PLP
|
||||
LDA $7EF36D ; thing we wrote over
|
||||
LDA CurrentHealth ; thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IgnoreFairyCheck:
|
||||
LDX.b #$00 ; thing we wrote over
|
||||
LDA !IGNORE_FAIRIES : BIT.b #$04 : BEQ .normal
|
||||
LDA IgnoreFaeries : BIT.b #$04 : BEQ .normal
|
||||
|
||||
AND.b #$FB : STA !IGNORE_FAIRIES ; clear ignore fairy flag
|
||||
AND.b #$FB : STA IgnoreFaeries ; clear ignore fairy flag
|
||||
LDA.b #$F0 ; set check to invalid entry
|
||||
RTL
|
||||
.normal
|
||||
@@ -28,14 +28,14 @@ RTL
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;KillFairies:
|
||||
; LDA $7EF35C : CMP #$06 : BNE +
|
||||
; LDA #$02 : STA $7EF35C
|
||||
; + LDA $7EF35D : CMP #$06 : BNE +
|
||||
; LDA #$02 : STA $7EF35D
|
||||
; + LDA $7EF35E : CMP #$06 : BNE +
|
||||
; LDA #$02 : STA $7EF35E
|
||||
; + LDA $7EF35F : CMP #$06 : BNE +
|
||||
; LDA #$02 : STA $7EF35F
|
||||
; LDA BottleContentsOne : CMP #$06 : BNE +
|
||||
; LDA #$02 : STA BottleContentsOne
|
||||
; + LDA BottleContentsTwo : CMP #$06 : BNE +
|
||||
; LDA #$02 : STA BottleContentsTwo
|
||||
; + LDA BottleContentsThree : CMP #$06 : BNE +
|
||||
; LDA #$02 : STA BottleContentsThree
|
||||
; + LDA BottleContentsFour : CMP #$06 : BNE +
|
||||
; LDA #$02 : STA BottleContentsFour
|
||||
; +
|
||||
;RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -47,7 +47,7 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
FlipperFlag:
|
||||
LDA $5D : CMP #$04 : BNE .done ; skip if we're not swimming
|
||||
LDA $7EF356 : BNE .safe ; skip if we have the flippers
|
||||
LDA FlippersEquipment : BNE .safe ; skip if we have the flippers
|
||||
LDA #$01 : STA $7F5001 ; mark fake flipper softlock as possible
|
||||
BRA .done
|
||||
.safe
|
||||
|
||||
@@ -5,25 +5,25 @@ FloodGateAndMasterSwordFollowerReset:
|
||||
JSL.l MasterSwordFollowerClear
|
||||
FloodGateReset:
|
||||
LDA.l PersistentFloodgate : BNE +
|
||||
LDA $7EF2BB : AND.b #$DF : STA $7EF2BB ; reset water outside floodgate
|
||||
LDA $7EF2FB : AND.b #$DF : STA $7EF2FB ; reset water outside swamp palace
|
||||
LDA $7EF216 : AND.b #$7F : STA $7EF216 ; clear water inside floodgate
|
||||
LDA $7EF051 : AND.b #$FE : STA $7EF051 ; clear water front room (room 40)
|
||||
LDA OverworldEventDataWRAM+$3B : AND.b #$DF : STA OverworldEventDataWRAM+$3B ; reset water outside floodgate
|
||||
LDA OverworldEventDataWRAM+$7B : AND.b #$DF : STA OverworldEventDataWRAM+$7B ; reset water outside swamp palace
|
||||
LDA RoomDataWRAM[$010B].low : AND.b #$7F : STA RoomDataWRAM[$010B].low ; clear water inside floodgate
|
||||
LDA RoomDataWRAM[$28].high : AND.b #$FE : STA RoomDataWRAM[$28].high ; clear water front room (room 40)
|
||||
+
|
||||
FloodGateResetInner:
|
||||
LDA.l Bugfix_SwampWaterLevel : BEQ .done
|
||||
LDA.l Bugfix_SwampWaterLevel : BEQ .done
|
||||
LDA $279004 : BEQ .check_room_35; Only do the check for room 37 if on door rando
|
||||
LDA.l SwampDrain1HasItem : BEQ .flipper_check
|
||||
LDA $7F666F : AND.b #$80 : BEQ .drain_room_37 ; Check if key in room 37 has been collected.
|
||||
.flipper_check
|
||||
LDA $7EF356 : AND.b #$01 : BNE .check_room_35 ; Check for flippers. This can otherwise softlock doors if flooded without flippers and no way to reset.
|
||||
LDA FlippersEquipment : AND.b #$01 : BNE .check_room_35 ; Check for flippers. This can otherwise softlock doors if flooded without flippers and no way to reset.
|
||||
.drain_room_37
|
||||
LDA $7EF06E : AND.b #$7F : STA $7EF06E ; clear water room 37 - outer room you shouldn't be able to softlock except in major glitches
|
||||
LDA RoomDataWRAM[$37].low : AND.b #$7F : STA RoomDataWRAM[$37].low ; clear water room 37 - outer room you shouldn't be able to softlock except in major glitches
|
||||
.check_room_35
|
||||
LDA.l SwampDrain2HasItem : BEQ .done
|
||||
LDA $7F666B : AND.b #$80 : BNE .done ; Check if key in room 35 has been collected.
|
||||
; no need to check for flippers on the inner room, as you can't get to the west door no matter what, without flippers.
|
||||
LDA $7EF06A : AND.b #$7F : STA $7EF06A ; clear water room 35 - inner room with the easy key flood softlock
|
||||
LDA RoomDataWRAM[$35].low : AND.b #$7F : STA RoomDataWRAM[$35].low ; clear water room 35 - inner room with the easy key flood softlock
|
||||
.done
|
||||
RTL
|
||||
;================================================================================
|
||||
|
||||
10
flute.asm
10
flute.asm
@@ -24,17 +24,17 @@ SpawnHauntedGroveItem:
|
||||
LDA.b #$30 : STA $0F10, Y
|
||||
|
||||
LDA $22 : !ADD.l .x_offsets, X
|
||||
AND.b #$F0 : STA $0D10, Y
|
||||
LDA $23 : ADC.b #$00 : STA $0D30, Y
|
||||
AND.b #$F0 : STA $0D10, Y
|
||||
LDA $23 : ADC.b #$00 : STA $0D30, Y
|
||||
|
||||
LDA $20 : !ADD.b #$16 : AND.b #$F0 : STA $0D00, Y
|
||||
LDA $21 : ADC.b #$00 : STA $0D20, Y
|
||||
LDA $21 : ADC.b #$00 : STA $0D20, Y
|
||||
|
||||
LDA.b #$00 : STA $0F20, Y
|
||||
TYX
|
||||
|
||||
LDX $8A ; haunted grove (208D0A)
|
||||
LDA $7EF280, X : AND.b #$40 : BNE +
|
||||
LDA OverworldEventDataWRAM, X : AND.b #$40 : BNE +
|
||||
LDA.b #$1B : JSL Sound_SetSfx3PanLong
|
||||
+
|
||||
RTL
|
||||
@@ -62,7 +62,7 @@ JML.l FluteBoy_Continue
|
||||
;--------------------------------------------------------------------------------
|
||||
FreeDuckCheck:
|
||||
LDA.l InvertedMode : BEQ .done
|
||||
LDA $7EF34C : CMP.b #$03 : BEQ .done ; flute is already active
|
||||
LDA FluteEquipment : CMP.b #$03 : BEQ .done ; flute is already active
|
||||
|
||||
; check the area, is it #$18 = 30?
|
||||
LDA $8A : CMP.b #$18 : BNE .done
|
||||
|
||||
@@ -1,46 +1,22 @@
|
||||
;================================================================================
|
||||
; Frame Hook
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF42Ew[2] - loop frame counter (low)
|
||||
!LOOP_FRAMES_LOW = "$7EF42E"
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF430w[2] - loop frame counter (high)
|
||||
!LOOP_FRAMES_HIGH = "$7EF430"
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF43Ew[2] - nmi frame counter (low)
|
||||
!NMI_FRAMES_LOW = "$7EF43E"
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF440w[2] - nmi frame counter (high)
|
||||
!NMI_FRAMES_HIGH = "$7EF440"
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF444w[2] - item menu frame counter (low)
|
||||
!ITEM_FRAMES_LOW = "$7EF444"
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF446w[2] - item menu frame counter (high)
|
||||
!ITEM_FRAMES_HIGH = "$7EF446"
|
||||
;--------------------------------------------------------------------------------
|
||||
!LOCK_STATS = "$7EF443"
|
||||
FrameHookAction:
|
||||
JSL $0080B5 ; Module_MainRouting
|
||||
JSL CheckMusicLoadRequest
|
||||
PHP : REP #$30 : PHA
|
||||
|
||||
SEP #$20
|
||||
|
||||
;LDA EnableSRAMTrace : AND.l TournamentSeedInverse : BEQ +
|
||||
; LDA $1A : BNE ++ : JSL.l WriteStatusPreview : ++ ; write every 256 frames
|
||||
;+
|
||||
|
||||
LDA !LOCK_STATS : BNE ++
|
||||
LDA StatsLocked : BNE ++
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA !LOOP_FRAMES_LOW : INC : STA !LOOP_FRAMES_LOW : BNE +
|
||||
LDA !LOOP_FRAMES_HIGH : INC : STA !LOOP_FRAMES_HIGH
|
||||
LDA LoopFrames : INC : STA LoopFrames : BNE +
|
||||
LDA LoopFrames+2 : INC : STA LoopFrames+2
|
||||
+
|
||||
LDA $10 : CMP.w #$010E : BNE + ; move this to nmi hook?
|
||||
LDA !ITEM_FRAMES_LOW : INC : STA !ITEM_FRAMES_LOW : BNE +
|
||||
LDA !ITEM_FRAMES_HIGH : INC : STA !ITEM_FRAMES_HIGH
|
||||
LDA MenuFrames : INC : STA MenuFrames : BNE +
|
||||
LDA MenuFrames+2 : INC : STA MenuFrames+2
|
||||
+
|
||||
;SEP #$20 ; set 8-bit accumulator ?? check this
|
||||
++
|
||||
REP #$30 : PLA : PLP
|
||||
RTL
|
||||
@@ -64,9 +40,9 @@ NMIHookAction:
|
||||
PLP
|
||||
++
|
||||
|
||||
LDA !LOCK_STATS : AND.w #$00FF : BNE ++
|
||||
LDA !NMI_FRAMES_LOW : INC : STA !NMI_FRAMES_LOW : BNE +
|
||||
LDA !NMI_FRAMES_HIGH : INC : STA !NMI_FRAMES_HIGH
|
||||
LDA StatsLocked : AND.w #$00FF : BNE ++
|
||||
LDA NMIFrames : INC : STA NMIFrames : BNE +
|
||||
LDA NMIFrames+2 : INC : STA NMIFrames+2
|
||||
+
|
||||
++
|
||||
|
||||
@@ -96,4 +72,4 @@ PostNMIHookAction:
|
||||
JML.l PostNMIHookReturn
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -16,20 +16,20 @@ GetAgahnimDeath:
|
||||
CMP.b #13 : BNE + ; Agahnim 2 room
|
||||
LDA.l Bugfix_SetWorldOnAgahnimDeath : BEQ ++
|
||||
LDA.l InvertedMode : BEQ +++
|
||||
LDA.b #$00 : STA !DARK_WORLD ; Switch to light world
|
||||
LDA.b #$00 : STA CurrentWorld ; Switch to light world
|
||||
BRA ++
|
||||
+++
|
||||
LDA.b #$40 : STA !DARK_WORLD ; Switch to dark world
|
||||
LDA.b #$40 : STA CurrentWorld ; Switch to dark world
|
||||
++
|
||||
LDA.b #$01 ; Use Agahnim 2
|
||||
RTL
|
||||
+ ; Elsewhere
|
||||
LDA.l Bugfix_SetWorldOnAgahnimDeath : BEQ ++
|
||||
LDA.l InvertedMode : BEQ +++
|
||||
LDA.b #$40 : STA !DARK_WORLD ; Switch to dark world
|
||||
LDA.b #$40 : STA CurrentWorld ; Switch to dark world
|
||||
BRA ++
|
||||
+++
|
||||
LDA.b #$00 : STA !DARK_WORLD ; Switch to light world
|
||||
LDA.b #$00 : STA CurrentWorld ; Switch to light world
|
||||
; (This will later get flipped to DW when Agahnim 1
|
||||
; warps us to the pyramid)
|
||||
++
|
||||
|
||||
32
goalitem.asm
32
goalitem.asm
@@ -1,7 +1,6 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7F5010 - Scratch Space (Callee Preserved)
|
||||
;--------------------------------------------------------------------------------
|
||||
!GOAL_COUNTER = "$7EF418"
|
||||
!GOAL_DRAW_ADDRESS = "$7EC72A"
|
||||
;--------------------------------------------------------------------------------
|
||||
; DrawGoalIndicator moved to newhud.asm
|
||||
@@ -62,18 +61,18 @@ CheckGanonVulnerability:
|
||||
|
||||
; 02 = All dungeons
|
||||
.all_dungeons
|
||||
LDA.l $7EF3C5 : CMP.b #$03 : BCC .fail ; require post-aga world state
|
||||
LDA.l ProgressIndicator : CMP.b #$03 : BCC .fail ; require post-aga world state
|
||||
|
||||
; 09 = All dungeons except agahnim
|
||||
.all_dungeons_no_agahnim
|
||||
LDA.l $7EF374 : AND.b #$07 : CMP.b #$07 : BNE .fail ; require all pendants
|
||||
LDA.l $7EF37A : AND.b #$7F : CMP.b #$7F : BNE .fail ; require all crystals
|
||||
LDA.l $7EF2DB : AND.b #$20 : BEQ .fail ; require aga2 defeated (pyramid hole open)
|
||||
LDA.l PendantsField : AND.b #$07 : CMP.b #$07 : BNE .fail ; require all pendants
|
||||
LDA.l CrystalsField : AND.b #$7F : CMP.b #$7F : BNE .fail ; require all crystals
|
||||
LDA.l OverworldEventDataWRAM+$5B : AND.b #$20 : BEQ .fail ; require aga2 defeated (pyramid hole open)
|
||||
BRA .success
|
||||
|
||||
; 03 = crystals and aga 2
|
||||
.crystals_and_aga
|
||||
LDA.l $7EF2DB : AND.b #$20 : BEQ .fail ; check aga2 first then bleed in
|
||||
LDA.l OverworldEventDataWRAM+$5B : AND.b #$20 : BEQ .fail ; check aga2 first then bleed in
|
||||
|
||||
; 04 = crystals only
|
||||
.crystals
|
||||
@@ -82,7 +81,9 @@ CheckGanonVulnerability:
|
||||
|
||||
; 05 = require goal item
|
||||
.goal_item
|
||||
LDA.l !GOAL_COUNTER : CMP GoalItemRequirement
|
||||
REP #$20
|
||||
LDA.l GoalCounter : CMP.l GoalItemRequirement
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
; 06 = light speed
|
||||
@@ -96,7 +97,6 @@ CheckGanonVulnerability:
|
||||
|
||||
; 08 = Crystal bosses but no crystals
|
||||
.bosses_only
|
||||
;LDA.l $7EF2DDB : AND.b #$20 : BEQ .fail ; check aga2
|
||||
JMP CheckForCrystalBossesDefeated
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -125,12 +125,12 @@ GetRequiredCrystalsInX:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckEnoughCrystalsForGanon:
|
||||
LDA $7EF37A : JSL CountBits ; the comparison is against 1 less
|
||||
LDA CrystalCounter
|
||||
CMP.l NumberOfCrystalsRequiredForGanon
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckEnoughCrystalsForTower:
|
||||
LDA $7EF37A : JSL CountBits ; the comparison is against 1 less
|
||||
LDA CrystalCounter
|
||||
CMP.l NumberOfCrystalsRequiredForTower
|
||||
RTL
|
||||
|
||||
@@ -140,7 +140,7 @@ CheckAgaForPed:
|
||||
CMP.b #$06 : BNE .vanilla
|
||||
|
||||
.light_speed
|
||||
LDA.l $7EF300 ; check ped flag
|
||||
LDA.l OverworldEventDataWRAM+$80 ; check ped flag
|
||||
AND.b #$40
|
||||
BEQ .force_blue_ball
|
||||
|
||||
@@ -158,15 +158,15 @@ CheckAgaForPed:
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
KillGanon:
|
||||
STA.l $7EF3C5 ; vanilla game state stuff we overwrote
|
||||
STA.l ProgressIndicator ; vanilla game state stuff we overwrote
|
||||
|
||||
LDA.l InvincibleGanon
|
||||
CMP.b #$06 : BNE .exit
|
||||
|
||||
.light_speed
|
||||
LDA.l $7EF2DB : ORA.b #$20 : STA.l $7EF2DB ; pyramid hole
|
||||
LDA.b #$08 : STA.l $7EF001 ; kill ganon
|
||||
LDA.b #$02 : STA.l $7EF357 ; pearl but invisible in menu
|
||||
LDA.l OverworldEventDataWRAM+$5B : ORA.b #$20 : STA.l OverworldEventDataWRAM+$5B ; pyramid hole
|
||||
LDA.b #$08 : STA.l RoomDataWRAM[$00].high ; kill ganon
|
||||
LDA.b #$02 : STA.l MoonPearlEquipment ; pearl but invisible in menu
|
||||
|
||||
.exit
|
||||
RTL
|
||||
@@ -197,7 +197,7 @@ CheckForCrystalBossesDefeated:
|
||||
|
||||
LDA.l DrawHUDDungeonItems_boss_room_ids-4,X
|
||||
TAX
|
||||
LDA.l $7EF000,X
|
||||
LDA.l RoomDataWRAM.l,X
|
||||
|
||||
AND.w #$0800
|
||||
BEQ ++
|
||||
|
||||
@@ -11,6 +11,6 @@ GetMagicBatItem:
|
||||
JML.l Link_ReceiveItem
|
||||
.normalLogic
|
||||
LDA HalfMagic
|
||||
STA $7EF37B
|
||||
STA MagicConsumption
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -32,7 +32,7 @@ CalculateByrnaUsage:
|
||||
LDA.l HardModeExclusionCaneOfByrnaUsage, X : STA $00
|
||||
PLX
|
||||
++
|
||||
LDA $7EF36E ; thing we wrote over
|
||||
LDA CurrentMagic ; thing we wrote over
|
||||
JML IncrementMagicUseCounterByrna
|
||||
;--------------------------------------------------------------------------------
|
||||
CalculateCapeUsage:
|
||||
|
||||
@@ -18,7 +18,7 @@ HeartPieceGet:
|
||||
|
||||
CPY.b #$26 : BNE .notHeart ; don't add a 1/4 heart if it's not a heart piece
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE .notHeart
|
||||
LDA $7EF36B : INC A : AND.b #$03 : STA $7EF36B : BNE .unfinished_heart ; add up heart quarters
|
||||
LDA HeartPieceQuarter : INC A : AND.b #$03 : STA HeartPieceQuarter : BNE .unfinished_heart ; add up heart quarters
|
||||
BRA .giveItem
|
||||
|
||||
.notHeart
|
||||
@@ -136,7 +136,7 @@ HeartUpgradeSpawnDecision: ; this should return #$00 to make the hp spawn
|
||||
RTL
|
||||
|
||||
.normal_behavior
|
||||
LDA $7EF280, X
|
||||
LDA OverworldEventDataWRAM, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SaveHeartCollectedStatus:
|
||||
@@ -146,7 +146,7 @@ SaveHeartCollectedStatus:
|
||||
RTL
|
||||
|
||||
.normal_behavior
|
||||
LDA $7EF280, X : ORA.b #$40 : STA $7EF280, X
|
||||
LDA OverworldEventDataWRAM, X : ORA.b #$40 : STA OverworldEventDataWRAM, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!REDRAW = "$7F5000"
|
||||
@@ -210,7 +210,7 @@ MaybeMarkDigSpotCollected:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $8A
|
||||
CMP.w #$2A : BNE +
|
||||
LDA !HAS_GROVE_ITEM : ORA.w #$0001 : STA !HAS_GROVE_ITEM
|
||||
LDA HasGroveItem : ORA.w #$0001 : STA HasGroveItem
|
||||
+
|
||||
PLP : PLA
|
||||
RTL
|
||||
|
||||
37
hooks.asm
37
hooks.asm
@@ -48,8 +48,8 @@ ReturnCheckZSNES:
|
||||
;================================================================================
|
||||
; Dungeon Entrance Hook (works, but not needed at the moment)
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $02D8C7 ; <- 158C7 - Bank02.asm : 10981 (STA $7EC172)
|
||||
;JSL.l OnDungeonEntrance
|
||||
org $02D8C7 ; <- 158C7 - Bank02.asm : 10981 (STA $7EC172)
|
||||
JSL.l OnDungeonEntrance
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
@@ -221,6 +221,8 @@ LDA.l HeartCursorPositions, X
|
||||
org $0CDAEB ; <- 65AEB : Bank0C.asm : 3571-3575,3581-3587 (...) [LDA $0B12 : AND #$03]
|
||||
; JP here is different. Indicated line number implement the US version of the same functionality
|
||||
JSL.l WrapCharacterPosition : NOP
|
||||
org $0CD75E ; bank_0C.asm (dl NameFile_MakeScreenVisible)
|
||||
dl MaybeForceFileName
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0CE43A ; No assembly source. Makes name entry box wider
|
||||
db $2C
|
||||
@@ -315,9 +317,8 @@ org $0CCE85 ; <- Bank0C.asm : 1953 (LDA $C8 : ASL A : INC #2 : STA $701FFE)
|
||||
NOP #4
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0CDB4C ; <- Bank0C.asm : 3655 (LDA $C8 : ASL A : INC #2 : STA $701FFE : TAX)
|
||||
JSL OnFileCreation
|
||||
JML OnFileCreation
|
||||
NOP
|
||||
;Additionally, display inventory swap starting equipment on file select
|
||||
;--------------------------------------------------------------------------------
|
||||
org $09F5EA ; <- module_death.asm : 510 (LDA $701FFE : TAX : DEX #2)
|
||||
LDA.w #$0002 : NOP
|
||||
@@ -541,17 +542,13 @@ JSL.l CheckGanonHammerDamage : NOP
|
||||
org $02B797 ; <- 13797 - Bank02.asm : 8712 (LDA.b #$19 : STA $10)
|
||||
JSL.l StatsFinalPrep
|
||||
;--------------------------------------------------------------------------------
|
||||
org $07A95B ; <- 3A95B - Bank07.asm : 6565 (JSL Dungeon_SaveRoomData)
|
||||
org $07A95B ; <- 3A95B - Bank07.asm : 6565 (JSL Dungeon_SaveRoomDataWRAM)
|
||||
JSL.l IncrementUWMirror
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0288D1 ; <- 108D1 - Bank02.asm : 1690 (STZ $0646)
|
||||
JSL.l IndoorSubtileTransitionCounter
|
||||
NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $07B574 ; <- 3B574 - Bank07.asm : 8519 (LDA.b #$01 : STA $02E9)
|
||||
JSL.l IncrementChestCounter
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $05FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
|
||||
;JSL.l IncrementSmallKeys
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -719,7 +716,7 @@ JSL.l GetItemDamageValue
|
||||
;================================================================================
|
||||
; Misc Stats
|
||||
;--------------------------------------------------------------------------------
|
||||
org $029E2E ; <- 11E2E - module_ganon_emerges.asm : 59 (JSL Dungeon_SaveRoomData.justKeys)
|
||||
org $029E2E ; <- 11E2E - module_ganon_emerges.asm : 59 (JSL Dungeon_SaveRoomDataWRAM.justKeys)
|
||||
JSL.l OnAga2Defeated
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DDBDE ; <- 6DBDE - headsup_display.asm : 105 (DEC A : BPL .subtractRupees)
|
||||
@@ -1717,7 +1714,7 @@ JSL.l FixAga2Bunny : NOP
|
||||
; Open Mode Fixes
|
||||
;--------------------------------------------------------------------------------
|
||||
org $05DF65 ; <- 2DF65 - sprite_uncle_and_priest.asm:994 - (LDA.b #$01 : STA $7EF3C5)
|
||||
JSL.l SetUncleRainState : RTS
|
||||
NOP #6
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $0280DD ; <- 100DD - Bank02.asm:298 - (LDA $7EF3C5 : CMP.b #$02 : BCC .indoors)
|
||||
;JSL.l ForceLinksHouse
|
||||
@@ -2162,7 +2159,7 @@ JSL.l ItemCheck_TreeKid2
|
||||
|
||||
org $06AF9B ; <- 32F9B - FluteBoy_Chillin : 73 : LDA $7EF34C : CMP.b #$02 : BCS .player_has_flute
|
||||
;NOP #8
|
||||
LDA !HAS_GROVE_ITEM : AND.b #$01
|
||||
LDA HasGroveItem : AND.b #$01
|
||||
db #$D0 ; BNE
|
||||
|
||||
org $06B062 ; <- 33062 - FluteAardvark_InitialStateFromFluteState : 225 : LDA $7EF34C : AND.b #$03 : !BGE #$05
|
||||
@@ -2463,15 +2460,13 @@ Overworld_Hole_End:
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Disable pyramid hole check for killing aga2
|
||||
; Replace pyramid hole check for killing aga2
|
||||
;
|
||||
; this check is intended to prevent getting fluted out a second time if you
|
||||
; return to his room after already killing him once. But with a pre-opened
|
||||
; pyramid hole, it can cause you to get stuck there on killing him the first
|
||||
; time. So we change it, and accept the flute out if you return.
|
||||
; return to his room after already killing him once.
|
||||
;---------------------------------------------------------------------------------
|
||||
org $01C753 ; 0C753 = Bank01:10398 (LDA $7EF2DB : AND.b #$20 : BNE .return)
|
||||
db $00 ; (originally $20)
|
||||
org $01C74E ; 00C74E - bank_01.asm:13281 - (LDA.l $7EF2DB : AND.b #$20)
|
||||
LDA.l Aga2Duck : NOP #2
|
||||
|
||||
;================================================================================
|
||||
; Music fixes
|
||||
@@ -2537,7 +2532,7 @@ org $00DF62 ; <- Bank00.asm:4672 (LDX.w #$0000 : LDY.w #$0040)
|
||||
JML ReloadingFloors
|
||||
NOP : NOP
|
||||
ReloadingFloorsResume:
|
||||
org $00DF6E ; <- A few instructions later, right after JSR Do3To4High16Bit
|
||||
org $00DF6E ; <- A few instructions later, right after JSR Do3To.high16Bit
|
||||
ReloadingFloorsCancel:
|
||||
;================================================================================
|
||||
|
||||
@@ -2548,7 +2543,7 @@ org $07A055 ; <- Bank07.asm:5205 (LDA $0B99 : BEQ BRANCH_DELTA)
|
||||
JSL.l ArrowGame : NOP #14
|
||||
|
||||
org $07A06C ; <- Bank07.asm:5215 (LDA $7EF377 : BEQ BRANCH_EPSILON)
|
||||
JSL.l DecrementArrows : SKIP 2 : NOP : LDA $7EF377
|
||||
JSL.l DecrementArrows : SKIP 2 : NOP : LDA CurrentArrows
|
||||
;================================================================================
|
||||
|
||||
;================================================================================
|
||||
@@ -2839,8 +2834,6 @@ org $1EB2B1 ; sprite_terrorpin.asm(57) : AND.b #$03 : STA $0DE0, X ; 5 bytes
|
||||
JSL FixTerrorpin ; 4 bytes
|
||||
NOP ; 1 byte
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Text Renderer
|
||||
;--------------------------------------------------------------------------------
|
||||
if !FEATURE_NEW_TEXT
|
||||
|
||||
@@ -7,8 +7,9 @@ DrHudOverride:
|
||||
|
||||
HudAdditions:
|
||||
{
|
||||
SEP #$10
|
||||
LDA.l DRFlags : AND #$0008 : BNE + : JMP .end_item_count : +
|
||||
LDA.l $7EF423 : PHA : CMP #1000 : !BLT +
|
||||
LDA.l TotalItemCounter : PHA : CMP #1000 : !BLT +
|
||||
JSL HexToDec4Digit_fast
|
||||
LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS ; draw 1000's digit
|
||||
BRA .skip
|
||||
@@ -22,7 +23,7 @@ HudAdditions:
|
||||
+ LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit
|
||||
LDA.w #$2830 : STA !GOAL_DRAW_ADDRESS+8 ; draw slash
|
||||
LDA.l DRFlags : AND #$0100 : BNE +
|
||||
LDA.l $7EF33E : CMP #1000 : !BLT .three_digit_goal
|
||||
LDA.l MultiClientFlagsWRAM+1 : CMP #1000 : !BLT .three_digit_goal
|
||||
JSL HexToDec4Digit_fast
|
||||
LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+10 ; draw 1000's digit
|
||||
LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+12 ; draw 100's digit
|
||||
@@ -43,22 +44,22 @@ HudAdditions:
|
||||
ldx $040c : cpx #$ff : bne + : rts : + ; Skip if not in dungeon
|
||||
lda.l DRMode : bne + : rts : + ; Skip if not door rando
|
||||
phb : phk : plb
|
||||
lda $7ef364 : and.l $0098c0, x : beq +
|
||||
lda CompassField : and.l $0098c0, x : beq +
|
||||
lda.w CompassBossIndicator, x : and #$00ff : cmp $a0 : bne +
|
||||
lda $1a : and #$0010 : beq +
|
||||
lda #$345e : sta $7ec790 : bra .next
|
||||
+ lda #$207f : sta $7ec790
|
||||
.next lda.w DRMode : and #$0002 : bne + : plb : rts : +
|
||||
lda $7ef36d : and #$00ff : beq +
|
||||
lda CurrentHealth : and #$00ff : beq +
|
||||
lda.w DungeonReminderTable, x : bra .reminder
|
||||
+ lda #$207f
|
||||
.reminder sta $7ec702
|
||||
+ lda.w DRFlags : and #$0004 : beq .restore
|
||||
lda $7ef368 : and.l $0098c0, x : beq .restore
|
||||
lda MapField : and.l $0098c0, x : beq .restore
|
||||
txa : lsr : tax
|
||||
|
||||
lda.l GenericKeys : and #$00ff : bne +
|
||||
lda $7ef4e0, x : jsr ConvertToDisplay : sta $7ec7a2
|
||||
lda DungeonCollectedKeys, x : jsr ConvertToDisplay : sta $7ec7a2
|
||||
lda #$2830 : sta $7ec7a4
|
||||
+
|
||||
lda.w ChestKeys, x : jsr ConvertToDisplay : sta $7ec7a6
|
||||
@@ -96,7 +97,7 @@ DrHudDungeonItemsAdditions:
|
||||
- sta $1704, x : sta $170e, x : sta $1718, x
|
||||
inx #2 : cpx #$0008 : !blt -
|
||||
|
||||
lda !HUD_FLAG : and.w #$0020 : beq + : JMP ++ : +
|
||||
lda HudFlag : and.w #$0020 : beq + : JMP ++ : +
|
||||
lda HUDDungeonItems : and.w #$0007 : bne + : JMP ++ : +
|
||||
; bk symbols
|
||||
lda.w #$2811 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
@@ -109,9 +110,9 @@ DrHudDungeonItemsAdditions:
|
||||
- lda #$0000 : !addl RowOffsets,x : !addl ColumnOffsets, x : tay
|
||||
lda.l DungeonReminderTable, x : sta $1644, y : iny #2
|
||||
lda.w #$24f5 : sta $1644, y
|
||||
lda $7ef368 : and.l $0098c0, x : beq + ; must have map
|
||||
lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
jsr BkStatus : sta $1644, y : bra .smallKey ; big key status
|
||||
+ lda $7ef366 : and.l $0098c0, x : beq .smallKey
|
||||
+ lda BigKeyField : and.l $0098c0, x : beq .smallKey
|
||||
lda.w #$2826 : sta $1644, y
|
||||
.smallKey
|
||||
+ iny #2
|
||||
@@ -121,14 +122,14 @@ DrHudDungeonItemsAdditions:
|
||||
txa : lsr : tax
|
||||
lda.w #$24f5 : sta $1644, y
|
||||
lda.l GenericKeys : and #$00FF : bne +
|
||||
lda.l $7ef37c, x : and #$00FF : beq +
|
||||
lda.l DungeonKeys, x : and #$00FF : beq +
|
||||
jsr ConvertToDisplay2 : sta $1644, y
|
||||
+ iny #2 : lda.w #$24f5 : sta $1644, y
|
||||
phx : ldx $00
|
||||
lda $7ef368 : and.l $0098c0, x : beq + ; must have map
|
||||
lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
plx : sep #$30 : lda.l ChestKeys, x : sta $02
|
||||
lda.l GenericKeys : bne +++
|
||||
lda $02 : !sub $7ef4e0, x : sta $02
|
||||
lda $02 : !sub DungeonCollectedKeys, x : sta $02
|
||||
+++ lda $02
|
||||
rep #$30
|
||||
jsr ConvertToDisplay2 : sta $1644, y ; small key totals
|
||||
@@ -141,7 +142,7 @@ DrHudDungeonItemsAdditions:
|
||||
ldx $00
|
||||
+ inx #2 : cpx #$001b : bcs ++ : JMP -
|
||||
++
|
||||
lda !HUD_FLAG : and.w #$0020 : bne + : JMP ++ : +
|
||||
lda HudFlag : and.w #$0020 : bne + : JMP ++ : +
|
||||
lda HUDDungeonItems : and.w #$000c : bne + : JMP ++ : +
|
||||
; map symbols (do I want these) ; note compass symbol is 2c20
|
||||
lda.w #$2821 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
@@ -154,16 +155,16 @@ DrHudDungeonItemsAdditions:
|
||||
lda.l DungeonReminderTable, x : sta $1644, y
|
||||
iny #2
|
||||
lda.w #$24f5 : sta $1644, y ; blank out map spot
|
||||
lda $7ef368 : and.l $0098c0, x : beq + ; must have map
|
||||
lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
JSR MapIndicatorShort : STA $1644, Y
|
||||
+ iny #2
|
||||
cpx #$001a : bne +
|
||||
tya : !add #$003c : tay
|
||||
+ lda $7ef364 : and.l $0098c0, x : beq + ; must have compass
|
||||
+ lda CompassField : and.l $0098c0, x : beq + ; must have compass
|
||||
phx ; total chest counts
|
||||
txa : lsr : tax
|
||||
sep #$30
|
||||
lda.l TotalLocations, x : !sub $7EF4BF, x : JSR HudHexToDec2DigitCopy
|
||||
lda.l TotalLocations, x : !sub DungeonLocationsChecked, x : JSR HudHexToDec2DigitCopy
|
||||
rep #$30
|
||||
lda $06 : jsr ConvertToDisplay2 : sta $1644, y : iny #2
|
||||
lda $07 : jsr ConvertToDisplay2 : sta $1644, y
|
||||
@@ -207,7 +208,7 @@ MapIndicator:
|
||||
RTS
|
||||
|
||||
BkStatus:
|
||||
lda $7ef366 : and.l $0098c0, x : bne +++ ; has the bk already
|
||||
lda BigKeyField : and.l $0098c0, x : bne +++ ; has the bk already
|
||||
lda.l BigKeyStatus, x : bne ++
|
||||
lda #$2827 : rts ; 0/O for no BK
|
||||
++ cmp #$0002 : bne +
|
||||
@@ -231,7 +232,7 @@ CountAbsorbedKeys:
|
||||
jsl IncrementSmallKeysNoPrimary : phx
|
||||
lda $040c : cmp #$ff : beq +
|
||||
lsr : tax
|
||||
lda $7ef4b0, x : inc : sta $7ef4b0, x
|
||||
lda DungeonAbsorbedKeys, x : inc : sta DungeonAbsorbedKeys, x
|
||||
+ plx : rtl
|
||||
|
||||
;================================================================================
|
||||
@@ -288,4 +289,4 @@ HudHexToDec2DigitCopy: ; modified
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
PLY
|
||||
RTS
|
||||
RTS
|
||||
|
||||
7
init.asm
7
init.asm
@@ -1,5 +1,3 @@
|
||||
RomVersionSRAM = $701FFC
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Init_Primary
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -24,7 +22,7 @@ Init_Primary:
|
||||
|
||||
LDX #$00
|
||||
-
|
||||
LDA $702000, X : CMP $00FFC0, X : BNE .clear
|
||||
LDA RomNameSRAM, X : CMP $00FFC0, X : BNE .clear
|
||||
INX
|
||||
CPX #$15 : !BLT -
|
||||
BRA .done
|
||||
@@ -38,7 +36,7 @@ Init_Primary:
|
||||
SEP #$30 ; set 8-bit accumulator & index registers
|
||||
LDX #$00
|
||||
-
|
||||
LDA $00FFC0, X : STA $702000, X
|
||||
LDA $00FFC0, X : STA RomNameSRAM, X
|
||||
INX
|
||||
CPX #$15 : !BLT -
|
||||
LDX #$00
|
||||
@@ -69,5 +67,6 @@ Init_PostRAMClear:
|
||||
|
||||
JSL MSUInit
|
||||
JSL InitRNGPointerTable
|
||||
JSL InitCompassTotalsRAM
|
||||
|
||||
JML $00D463 ; The original target of the jump table that we hijacked
|
||||
|
||||
174
initsramtable.asm
Normal file
174
initsramtable.asm
Normal file
@@ -0,0 +1,174 @@
|
||||
;================================================================================
|
||||
; Initial SRAM table.
|
||||
;--------------------------------------------------------------------------------
|
||||
; The ROM copies blocks of bytes from here on save file init. This table has an
|
||||
; identical layout to the first $500 bytes of SRAM, although some values such as
|
||||
; the file validity value, file name, and inverse checksum are skipped.
|
||||
;
|
||||
; NOTE: Set InitProgressIndicator to $80 for standard mode with instant post-aga
|
||||
; world state
|
||||
;
|
||||
; See sram.asm for further documentation on how to write to this table.
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
fillword $0000 ; Zero out the table
|
||||
fill $500 ;
|
||||
|
||||
org $30B000 ; PC 0x183000
|
||||
InitRoomDataWRAM:
|
||||
org $30B060 ; PC 0x183060
|
||||
InitATAltarRoom: dw $0000 ; aga curtains
|
||||
org $30B092 ; PC 0x183092
|
||||
InitSWBackEntryRoom: dw $0000 ; skull woods curtains (?)
|
||||
|
||||
org $30B20C
|
||||
dw $F000, $F000 ; Pre-open kak bomb hut & brewery
|
||||
|
||||
org $30B280 ; PC 0x183280 - 0x1832FF
|
||||
InitOverworldEvents:
|
||||
org $30B282 ; PC 0x183282 - Lumberjacks
|
||||
InitLumberjackOW: db $00
|
||||
org $30B29B ; PC 0x18329B - Open castle gate
|
||||
InitHyruleCastleOW: db $20
|
||||
org $30B2DB ; PC 0x1832DB - Pyramid hole
|
||||
InitPyramidOW: db $00
|
||||
org $30B2C3 ; PC 0x1832C3 - GT
|
||||
InitDDMWestOW: db $00
|
||||
|
||||
|
||||
org $30B340 ; PC 0x183340
|
||||
StartingEquipment:
|
||||
StartingBow: skip 1 ; PC 0x183340
|
||||
StartingBoomerang: skip 1 ; PC 0x183341
|
||||
StartingHookshot: skip 1 ; PC 0x183342
|
||||
StartingBombs: skip 1 ; PC 0x183343
|
||||
StartingPowder: skip 1 ; PC 0x183344
|
||||
StartingFireRod: skip 1 ; PC 0x183345
|
||||
StartingIceRod: skip 1 ; PC 0x183346
|
||||
StartingBombos: skip 1 ; PC 0x183347
|
||||
StartingEther: skip 1 ; PC 0x183348
|
||||
StartingQuake: skip 1 ; PC 0x183349
|
||||
StartingLamp: skip 1 ; PC 0x18334A
|
||||
StartingHammer: skip 1 ; PC 0x18334B
|
||||
StartingFlute: skip 1 ; PC 0x18334C
|
||||
StartingBugNet: skip 1 ; PC 0x18334D
|
||||
StartingBookOfMudora: skip 1 ; PC 0x18334E
|
||||
StartingBottleIndex: skip 1 ; PC 0x18334F
|
||||
StartingSomaria: skip 1 ; PC 0x183350
|
||||
StartingByrna: skip 1 ; PC 0x183351
|
||||
StartingCape: skip 1 ; PC 0x183352
|
||||
StartingMirror: skip 1 ; PC 0x183353
|
||||
StartingGlove: skip 1 ; PC 0x183354
|
||||
StartingBoots: skip 1 ; PC 0x183355
|
||||
StartingFlippers: skip 1 ; PC 0x183356
|
||||
StartingMoonPearl: skip 1 ; PC 0x183357
|
||||
skip 1 ; PC 0x183358
|
||||
StartingSword: skip 1 ; PC 0x183359
|
||||
StartingShield: skip 1 ; PC 0x18335A
|
||||
StartingArmor: skip 1 ; PC 0x18335B
|
||||
StartingBottleContentsOne: skip 1 ; PC 0x18335C
|
||||
StartingBottleContentsTwo: skip 1 ; PC 0x18335D
|
||||
StartingBottleContentsThree: skip 1 ; PC 0x18335E
|
||||
StartingBottleContentsFour: skip 1 ; PC 0x18335F
|
||||
StartingCurrentRupees: skip 2 ; PC 0x183360 \ Write same value to both
|
||||
StartingDisplayRupees: skip 2 ; PC 0x183362 / of these
|
||||
StartingCompasses: skip 2 ; PC 0x183364
|
||||
StartingBigKeys: skip 2 ; PC 0x183366
|
||||
StartingMaps: skip 2 ; PC 0x183368
|
||||
skip 1 ; PC 0x18336A
|
||||
StartingQuarterHearts: skip 1 ; PC 0x18336B
|
||||
StartingHealth: db $18 ; PC 0x18336C
|
||||
StartingMaximumHealth: db $18 ; PC 0x18336D
|
||||
StartingMagic: skip 1 ; PC 0x18336E
|
||||
StartingSmallKeys: db $FF ; PC 0x18336F
|
||||
StartingBombCapacityUpgrade: skip 1 ; PC 0x183370
|
||||
StartingArrowCapacityUpgrade: skip 1 ; PC 0x183371
|
||||
InitHeartsFiller: skip 1 ; PC 0x183372
|
||||
InitMagicFiller: skip 1 ; PC 0x183373
|
||||
StartingPendants: skip 1 ; PC 0x183374
|
||||
InitBombsFiller: skip 1 ; PC 0x183375
|
||||
InitArrowsFiller: skip 1 ; PC 0x183376
|
||||
StartingArrows: skip 1 ; PC 0x183377
|
||||
skip 1 ; PC 0x183378
|
||||
InitAbilityFlags: db $68 ; PC 0x183379
|
||||
StartingCrystals: skip 1 ; PC 0x18337A
|
||||
StartingMagicConsumption: skip 1 ; PC 0x18337B
|
||||
StartingDungeonKeys: ;
|
||||
StartingSewerKeys: skip 1 ; PC 0x18337C
|
||||
StartingHyruleCastleKeys: skip 1 ; PC 0x18337D
|
||||
StartingEasternKeys: skip 1 ; PC 0x18337E
|
||||
StartingDesertKeys: skip 1 ; PC 0x18337F
|
||||
StartingCastleTowerKeys: skip 1 ; PC 0x183380
|
||||
StartingSwampKeys: skip 1 ; PC 0x183381
|
||||
StartingPalaceOfDarknessKeys: skip 1 ; PC 0x183382
|
||||
StartingMireKeys: skip 1 ; PC 0x183383
|
||||
StartingSkullWoodsKeys: skip 1 ; PC 0x183384
|
||||
StartingIcePalaceKeys: skip 1 ; PC 0x183385
|
||||
StartingHeraKeys: skip 1 ; PC 0x183386
|
||||
StartingThievesTownKeys: skip 1 ; PC 0x183387
|
||||
StartingTurtleRockKeys: skip 1 ; PC 0x183388
|
||||
StartingGanonsTowerKeys: skip 1 ; PC 0x183389
|
||||
skip 1 ; PC 0x18338A
|
||||
StartingGenericKeys: skip 1 ; PC 0x18338B
|
||||
InitInventoryTracking: skip 2 ; PC 0x18338C \ Need to set bits here for silver arrows,
|
||||
InitBowTracking: skip 2 ; PC 0x18338E / boomerangs, powder/mushroom, etc
|
||||
InitItemLimitCounts: skip 16 ; PC 0x183390
|
||||
skip 37 ;
|
||||
InitProgressIndicator: db $02 ; PC 0x1833C5 - Set to $80 for instant post-aga with standard
|
||||
InitProgressFlags: db $14 ; PC 0x1833C6 - Set to $00 for standard
|
||||
InitMapIcons: skip 1 ; PC 0x1833C7
|
||||
InitStartingEntrance: db $01 ; PC 0x1833C8 - Set to $00 for standard
|
||||
InitNpcFlagsVanilla: skip 1 ; PC 0x1833C9
|
||||
InitCurrentWorld: skip 1 ; PC 0x1833CA
|
||||
skip 1 ; PC 0x1833CB
|
||||
InitFollowerIndicator: skip 1 ; PC 0x1833CC
|
||||
InitFollowerXCoord: skip 2 ; PC 0x1833CD
|
||||
InitFollowerYCoord: skip 2 ; PC 0x1833CF
|
||||
InitDroppedFollowerIndoors: skip 1 ; PC 0x1833D1
|
||||
InitDroppedFollowerLayer: skip 1 ; PC 0x1833D2
|
||||
InitFollowerDropped: skip 1 ; PC 0x1833D3
|
||||
|
||||
org $30B3D9 ; PC 0x1833D9 - 0x1833F0
|
||||
StaticFileName: ; The validity value ($55AA) must be written manually on SRAM init at $7003E1
|
||||
dw $0181, $0162, $0168, $018C
|
||||
dw $0166, $014E, $0162, $018C
|
||||
dw $0165, $0162, $0167, $018C
|
||||
|
||||
org $30B401 ; PC 0x183401
|
||||
InitDeathCounter:
|
||||
dw $FFFF
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; The following labels and their addresses are provided for convenience. You
|
||||
; may want to write, for example, to InitHighestSword in addition to setting
|
||||
; StartingSword. But any value can be written to the whole block from
|
||||
; $30B000-$30B4FF (PC 0x183000-0x18034FF) and it will be initialized
|
||||
; excluding ~28 bytes (File name, validity value, and checksum.)
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
org $30B414 ; PC 0x183414-0x183416
|
||||
InitMapOverlay: dw $0000
|
||||
|
||||
org $30B417 ; PC 0x183417
|
||||
InitHighestSword: db $00
|
||||
|
||||
org $30B414 ; PC 0x183418-0x183419
|
||||
InitGoalCounter: dw $0000
|
||||
|
||||
org $30B422 ; PC 0x183422
|
||||
InitHighestShield: db $00
|
||||
|
||||
org $30B428 ; PC 0x183428
|
||||
InitMapsCompasses: db $00
|
||||
|
||||
org $30B429 ; PC 0x183429
|
||||
InitPendantCounter: db $00
|
||||
|
||||
org $30B454 ; PC 0x183454-0x183457
|
||||
InitChallengeTimer: dw $0000, $0000
|
||||
|
||||
org $30B46E ; PC 0x18346E
|
||||
InitHighestMail: db $00
|
||||
|
||||
org $30B471 ; PC 0x183471
|
||||
InitCrystalCounter: db $00
|
||||
368
inventory.asm
368
inventory.asm
@@ -1,19 +1,18 @@
|
||||
;================================================================================
|
||||
; Inventory Updates
|
||||
;================================================================================
|
||||
!INVENTORY_SWAP = "$7EF38C"
|
||||
; Item Tracking Slot
|
||||
; brmpnskf
|
||||
; b = blue boomerang
|
||||
; r = red boomerang
|
||||
; m = mushroom current
|
||||
; p = magic powder
|
||||
; n = mushroom past
|
||||
; s = shovel
|
||||
; k = fake flute
|
||||
; f = working flute
|
||||
; InventoryTracking
|
||||
; brmpnskf ------oq
|
||||
; b = blue boomerang | -
|
||||
; r = red boomerang | -
|
||||
; m = mushroom current | -
|
||||
; p = magic powder | -
|
||||
; n = mushroom past | -
|
||||
; s = shovel | -
|
||||
; k = fake flute | o = any bomb acquired from item location
|
||||
; f = working flute | q = quickswap locked
|
||||
;--------------------------------------------------------------------------------
|
||||
!INVENTORY_SWAP_2 = "$7EF38E"
|
||||
; BowTracking
|
||||
; Item Tracking Slot #2
|
||||
; bsp-----
|
||||
; b = bow
|
||||
@@ -23,20 +22,20 @@
|
||||
; -
|
||||
; -
|
||||
; -
|
||||
; q = quickswap lock
|
||||
; -
|
||||
;--------------------------------------------------------------------------------
|
||||
; ProcessMenuButtons:
|
||||
; out: Carry - 0 = No Button, 1 = Yes Button
|
||||
;--------------------------------------------------------------------------------
|
||||
ProcessMenuButtons:
|
||||
;LDA #$FD : STA !INVENTORY_SWAP ; DEBUG MODE
|
||||
;LDA #$FD : STA InventoryTracking ; DEBUG MODE
|
||||
;LDA $F6 : BIT #$20 : BNE .l_pressed ; check for P1 L-button
|
||||
LDA $F4 : BIT #$40 : BNE .y_pressed ; check for P1 Y-button
|
||||
BIT #$20 : BNE .sel_pressed ; check for P1 Select button
|
||||
LDA $F0 : BIT #$20 : BNE .sel_held
|
||||
.sel_unheld
|
||||
LDA !HUD_FLAG : AND #$20 : BEQ +
|
||||
LDA !HUD_FLAG : AND #$DF : STA !HUD_FLAG ; select is released, unset hud flag
|
||||
LDA HudFlag : AND #$20 : BEQ +
|
||||
LDA HudFlag : AND #$DF : STA HudFlag ; select is released, unset hud flag
|
||||
LDA $1B : BEQ + ; skip if outdoors
|
||||
LDA.b #$20 : STA $012F ; menu select sound
|
||||
+
|
||||
@@ -45,11 +44,8 @@ ProcessMenuButtons:
|
||||
.sel_held
|
||||
CLC ; no buttons
|
||||
RTL
|
||||
;.l_pressed
|
||||
;JSL.l SpawnAngryCucco
|
||||
;RTL
|
||||
.sel_pressed
|
||||
LDA !HUD_FLAG : ORA #$20 : STA !HUD_FLAG ; set hud flag
|
||||
LDA HudFlag : ORA #$20 : STA HudFlag ; set hud flag
|
||||
LDA.b #$20 : STA $012F ; menu select sound
|
||||
JSL.l ResetEquipment
|
||||
RTL
|
||||
@@ -57,12 +53,12 @@ RTL
|
||||
LDA.b #$10 : STA $0207
|
||||
LDA $0202 ; check selected item
|
||||
CMP #$02 : BNE + ; boomerang
|
||||
LDA !INVENTORY_SWAP : AND #$C0 : CMP #$C0 : BNE .errorJump ; make sure we have both boomerangs
|
||||
LDA $7EF341 : EOR #$03 : STA $7EF341 ; swap blue & red boomerang
|
||||
LDA InventoryTracking : AND #$C0 : CMP #$C0 : BNE .errorJump ; make sure we have both boomerangs
|
||||
LDA BoomerangEquipment : EOR #$03 : STA BoomerangEquipment ; swap blue & red boomerang
|
||||
LDA.b #$20 : STA $012F ; menu select sound
|
||||
JMP .captured
|
||||
+ CMP #$01 : BNE + ; bow
|
||||
LDA !INVENTORY_SWAP_2 : AND #$C0 : CMP #$C0 : BNE .errorJump ; make sure we have both bows
|
||||
LDA BowTracking : AND #$C0 : CMP #$C0 : BNE .errorJump ; make sure we have both bows
|
||||
PHX : LDX.b #$00 ; scan ancilla table for arrows
|
||||
-- : CPX.b #$0A : !BGE ++
|
||||
LDA $0C4A, X : CMP.b #$09 : BNE +++
|
||||
@@ -72,18 +68,18 @@ RTL
|
||||
PLX
|
||||
LDA.l SilverArrowsUseRestriction : BEQ ++
|
||||
LDA $A0 : ORA $A1 : BEQ ++ ; not in ganon's room in restricted mode
|
||||
LDA $7EF340 : CMP.b #$03 : !BLT .errorJump : !SUB #$02 : STA $7EF340
|
||||
LDA BowEquipment : CMP.b #$03 : !BLT .errorJump : !SUB #$02 : STA BowEquipment
|
||||
BRA .errorJump2
|
||||
++
|
||||
LDA $7EF340 : !SUB #$01 : EOR #$02 : !ADD #$01 : STA $7EF340 ; swap bows
|
||||
LDA BowEquipment : !SUB #$01 : EOR #$02 : !ADD #$01 : STA BowEquipment ; swap bows
|
||||
LDA.b #$20 : STA $012F ; menu select sound
|
||||
JMP .captured
|
||||
+ BRA +
|
||||
.errorJump
|
||||
BRA .errorJump2
|
||||
+ CMP #$05 : BNE + ; powder
|
||||
LDA !INVENTORY_SWAP : AND #$30 : CMP #$30 : BNE .errorJump ; make sure we have mushroom & magic powder
|
||||
LDA $7EF344 : EOR #$03 : STA $7EF344 ; swap mushroom & magic powder
|
||||
LDA InventoryTracking : AND #$30 : CMP #$30 : BNE .errorJump ; make sure we have mushroom & magic powder
|
||||
LDA PowderEquipment : EOR #$03 : STA PowderEquipment ; swap mushroom & magic powder
|
||||
LDA.b #$20 : STA $012F ; menu select sound
|
||||
JMP .captured
|
||||
+ BRA +
|
||||
@@ -91,11 +87,11 @@ RTL
|
||||
BRA .error
|
||||
+ CMP #$0D : BNE + ; flute
|
||||
LDA $037A : CMP #$01 : BEQ .midShovel ; inside a shovel animation, force the shovel & make error sound
|
||||
LDA !INVENTORY_SWAP : BIT #$04 : BEQ .error ; make sure we have shovel
|
||||
LDA InventoryTracking : BIT #$04 : BEQ .error ; make sure we have shovel
|
||||
AND #$03 : BEQ .error ; make sure we have one of the flutes
|
||||
LDA $7EF34C : CMP #01 : BNE .toShovel ; not shovel
|
||||
LDA FluteEquipment : CMP #01 : BNE .toShovel ; not shovel
|
||||
|
||||
LDA !INVENTORY_SWAP : AND #$01 : BEQ .toFakeFlute ; check for real flute
|
||||
LDA InventoryTracking : AND #$01 : BEQ .toFakeFlute ; check for real flute
|
||||
LDA #$03 ; set real flute
|
||||
BRA .fluteSuccess
|
||||
.toFakeFlute
|
||||
@@ -104,7 +100,7 @@ RTL
|
||||
.toShovel
|
||||
LDA #$01 ; set shovel
|
||||
.fluteSuccess
|
||||
STA $7EF34C ; store set item
|
||||
STA FluteEquipment ; store set item
|
||||
LDA.b #$20 : STA $012F ; menu select sound
|
||||
BRA .captured
|
||||
+
|
||||
@@ -112,7 +108,7 @@ RTL
|
||||
CLC
|
||||
RTL
|
||||
.midShovel
|
||||
; LDA #$01 : STA $7EF34C ; set shovel
|
||||
; LDA #$01 : STA FluteEquipment ; set shovel
|
||||
.error
|
||||
LDA.b #$3C : STA $012E ; error sound
|
||||
.captured
|
||||
@@ -127,13 +123,13 @@ ProcessBottleMenu:
|
||||
; LDA $F6 : AND #$30 : CMP.b #$30 : BEQ .double_shoulder_pressed
|
||||
; LDA $F4 : AND #$40 : BEQ .y_not_pressed ; skip if Y is not down
|
||||
; .double_shoulder_pressed
|
||||
LDA $7EF34F ; check bottle state
|
||||
LDA BottleIndex ; check bottle state
|
||||
BEQ .no_bottles ; skip if we have no bottles
|
||||
PHX
|
||||
INC : CMP #$05 : !BLT + : LDA #$01 : + ;increment and wrap 1-4
|
||||
TAX : LDA $7EF35C-1, X ; check bottle
|
||||
TAX : LDA BottleContents-1, X ; check bottle
|
||||
BNE + : LDX #$01 : + ; wrap if we reached the last bottle
|
||||
TXA : STA $7EF34F ; set bottle index
|
||||
TXA : STA BottleIndex ; set bottle index
|
||||
LDA.b #$20 : STA $012F ; menu select sound
|
||||
PLX
|
||||
.no_bottles
|
||||
@@ -178,8 +174,6 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; AddInventory:
|
||||
;--------------------------------------------------------------------------------
|
||||
!LOCK_STATS = "$7EF443"
|
||||
|
||||
macro TopHalf(address)
|
||||
LDA <address> : !ADD #$10 : STA <address>
|
||||
endmacro
|
||||
@@ -193,14 +187,13 @@ macro BottomHalf(address)
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
;FullInventoryExternal:
|
||||
; LDA !LOCK_STATS : BEQ + : RTL : +
|
||||
; LDA StatsLocked : BEQ + : RTL : +
|
||||
; PHA : PHX : PHP : JMP AddInventory_fullItemCounts
|
||||
;--------------------------------------------------------------------------------
|
||||
FullInventoryExternal:
|
||||
LDA !LOCK_STATS : BEQ + : RTL : +
|
||||
LDA StatsLocked : BEQ + : RTL : +
|
||||
PHA : PHX : PHP : JMP AddInventory_incrementCounts
|
||||
;--------------------------------------------------------------------------------
|
||||
!SHAME_CHEST = "$7EF416" ; ---s ----
|
||||
AddInventory:
|
||||
PHA : PHX : PHP
|
||||
|
||||
@@ -209,51 +202,51 @@ AddInventory:
|
||||
+
|
||||
|
||||
CPY.b #$0C : BNE + ; Blue Boomerang
|
||||
LDA !INVENTORY_SWAP : ORA #$80 : STA !INVENTORY_SWAP
|
||||
LDA InventoryTracking : ORA #$80 : STA InventoryTracking
|
||||
JMP .incrementCounts
|
||||
+ CPY.b #$2A : BNE + ; Red Boomerang
|
||||
LDA !INVENTORY_SWAP : ORA #$40 : STA !INVENTORY_SWAP
|
||||
LDA InventoryTracking : ORA #$40 : STA InventoryTracking
|
||||
JMP .incrementCounts
|
||||
+ CPY.b #$29 : BNE + ; Mushroom
|
||||
LDA !INVENTORY_SWAP : ORA #$28 : STA !INVENTORY_SWAP
|
||||
LDA InventoryTracking : ORA #$28 : STA InventoryTracking
|
||||
JMP .incrementCounts
|
||||
+ CPY.b #$0D : BNE + ; Magic Powder
|
||||
LDA !INVENTORY_SWAP : ORA #$10 : STA !INVENTORY_SWAP
|
||||
LDA InventoryTracking : ORA #$10 : STA InventoryTracking
|
||||
JMP .incrementCounts
|
||||
+ CPY.b #$13 : BNE + ; Shovel
|
||||
LDA !INVENTORY_SWAP : ORA #$04 : STA !INVENTORY_SWAP
|
||||
LDA InventoryTracking : ORA #$04 : STA InventoryTracking
|
||||
JMP .incrementCounts
|
||||
+ CPY.b #$14 : BNE + ; Flute (Inactive)
|
||||
LDA !INVENTORY_SWAP : ORA #$02 : STA !INVENTORY_SWAP
|
||||
LDA InventoryTracking : ORA #$02 : STA InventoryTracking
|
||||
JMP .incrementCounts
|
||||
+ CPY.b #$4A : BNE + ; Flute (Active)
|
||||
LDA !INVENTORY_SWAP : ORA #$01 : STA !INVENTORY_SWAP
|
||||
LDA InventoryTracking : ORA #$01 : STA InventoryTracking
|
||||
JMP .incrementCounts
|
||||
+ CPY.b #$0B : BNE + ; Bow
|
||||
LDA ArrowMode : BNE +++
|
||||
LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2
|
||||
LDA BowTracking : ORA #$80 : STA BowTracking
|
||||
+++
|
||||
JMP .incrementCounts
|
||||
+ CPY.b #$3A : BNE + ; Bow & Arrows
|
||||
LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2
|
||||
LDA BowTracking : ORA #$80 : STA BowTracking
|
||||
JMP .incrementCounts
|
||||
+ CPY.b #$3B : BNE + ; Bow & Silver Arrows
|
||||
LDA !INVENTORY_SWAP_2 : ORA #$40 : STA !INVENTORY_SWAP_2
|
||||
LDA BowTracking : ORA #$40 : STA BowTracking
|
||||
LDA ArrowMode : BNE +++
|
||||
LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2 ; activate wood arrows when not in rupee bow
|
||||
LDA BowTracking : ORA #$80 : STA BowTracking ; activate wood arrows when not in rupee bow
|
||||
+++
|
||||
JMP .incrementCounts
|
||||
+ CPY.b #$43 : BNE + ; Single arrow
|
||||
LDA ArrowMode : BEQ +++
|
||||
LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2 ; activate wood arrows in quick-swap
|
||||
LDA BowTracking : ORA #$80 : STA BowTracking ; activate wood arrows in quick-swap
|
||||
+++
|
||||
JMP .incrementCounts
|
||||
+ CPY.b #$58 : BNE + ; Upgrade-Only Silver Arrows
|
||||
LDA !INVENTORY_SWAP_2 : ORA #$40 : STA !INVENTORY_SWAP_2
|
||||
LDA BowTracking : ORA #$40 : STA BowTracking
|
||||
+
|
||||
|
||||
.incrementCounts
|
||||
LDA !LOCK_STATS : BEQ + : JMP .done : +
|
||||
LDA StatsLocked : BEQ + : JMP .done : +
|
||||
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
||||
BRL .dungeonCounts
|
||||
@@ -271,7 +264,6 @@ AddInventory:
|
||||
CPY.b #$37 : BNE + : JMP .itemCounts : + ; Pendant
|
||||
CPY.b #$38 : BNE + : JMP .itemCounts : + ; Pendant
|
||||
CPY.b #$39 : BNE + : JMP .itemCounts : + ; Pendant
|
||||
CPY.b #$00 : BNE + : JMP .itemCounts : + ; Uncle Sword & Shield
|
||||
|
||||
CPY.b #$04 : !BLT .isSword ; Swords - Skip Shop/Fairy Check for Swords
|
||||
CPY.b #$49 : BEQ .isSword
|
||||
@@ -311,14 +303,6 @@ AddInventory:
|
||||
+
|
||||
|
||||
LDA $1B : BNE + : JMP .fullItemCounts : +
|
||||
; ==BEGIN INDOOR-ONLY SECTION
|
||||
|
||||
;REP #$20 ; Set 16-bit Accumulator
|
||||
;LDA $A0 ; load room ID
|
||||
;CMP.w #$0010 : BNE + ; Ganon Fall Room - I think this got taken out
|
||||
;!SHAME_CHEST = "$7EF416" ; ---s ----
|
||||
;LDA !SHAME_CHEST : ORA.w #$0010 : STA !SHAME_CHEST
|
||||
;+
|
||||
SEP #$20 ; Set 8-bit Accumulator
|
||||
|
||||
LDA $040C ; get dungeon id
|
||||
@@ -329,35 +313,34 @@ AddInventory:
|
||||
CMP.l BallNChainDungeon : BNE +
|
||||
CPY.b #$32 : BNE +
|
||||
JMP .done
|
||||
+ LSR : TAX : LDA $7EF4BF, X : INC : STA $7EF4BF, X
|
||||
+ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
|
||||
CPX.b #$0D : BNE +
|
||||
LDA $7EF366 : AND #$04 : BNE ++
|
||||
LDA BigKeyField : AND #$04 : BNE ++
|
||||
JSR .incrementGTowerPreBigKey
|
||||
++
|
||||
+
|
||||
|
||||
; == END INDOOR-ONLY SECTION
|
||||
.fullItemCounts
|
||||
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +
|
||||
CPY.b #$3B : BNE + ; Skip Total Counts for Repeat Silver Arrows
|
||||
LDA $7EF42A : BIT #$20 : BEQ + : BRA .itemCounts
|
||||
+
|
||||
|
||||
LDA !MULTIWORLD_RECEIVING_ITEM : CMP #$01 : BEQ ++
|
||||
LDA $7EF355 : BNE + ; Check for Boots
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
REP #$20
|
||||
LDA $7EF432 : INC : STA $7EF432 ; Increment Pre Boots Counter
|
||||
LDA PreBootsLocations : INC : STA PreBootsLocations ; Increment Pre Boots Counter
|
||||
SEP #$20
|
||||
+
|
||||
|
||||
LDA $7EF353 : BNE + ; Check for Mirror
|
||||
LDA MirrorEquipment : BNE + ; Check for Mirror
|
||||
REP #$20
|
||||
LDA $7EF468 : INC : STA $7EF468 ; Increment Pre Mirror Counter
|
||||
LDA PreMirrorLocations : INC : STA PreMirrorLocations ; Increment Pre Mirror Counter
|
||||
SEP #$20
|
||||
+
|
||||
LDA FluteEquipment : BNE + ; Check for Mirror
|
||||
REP #$20
|
||||
LDA PreFluteLocations : INC : STA PreFluteLocations ; Increment Pre Mirror Counter
|
||||
SEP #$20
|
||||
+
|
||||
REP #$20
|
||||
LDA $7EF423 : INC : STA $7EF423 ; Increment Item Total
|
||||
LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
|
||||
SEP #$20
|
||||
++
|
||||
|
||||
@@ -368,25 +351,32 @@ AddInventory:
|
||||
+
|
||||
|
||||
CPY.b #$00 : BNE + ; Fighter's Sword & Fighter's Shield
|
||||
LDX #$01
|
||||
JSR .incrementSword
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$01 : BNE + ; Master Sword
|
||||
LDX #$02
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$02 : BNE + ; Tempered Sword
|
||||
LDX #$03
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$03 : BNE + ; Golden Sword
|
||||
LDX #$04
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$04 : BNE + ; Fighter's Shield
|
||||
LDX #$01
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$05 : BNE + ; Red Shield
|
||||
LDX #$02
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$06 : BNE + ; Mirror Shield
|
||||
LDX #$03
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$07 : !BLT + ; Items $07 - $0D
|
||||
@@ -426,14 +416,17 @@ AddInventory:
|
||||
+ CPY.b #$21 : BNE + ; Bug Net
|
||||
JSR .incrementY
|
||||
JMP .done
|
||||
+ CPY.b #$22 : !BLT + ; Items $22 - $23
|
||||
CPY.b #$24 : !BGE +
|
||||
JSR .incrementMail
|
||||
JMP .done
|
||||
+ CPY.b #$22 : BNE + ; Blue Mail
|
||||
LDX #$01
|
||||
JSR .incrementMail
|
||||
+ CPY.b #$23 : BNE + ; Red Mail
|
||||
LDX #$02
|
||||
JSR .incrementMail
|
||||
+ CPY.b #$24 : BNE + ; Small Key
|
||||
JSR .incrementKey
|
||||
JMP .done
|
||||
+ CPY.b #$25 : BNE + ; Compass
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSR .incrementCompass
|
||||
JMP .done
|
||||
+ CPY.b #$26 : BNE + ; Liar Heart (Container)
|
||||
@@ -445,7 +438,7 @@ AddInventory:
|
||||
+ CPY.b #$28 : BNE + ; 3 Bombs
|
||||
JSR .maybeIncrementBombs
|
||||
JMP .done
|
||||
+ CPY.b #$29 : BNE + ; Musoroom
|
||||
+ CPY.b #$29 : BNE + ; Mushroom
|
||||
JSR .incrementY
|
||||
JMP .done
|
||||
+ CPY.b #$2A : !BLT + ; Items $2A - $2D
|
||||
@@ -464,7 +457,7 @@ AddInventory:
|
||||
+ CPY.b #$37 : !BLT + ; Items $37 - $39 - Pendants
|
||||
CPY.b #$3A : !BGE +
|
||||
JSR .incrementPendant
|
||||
JSR .setDungeonCompletion
|
||||
JSR .setDungeonCompletion
|
||||
JMP .done
|
||||
+ CPY.b #$3A : !BLT + ; Items $3A - $3B - Bow & Silver Arrows
|
||||
CPY.b #$3C : !BGE +
|
||||
@@ -484,6 +477,7 @@ AddInventory:
|
||||
JSR .incrementY
|
||||
JMP .done
|
||||
+ CPY.b #$49 : BNE + ; Fighter's Sword
|
||||
LDX #$01
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$4A : BNE + ; Flute (Active)
|
||||
@@ -494,7 +488,7 @@ AddInventory:
|
||||
JSR .stampBoots
|
||||
JSR .incrementA
|
||||
JMP .done
|
||||
+ CPY.b #$4C : BNE + ; Bomb Capacity Upgrade
|
||||
+ CPY.b #$4C : BNE + ; 50 Bomb Capacity Upgrade
|
||||
JSR .incrementCapacity
|
||||
JSR .maybeIncrementBombs
|
||||
JMP .done
|
||||
@@ -503,22 +497,34 @@ AddInventory:
|
||||
JSR .incrementCapacity
|
||||
JMP .done
|
||||
+ CPY.b #$50 : BNE + ; Master Sword (Safe)
|
||||
LDX #$02
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$51 : BNE + ; 5 Bomb Capacity Upgrade
|
||||
LDX #$02
|
||||
JSR .maybeIncrementBombs
|
||||
JMP .done
|
||||
+ CPY.b #$52 : BNE + ; 10 Bomb Capacity Upgrade
|
||||
LDX #$02
|
||||
JSR .maybeIncrementBombs
|
||||
JMP .done
|
||||
+ CPY.b #$51 : !BLT + ; Items $51 - $54 - Capacity Upgrades
|
||||
CPY.b #$55 : !BGE +
|
||||
JSR .incrementCapacity
|
||||
JMP .done
|
||||
+ CPY.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
|
||||
+ CPY.b #$58 : BNE + ; Upgrade-Only Silver Arrows
|
||||
JSR .incrementBow
|
||||
JMP .done
|
||||
+ CPY.b #$5E : BNE + ; Progressive Sword
|
||||
LDA SwordEquipment : INC : TAX
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$5F : BNE + ; Progressive Shield
|
||||
LDA ShieldEquipment : INC : TAX
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$60 : BNE + ; Progressive Armor
|
||||
LDA ArmorEquipment : INC : TAX
|
||||
JSR .incrementMail
|
||||
JMP .done
|
||||
+ CPY.b #$61 : BNE + ; Progressive Lifting Glove
|
||||
@@ -534,6 +540,7 @@ AddInventory:
|
||||
JMP .done
|
||||
+ CPY.b #$80 : !BLT + ; Items $80 - $8F - Free Compasses
|
||||
CPY.b #$90 : !BGE +
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSR .incrementCompass
|
||||
JMP .done
|
||||
+ CPY.b #$90 : !BLT + ; Items $90 - $9F - Free Big Keys
|
||||
@@ -551,120 +558,100 @@ RTL
|
||||
; WHICH BEE IS BOTTLED?
|
||||
; MAKE SURE FAIRY FOUNTAINS DON'T FUCK THE COUNTS UP
|
||||
|
||||
!NMI_TIME = "$7EF43E"
|
||||
|
||||
!SWORD_TIME = "$7EF458"
|
||||
!BOOTS_TIME = "$7EF45C"
|
||||
!FLUTE_TIME = "$7EF460"
|
||||
!MIRROR_TIME = "$7EF464"
|
||||
|
||||
.stampSword
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA !SWORD_TIME : BNE +
|
||||
LDA !SWORD_TIME+2 : BNE +
|
||||
LDA !NMI_TIME : STA !SWORD_TIME
|
||||
LDA !NMI_TIME+2 : STA !SWORD_TIME+2
|
||||
LDA SwordTime : BNE +
|
||||
LDA SwordTime+2 : BNE +
|
||||
LDA NMIFrames : STA SwordTime
|
||||
LDA NMIFrames+2 : STA SwordTime+2
|
||||
+
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
RTS
|
||||
|
||||
.stampBoots
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA !BOOTS_TIME : BNE +
|
||||
LDA !BOOTS_TIME+2 : BNE +
|
||||
LDA !NMI_TIME : STA !BOOTS_TIME
|
||||
LDA !NMI_TIME+2 : STA !BOOTS_TIME+2
|
||||
LDA BootsTime : BNE +
|
||||
LDA BootsTime+2 : BNE +
|
||||
LDA NMIFrames : STA BootsTime
|
||||
LDA NMIFrames+2 : STA BootsTime+2
|
||||
+
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
RTS
|
||||
|
||||
.stampFlute
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA !FLUTE_TIME : BNE +
|
||||
LDA !FLUTE_TIME+2 : BNE +
|
||||
LDA !NMI_TIME : STA !FLUTE_TIME
|
||||
LDA !NMI_TIME+2 : STA !FLUTE_TIME+2
|
||||
LDA FluteTime : BNE +
|
||||
LDA FluteTime+2 : BNE +
|
||||
LDA NMIFrames : STA FluteTime
|
||||
LDA NMIFrames+2 : STA FluteTime+2
|
||||
+
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
RTS
|
||||
|
||||
.stampMirror
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA !MIRROR_TIME : BNE +
|
||||
LDA !MIRROR_TIME+2 : BNE +
|
||||
LDA !NMI_TIME : STA !MIRROR_TIME
|
||||
LDA !NMI_TIME+2 : STA !MIRROR_TIME+2
|
||||
LDA MirrorTime : BNE +
|
||||
LDA MirrorTime+2 : BNE +
|
||||
LDA NMIFrames : STA MirrorTime
|
||||
LDA NMIFrames+2 : STA MirrorTime+2
|
||||
+
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
RTS
|
||||
|
||||
.incrementSword
|
||||
; CHECK FOR DUPLICATE SWORDS
|
||||
JSR .stampSword
|
||||
TYA ; load sword item
|
||||
CMP.b #$50 : BNE + : LDA.b #$01 : + ; convert extra master sword to normal one
|
||||
CMP.b #$49 : BNE + : LDA.b #$00 : + ; convert extra fighter sword to normal one
|
||||
INC : CMP !HIGHEST_SWORD_LEVEL : !BLT + ; skip if highest is higher
|
||||
PHA
|
||||
LDA !HIGHEST_SWORD_LEVEL : AND #$F8 : ORA 1,s : STA !HIGHEST_SWORD_LEVEL
|
||||
PLA
|
||||
+
|
||||
|
||||
LDA $7EF422 : !ADD #$20 : STA $7EF422 ; increment sword counter
|
||||
LDA HighestSword
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better sword
|
||||
TXA : STA HighestSword
|
||||
+
|
||||
RTS
|
||||
|
||||
.incrementShield
|
||||
; CHECK FOR DUPLICATE SHIELDS
|
||||
LDA $7EF422 : !ADD #$08 : AND #$18 : TAX
|
||||
LDA $7EF422 : AND #$E7 : STA $7EF422
|
||||
TXA : ORA $7EF422 : STA $7EF422
|
||||
LDA HighestShield
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better shield
|
||||
TXA : STA HighestShield
|
||||
+
|
||||
RTS
|
||||
|
||||
.incrementBow
|
||||
CPY.b #$3B : BNE ++
|
||||
LDA $7EF42A : BIT #$20 : BEQ + : RTS : +
|
||||
ORA #$20 : STA $7EF42A
|
||||
++
|
||||
LDA BowEquipment : BNE .dontCount ; Don't increment Y item count for extra bows
|
||||
.incrementY
|
||||
LDA $7EF421 : !ADD #$08 : STA $7EF421
|
||||
LDA YAItemCounter : !ADD #$08 : STA YAItemCounter
|
||||
.dontCount
|
||||
RTS
|
||||
|
||||
.incrementA
|
||||
LDA $7EF421 : INC : AND #$07 : TAX
|
||||
LDA $7EF421 : AND #$F8 : STA $7EF421
|
||||
TXA : ORA $7EF421 : STA $7EF421
|
||||
LDA YAItemCounter : INC : AND #$07 : TAX
|
||||
LDA YAItemCounter : AND #$F8 : STA YAItemCounter
|
||||
TXA : ORA YAItemCounter : STA YAItemCounter
|
||||
RTS
|
||||
|
||||
.incrementPendant
|
||||
LDA $7EF429 : INC : AND #$03 : TAX
|
||||
LDA $7EF429 : AND #$FC : STA $7EF429
|
||||
TXA : ORA $7EF429 : STA $7EF429
|
||||
; JSR .incrementBossSword
|
||||
LDA PendantCounter : INC : STA PendantCounter
|
||||
RTS
|
||||
|
||||
.incrementCapacity
|
||||
%BottomHalf($7EF452)
|
||||
LDA CapacityUpgrades : INC : STA CapacityUpgrades
|
||||
RTS
|
||||
|
||||
.incrementHeartPiece
|
||||
LDA $7EF448 : INC : AND #$1F : TAX
|
||||
LDA $7EF448 : AND #$E0 : STA $7EF448
|
||||
TXA : ORA $7EF448 : STA $7EF448
|
||||
LDA HeartPieceCounter : INC : STA HeartPieceCounter
|
||||
RTS
|
||||
|
||||
.incrementHeartContainer
|
||||
%TopHalf($7EF429)
|
||||
LDA HeartContainerCounter : INC : STA HeartContainerCounter
|
||||
RTS
|
||||
|
||||
.incrementCrystal
|
||||
LDA $7EF422 : INC : AND #$07 : TAX
|
||||
LDA $7EF422 : AND #$F8 : STA $7EF422
|
||||
TXA : ORA $7EF422 : STA $7EF422
|
||||
; JSR .incrementBossSword
|
||||
LDA CrystalCounter : INC : STA CrystalCounter
|
||||
RTS
|
||||
|
||||
.incrementMail
|
||||
LDA $7EF46A : !ADD #$40 : STA $7EF46A
|
||||
|
||||
LDA HighestMail
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better mail
|
||||
TXA : STA HighestMail
|
||||
+
|
||||
RTS
|
||||
|
||||
.incrementKeyLong
|
||||
@@ -672,36 +659,30 @@ RTS
|
||||
RTL
|
||||
|
||||
.incrementKey
|
||||
PHA : PHX
|
||||
LDA $7EF46A : INC : AND #$3F : TAX
|
||||
LDA $7EF46A : AND #$C0 : STA $7EF46A
|
||||
TXA : ORA $7EF46A : STA $7EF46A
|
||||
PLX : PLA
|
||||
LDA SmallKeyCounter : INC : STA SmallKeyCounter
|
||||
RTS
|
||||
|
||||
.incrementCompass
|
||||
%BottomHalf($7EF428)
|
||||
%BottomHalf(MapsCompasses)
|
||||
RTS
|
||||
|
||||
.incrementBigKey
|
||||
LDA $7EF427 : !ADD #$10 : STA $7EF427
|
||||
%TopHalf(BigKeysBigChests)
|
||||
RTS
|
||||
|
||||
.incrementGTowerPreBigKey
|
||||
LDA $7EF42A : INC : AND #$1F : TAX
|
||||
LDA $7EF42A : AND #$E0 : STA $7EF42A
|
||||
TXA : ORA $7EF42A : STA $7EF42A
|
||||
LDA PreGTBKLocations : INC : STA PreGTBKLocations
|
||||
RTS
|
||||
|
||||
.maybeIncrementBombs
|
||||
LDA $7EF42A : AND #$80 : BNE +
|
||||
LDA $7EF42A : ORA #$80 : STA $7EF42A
|
||||
LDA InventoryTracking+1 : AND #$02 : BNE +
|
||||
LDA InventoryTracking+1 : ORA #$02 : STA InventoryTracking+1
|
||||
JSR .incrementY
|
||||
+
|
||||
RTS
|
||||
|
||||
.incrementMap
|
||||
LDA $7EF428 : !ADD #$10 : STA $7EF428
|
||||
%TopHalf(MapsCompasses)
|
||||
RTS
|
||||
|
||||
.incrementBossSwordLong
|
||||
@@ -709,33 +690,34 @@ RTS
|
||||
RTL
|
||||
|
||||
.incrementBossSword
|
||||
LDA $7EF359
|
||||
LDA SwordEquipment
|
||||
BNE + : -
|
||||
%TopHalf($7EF452) : RTS
|
||||
LDA SwordlessBossKills : INC : STA SwordlessBossKills
|
||||
RTS
|
||||
+ CMP #$FF : BEQ -
|
||||
+ CMP #$01 : BNE +
|
||||
%TopHalf($7EF425) : RTS
|
||||
%TopHalf(SwordBossKills) : RTS
|
||||
+ CMP #$02 : BNE +
|
||||
%BottomHalf($7EF425) : RTS
|
||||
%BottomHalf(SwordBossKills) : RTS
|
||||
+ CMP #$03 : BNE +
|
||||
%TopHalf($7EF426) : RTS
|
||||
%TopHalf(SwordBossKills+1) : RTS
|
||||
+ CMP #$04 : BNE +
|
||||
%BottomHalf($7EF426)
|
||||
%BottomHalf(SwordBossKills+1)
|
||||
+
|
||||
RTS
|
||||
|
||||
.setDungeonCompletion
|
||||
LDA $040C
|
||||
LDA $040C
|
||||
CMP #$FF : BEQ +
|
||||
LSR : AND #$0F : CMP #$08 : !BGE ++
|
||||
JSR .valueShift
|
||||
ORA $7EF46B : STA $7EF46B
|
||||
ORA DungeonsCompleted : STA DungeonsCompleted
|
||||
BRA +
|
||||
++
|
||||
!SUB #$08
|
||||
JSR .valueShift
|
||||
BIT.b #$C0 : BEQ +++ : LDA.b #$C0 : +++ ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA $7EF46C : STA $7EF46C
|
||||
ORA DungeonsCompleted+1 : STA DungeonsCompleted+1
|
||||
+
|
||||
RTS
|
||||
|
||||
@@ -756,11 +738,11 @@ RTS
|
||||
; Link_ReceiveItem_HUDRefresh:
|
||||
;--------------------------------------------------------------------------------
|
||||
Link_ReceiveItem_HUDRefresh:
|
||||
LDA $7EF343 : BNE + ; skip if we have bombs
|
||||
LDA $7EF370 : !ADD.l StartingMaxBombs : BEQ + ; skip if we can't have bombs
|
||||
LDA $7EF375 : BEQ + ; skip if we are filling no bombs
|
||||
DEC : STA $7EF375 ; decrease bomb fill count
|
||||
LDA.b #$01 : STA $7EF343 ; increase actual bomb count
|
||||
LDA BombsEquipment : BNE + ; skip if we have bombs
|
||||
LDA BombCapacityUpgrades : !ADD.l StartingMaxBombs : BEQ + ; skip if we can't have bombs
|
||||
LDA BombsFiller : BEQ + ; skip if we are filling no bombs
|
||||
DEC : STA BombsFiller ; decrease bomb fill count
|
||||
LDA.b #$01 : STA BombsEquipment ; increase actual bomb count
|
||||
+
|
||||
|
||||
JSL.l HUD_RefreshIconLong ; thing we wrote over
|
||||
@@ -772,9 +754,9 @@ RTL
|
||||
; HandleBombAbsorbtion:
|
||||
;--------------------------------------------------------------------------------
|
||||
HandleBombAbsorbtion:
|
||||
STA $7EF375 ; thing we wrote over
|
||||
STA BombsFiller ; thing we wrote over
|
||||
LDA $0303 : BNE + ; skip if we already have some item selected
|
||||
LDA $7EF370 : !ADD.l StartingMaxBombs : BEQ + ; skip if we can't have bombs
|
||||
LDA BombCapacityUpgrades : !ADD.l StartingMaxBombs : BEQ + ; skip if we can't have bombs
|
||||
LDA.b #$04 : STA $0202 ; set selected item to bombs
|
||||
LDA.b #$01 : STA $0303 ; set selected item to bombs
|
||||
JSL.l HUD_RebuildLong
|
||||
@@ -789,13 +771,13 @@ RTL
|
||||
AddYMarker:
|
||||
LDA $0202 : AND.w #$FF ; load item value
|
||||
CMP.w #$02 : BNE + ; boomerang
|
||||
LDA !INVENTORY_SWAP : AND.w #$C0 : CMP.w #$C0 : BEQ .drawYBubble : BRA .drawNormal
|
||||
LDA InventoryTracking : AND.w #$C0 : CMP.w #$C0 : BEQ .drawYBubble : BRA .drawNormal
|
||||
+ CMP.w #$01 : BNE + ; bow
|
||||
LDA !INVENTORY_SWAP_2 : AND.w #$C0 : CMP.w #$C0 : BEQ .drawYBubble : BRA .drawNormal
|
||||
LDA BowTracking : AND.w #$C0 : CMP.w #$C0 : BEQ .drawYBubble : BRA .drawNormal
|
||||
+ CMP.w #$05 : BNE + ; powder
|
||||
LDA !INVENTORY_SWAP : AND.w #$30 : CMP.w #$30 : BEQ .drawYBubble : BRA .drawNormal
|
||||
LDA InventoryTracking : AND.w #$30 : CMP.w #$30 : BEQ .drawYBubble : BRA .drawNormal
|
||||
+ CMP.w #$0D : BNE + ; flute
|
||||
LDA !INVENTORY_SWAP : BIT.w #$04 : BEQ .drawNormal ; make sure we have shovel
|
||||
LDA InventoryTracking : BIT.w #$04 : BEQ .drawNormal ; make sure we have shovel
|
||||
AND.w #$03 : BNE .drawYBubble ; make sure we have one of the flutes
|
||||
BRA .drawNormal
|
||||
+ CMP.w #$10 : BEQ .drawJarMarker
|
||||
@@ -849,8 +831,8 @@ RTS
|
||||
; UpgradeFlute:
|
||||
;--------------------------------------------------------------------------------
|
||||
UpgradeFlute:
|
||||
LDA !INVENTORY_SWAP : AND #$FC : ORA #$01 : STA !INVENTORY_SWAP ; switch to the working flute
|
||||
LDA.b #$03 : STA $7EF34C ; upgrade primary inventory
|
||||
LDA InventoryTracking : AND #$FC : ORA #$01 : STA InventoryTracking ; switch to the working flute
|
||||
LDA.b #$03 : STA FluteEquipment ; upgrade primary inventory
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -877,10 +859,10 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadKeys:
|
||||
LDA.l GenericKeys : BEQ +
|
||||
LDA $7EF38B
|
||||
LDA CurrentGenericKeys
|
||||
RTL
|
||||
+
|
||||
LDA $7EF37C, X
|
||||
LDA DungeonKeys, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -890,10 +872,10 @@ RTL
|
||||
SaveKeys:
|
||||
PHA
|
||||
LDA.l GenericKeys : BEQ +
|
||||
PLA : STA $7EF38B
|
||||
PLA : STA CurrentGenericKeys
|
||||
RTL
|
||||
+
|
||||
PLA : STA $7EF37C, X
|
||||
PLA : STA DungeonKeys, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -907,10 +889,10 @@ ClearOWKeys:
|
||||
JSL.l FakeWorldFix
|
||||
JSR.w FixBunnyOnExitToLightWorld
|
||||
LDA.l GenericKeys : BEQ +
|
||||
PLA : LDA $7EF38B : STA $7EF36F
|
||||
PLA : LDA CurrentGenericKeys : STA CurrentSmallKeys
|
||||
RTL
|
||||
+
|
||||
PLA : STA $7EF36F
|
||||
PLA : STA CurrentSmallKeys
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -979,10 +961,10 @@ RTL
|
||||
; InitializeBottles:
|
||||
;--------------------------------------------------------------------------------
|
||||
InitializeBottles:
|
||||
STA $7EF35C, X ; thing we wrote over
|
||||
STA BottleContents, X ; thing we wrote over
|
||||
PHA
|
||||
LDA $7EF34F : BNE +
|
||||
TXA : INC : STA $7EF34F ; write bottle index to menu properly
|
||||
LDA BottleIndex : BNE +
|
||||
TXA : INC : STA BottleIndex ; write bottle index to menu properly
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
@@ -1080,12 +1062,12 @@ RTL
|
||||
; RemoveMushroom:
|
||||
;--------------------------------------------------------------------------------
|
||||
RemoveMushroom:
|
||||
LDA !INVENTORY_SWAP : AND #$DF : STA !INVENTORY_SWAP ; remove the mushroom
|
||||
LDA InventoryTracking : AND #$DF : STA InventoryTracking ; remove the mushroom
|
||||
AND #$10 : BEQ .empty ; check if we have powder
|
||||
LDA.b #$02 : STA $7EF344 ; give powder if we have it
|
||||
LDA.b #$02 : STA PowderEquipment ; give powder if we have it
|
||||
RTL
|
||||
.empty
|
||||
LDA.b #$00 : STA $7EF344 ; clear the inventory slot if we don't have powder
|
||||
LDA.b #$00 : STA PowderEquipment ; clear the inventory slot if we don't have powder
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -1093,7 +1075,7 @@ RTL
|
||||
; DrawMagicHeader:
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawMagicHeader:
|
||||
LDA $7EF37B : AND.w #$00FF : CMP.w #$0002 : BEQ .quarterMagic
|
||||
LDA MagicConsumption : AND.w #$00FF : CMP.w #$0002 : BEQ .quarterMagic
|
||||
.halfMagic
|
||||
LDA.w #$28F7 : STA $7EC704
|
||||
LDA.w #$2851 : STA $7EC706
|
||||
@@ -1111,7 +1093,7 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;FixShovelLock:
|
||||
; LDA $037A : CMP #$01 : BEQ + ; skip if link is shoveling
|
||||
; LDA $7EF34C ; load shovel/flute item ID
|
||||
; LDA FluteEquipment ; load shovel/flute item ID
|
||||
; +
|
||||
; CMP #$00
|
||||
;RTL
|
||||
|
||||
@@ -71,7 +71,7 @@ Overworld_CreatePyramidHoleModified:
|
||||
|
||||
SEP #$30
|
||||
|
||||
LDA $7EF2DB : ORA.b #$20 : STA $7EF2DB
|
||||
LDA OverworldEventDataWRAM+$5B : ORA.b #$20 : STA OverworldEventDataWRAM+$5B
|
||||
|
||||
LDA.b #$03 : STA $012F
|
||||
|
||||
@@ -131,9 +131,9 @@ db $02, $02, $02, $02, $02, $02, $02, $00, $00, $01, $01, $01, $02, $00, $08, $0
|
||||
|
||||
Electric_Barrier:
|
||||
LDA InvertedMode : BEQ .done
|
||||
LDA $7EF280, X : ORA #$40 : STA $7EF280, X ;set barrier dead
|
||||
LDA OverworldEventDataWRAM, X : ORA #$40 : STA OverworldEventDataWRAM, X ;set barrier dead
|
||||
.done
|
||||
LDA $7EF280, X ; what we wrote over
|
||||
LDA OverworldEventDataWRAM, X ; what we wrote over
|
||||
RTL
|
||||
|
||||
|
||||
@@ -187,7 +187,7 @@ RTL
|
||||
|
||||
TurtleRockPegSolved:
|
||||
LDA.l InvertedMode : AND.w #$00FF : BNE +
|
||||
LDA.l $7ef287 ; What we wrote over (reading flags for this screen)
|
||||
LDA.l OverworldEventDataWRAM+07 ; What we wrote over (reading flags for this screen)
|
||||
RTL
|
||||
+
|
||||
LDA.w #$0020 ; We always treat puzzle as pre solved (overlay flag set) for inverted mode.
|
||||
|
||||
@@ -332,7 +332,7 @@ STA $28D2
|
||||
|
||||
|
||||
; CHECK IF AGAHNIM 2 IS DEAD AND WE HAVE ALREADY LANDED
|
||||
LDA $7EF2DB : AND #$0020 : BEQ .agahnim2Alive
|
||||
LDA OverworldEventDataWRAM+$5B : AND #$0020 : BEQ .agahnim2Alive
|
||||
LDA #$046D : STA $243E
|
||||
LDA #$0E3A : STA $24BC
|
||||
LDA #$0E3B : STA $24BE
|
||||
@@ -1007,7 +1007,7 @@ LDA #$0108 : STA $3C38
|
||||
|
||||
;Warp Tile agah defeated
|
||||
LDA #$0034 : STA $3BBE ;Tile when no warp
|
||||
LDA $7EF3C5 : AND #$00FF : CMP #$0003 : BNE .agahnimAlive
|
||||
LDA ProgressIndicator : AND #$00FF : CMP #$0003 : BNE .agahnimAlive
|
||||
LDA #$0212 : STA $3BBE ;warp
|
||||
.agahnimAlive
|
||||
|
||||
|
||||
@@ -17,10 +17,10 @@ ItemDowngradeFixMain:
|
||||
CPY.b #$0B : BEQ .isBow ; Bow
|
||||
CPY.b #$3A : BEQ .isBowAndArrows ; Bow
|
||||
|
||||
CPY.b #$49 : BEQ .isFightersSword ; Fighter's Sword
|
||||
CPY.b #$01 : BEQ .isMasterSword ; Master Sword
|
||||
CPY.b #$50 : BEQ .isMasterSword ; Master Sword (Safe)
|
||||
CPY.b #$02 : BEQ .isTemperedSword ; Tempered Sword
|
||||
CPY.b #$49 : BEQ .isSword ; Fighter's Sword
|
||||
CPY.b #$01 : BEQ .isSword ; Master Sword
|
||||
CPY.b #$50 : BEQ .isSword ; Master Sword (Safe)
|
||||
CPY.b #$02 : BEQ .isSword ; Tempered Sword
|
||||
|
||||
CPY.b #$3B : BEQ .isSilverArrowBow ; Silver Arrow Bow
|
||||
CPY.b #$2A : BEQ .isRedBoomerang ; Red Boomerang
|
||||
@@ -29,7 +29,9 @@ ItemDowngradeFixMain:
|
||||
CPY.b #$13 : BEQ .isShovel ; Shovel
|
||||
CPY.b #$29 : BEQ .isMushroom ; Mushroom
|
||||
|
||||
.done
|
||||
CPY.b #$00 : BEQ .isUncleSwordShield ; Fighter's Sword & Shield
|
||||
|
||||
.done
|
||||
STA [$00] ; thing we wrote over part 2
|
||||
.dontWrite
|
||||
RTS
|
||||
@@ -56,18 +58,24 @@ RTS
|
||||
+
|
||||
PLA
|
||||
RTS
|
||||
.isFightersSword
|
||||
.isMasterSword
|
||||
.isTemperedSword
|
||||
.isSword
|
||||
PHA
|
||||
LDA HighestSword : STA $04
|
||||
TYA ; load sword item
|
||||
CMP.b #$49 : BNE + : LDA.b #$00 : + ; convert extra fighter's sword to normal one
|
||||
CMP.b #$50 : BNE + : LDA.b #$01 : + ; convert extra master sword to normal one
|
||||
INC : CMP !HIGHEST_SWORD_LEVEL : !BGE + ; skip if highest is lower (this is an upgrade)
|
||||
LDA !HIGHEST_SWORD_LEVEL : DEC ; convert to item id
|
||||
TAY : PLA : LDA !HIGHEST_SWORD_LEVEL ; put sword id into the thing to write
|
||||
INC : CMP $04 : !BGE + ; skip if highest is lower (this is an upgrade)
|
||||
LDA $04 : DEC ; convert to item id
|
||||
TAY : PLA : LDA $04 ; put sword id into the thing to write
|
||||
JMP .done
|
||||
+
|
||||
PLA
|
||||
JMP .done
|
||||
;================================================================================
|
||||
.isUncleSwordShield
|
||||
PHA
|
||||
LDA HighestSword : STA [$00] ; already set to 1 if we had no sword, always keep highest
|
||||
INC $00
|
||||
LDA HighestShield : STA [$00]
|
||||
PLA
|
||||
RTS
|
||||
;================================================================================
|
||||
|
||||
@@ -27,7 +27,7 @@ CheckIfDoorsOpen: {
|
||||
lda.w PairedDoorTable, x : beq .skipDoor
|
||||
sta $02 : and #$00ff : asl a : tax
|
||||
lda $02 : and #$ff00 : sta $03
|
||||
lda $7ef000, x : and #$f000 : and $03 : beq .skipDoor
|
||||
lda RoomDataWRAM[$00].l : and #$f000 : and $03 : beq .skipDoor
|
||||
tyx : lda $068c : ora $0098c0,x : sta $068c
|
||||
.skipDoor
|
||||
iny #2 : cpy $00 : bne .nextDoor
|
||||
@@ -39,4 +39,4 @@ CheckIfDoorsOpen: {
|
||||
; Bank01 Door Register stores the 4 bits in 068c to 400 (depending on type)
|
||||
; Key collision and others depend on F0-F3 attribute not sure if extendable to other numbers
|
||||
; Dungeon_ProcessTorchAndDoorInteractives.isOpenableDoor is the likely culprit for collision problems
|
||||
; Saving open status to other unused rooms is tricky -- Bank 2 13947 (line 8888)
|
||||
; Saving open status to other unused rooms is tricky -- Bank 2 13947 (line 8888)
|
||||
|
||||
@@ -83,11 +83,6 @@ SprItemIndex = $7E0750
|
||||
SprItemMWPlayer = $7E0760 ; 0x16
|
||||
SprItemFlags = $7E0770 ; 0x16 (used for both pots and drops) (combine with SprDropsItem?)
|
||||
|
||||
; 7F:6600-7F:684F ($250 or 592 bytes) for pots and 7F:6850-7F:6A9F ($250 or 592 bytes) for sprites
|
||||
|
||||
PotItemSRAM = $7F6600
|
||||
SpriteItemSRAM = $7F6850
|
||||
|
||||
; todo: move sprites
|
||||
;org $09D62E
|
||||
;UWSpritesPointers ; 0x250 bytes for 0x128 rooms' 16-bit pointers
|
||||
@@ -126,7 +121,7 @@ PotMultiWorldTable:
|
||||
org $A8AA50
|
||||
StandingItemsOn: ; 142A50
|
||||
db 0
|
||||
MultiClientFlags: ; 142A51-2 -> stored in SRAM at 7ef33d (for now)
|
||||
MultiClientFlagsROM: ; 142A51-2 -> stored in SRAM at 7ef33d (for now)
|
||||
dw 0
|
||||
SwampDrain1HasItem: ; 142A53
|
||||
db 1
|
||||
@@ -182,8 +177,8 @@ RevealPotItem:
|
||||
; set bit and count if first time lifting this pot
|
||||
LDA.b $A0 : ASL : TAY
|
||||
TXA : ASL : TAX : LDA.l BitFieldMasks, X : STA $0A
|
||||
TYX : LDA.l PotItemSRAM, X : BIT $0A : BNE .obtained
|
||||
ORA $0A : STA PotItemSRAM, X
|
||||
TYX : LDA.l RoomPotData, X : BIT $0A : BNE .obtained
|
||||
ORA $0A : STA RoomPotData, X
|
||||
PLY : PHY
|
||||
JSR ShouldCountNormalPot : BCC .obtained
|
||||
; increment dungeon counts
|
||||
@@ -191,10 +186,10 @@ RevealPotItem:
|
||||
LDA $040C : CMP #$FF : BEQ +
|
||||
BNE ++
|
||||
INC #2 ; treat sewers as HC
|
||||
++ LSR : TAX : LDA $7EF4BF, X : INC : STA $7EF4BF, X
|
||||
++ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
|
||||
; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
|
||||
+ REP #$30
|
||||
LDA $7EF423 : INC : STA $7EF423 ; Increment Item Total
|
||||
LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
|
||||
.obtained
|
||||
PLY : PLX
|
||||
|
||||
@@ -229,7 +224,7 @@ SaveMajorItemDrop:
|
||||
; X currently holds the pot item index
|
||||
STA.w SpawnedItemID
|
||||
STX.w SpawnedItemIndex
|
||||
INC SpawnedItemFlag
|
||||
INC.w SpawnedItemFlag
|
||||
LDA.w #$0008 : STA $0B9C ; indicates we should use the key routines
|
||||
RTL
|
||||
|
||||
@@ -284,7 +279,7 @@ LoadSpriteData:
|
||||
RevealSpriteDrop:
|
||||
LDA.l SprDropsItem, X : BEQ .normal
|
||||
LDA #$02 : STA.l SpawnedItemFlag
|
||||
STX SpawnedItemIndex
|
||||
STX.w SpawnedItemIndex
|
||||
LDA.l SprItemReceipt, X : STA SpawnedItemID
|
||||
LDA.l SprItemMWPlayer, X : STA SpawnedItemMWPlayer
|
||||
LDY.b #$01 ; trigger the small key routines
|
||||
@@ -330,9 +325,9 @@ ShouldSpawnItem:
|
||||
TAX : LDA.l BitFieldMasks, X : STA $00
|
||||
PLX ; restore X again
|
||||
LDA.w SprItemFlags, X : AND #$00FF : CMP #$0001 : BEQ +
|
||||
TYX : LDA.l SpriteItemSRAM, X : BIT $00 : BEQ .notObtained
|
||||
TYX : LDA.l SpritePotData, X : BIT $00 : BEQ .notObtained
|
||||
BRA .obtained
|
||||
+ TYX : LDA.l PotItemSRAM, X : BIT $00 : BEQ .notObtained
|
||||
+ TYX : LDA.l RoomPotData, X : BIT $00 : BEQ .notObtained
|
||||
.obtained
|
||||
SEP #$30 : PLY : PLX : LDA #$01 : RTL ; already obtained
|
||||
.notObtained
|
||||
@@ -351,8 +346,8 @@ MarkSRAMForItem:
|
||||
TAX : LDA.l BitFieldMasks, X : STA $00
|
||||
TYX
|
||||
LDA.w SpawnedItemFlag : CMP #$0001 : BEQ +
|
||||
LDA SpriteItemSRAM, X : ORA $00 : STA SpriteItemSRAM, X : BRA .end
|
||||
+ LDA PotItemSRAM, X : ORA $00 : STA PotItemSRAM, X
|
||||
LDA SpritePotData, X : ORA $00 : STA SpritePotData, X : BRA .end
|
||||
+ LDA RoomPotData, X : ORA $00 : STA RoomPotData, X
|
||||
.end
|
||||
SEP #$30 : PLY : PLX
|
||||
LDA.w $0403
|
||||
@@ -403,7 +398,7 @@ SpriteKeyDrawGFX:
|
||||
PLA : RTL
|
||||
|
||||
KeyGet:
|
||||
LDA $7EF36F ; what we wrote over
|
||||
LDA CurrentSmallKeys ; what we wrote over
|
||||
PHA
|
||||
LDA.l StandingItemsOn : BNE +
|
||||
PLA : RTL
|
||||
@@ -420,7 +415,7 @@ KeyGet:
|
||||
PHX
|
||||
LDA $040C : CMP #$FF : BNE +
|
||||
LDA $00 : CMP.b #$AF : BNE .skip
|
||||
LDA $7EF38B : INC : STA $7EF38B
|
||||
LDA CurrentGenericKeys : INC : STA CurrentGenericKeys
|
||||
LDA $00 : BRA .countIt
|
||||
+ LSR : TAX
|
||||
LDA $00 : CMP.l KeyTable, X : BNE +
|
||||
@@ -561,4 +556,4 @@ incsrc dynamic_si_vram.asm
|
||||
;Drop shuffle changes:
|
||||
; db <receipt id>, $00, $F8 ; this denotes the previous sprite is given a major item (non MW)
|
||||
|
||||
; db <receipt id>, <player>, $F9 ; this denotes the previous sprite is given a MW item
|
||||
; db <receipt id>, <player>, $F9 ; this denotes the previous sprite is given a MW item
|
||||
|
||||
@@ -26,7 +26,7 @@ Sprite_LoadProperties:
|
||||
org $288000 ;140000
|
||||
ShuffleKeyDrops:
|
||||
db 0
|
||||
MultiClientFlags: ; 140001 -> stored in SRAM at 7ef33d
|
||||
MultiClientFlagsROM: ; 140001 -> stored in SRAM at 7ef33d
|
||||
db 0
|
||||
|
||||
LootTable: ;PC: 140002
|
||||
@@ -113,7 +113,7 @@ SpriteKeyDrawGFX:
|
||||
|
||||
KeyGet:
|
||||
{
|
||||
lda $7ef36f ; what we wrote over
|
||||
lda CurrentSmallKeys ; what we wrote over
|
||||
pha
|
||||
lda.l ShuffleKeyDrops : bne +
|
||||
- pla : rtl
|
||||
|
||||
@@ -7,9 +7,9 @@ LampCheck:
|
||||
LDA $7F50C4 : CMP.b #$01 : BNE + : RTL : +
|
||||
CMP.b #$FF : BNE + : INC : RTL : +
|
||||
|
||||
LDA $7EF34A : BNE .done ; skip if we already have lantern
|
||||
LDA LampEquipment : BNE .done ; skip if we already have lantern
|
||||
|
||||
LDA $7EF3CA : BNE +
|
||||
LDA CurrentWorld : BNE +
|
||||
.lightWorld
|
||||
LDA $040C : BNE ++ ; check if we're in sewers
|
||||
LDA LampConeSewers : BRA .done
|
||||
@@ -26,20 +26,17 @@ RTL
|
||||
; Output: 0 locked, 1 open
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckForZelda:
|
||||
;LDA.l OpenMode : BEQ + ; Skip if not open mode
|
||||
;LDA $FFFFFF
|
||||
LDA.l $7EF3C5 : CMP.b #$02 : !BLT + ; Skip if rain is falling
|
||||
LDA.l ProgressIndicator : CMP.b #$02 : !BLT + ; Skip if rain is falling
|
||||
LDA.b #$01 ; pretend we have zelda anyway
|
||||
RTL
|
||||
+
|
||||
LDA $7EF3CC
|
||||
LDA FollowerIndicator
|
||||
RTL
|
||||
;================================================================================
|
||||
;--------------------------------------------------------------------------------
|
||||
SetOverlayIfLamp:
|
||||
;LDA $7EF34A ; check if lamp
|
||||
JSL.l LampCheck
|
||||
STA $1D ; write it directly to the overlay, this isn't a terrible idea at all
|
||||
RTL
|
||||
;================================================================================
|
||||
;LDA $7EF3CA : EOR #$40 : LSR #6 : AND #$01 ; return the same result as having the lantern in the light world
|
||||
;LDA CurrentWorld : EOR #$40 : LSR #6 : AND #$01 ; return the same result as having the lantern in the light world
|
||||
|
||||
@@ -14,14 +14,12 @@ MaidenCrystalScript:
|
||||
|
||||
; Load the dungeon index. Is it the Dark Palace?
|
||||
;LDA $040C : !SUB.b #$0A : TAY : CPY.b #$02 : BNE +
|
||||
; LDA $7EF3C7 : CMP.b #$07 : BCS ++ : LDA.b #$07 : STA $7EF3C7 : ++
|
||||
; LDA MapIcons : CMP.b #$07 : BCS ++ : LDA.b #$07 : STA MapIcons : ++
|
||||
;+
|
||||
|
||||
LDA $7EF37A : AND.b #$7F : CMP.b #$7F : BNE + ; check if we have all crystals
|
||||
LDA.b #$08 : STA $7EF3C7 ; Update the map icon to just be Ganon's Tower
|
||||
LDA CrystalsField : AND.b #$7F : CMP.b #$7F : BNE + ; check if we have all crystals
|
||||
LDA.b #$08 : STA MapIcons ; Update the map icon to just be Ganon's Tower
|
||||
+
|
||||
|
||||
JSL.l MaybeWriteSRAMTrace
|
||||
|
||||
JML.l $1ECF35 ; <- F4F35 - sprite_crystal_maiden.asm : 426
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
; Mantle Object Changes
|
||||
;--------------------------------------------------------------------------------
|
||||
Mantle_CorrectPosition:
|
||||
LDA $7EF3C6 : AND.b #$04 : BEQ +
|
||||
LDA ProgressFlags : AND.b #$04 : BEQ +
|
||||
LDA.b #$0A : STA $0D10, X ; just spawn it off to the side where we know it should be
|
||||
LDA.b #$03 : STA $0D30, X
|
||||
LDA.b #$90 : STA $0ED0, X
|
||||
+
|
||||
LDA $0D00, X : !ADD.b #$03 ; thing we did originally
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -6,7 +6,7 @@ TryOpenMire:
|
||||
LDA $8A : CMP.b #$70 : BNE .untriggered
|
||||
|
||||
; Checks whether the Misery Mire dungeon is already revealed.
|
||||
LDA $7EF2F0 : AND.b #$20 : BNE .untriggered
|
||||
LDA OverworldEventDataWRAM+$70 : AND.b #$20 : BNE .untriggered
|
||||
|
||||
; You have to be in the trigger window.
|
||||
LDY.b #$02 : JSL.l Ancilla_CheckIfEntranceTriggered : BCC .untriggered
|
||||
@@ -25,7 +25,7 @@ TryOpenTRock:
|
||||
LDA $8A : CMP.b #$47 : BNE .untriggered
|
||||
|
||||
; Checks whether the Turtle Rock dungeon is already revealed.
|
||||
LDA $7EF2C7 : AND.b #$20 : BNE .untriggered
|
||||
LDA OverworldEventDataWRAM+$47 : AND.b #$20 : BNE .untriggered
|
||||
|
||||
; You have to be in the trigger window.
|
||||
LDY.b #$03 : JSL.l Ancilla_CheckIfEntranceTriggered : BCC .untriggered
|
||||
@@ -73,4 +73,4 @@ MedallionTrigger_Quake:
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
; adding support for up to 13 markers
|
||||
!MC_FLAG = "$7F5420"
|
||||
!INVENTORY_MAP = "$7EF368"
|
||||
!INVENTORY_COMPASS = "$7EF364"
|
||||
!MAP_OVERLAY = "$7EF414" ; [2]
|
||||
|
||||
; tables
|
||||
org $0ABDF6
|
||||
@@ -200,7 +197,7 @@ PHX
|
||||
JSR OverworldMap_CheckForCompass
|
||||
BCC +
|
||||
LDA.l !MC_FLAG : ORA #$01 : STA.l !MC_FLAG
|
||||
LDA $7EF3CA : AND #$40 : BNE ++ ; is the compass position on LW or DW?
|
||||
LDA CurrentWorld : AND #$40 : BNE ++ ; is the compass position on LW or DW?
|
||||
LDA.l WorldCompassMask, X : BEQ + : JMP .fail
|
||||
++ LDA.l WorldCompassMask, X : BNE + : JMP .fail
|
||||
+ JSR OverworldMap_CheckForMap
|
||||
@@ -209,7 +206,7 @@ PHX
|
||||
+
|
||||
LDA.l !MC_FLAG : BEQ .fail
|
||||
CMP #$02 : BNE .checkIfObtained
|
||||
LDA $7EF3CA : AND #$40 : BNE +
|
||||
LDA CurrentWorld : AND #$40 : BNE +
|
||||
CPX #3 : BCS .fail : BRA .checkIfObtained
|
||||
+ CPX #10 : BCS .fail
|
||||
CPX #3 : BCC .fail
|
||||
@@ -224,22 +221,23 @@ PHX
|
||||
LDA.l CrystalPendantFlags_2, X : AND.b #$02 : BNE .checkAga2
|
||||
|
||||
; see if hyrule castle has been completely cleared
|
||||
LDA.l CompassTotal, X : SEC : SBC $7EF4BF, X : BEQ .fail
|
||||
LDA.l CompassTotalsWRAM, X : SEC : SBC DungeonLocationsChecked, X : BEQ .fail
|
||||
CLC : BRA .done
|
||||
|
||||
.checkPendant
|
||||
LDA $7EF374 : AND.l CrystalPendantFlags, X : BNE .fail
|
||||
LDA PendantsField : AND.l CrystalPendantFlags, X : BNE .fail
|
||||
CLC : BRA .done
|
||||
|
||||
.checkCrystal
|
||||
LDA $7EF37A : AND.l CrystalPendantFlags, X : BNE .fail
|
||||
LDA CrystalsField : AND.l CrystalPendantFlags, X : BNE .fail
|
||||
CLC : BRA .done
|
||||
|
||||
.checkAga1
|
||||
LDA $7EF3C5 : CMP #$03 : BEQ .fail
|
||||
LDA ProgressIndicator : CMP #$03 : BEQ .fail
|
||||
CLC : BRA .done
|
||||
|
||||
.checkAga2
|
||||
LDA RoomDataWRAM[$1B].high : AND #$20 : BNE .fail
|
||||
LDA $7EF01B : AND #$80 : BNE .fail
|
||||
CLC : BRA .done
|
||||
|
||||
@@ -260,7 +258,7 @@ OverworldMap_CheckForCompass:
|
||||
+ LDA.l CompassExists, X : BEQ .set ; compass doesn't exist
|
||||
PHX
|
||||
LDA.l MC_SRAM_Offsets, X : TAX ; put compass offset into X
|
||||
LDA !INVENTORY_COMPASS, X : ORA !MAP_OVERLAY, X
|
||||
LDA CompassField, X : ORA MapOverlay, X
|
||||
PLX
|
||||
AND.l MC_Masks, X : BNE .set ; is the compass obtained
|
||||
.unset
|
||||
@@ -275,13 +273,13 @@ RTS
|
||||
; SEC - yep should show exact prize
|
||||
OverworldMap_CheckForMap:
|
||||
LDA.l MapMode : BEQ .set ; obtaining map doesn't change anything
|
||||
LDA $7EF3CA : AND #$40 : BNE + ; not really sure on this check
|
||||
LDA !INVENTORY_MAP : ORA !MAP_OVERLAY : AND.b #$01 : BNE .set : BRA .continue
|
||||
+ LDA !INVENTORY_MAP : ORA !MAP_OVERLAY : AND.b #$02 : BNE .set
|
||||
LDA CurrentWorld : AND #$40 : BNE + ; not really sure on this check
|
||||
LDA MapField : ORA MapOverlay : AND.b #$01 : BNE .set : BRA .continue
|
||||
+ LDA MapField : ORA MapOverlay : AND.b #$02 : BNE .set
|
||||
.continue
|
||||
PHX
|
||||
LDA.l MC_SRAM_Offsets, X : TAX ; put map offset into X
|
||||
LDA !INVENTORY_MAP, X : ORA !MAP_OVERLAY, X
|
||||
LDA MapField, X : ORA MapOverlay, X
|
||||
PLX
|
||||
AND.l MC_Masks, X : BNE .set ; is the map obtained?
|
||||
.unset
|
||||
|
||||
26
msu.asm
26
msu.asm
@@ -250,20 +250,20 @@ CheckMusicLoadRequest:
|
||||
BRA .check_fallback-3
|
||||
.lightworld
|
||||
PHA
|
||||
LDA $7EF300 : AND.b #$40 : BEQ +
|
||||
LDA OverworldEventDataWRAM+$80 : AND.b #$40 : BEQ +
|
||||
PLA
|
||||
LDA.b #60 : BRA .check_fallback-3
|
||||
+
|
||||
-- : PLA : BRA .check_fallback-3
|
||||
.darkworld
|
||||
PHA
|
||||
LDA $7EF37A : CMP.b #$7F : BNE --
|
||||
LDA CrystalsField : CMP.b #$7F : BNE --
|
||||
- : PLA
|
||||
LDA.b #61 : BRA .check_fallback-3
|
||||
.darkwoods
|
||||
PHA
|
||||
LDA $7EF37A : CMP.b #$7F : BEQ -
|
||||
LDA $7EF3CA : BEQ --
|
||||
LDA CrystalsField : CMP.b #$7F : BEQ -
|
||||
LDA CurrentWorld : BEQ --
|
||||
LDA $8A : CMP #$40 : BNE --
|
||||
PLA
|
||||
LDA.b #15 : BRA .check_fallback-3
|
||||
@@ -344,10 +344,10 @@ CheckMusicLoadRequest:
|
||||
+
|
||||
|
||||
CMP.b #$70 : BNE + ; Misery Mire
|
||||
LDA $7EF2F0 : AND.b #$20 : BEQ .rain
|
||||
LDA OverworldEventDataWRAM+$70 : AND.b #$20 : BEQ .rain
|
||||
+
|
||||
|
||||
LDA $7EF3C5 : CMP.b #$02 : BCS +
|
||||
LDA ProgressIndicator : CMP.b #$02 : BCS +
|
||||
.rain
|
||||
LDX.b #$01
|
||||
+
|
||||
@@ -386,7 +386,7 @@ SpiralStairsPreCheck:
|
||||
LDA !REG_MSU_ID_45 : CMP !VAL_MSU_ID_45 : BNE .done
|
||||
+
|
||||
|
||||
LDA $7EF366 : AND.w #$0004 : BEQ .done ; Check that we have the GT big key
|
||||
LDA BigKeyField : AND.w #$0004 : BEQ .done ; Check that we have the GT big key
|
||||
LDA !REG_MSU_FALLBACK_TABLE+7 : AND.w #$0004 : BEQ .done ; Check that we have the extended track
|
||||
|
||||
.fade
|
||||
@@ -519,16 +519,16 @@ PHA : XBA : PHA
|
||||
; dont save if we already saved recently
|
||||
REP #$20
|
||||
LDA !MSU_RESUME_TRACK : AND #$00FF : BEQ ++
|
||||
LDA !NMI_COUNTER : !SUB !MSU_RESUME_TIME : PHA
|
||||
LDA !NMI_COUNTER+2 : SBC !MSU_RESUME_TIME+2 : BNE +++
|
||||
LDA NMIFrames : !SUB !MSU_RESUME_TIME : PHA
|
||||
LDA NMIFrames+2 : SBC !MSU_RESUME_TIME+2 : BNE +++
|
||||
PLA : CMP MSUResumeTimer : !BLT .too_early
|
||||
BRA ++
|
||||
+++
|
||||
PLA
|
||||
++
|
||||
; saving
|
||||
LDA !NMI_COUNTER : STA !MSU_RESUME_TIME
|
||||
LDA !NMI_COUNTER+2 : STA !MSU_RESUME_TIME+2
|
||||
LDA NMIFrames : STA !MSU_RESUME_TIME
|
||||
LDA NMIFrames+2 : STA !MSU_RESUME_TIME+2
|
||||
SEP #$20
|
||||
|
||||
LDA !MSU_LOADED_TRACK : STA !MSU_RESUME_TRACK
|
||||
@@ -685,8 +685,8 @@ MSUMain:
|
||||
PLX
|
||||
TXA : CMP !MSU_RESUME_TRACK : BNE + ; dont resume if too late
|
||||
REP #$20
|
||||
LDA !NMI_COUNTER : !SUB !MSU_RESUME_TIME : PHA
|
||||
LDA !NMI_COUNTER+2 : SBC !MSU_RESUME_TIME+2 : BNE ++
|
||||
LDA NMIFrames : !SUB !MSU_RESUME_TIME : PHA
|
||||
LDA NMIFrames+2 : SBC !MSU_RESUME_TIME+2 : BNE ++
|
||||
PLA : CMP MSUResumeTimer : !BGE +++
|
||||
SEP #$20
|
||||
LDA !FLAG_RESUME_FADEIN : BRA .done_resume
|
||||
|
||||
46
music.asm
46
music.asm
@@ -22,7 +22,7 @@ PreOverworld_LoadProperties_ChooseMusic:
|
||||
LDX.b #$07 ; Default village theme
|
||||
|
||||
; Check what phase we're in
|
||||
;LDA $7EF3C5 : CMP.b #$03 : !BLT +
|
||||
;LDA ProgressIndicator : CMP.b #$03 : !BLT +
|
||||
; LDX.b #$02 ; Default light world theme (phase >=3)
|
||||
;+
|
||||
|
||||
@@ -33,7 +33,7 @@ PreOverworld_LoadProperties_ChooseMusic:
|
||||
LDX.b #$05 ; Lost woods theme
|
||||
|
||||
; check if we've pulled from the master sword pedestal
|
||||
LDA $7EF300 : AND.b #$40 : BEQ +
|
||||
LDA OverworldEventDataWRAM+$80 : AND.b #$40 : BEQ +
|
||||
LDX.b #$02 ; Default light world theme
|
||||
+
|
||||
|
||||
@@ -45,14 +45,14 @@ PreOverworld_LoadProperties_ChooseMusic:
|
||||
LDX.b #$02
|
||||
|
||||
; Check phase ; In phase >= 2
|
||||
LDA $7EF3C5 : CMP.b #$02 : !BGE +
|
||||
LDA ProgressIndicator : CMP.b #$02 : !BGE +
|
||||
; If phase < 2, play the legend music
|
||||
LDX.b #$03
|
||||
+
|
||||
|
||||
.endOfLightWorldChecks
|
||||
; if we are in the light world go ahead and set chosen selection
|
||||
LDA $7EF3CA : BEQ .checkInverted+4
|
||||
LDA CurrentWorld : BEQ .checkInverted+4
|
||||
|
||||
LDX.b #$0F ; dark woods theme
|
||||
|
||||
@@ -68,10 +68,10 @@ PreOverworld_LoadProperties_ChooseMusic:
|
||||
|
||||
; if not inverted and light world, or inverted and dark world, skip moon pearl check
|
||||
.checkInverted
|
||||
LDA $7EF3CA : CLC : ROL #$03 : CMP InvertedMode : BEQ .lastCheck
|
||||
LDA CurrentWorld : CLC : ROL #$03 : CMP InvertedMode : BEQ .lastCheck
|
||||
|
||||
; Does Link have a moon pearl?
|
||||
LDA $7EF357 : BNE +
|
||||
LDA MoonPearlEquipment : BNE +
|
||||
LDX.b #$04 ; bunny theme
|
||||
+
|
||||
|
||||
@@ -117,8 +117,8 @@ Overworld_FinishMirrorWarp:
|
||||
LDX.b #$04 ; bunny theme
|
||||
|
||||
; if not inverted and light world, or inverted and dark world, skip moon pearl check
|
||||
LDA $7EF3CA : CLC : ROL #$03 : CMP InvertedMode : BEQ +
|
||||
LDA $7EF357 : BEQ .endOfLightWorldChecks
|
||||
LDA CurrentWorld : CLC : ROL #$03 : CMP InvertedMode : BEQ +
|
||||
LDA MoonPearlEquipment : BEQ .endOfLightWorldChecks
|
||||
+
|
||||
|
||||
LDX.b #$09 ; default dark world theme
|
||||
@@ -129,7 +129,7 @@ Overworld_FinishMirrorWarp:
|
||||
|
||||
; Check if we're entering the lost woods
|
||||
CMP.b #$00 : BNE +
|
||||
LDA $7EF300 : AND.b #$40 : BNE .endOfLightWorldChecks
|
||||
LDA OverworldEventDataWRAM+$80 : AND.b #$40 : BNE .endOfLightWorldChecks
|
||||
LDX.b #$05 ; lost woods theme
|
||||
BRA .endOfLightWorldChecks
|
||||
+
|
||||
@@ -138,7 +138,7 @@ Overworld_FinishMirrorWarp:
|
||||
CMP.b #$18 : BNE .endOfLightWorldChecks
|
||||
|
||||
; Check what phase we're in
|
||||
; LDA $7EF3C5 : CMP.b #$03 : !BGE .endOfLightWorldChecks
|
||||
; LDA ProgressIndicator : CMP.b #$03 : !BGE .endOfLightWorldChecks
|
||||
LDX.b #$07 ; Default village theme (phase <3)
|
||||
|
||||
.endOfLightWorldChecks
|
||||
@@ -158,7 +158,7 @@ Overworld_FinishMirrorWarp:
|
||||
LDX.b #$0D ; dark mountain theme
|
||||
|
||||
.bunny
|
||||
LDA $7EF357 : ORA InvertedMode : BNE +
|
||||
LDA MoonPearlEquipment : ORA InvertedMode : BNE +
|
||||
LDX #$04 ; bunny theme
|
||||
+
|
||||
|
||||
@@ -185,7 +185,7 @@ BirdTravel_LoadTargetAreaMusic:
|
||||
LDX.b #$07 ; Default village theme
|
||||
|
||||
; Check what phase we're in
|
||||
;LDA $7EF3C5 : CMP.b #$03 : !BLT +
|
||||
;LDA ProgressIndicator : CMP.b #$03 : !BLT +
|
||||
; LDX.b #$02 ; Default light world theme (phase >=3)
|
||||
;+
|
||||
|
||||
@@ -196,7 +196,7 @@ BirdTravel_LoadTargetAreaMusic:
|
||||
;LDX.b #$05 ; Lost woods theme
|
||||
|
||||
; check if we've pulled from the master sword pedestal
|
||||
;LDA $7EF300 : AND.b #$40 : BEQ +
|
||||
;LDA OverworldEventDataWRAM+$80 : AND.b #$40 : BEQ +
|
||||
; LDX.b #$02 ; Default light world theme
|
||||
;+
|
||||
|
||||
@@ -208,21 +208,21 @@ BirdTravel_LoadTargetAreaMusic:
|
||||
LDX.b #$02
|
||||
|
||||
; Check phase ; In phase >= 2
|
||||
LDA $7EF3C5 : CMP.b #$02 : !BGE +
|
||||
LDA ProgressIndicator : CMP.b #$02 : !BGE +
|
||||
; If phase < 2, play the legend music
|
||||
LDX.b #$03
|
||||
+
|
||||
|
||||
.endOfLightWorldChecks
|
||||
; if we are in the light world go ahead and set chosen selection
|
||||
LDA $7EF3CA : BEQ .checkInverted+4
|
||||
LDA CurrentWorld : BEQ .checkInverted+4
|
||||
|
||||
LDX.b #$09 ; dark overworld theme
|
||||
|
||||
LDA $8A
|
||||
; Misery Mire rain SFX
|
||||
CMP.b #$70 : BNE ++
|
||||
LDA $7EF2F0 : AND.b #$20 : BNE ++
|
||||
LDA OverworldEventDataWRAM+$70 : AND.b #$20 : BNE ++
|
||||
LDA.b #$01 : CMP $0131 : BEQ +
|
||||
STA $012D
|
||||
+ : BRA .checkInverted
|
||||
@@ -236,16 +236,16 @@ BirdTravel_LoadTargetAreaMusic:
|
||||
BRA .checkInverted
|
||||
|
||||
.darkMountain
|
||||
LDA $7EF37A : CMP.b #$7F : BEQ +
|
||||
LDA CrystalsField : CMP.b #$7F : BEQ +
|
||||
LDX.b #$0D ; dark death mountain theme
|
||||
+ : LDA.b #$09 : STA $012D
|
||||
|
||||
; if not inverted and light world, or inverted and dark world, skip moon pearl check
|
||||
.checkInverted
|
||||
LDA $7EF3CA : CLC : ROL #$03 : CMP InvertedMode : BEQ .lastCheck
|
||||
LDA CurrentWorld : CLC : ROL #$03 : CMP InvertedMode : BEQ .lastCheck
|
||||
|
||||
; Does Link have a moon pearl?
|
||||
LDA $7EF357 : BNE +
|
||||
LDA MoonPearlEquipment : BNE +
|
||||
LDX.b #$04 ; bunny theme
|
||||
+
|
||||
|
||||
@@ -275,7 +275,7 @@ Overworld_MosaicDarkWorldChecks:
|
||||
CMP.b #$51 : bne .doFade
|
||||
|
||||
.checkCrystals
|
||||
LDA $7EF37A : CMP.b #$7F : BEQ .done
|
||||
LDA CrystalsField : CMP.b #$7F : BEQ .done
|
||||
|
||||
.doFade
|
||||
LDA.b #$F1 : STA $012C ; thing we wrote over, fade out music
|
||||
@@ -290,7 +290,7 @@ Overworld_MosaicDarkWorldChecks:
|
||||
; On entry, A=16bit XY=8bit, A & X safe to mod, Y unknown
|
||||
Underworld_DoorDown_Entry:
|
||||
LDX #$FF ; some junk value to be used later to determine if the below lines will change the track
|
||||
LDA.l $7EF3C5 : AND.w #$00FF : CMP.w #2 : !BLT .vanilla
|
||||
LDA.l ProgressIndicator : AND.w #$00FF : CMP.w #2 : !BLT .vanilla
|
||||
LDA.l DRMode : BNE .done
|
||||
|
||||
.vanilla ; thing we wrote over
|
||||
@@ -306,6 +306,6 @@ Underworld_DoorDown_Entry:
|
||||
;--------------------------------------------------------------------------------
|
||||
; Check if the boss in ToH has been defeated (16-bit accumulator)
|
||||
CheckHeraBossDefeated:
|
||||
LDA $7EF00F : AND #$00FF
|
||||
RTL
|
||||
LDA RoomDataWRAM[$08].high : AND #$00FF
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
89
newhud.asm
89
newhud.asm
@@ -1,5 +1,5 @@
|
||||
NewDrawHud:
|
||||
SEP #$30
|
||||
SEP #$30
|
||||
;================================================================================
|
||||
; Draw bomb count
|
||||
!BOMBCOUNT_DRAW_ADDRESS = "$7EC75A"
|
||||
@@ -25,14 +25,14 @@ SEP #$30
|
||||
; Draw rupee counter
|
||||
!RUPEE_DRAW_ADDRESS = "$7EC750"
|
||||
;================================================================================
|
||||
|
||||
|
||||
LDA.l $7EF362 ; Drawing bombs (above) always ends with 16-bit A, so, no need to REP here
|
||||
JSR HudHexToDec4Digit
|
||||
LDX.b $04 : TXA : ORA.w #$2400 : STA !RUPEE_DRAW_ADDRESS ; 1000s
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !RUPEE_DRAW_ADDRESS+2 ; 100s
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !RUPEE_DRAW_ADDRESS+4 ; 10s
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !RUPEE_DRAW_ADDRESS+6 ; 1s
|
||||
|
||||
|
||||
;================================================================================
|
||||
; Draw arrow count
|
||||
!ARROWCOUNT_DRAW_ADDRESS = "$7EC760"
|
||||
@@ -49,67 +49,57 @@ SEP #$30
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !ARROWCOUNT_DRAW_ADDRESS ; Draw arrows 10 digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !ARROWCOUNT_DRAW_ADDRESS+2 ; Draw arrows 1 digit
|
||||
BRA +
|
||||
|
||||
|
||||
.infinite_arrows
|
||||
REP #$20
|
||||
LDA.w #$2431 : STA !ARROWCOUNT_DRAW_ADDRESS ; infinity (left half)
|
||||
INC A : STA !ARROWCOUNT_DRAW_ADDRESS+2 ; infinity (right half)
|
||||
+
|
||||
|
||||
;================================================================================
|
||||
; Draw Goal Item Indicator
|
||||
!GOAL_COUNTER = "$7EF418"
|
||||
!GOAL_DRAW_ADDRESS = "$7EC72A"
|
||||
;================================================================================
|
||||
|
||||
SEP #$20
|
||||
LDA.l GoalItemRequirement : BNE + : JMP .done : + ; Star Meter
|
||||
|
||||
LDA.l !GOAL_COUNTER
|
||||
JSR HudHexToDec3Digit
|
||||
REP #$20
|
||||
|
||||
LDA.l GoalItemRequirement : BNE + : JMP .done : + ; Star Meter
|
||||
|
||||
LDA.l GoalCounter
|
||||
JSR HudHexToDec4Digit
|
||||
|
||||
LDA.l GoalItemIcon : STA !GOAL_DRAW_ADDRESS ; draw star icon
|
||||
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+2 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+4 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit
|
||||
|
||||
SEP #$20
|
||||
LDA.l GoalItemRequirement : CMP.b #$FF : BEQ .skip
|
||||
|
||||
|
||||
LDA.l GoalItemRequirement : CMP.w #$FFFF : BEQ .skip
|
||||
LDA.l GoalItemRequirement
|
||||
JSR HudHexToDec3Digit
|
||||
REP #$20
|
||||
JSR HudHexToDec4Digit
|
||||
LDA.w #$2830 : STA !GOAL_DRAW_ADDRESS+8 ; draw slash
|
||||
LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
|
||||
BRA .done
|
||||
.skip
|
||||
REP #$20
|
||||
LDA.w #$207F ; transparent tile
|
||||
STA !GOAL_DRAW_ADDRESS+8
|
||||
STA !GOAL_DRAW_ADDRESS+10
|
||||
STA !GOAL_DRAW_ADDRESS+12
|
||||
.done
|
||||
|
||||
|
||||
;================================================================================
|
||||
; Draw Dungeon Compass Counts
|
||||
;================================================================================
|
||||
REP #$20
|
||||
LDA.l CompassMode : AND #$003F : BEQ + ; skip if CompassMode is 0.
|
||||
JSL.l DrawDungeonCompassCounts ; compasses.asm
|
||||
+
|
||||
|
||||
;================================================================================
|
||||
; Draw key count
|
||||
!KEYS = "$7EF36F"
|
||||
!KEY_DIGITS_ADDRESS = "$7EC764"
|
||||
!KEY_ICON_ADDRESS = "$7EC726"
|
||||
;================================================================================
|
||||
SEP #$20
|
||||
LDA.l !KEYS : CMP.b #$FF : BEQ .not_in_dungeon
|
||||
LDA.l CurrentSmallKeys : CMP.b #$FF : BEQ .not_in_dungeon
|
||||
.in_dungeon
|
||||
JSR HudHexToDec2Digit : REP #$20
|
||||
|
||||
@@ -132,9 +122,6 @@ SEP #$30
|
||||
|
||||
.done_keys
|
||||
|
||||
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Draw pendant/crystal icon
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -156,7 +143,7 @@ SEP #$30
|
||||
REP #$20
|
||||
BEQ .drawprize
|
||||
|
||||
LDA.l $7EF368
|
||||
LDA.l MapField
|
||||
AND.l DungeonItemMasks,X
|
||||
BEQ .noprize
|
||||
|
||||
@@ -184,13 +171,13 @@ SEP #$30
|
||||
!INFINITE_MAGIC = "$7F50CA"
|
||||
!DrawMagicMeter_mp_tilemap = "$0DFE0F"
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA $7EF36E : AND #$00FF ; crap we wrote over when placing the hook for OnDrawHud
|
||||
LDA CurrentMagic : AND #$00FF ; crap we wrote over when placing the hook for OnDrawHud
|
||||
!ADD #$0007
|
||||
AND #$FFF8
|
||||
TAX ; end of crap
|
||||
|
||||
LDA !INFINITE_MAGIC : AND.w #$00FF : BNE + : JMP .green : +
|
||||
SEP #$20 : LDA.b #$80 : STA $7EF36E : REP #$30 ; set magic to max
|
||||
SEP #$20 : LDA.b #$80 : STA CurrentMagic : REP #$30 ; set magic to max
|
||||
LDX.w #$0080 ; load full magic meter graphics
|
||||
LDA $1A : AND.w #$000C : LSR #2
|
||||
BEQ .red
|
||||
@@ -265,27 +252,27 @@ RTS
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $05 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec3Digit: ; this may be overkill, could have used the 4 digit one...
|
||||
LDY.b #$90
|
||||
-
|
||||
CMP.b #100 : !BLT +
|
||||
INY
|
||||
SBC.b #100 : BRA -
|
||||
+
|
||||
STY $05 : LDY.b #$90 ; Store 100s digit and reset Y
|
||||
-
|
||||
CMP.b #10 : !BLT +
|
||||
INY
|
||||
SBC.b #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$90 ; Store 10s digit and reset Y
|
||||
CMP.b #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
RTS
|
||||
;HudHexToDec3Digit: ; this may be overkill, could have used the 4 digit one...
|
||||
; LDY.b #$90
|
||||
; -
|
||||
; CMP.b #100 : !BLT +
|
||||
; INY
|
||||
; SBC.b #100 : BRA -
|
||||
; +
|
||||
; STY $05 : LDY.b #$90 ; Store 100s digit and reset Y
|
||||
; -
|
||||
; CMP.b #10 : !BLT +
|
||||
; INY
|
||||
; SBC.b #10 : BRA -
|
||||
; +
|
||||
; STY $06 : LDY #$90 ; Store 10s digit and reset Y
|
||||
; CMP.b #1 : !BLT +
|
||||
; -
|
||||
; INY
|
||||
; DEC : BNE -
|
||||
; +
|
||||
; STY $07 ; Store 1s digit
|
||||
;RTS
|
||||
|
||||
;================================================================================
|
||||
; 8-bit registers
|
||||
|
||||
245
newitems.asm
245
newitems.asm
@@ -143,10 +143,6 @@ macro ValueShift()
|
||||
BRA ?start : ?end:
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
!CHALLENGE_TIMER = "$7EF454"
|
||||
!GOAL_COUNTER = "$7EF418"
|
||||
!INVENTORY_SWAP_2 = "$7EF38E"
|
||||
;--------------------------------------------------------------------------------
|
||||
;carry clear if pass
|
||||
;carry set if caught
|
||||
;incsrc eventdata.asm
|
||||
@@ -160,24 +156,24 @@ ProcessEventItems:
|
||||
LDA $02D8
|
||||
CMP.b #$E0 : BNE +
|
||||
REP #$30 ; set 16-bit accumulator & index registers
|
||||
LDA $7EF450 : ASL : TAX
|
||||
LDA RNGItem : ASL : TAX
|
||||
LDA.l EventDataOffsets, X : !ADD #EventDataTable : STA $00
|
||||
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA.b #$AF : STA $02
|
||||
|
||||
JSL.l LoadDialogAddressIndirect
|
||||
LDA $7EF450 : INC : STA $7EF450
|
||||
LDA RNGItem : INC : STA RNGItem
|
||||
|
||||
SEP #$10 ; set 8-bit index registers
|
||||
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA GoalItemRequirement : BEQ ++
|
||||
LDA !GOAL_COUNTER : INC : STA !GOAL_COUNTER
|
||||
LDA GoalCounter : INC : STA GoalCounter
|
||||
CMP GoalItemRequirement : !BLT ++
|
||||
LDA TurnInGoalItems : BNE ++
|
||||
LDA TurnInGoalItems : AND.w #$00FF : BNE ++
|
||||
JSL.l ActivateGoal
|
||||
++
|
||||
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDX.b #$01 : BRA .done
|
||||
+
|
||||
LDX.b #$00
|
||||
@@ -192,13 +188,6 @@ RTS
|
||||
AddReceivedItemExpandedGetItem:
|
||||
PHX
|
||||
|
||||
;JSR.w ProcessEventItems : CPX.b #$00 : BEQ ++
|
||||
; ;JSL.l Main_ShowTextMessage_Alt
|
||||
; LDA !GOAL_COUNTER : INC : STA !GOAL_COUNTER
|
||||
; LDA.b #$01 : STA $7F50XX
|
||||
; JMP .done
|
||||
;++
|
||||
;STA $FFFFFF
|
||||
LDA $02D8 ; check inventory
|
||||
JSL.l FreeDungeonItemNotice
|
||||
|
||||
@@ -210,62 +199,62 @@ AddReceivedItemExpandedGetItem:
|
||||
PLA
|
||||
|
||||
CMP.b #$0B : BNE + ; Bow
|
||||
LDA !INVENTORY_SWAP_2 : AND.b #$40 : BEQ ++
|
||||
LDA BowTracking : AND.b #$40 : BEQ ++
|
||||
LDA.l SilverArrowsUseRestriction : BNE ++
|
||||
LDA.b #03 : STA $7EF340 ; set bow to silver
|
||||
LDA.b #03 : STA BowEquipment ; set bow to silver
|
||||
++
|
||||
JMP .done
|
||||
+ CMP.b #$3B : BNE + ; Silver Bow
|
||||
LDA.l SilverArrowsUseRestriction : BNE .noequip
|
||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ .noequip
|
||||
LDA $7EF376 : BNE ++ ; check arrows
|
||||
LDA ArrowsFiller : BNE ++ ; check arrows
|
||||
LDA.b #$03 : BRA +++ ; bow without arrow
|
||||
++
|
||||
LDA.b #$04 ; bow with arrow
|
||||
+++
|
||||
STA $7EF340
|
||||
STA BowEquipment
|
||||
.noequip
|
||||
LDA !INVENTORY_SWAP_2 : ORA #$40 : STA !INVENTORY_SWAP_2 ; mark silver bow on y-toggle
|
||||
LDA BowTracking : ORA #$40 : STA BowTracking ; mark silver bow on y-toggle
|
||||
JMP .done
|
||||
+ CMP.b #$4C : BNE + ; 50 bombs
|
||||
;LDA.b #$07 : STA $7EF370 ; upgrade bombs
|
||||
LDA.b #50 : !SUB.l StartingMaxBombs : STA $7EF370 ; upgrade bombs
|
||||
LDA.b #50 : STA $7EF375 ; fill bombs
|
||||
;LDA.b #$07 : STA BombCapacityUpgrades ; upgrade bombs
|
||||
LDA.b #50 : !SUB.l StartingMaxBombs : STA BombCapacityUpgrades ; upgrade bombs
|
||||
LDA.b #50 : STA BombsFiller ; fill bombs
|
||||
JMP .done
|
||||
+ CMP.b #$4D : BNE + ; 70 arrows
|
||||
;LDA #$07 : STA $7EF371 ; upgrade arrows
|
||||
LDA.b #70 : !SUB.l StartingMaxArrows : STA $7EF371 ; upgrade arrows
|
||||
LDA.b #70 : STA $7EF376 ; fill arrows
|
||||
;LDA #$07 : STA ArrowCapacityUpgrades ; upgrade arrows
|
||||
LDA.b #70 : !SUB.l StartingMaxArrows : STA ArrowCapacityUpgrades ; upgrade arrows
|
||||
LDA.b #70 : STA ArrowsFiller ; fill arrows
|
||||
JMP .done
|
||||
+ CMP.b #$4E : BNE + ; 1/2 magic
|
||||
LDA $7EF37B : CMP #$02 : !BGE ++
|
||||
INC : STA $7EF37B ; upgrade magic
|
||||
LDA MagicConsumption : CMP #$02 : !BGE ++
|
||||
INC : STA MagicConsumption ; upgrade magic
|
||||
++
|
||||
LDA.b #$80 : STA $7EF373 ; fill magic
|
||||
LDA.b #$80 : STA MagicFiller ; fill magic
|
||||
JMP .done
|
||||
+ CMP.b #$4F : BNE + ; 1/4 magic
|
||||
LDA.b #$02 : STA $7EF37B ; upgrade magic
|
||||
LDA.b #$80 : STA $7EF373 ; fill magic
|
||||
LDA.b #$02 : STA MagicConsumption ; upgrade magic
|
||||
LDA.b #$80 : STA MagicFiller ; fill magic
|
||||
JMP .done
|
||||
+ CMP.b #$50 : BNE + ; Master Sword (Safe)
|
||||
LDA $7EF359 : CMP.b #$02 : !BGE + ; skip if we have a better sword
|
||||
LDA.b #$02 : STA $7EF359 ; set master sword
|
||||
LDA SwordEquipment : CMP.b #$02 : !BGE + ; skip if we have a better sword
|
||||
LDA.b #$02 : STA SwordEquipment ; set master sword
|
||||
JMP .done
|
||||
+ CMP.b #$51 : BNE + ; +5 Bombs
|
||||
LDA $7EF370 : !ADD.b #$05 : STA $7EF370 ; upgrade bombs +5
|
||||
LDA.l Upgrade5BombsRefill : STA $7EF375 ; fill bombs
|
||||
LDA BombCapacityUpgrades : !ADD.b #$05 : STA BombCapacityUpgrades ; upgrade bombs +5
|
||||
LDA.l Upgrade5BombsRefill : STA BombsFiller ; fill bombs
|
||||
JMP .done
|
||||
+ CMP.b #$52 : BNE + ; +10 Bombs
|
||||
LDA $7EF370 : !ADD.b #$0A : STA $7EF370 ; upgrade bombs +10
|
||||
LDA.l Upgrade10BombsRefill : STA $7EF375 ; fill bombs
|
||||
LDA BombCapacityUpgrades : !ADD.b #$0A : STA BombCapacityUpgrades ; upgrade bombs +10
|
||||
LDA.l Upgrade10BombsRefill : STA BombsFiller ; fill bombs
|
||||
JMP .done
|
||||
+ CMP.b #$53 : BNE + ; +5 Arrows
|
||||
LDA $7EF371 : !ADD.b #$05 : STA $7EF371 ; upgrade arrows +5
|
||||
LDA.l Upgrade5ArrowsRefill : STA $7EF376 ; fill arrows
|
||||
LDA ArrowCapacityUpgrades : !ADD.b #$05 : STA ArrowCapacityUpgrades ; upgrade arrows +5
|
||||
LDA.l Upgrade5ArrowsRefill : STA ArrowsFiller ; fill arrows
|
||||
JMP .done
|
||||
+ CMP.b #$54 : BNE + ; +10 Arrows
|
||||
LDA $7EF371 : !ADD.b #$0A : STA $7EF371 ; upgrade arrows +10
|
||||
LDA.l Upgrade10ArrowsRefill : STA $7EF376 ; fill arrows
|
||||
LDA ArrowCapacityUpgrades : !ADD.b #$0A : STA ArrowCapacityUpgrades ; upgrade arrows +10
|
||||
LDA.l Upgrade10ArrowsRefill : STA ArrowsFiller ; fill arrows
|
||||
JMP .done
|
||||
+ CMP.b #$55 : BNE + ; Programmable Object 1
|
||||
%ProgrammableItemLogic(1)
|
||||
@@ -279,34 +268,34 @@ AddReceivedItemExpandedGetItem:
|
||||
+ CMP.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
|
||||
LDA.l SilverArrowsUseRestriction : BNE +++
|
||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
|
||||
LDA $7EF340 : BEQ ++ : CMP.b #$03 : !BGE ++
|
||||
!ADD.b #$02 : STA $7EF340 ; switch to silver bow
|
||||
LDA BowEquipment : BEQ ++ : CMP.b #$03 : !BGE ++
|
||||
!ADD.b #$02 : STA BowEquipment ; switch to silver bow
|
||||
++
|
||||
+++
|
||||
LDA.l ArrowMode : BEQ ++
|
||||
LDA.b #$01 : STA $7EF376
|
||||
LDA.b #$01 : STA ArrowsFiller
|
||||
++
|
||||
+ CMP.b #$59 : BNE + ; 1 Rupoor
|
||||
REP #$20 : LDA $7EF360 : !SUB RupoorDeduction : STA $7EF360 : SEP #$20 ; Take 1 rupee
|
||||
REP #$20 : LDA CurrentRupees : !SUB RupoorDeduction : STA CurrentRupees : SEP #$20 ; Take 1 rupee
|
||||
JMP .done
|
||||
+ CMP.b #$5A : BNE + ; Null Item
|
||||
JMP .done
|
||||
+ CMP.b #$5B : BNE + ; Red Clock
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA !CHALLENGE_TIMER : !ADD.l RedClockAmount : STA !CHALLENGE_TIMER
|
||||
LDA !CHALLENGE_TIMER+2 : ADC.l RedClockAmount+2 : STA !CHALLENGE_TIMER+2
|
||||
LDA ChallengeTimer : !ADD.l RedClockAmount : STA ChallengeTimer
|
||||
LDA ChallengeTimer+2 : ADC.l RedClockAmount+2 : STA ChallengeTimer+2
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JMP .done
|
||||
+ CMP.b #$5C : BNE + ; Blue Clock
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA !CHALLENGE_TIMER : !ADD.l BlueClockAmount : STA !CHALLENGE_TIMER
|
||||
LDA !CHALLENGE_TIMER+2 : ADC.l BlueClockAmount+2 : STA !CHALLENGE_TIMER+2
|
||||
LDA ChallengeTimer : !ADD.l BlueClockAmount : STA ChallengeTimer
|
||||
LDA ChallengeTimer+2 : ADC.l BlueClockAmount+2 : STA ChallengeTimer+2
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JMP .done
|
||||
+ CMP.b #$5D : BNE + ; Green Clock
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA !CHALLENGE_TIMER : !ADD.l GreenClockAmount : STA !CHALLENGE_TIMER
|
||||
LDA !CHALLENGE_TIMER+2 : ADC.l GreenClockAmount+2 : STA !CHALLENGE_TIMER+2
|
||||
LDA ChallengeTimer : !ADD.l GreenClockAmount : STA ChallengeTimer
|
||||
LDA ChallengeTimer+2 : ADC.l GreenClockAmount+2 : STA ChallengeTimer+2
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JMP .done
|
||||
+ CMP.b #$5E : BNE + ; Progressive Sword
|
||||
@@ -332,12 +321,14 @@ AddReceivedItemExpandedGetItem:
|
||||
BRA .multi_collect
|
||||
+ CMP.b #$6C : BNE + ; Goal Collectable (Multi/Power Star) Alternate Graphic
|
||||
.multi_collect
|
||||
LDA GoalItemRequirement : BEQ ++
|
||||
LDA !GOAL_COUNTER : INC : STA !GOAL_COUNTER
|
||||
CMP GoalItemRequirement : !BLT ++
|
||||
LDA TurnInGoalItems : BNE ++
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l GoalItemRequirement : BEQ ++
|
||||
LDA.l GoalCounter : INC : STA.l GoalCounter
|
||||
CMP.w GoalItemRequirement : !BLT ++
|
||||
LDA.l TurnInGoalItems : AND.w #$00FF : BNE ++
|
||||
JSL.l ActivateGoal
|
||||
++
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JMP .done
|
||||
+ CMP.b #$6D : BNE + ; Server Request F0
|
||||
JSL.l ItemGetServiceRequest_F0
|
||||
@@ -354,53 +345,53 @@ AddReceivedItemExpandedGetItem:
|
||||
+ CMP.b #$70 : !BLT + : CMP.b #$80 : !BGE + ; Free Map
|
||||
AND #$0F : CMP #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA $7EF368 : STA $7EF368 ; Map 1
|
||||
ORA MapField : STA MapField ; Map 1
|
||||
JMP .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ +++ : LDA.b #$C0 : +++ ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA $7EF369 : STA $7EF369 ; Map 2
|
||||
ORA MapField+1 : STA MapField+1 ; Map 2
|
||||
JMP .done
|
||||
+ CMP.b #$80 : !BLT + : CMP.b #$90 : !BGE + ; Free Compass
|
||||
AND #$0F : CMP #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA $7EF364 : STA $7EF364 ; Compass 1
|
||||
ORA CompassField : STA CompassField ; Compass 1
|
||||
JMP .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ +++ : LDA.b #$C0 : +++ ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA $7EF365 : STA $7EF365 ; Compass 2
|
||||
ORA CompassField+1 : STA CompassField+1 ; Compass 2
|
||||
JMP .done
|
||||
+ CMP.b #$90 : !BLT + : CMP.b #$A0 : !BGE + ; Free Big Key
|
||||
AND #$0F : CMP #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA $7EF366 : STA $7EF366 ; Big Key 1
|
||||
ORA BigKeyField : STA BigKeyField ; Big Key 1
|
||||
JMP .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ +++ : LDA.b #$C0 : +++ ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA $7EF367 : STA $7EF367 ; Big Key 2
|
||||
ORA BigKeyField+1 : STA BigKeyField+1 ; Big Key 2
|
||||
JMP .done
|
||||
+ CMP.b #$A0 : !BLT + : CMP.b #$B0 : !BGE + ; Free Small Key
|
||||
AND #$0F : TAX
|
||||
LDA $7EF37C, X : INC : STA $7EF37C, X ; Increment Key Count
|
||||
LDA DungeonKeys, X : INC : STA DungeonKeys, X ; Increment Key Count
|
||||
|
||||
CPX.b #$00 : BNE ++
|
||||
STA $7EF37D ; copy HC to sewers
|
||||
STA HyruleCastleKeys ; copy HC to sewers
|
||||
++ : CPX.b #$01 : BNE ++
|
||||
STA $7EF37C ; copy sewers to HC
|
||||
STA SewerKeys ; copy sewers to HC
|
||||
++
|
||||
|
||||
LDA.l GenericKeys : BEQ +
|
||||
.generic
|
||||
LDA $7EF36F : INC : STA $7EF36F
|
||||
LDA CurrentSmallKeys : INC : STA CurrentSmallKeys
|
||||
JMP .done
|
||||
.normal
|
||||
TXA : ASL : CMP $040C : BNE ++
|
||||
LDA $7EF36F : INC : STA $7EF36F
|
||||
LDA CurrentSmallKeys : INC : STA CurrentSmallKeys
|
||||
++
|
||||
JMP .done
|
||||
+ CMP.b #$B0 : BNE + ; Bee Trap
|
||||
@@ -417,8 +408,6 @@ RTL
|
||||
; #$90 - Big Keys
|
||||
; #$A0 - Small Keys
|
||||
;--------------------------------------------------------------------------------
|
||||
!PROGRESSIVE_SHIELD = "$7EF416" ; ss-- ----
|
||||
!RNG_ITEM = "$7EF450"
|
||||
!SCRATCH_AREA = "$7F5020"
|
||||
!SINGLE_INDEX_TEMP = "$7F5020"
|
||||
!SINGLE_INDEX_OFFSET_TEMP = "$7F5021"
|
||||
@@ -473,15 +462,15 @@ AddReceivedItemExpanded:
|
||||
+++ : JMP .done
|
||||
.notBottle
|
||||
++ : CMP.b #$4E : BNE ++ ; Progressive Magic
|
||||
LDA $7EF37B : BEQ +++
|
||||
LDA MagicConsumption : BEQ +++
|
||||
LDA.b #$4F : STA $02D8
|
||||
+++ : JMP .done
|
||||
++ : CMP.b #$5E : BNE ++ ; Progressive Sword
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +
|
||||
LDA $7EF359 : CMP.l ProgressiveSwordLimit : !BLT +
|
||||
LDA HighestSword : CMP.l ProgressiveSwordLimit : !BLT +
|
||||
LDA.l ProgressiveSwordReplacement : STA $02D8 : JMP .done
|
||||
+
|
||||
LDA $7EF359 : CMP.b #$FF : BNE + ; Swordless
|
||||
LDA SwordEquipment : CMP.b #$FF : BNE + ; Swordless
|
||||
LDA.b #$49 : STA $02D8 : JMP .done
|
||||
+ : CMP.b #$00 : BNE + ; No Sword
|
||||
LDA.b #$49 : STA $02D8 : JMP .done
|
||||
@@ -493,49 +482,49 @@ AddReceivedItemExpanded:
|
||||
LDA.b #$03 : STA $02D8 : JMP .done
|
||||
++ : CMP.b #$5F : BNE ++ ; Progressive Shield
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
||||
LDA !PROGRESSIVE_SHIELD : AND.b #$C0 : BNE +++ ; No Shield
|
||||
LDA ShieldEquipment : BNE +++ ; No Shield
|
||||
LDA.b #$04 : STA $02D8 : JMP .done
|
||||
+++ : CMP.b #$40 : BNE +++ ; Fighter Shield
|
||||
LDA.b #$05 : STA $02D8 : JMP .done
|
||||
+++ ; Everything Else
|
||||
LDA.b #$06 : STA $02D8 : JMP .done
|
||||
+
|
||||
LDA !PROGRESSIVE_SHIELD : LSR #6 : CMP.l ProgressiveShieldLimit : !BLT +
|
||||
LDA HighestShield : CMP.l ProgressiveShieldLimit : !BLT +
|
||||
LDA.l ProgressiveShieldReplacement : STA $02D8 : JMP .done
|
||||
+
|
||||
LDA !PROGRESSIVE_SHIELD : AND.b #$C0 : BNE + ; No Shield
|
||||
LDA HighestShield : BNE + ; No Shield
|
||||
LDA.b #$04 : BRA .shielddone
|
||||
+ : CMP.b #$40 : BNE + ; Fighter Shield
|
||||
+ : CMP.b #$01 : BNE + ; Fighter Shield
|
||||
LDA.b #$05 : BRA .shielddone
|
||||
+ ; Everything Else
|
||||
LDA.b #$06
|
||||
.shielddone : STA $02D8
|
||||
LDA !PROGRESSIVE_SHIELD : !ADD.b #$40 : STA !PROGRESSIVE_SHIELD : JMP .done
|
||||
JMP .done
|
||||
++ : CMP.b #$60 : BNE ++ ; Progressive Armor
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +
|
||||
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT +
|
||||
LDA HighestMail : CMP.l ProgressiveArmorLimit : !BLT +
|
||||
LDA.l ProgressiveArmorReplacement : STA $02D8 : JMP .done
|
||||
+
|
||||
LDA $7EF35B : CMP.b #$00 : BNE + ; No Armor
|
||||
LDA ArmorEquipment : CMP.b #$00 : BNE + ; No Armor
|
||||
LDA.b #$22 : STA $02D8 : JMP .done
|
||||
+ ; Everything Else
|
||||
LDA.b #$23 : STA $02D8 : JMP .done
|
||||
++ : CMP.b #$61 : BNE ++ ; Progressive Lifting Glove
|
||||
LDA $7EF354 : BNE + ; No Lift
|
||||
LDA GloveEquipment : BNE + ; No Lift
|
||||
LDA.b #$1B : STA $02D8 : JMP .done
|
||||
+ ; Everything Else
|
||||
LDA.b #$1C : STA $02D8 : JMP .done
|
||||
++ : CMP.b #$64 : BNE ++ : -- ; Progressive Bow
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +
|
||||
LDA $7EF340 : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
|
||||
LDA BowEquipment : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
|
||||
LDA.l ProgressiveBowReplacement : STA $02D8 : JMP .done
|
||||
+ LDA $7EF340 : INC : LSR : CMP.b #$00 : BNE + ; No Bow
|
||||
+ LDA BowEquipment : INC : LSR : CMP.b #$00 : BNE + ; No Bow
|
||||
LDA.b #$3A : STA $02D8 : BRA .done
|
||||
+ ; Any Bow
|
||||
LDA.b #$3B : STA $02D8 : BRA .done
|
||||
++ : CMP.b #$65 : BNE ++ ; Progressive Bow 2
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +++
|
||||
LDA.l !INVENTORY_SWAP_2 : ORA #$20 : STA.l !INVENTORY_SWAP_2
|
||||
LDA.l BowTracking : ORA #$20 : STA.l BowTracking
|
||||
+++ : BRA --
|
||||
; ++ : CMP.b #$FE : BNE ++ ; Server Request (Null Chest)
|
||||
; JSL ChestItemServiceRequest
|
||||
@@ -797,7 +786,7 @@ org $A08800
|
||||
dw $F359 ; Master Sword (Safe)
|
||||
dw $F375, $F375, $F376, $F376 ; +5/+10 Bomb Arrows
|
||||
dw $F41A, $F41C, $F41E ; 3x Programmable Item
|
||||
dw $F340 ; Upgrade-Only Sivler Arrows
|
||||
dw $F340 ; Upgrade-Only Silver Arrows
|
||||
dw $F360 ; 1 Rupoor
|
||||
dw $F36A ; Null Item
|
||||
dw $F454, $F454, $F454 ; Red, Blue & Green Clocks
|
||||
@@ -967,8 +956,8 @@ Link_ReceiveItemAlternatesExpanded:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;DrawHUDSilverArrows:
|
||||
; LDA $7EF340 : AND.w #$00FF : BNE +
|
||||
; LDA !INVENTORY_SWAP_2 : AND.w #$0040 : BEQ +
|
||||
; LDA BowEquipment : AND.w #$00FF : BNE +
|
||||
; LDA BowTracking : AND.w #$0040 : BEQ +
|
||||
; LDA.w #$2810 : STA $11C8
|
||||
; LDA.w #$2811 : STA $11CA
|
||||
; LDA.w #$2820 : STA $1208
|
||||
@@ -977,19 +966,19 @@ RTL
|
||||
; LDA.w #$11CE : STA $00 ; thing we wrote over
|
||||
;RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;Return $7EF340 but also draw silver arrows if you have the upgrade even if you don't have the bow
|
||||
;Return BowEquipment but also draw silver arrows if you have the upgrade even if you don't have the bow
|
||||
CheckHUDSilverArrows:
|
||||
LDA.l ArrowMode : BEQ .normal
|
||||
.rupee_arrows
|
||||
JSL.l DrawHUDArrows
|
||||
LDA $7EF340
|
||||
LDA BowEquipment
|
||||
RTL
|
||||
.normal
|
||||
LDA $7EF340 : BNE +
|
||||
LDA !INVENTORY_SWAP_2 : AND.b #$40 : BEQ ++
|
||||
LDA BowEquipment : BNE +
|
||||
LDA BowTracking : AND.b #$40 : BEQ ++
|
||||
JSL.l DrawHUDArrows
|
||||
++
|
||||
LDA $7EF340
|
||||
LDA BowEquipment
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -997,9 +986,9 @@ DrawHUDArrows:
|
||||
LDA.l ArrowMode : BEQ .normal
|
||||
.rupee_arrows
|
||||
|
||||
LDA $7EF377 : BEQ .none ; assuming silvers will increment this. if we go with something else, reorder these checks
|
||||
LDA $7EF340 : BNE +
|
||||
LDA !INVENTORY_SWAP_2 : AND.b #$40 : BNE .silver
|
||||
LDA CurrentArrows : BEQ .none ; assuming silvers will increment this. if we go with something else, reorder these checks
|
||||
LDA BowEquipment : BNE +
|
||||
LDA BowTracking : AND.b #$40 : BNE .silver
|
||||
BRA .wooden
|
||||
+ CMP.b #03 : !BGE .silver
|
||||
|
||||
@@ -1023,7 +1012,6 @@ RTL
|
||||
LDA.b #$24 : STA $7EC723
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!RNG_ITEM = "$7EF450"
|
||||
!SCRATCH_AREA = "$7F5020"
|
||||
!SINGLE_INDEX_TEMP = "$7F5020"
|
||||
!SINGLE_INDEX_OFFSET_TEMP = "$7F5021"
|
||||
@@ -1061,7 +1049,7 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckSingleItem:
|
||||
LSR #3 : TAX
|
||||
LDA.l !RNG_ITEM, X : STA !SINGLE_INDEX_BITMASK_TEMP ; load value to temporary
|
||||
LDA.l RNGItem, X : STA !SINGLE_INDEX_BITMASK_TEMP ; load value to temporary
|
||||
PHX
|
||||
LDA !SINGLE_INDEX_TEMP : AND #$07 : TAX ; load 0-7 part into X
|
||||
LDA !SINGLE_INDEX_BITMASK_TEMP
|
||||
@@ -1079,7 +1067,7 @@ MarkRNGItemSingle:
|
||||
;STA !SINGLE_INDEX_TEMP
|
||||
|
||||
LSR #3 : STA !SINGLE_INDEX_OFFSET_TEMP : TAX
|
||||
LDA.l !RNG_ITEM, X
|
||||
LDA.l RNGItem, X
|
||||
STA.l !SINGLE_INDEX_BITMASK_TEMP
|
||||
LDA.l !SINGLE_INDEX_TEMP : AND #$07 : TAX ; load 0-7 part into X
|
||||
LDA.b #01
|
||||
@@ -1094,7 +1082,7 @@ MarkRNGItemSingle:
|
||||
LDA.l !SINGLE_INDEX_OFFSET_TEMP : TAX
|
||||
PLA
|
||||
ORA.l !SINGLE_INDEX_BITMASK_TEMP
|
||||
STA.l !RNG_ITEM, X
|
||||
STA.l RNGItem, X
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
GetRNGItemMulti:
|
||||
@@ -1119,7 +1107,7 @@ IncrementItemCounters:
|
||||
.match
|
||||
PHX
|
||||
TXA : LSR #2 : TAX
|
||||
LDA !ITEM_LIMIT_COUNTS, X : INC : STA !ITEM_LIMIT_COUNTS, X
|
||||
LDA ItemLimitCounts, X : INC : STA ItemLimitCounts, X
|
||||
PLX
|
||||
BEQ .exit
|
||||
.noMatch
|
||||
@@ -1139,7 +1127,7 @@ AttemptItemSubstitution:
|
||||
.match
|
||||
PHX
|
||||
TXA : LSR #2 : TAX
|
||||
LDA !ITEM_LIMIT_COUNTS, X
|
||||
LDA ItemLimitCounts, X
|
||||
PLX
|
||||
CMP.l ItemSubstitutionRules+1, X : !BLT +
|
||||
LDA.l ItemSubstitutionRules+2, X : STA 1,s
|
||||
@@ -1155,10 +1143,10 @@ RTS
|
||||
CountBottles:
|
||||
PHX
|
||||
LDX.b #$00
|
||||
LDA $7EF35C : BEQ ++ : INX
|
||||
++ : LDA $7EF35D : BEQ ++ : INX
|
||||
++ : LDA $7EF35E : BEQ ++ : INX
|
||||
++ : LDA $7EF35F : BEQ ++ : INX
|
||||
LDA BottleContentsOne : BEQ ++ : INX
|
||||
++ : LDA BottleContentsTwo : BEQ ++ : INX
|
||||
++ : LDA BottleContentsThree : BEQ ++ : INX
|
||||
++ : LDA BottleContentsFour : BEQ ++ : INX
|
||||
++
|
||||
TXA
|
||||
PLX
|
||||
@@ -1171,6 +1159,7 @@ JML.l StatsFinalPrep
|
||||
;--------------------------------------------------------------------------------
|
||||
ChestPrep:
|
||||
LDA.b #$01 : STA $02E9
|
||||
JSL.l IncrementChestCounter
|
||||
LDA.l ServerRequestMode : BEQ +
|
||||
JSL.l ChestItemServiceRequest
|
||||
RTL
|
||||
@@ -1179,3 +1168,49 @@ ChestPrep:
|
||||
SEC
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; Set a flag in SRAM if we pick up a compass in its own dungeon with HUD compass
|
||||
; counts on
|
||||
MaybeFlagCompassTotalPickup:
|
||||
LDA CompassMode : BEQ .done
|
||||
LDA $040C : CMP #$FF : BEQ .done
|
||||
LSR : STA $04 : LDA #$0F : !SUB $04 ; Compute flag "index"
|
||||
CPY #$25 : BEQ .setFlag ; Set flag if it's a compass for this dungeon
|
||||
STA $04
|
||||
TYA : AND #$0F : CMP $04 : BNE .done ; Check if compass is for this dungeon
|
||||
.setFlag
|
||||
CMP #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||
BRA .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; Set the compass count display flag if we're entering a dungeon and alerady have
|
||||
; that compass
|
||||
MaybeFlagCompassTotalEntrance:
|
||||
LDX $040C : CPX #$FF : BEQ .done ; Skip if we're not entering dungeon
|
||||
LDA CompassMode : BEQ .done ; Skip if we're not showing compass counts
|
||||
CMP.w #$0002 : BEQ .countShown
|
||||
LDA CompassField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have compass
|
||||
.countShown
|
||||
SEP #$20
|
||||
TXA : LSR : STA.b $04 : LDA.b #$0F : !SUB $04 ; Compute flag "index"
|
||||
CMP #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||
REP #$20
|
||||
BRA .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||
REP #$20
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
58
npcitems.asm
58
npcitems.asm
@@ -21,44 +21,42 @@
|
||||
;UNUSED = "#$40"
|
||||
;MAGIC_BAT = "#$80"
|
||||
;--------------------------------------------------------------------------------
|
||||
!NPC_FLAGS = "$7EF410"
|
||||
!NPC_FLAGS_2 = "$7EF411"
|
||||
|
||||
ItemCheck_FairySword:
|
||||
LDA !NPC_FLAGS_2 : AND.b #$08
|
||||
LDA NpcFlags+1 : AND.b #$08
|
||||
RTL
|
||||
|
||||
ItemCheck_SmithSword:
|
||||
LDA !NPC_FLAGS_2 : AND.b #$04
|
||||
LDA NpcFlags+1 : AND.b #$04
|
||||
RTL
|
||||
|
||||
ItemCheck_MagicBat:
|
||||
LDA !NPC_FLAGS_2 : AND.b #$80
|
||||
LDA NpcFlags+1 : AND.b #$80
|
||||
RTL
|
||||
|
||||
ItemCheck_OldMan:
|
||||
LDA !NPC_FLAGS : AND.b #$01 : CMP #$01
|
||||
LDA NpcFlags : AND.b #$01 : CMP #$01
|
||||
RTL
|
||||
|
||||
ItemCheck_ZoraKing:
|
||||
LDA !NPC_FLAGS : AND.b #$02
|
||||
LDA NpcFlags : AND.b #$02
|
||||
RTL
|
||||
|
||||
ItemCheck_SickKid:
|
||||
LDA !NPC_FLAGS : AND.b #$04
|
||||
LDA NpcFlags : AND.b #$04
|
||||
RTL
|
||||
|
||||
ItemCheck_TreeKid:
|
||||
LDA !NPC_FLAGS : AND.b #$08 ; FluteBoy_Chillin - 73: LDA $7EF34C
|
||||
LDA NpcFlags : AND.b #$08 ; FluteBoy_Chillin - 73: LDA FluteEquipment
|
||||
RTL
|
||||
|
||||
ItemCheck_TreeKid2:
|
||||
LDA !NPC_FLAGS : AND.b #$08 : LSR #$02 ; FluteAardvark_InitialStateFromFluteState - 225: LDA $7EF34C : AND.b #$03
|
||||
LDA NpcFlags : AND.b #$08 : LSR #$02 ; FluteAardvark_InitialStateFromFluteState - 225: LDA FluteEquipment : AND.b #$03
|
||||
RTL
|
||||
|
||||
ItemCheck_TreeKid3:
|
||||
JSL $0DD030 ; FluteAardvark_Draw - thing we wrote over
|
||||
LDA !NPC_FLAGS : AND.b #$08
|
||||
LDA NpcFlags : AND.b #$08
|
||||
BEQ .normal
|
||||
BRA .done
|
||||
LDA.b #$05
|
||||
@@ -68,16 +66,16 @@ ItemCheck_TreeKid3:
|
||||
RTL
|
||||
|
||||
ItemCheck_Sahasrala:
|
||||
LDA !NPC_FLAGS : AND.b #$10
|
||||
LDA NpcFlags : AND.b #$10
|
||||
RTL
|
||||
|
||||
ItemCheck_Library:
|
||||
LDA !NPC_FLAGS : AND.b #$80
|
||||
LDA NpcFlags : AND.b #$80
|
||||
RTL
|
||||
|
||||
ItemCheck_Mushroom:
|
||||
LDA !NPC_FLAGS_2 : ROL #4 ; does the same thing as below
|
||||
; LDA !NPC_FLAGS_2 : AND.b #$10 : BEQ .clear
|
||||
LDA NpcFlags+1 : ROL #4 ; does the same thing as below
|
||||
; LDA NpcFlags+1 : AND.b #$10 : BEQ .clear
|
||||
; SEC
|
||||
;RTL
|
||||
; .clear
|
||||
@@ -85,14 +83,14 @@ ItemCheck_Mushroom:
|
||||
RTL
|
||||
|
||||
ItemCheck_Powder:
|
||||
LDA !NPC_FLAGS_2 : AND.b #$20
|
||||
LDA NpcFlags+1 : AND.b #$20
|
||||
RTL
|
||||
|
||||
ItemCheck_Catfish:
|
||||
;LDA CatfishGoodItem : BEQ .junk
|
||||
;PHX
|
||||
; LDA CatfishGoodItem+1 : TAX
|
||||
; LDA $7EF340-1, X
|
||||
; LDA BowEquipment-1, X
|
||||
;PLX
|
||||
;--
|
||||
;CMP CatfishGoodItem : !BLT .oursNewer
|
||||
@@ -101,65 +99,65 @@ ItemCheck_Catfish:
|
||||
;.oursNewers
|
||||
;LDA #$00 : RTL ; give item
|
||||
;.junk
|
||||
LDA !NPC_FLAGS : AND.b #$20
|
||||
LDA NpcFlags : AND.b #$20
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemSet_FairySword:
|
||||
PHA : LDA !NPC_FLAGS_2 : ORA.b #$08 : STA !NPC_FLAGS_2 : PLA
|
||||
PHA : LDA NpcFlags+1 : ORA.b #$08 : STA NpcFlags+1 : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_SmithSword:
|
||||
PHA : LDA !NPC_FLAGS_2 : ORA.b #$04 : STA !NPC_FLAGS_2 : PLA
|
||||
PHA : LDA NpcFlags+1 : ORA.b #$04 : STA NpcFlags+1 : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_MagicBat:
|
||||
PHA : LDA !NPC_FLAGS_2 : ORA.b #$80 : STA !NPC_FLAGS_2 : PLA
|
||||
PHA : LDA NpcFlags+1 : ORA.b #$80 : STA NpcFlags+1 : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_OldMan:
|
||||
PHA : LDA OldManItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL.l Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA !NPC_FLAGS : ORA.b #$01 : STA !NPC_FLAGS : PLA
|
||||
PHA : LDA NpcFlags : ORA.b #$01 : STA NpcFlags : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_ZoraKing:
|
||||
;JSL $1DE1AA ; Sprite_SpawnFlippersItem ; thing we wrote over
|
||||
PHA : LDA !NPC_FLAGS : ORA.b #$02 : STA !NPC_FLAGS : PLA
|
||||
PHA : LDA NpcFlags : ORA.b #$02 : STA NpcFlags : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_SickKid:
|
||||
PHA : LDA SickKidItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL.l Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA !NPC_FLAGS : ORA.b #$04 : STA !NPC_FLAGS : PLA
|
||||
PHA : LDA NpcFlags : ORA.b #$04 : STA NpcFlags : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_TreeKid:
|
||||
PHA : LDA TreeKidItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL.l Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA !NPC_FLAGS : ORA.b #$08 : STA !NPC_FLAGS : PLA
|
||||
PHA : LDA NpcFlags : ORA.b #$08 : STA NpcFlags : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_Sahasrala:
|
||||
PHA : LDA SahasralaItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL.l Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA !NPC_FLAGS : ORA.b #$10 : STA !NPC_FLAGS : PLA
|
||||
PHA : LDA NpcFlags : ORA.b #$10 : STA NpcFlags : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_Catfish:
|
||||
;JSL $00D52D ; GetAnimatedSpriteTile.variable ; thing we wrote over
|
||||
;JSL.l LoadCatfishItemGFX
|
||||
PHA : LDA !NPC_FLAGS : ORA.b #$20 : STA !NPC_FLAGS : PLA
|
||||
PHA : LDA NpcFlags : ORA.b #$20 : STA NpcFlags : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_Library:
|
||||
PHA : LDA LibraryItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
JSL.l Link_ReceiveItem ; thing we wrote over
|
||||
PHA : LDA !NPC_FLAGS : ORA.b #$80 : STA !NPC_FLAGS : PLA
|
||||
PHA : LDA NpcFlags : ORA.b #$80 : STA NpcFlags : PLA
|
||||
RTL
|
||||
|
||||
ItemSet_Mushroom:
|
||||
PHA
|
||||
LDA !NPC_FLAGS_2 : ORA.b #$10 : STA !NPC_FLAGS_2
|
||||
LDA NpcFlags+1 : ORA.b #$10 : STA NpcFlags+1
|
||||
LDY $0E80, X ; Retrieve stored item type
|
||||
BNE +
|
||||
; if for any reason the item value is 0 reload it, just in case
|
||||
@@ -172,7 +170,7 @@ ItemSet_Mushroom:
|
||||
RTL
|
||||
|
||||
ItemSet_Powder:
|
||||
PHA : LDA !NPC_FLAGS_2 : ORA.b #$20 : STA !NPC_FLAGS_2 : PLA
|
||||
PHA : LDA NpcFlags+1 : ORA.b #$20 : STA NpcFlags+1 : PLA
|
||||
RTL
|
||||
;================================================================================
|
||||
|
||||
|
||||
29
openmode.asm
29
openmode.asm
@@ -1,29 +0,0 @@
|
||||
;================================================================================
|
||||
; Open Mode Uncle Rain State Check
|
||||
;================================================================================
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
!INFINITE_MAGIC = "$7F50CA"
|
||||
SetUncleRainState:
|
||||
LDA.l OpenMode : BEQ + : RTL : + ; we're done if open mode is on
|
||||
LDA.b #$01 : STA $7EF3C5
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
InitOpenMode:
|
||||
LDA.l OpenMode : BEQ + ; Skip if not open mode
|
||||
LDA $7EF3C5 : CMP #$02 : !BGE + ; Skip if already past escape
|
||||
LDA.b #$02 : STA $7EF3C5 ; Go to post-escape phase (pre aga1)
|
||||
LDA $7EF3C6 : ORA #$14 : STA $7EF3C6 ; remove uncle
|
||||
LDA $7EF3C8 : CMP #$05 : BEQ ++ : LDA.b #$01 : ++ : STA $7EF3C8 ; set spawn points to house+sanc unless already house+sanc+mountain
|
||||
LDA $7EF29B : ORA.b #$20 : STA $7EF29B ; open castle gate
|
||||
JSL MaybeSetPostAgaWorldState
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MaybeSetPostAgaWorldState:
|
||||
LDA.l InstantPostAgaWorldState : BEQ + ; Skip if not enabled
|
||||
LDA.b #$03 : STA $7EF3C5 ; Go to post-aga phase
|
||||
LDA $7EF282 : ORA.b #$20 : STA $7EF282 ; make lumberjack tree accessible
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -7,9 +7,9 @@ LampCheckOverride:
|
||||
LDA $7F50C4 : CMP.b #$01 : BNE + : RTL : +
|
||||
CMP.b #$FF : BNE + : INC : RTL : +
|
||||
|
||||
LDA $7EF34A : BNE .done ; skip if we already have lantern
|
||||
LDA LampEquipment : BNE .done ; skip if we already have lantern
|
||||
|
||||
LDA $7EF3CA : BNE +
|
||||
LDA CurrentWorld : BNE +
|
||||
.lightWorld
|
||||
LDA $040C : CMP.b #$04 : !BGE ++ ; check if we're in HC
|
||||
LDA LampConeSewers : BRA .done
|
||||
@@ -36,13 +36,13 @@ rtl
|
||||
OnFileLoadOverride:
|
||||
jsl OnFileLoad ; what I wrote over
|
||||
+ lda.l DRFlags : and #$02 : beq + ; Mirror Scroll
|
||||
lda $7ef353 : bne +
|
||||
lda #$01 : sta $7ef353
|
||||
lda MirrorEquipment : bne +
|
||||
lda #$01 : sta MirrorEquipment
|
||||
+ rtl
|
||||
|
||||
MirrorCheckOverride:
|
||||
lda.l DRFlags : and #$02 : beq ++
|
||||
lda $7ef353 : cmp #$01 : beq +
|
||||
lda MirrorEquipment : cmp #$01 : beq +
|
||||
++ lda $8A : and #$40 ; what I wrote over
|
||||
rtl
|
||||
+ lda.l DRScroll : rtl
|
||||
@@ -54,13 +54,13 @@ EGFixOnMirror:
|
||||
rtl
|
||||
|
||||
BlockEraseFix:
|
||||
lda $7ef353 : and #$02 : beq +
|
||||
lda MirrorEquipment : and #$02 : beq +
|
||||
stz $05fc : stz $05fd
|
||||
+ rtl
|
||||
|
||||
FixShopCode:
|
||||
cpx #$300 : !bge +
|
||||
sta $7ef000, x
|
||||
sta RoomDataWRAM[$00].l, x
|
||||
+ rtl
|
||||
|
||||
VitreousKeyReset:
|
||||
@@ -77,7 +77,7 @@ GuruguruFix:
|
||||
BlindAtticFix:
|
||||
lda.l DRMode : beq +
|
||||
lda #$01 : rtl
|
||||
+ lda $7EF3CC : cmp.b #$06
|
||||
+ lda FollowerIndicator : cmp.b #$06
|
||||
rtl
|
||||
|
||||
SuctionOverworldFix:
|
||||
@@ -120,11 +120,11 @@ RetrieveBunnyState:
|
||||
RainPrevention:
|
||||
LDA $00 : XBA : AND #$00FF : STA.b $0A ; what we wrote over
|
||||
PHA
|
||||
LDA $7EF3C5 : AND #$00FF : CMP #$0002 : !BGE .done ; only in rain states (0 or 1)
|
||||
LDA.l $7EF3C6 : AND #$0004 : BNE .done ; zelda's been rescued
|
||||
LDA ProgressIndicator : AND #$00FF : CMP #$0002 : !BGE .done ; only in rain states (0 or 1)
|
||||
LDA.l ProgressFlags : AND #$0004 : BNE .done ; zelda's been rescued
|
||||
LDA.l BlockSanctuaryDoorInRain : BEQ .done ;flagged
|
||||
LDA $A0 : CMP #$0012 : BNE + ;we're in the sanctuary
|
||||
LDA.l $7EF3CC : AND #$00FF : CMP #$0001 : BEQ .done ; zelda is following
|
||||
LDA.l FollowerIndicator : AND #$00FF : CMP #$0001 : BEQ .done ; zelda is following
|
||||
LDA $00 : AND #$00FF : CMP #$00A1 : BNE .done ; position is a1
|
||||
PLA : LDA #$0008 : RTL
|
||||
+ LDA.l BlockCastleDoorsInRain : AND #$00FF : BEQ .done ;flagged
|
||||
@@ -140,7 +140,7 @@ RainPrevention:
|
||||
; A should be how much dmg to do to Aga when leaving this function
|
||||
StandardAgaDmg:
|
||||
LDX.b #$00 ; part of what we wrote over
|
||||
LDA.l $7EF3C6 : AND #$04 : BEQ + ; zelda's not been rescued
|
||||
LDA.l ProgressFlags : AND #$04 : BEQ + ; zelda's not been rescued
|
||||
LDA.b #$10 ; hurt him!
|
||||
+ RTL ; A is zero if the AND results in zero and then Agahnim's invincible!
|
||||
|
||||
@@ -148,7 +148,7 @@ StandardAgaDmg:
|
||||
BlindsAtticHint:
|
||||
REP #$20
|
||||
CMP.w #$0122 : BNE +
|
||||
LDA $7EF0CA : AND.w #$0100 : BEQ +
|
||||
LDA RoomDataWRAM[$65].low : AND.w #$0100 : BEQ +
|
||||
SEP #$20 : RTL ; skip the dialog box if the hole is already open
|
||||
+ SEP #$20 : JML Main_ShowTextMessage
|
||||
|
||||
|
||||
12
password.asm
12
password.asm
@@ -1,7 +1,5 @@
|
||||
!PASSWORD_CODE_POSITION = "$C8"
|
||||
!PASSWORD_SELECTION_POSITION = "$C9"
|
||||
!PASSWORD_SRAM = "$701000"
|
||||
|
||||
|
||||
Module_Password:
|
||||
LDA $11
|
||||
@@ -39,7 +37,7 @@ Password_EndInit:
|
||||
LDX.b #$0F
|
||||
LDA.b #$00
|
||||
-
|
||||
STA.l !PASSWORD_SRAM, X
|
||||
STA.l PasswordSRAM, X
|
||||
DEX : BPL -
|
||||
+
|
||||
|
||||
@@ -108,7 +106,7 @@ Password_Main:
|
||||
BRA +
|
||||
++
|
||||
LDX !PASSWORD_CODE_POSITION
|
||||
STA !PASSWORD_SRAM,X
|
||||
STA PasswordSRAM,X
|
||||
TXA : INC A : AND.b #$0F : STA !PASSWORD_CODE_POSITION
|
||||
BNE ++
|
||||
STZ $012E
|
||||
@@ -166,7 +164,7 @@ ValidatePassword:
|
||||
;check for incomplete password
|
||||
LDX #$0F
|
||||
-
|
||||
LDA.l !PASSWORD_SRAM, X : BNE +
|
||||
LDA.l PasswordSRAM, X : BNE +
|
||||
JMP .incorrect
|
||||
+
|
||||
DEX : BPL -
|
||||
@@ -229,7 +227,7 @@ PasswordToKey:
|
||||
LDA.w #$000B : STA $04
|
||||
-
|
||||
LDX $00
|
||||
LDA !PASSWORD_SRAM, X : DEC : AND #$001F
|
||||
LDA PasswordSRAM, X : DEC : AND #$001F
|
||||
LDY $04
|
||||
-- : BEQ + : ASL : DEY : BRA -- : + ; Shift left by Y
|
||||
XBA
|
||||
@@ -343,7 +341,7 @@ UpdatePasswordTiles:
|
||||
REP #$30 ; set 16-bit both
|
||||
LDX.w #$000F
|
||||
-
|
||||
LDA.l !PASSWORD_SRAM, X : AND.w #$00FF : TXY
|
||||
LDA.l PasswordSRAM, X : AND.w #$00FF : TXY
|
||||
ASL #3 : STA $00
|
||||
TYA : ASL #4 : STA $03
|
||||
LDX $00 : LDA.l HashAlphabetTilesWithBlank, X
|
||||
|
||||
@@ -2,19 +2,19 @@
|
||||
; Pendant / Crystal HUD Fix
|
||||
;--------------------------------------------------------------------------------
|
||||
;CheckPendantHUD:
|
||||
; LDA !HUD_FLAG : CMP.b #$40 ; check for hud flag instead
|
||||
; LDA HudFlag : CMP.b #$40 ; check for hud flag instead
|
||||
;RTL
|
||||
;================================================================================
|
||||
FlipLWDWFlag:
|
||||
PHP
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA $7EF3CA : EOR.b #$40 : STA $7EF3CA
|
||||
LDA CurrentWorld : EOR.b #$40 : STA CurrentWorld
|
||||
BEQ +
|
||||
LDA.b #07 : BRA ++ ; dark world - crystals
|
||||
+
|
||||
LDA.b #03 ; light world - pendants
|
||||
++
|
||||
STA $7EF3C7
|
||||
STA MapIcons
|
||||
PLP
|
||||
RTL
|
||||
;================================================================================
|
||||
@@ -23,7 +23,7 @@ HUDRebuildIndoorHole:
|
||||
LDA.l GenericKeys : BEQ .normal
|
||||
.generic
|
||||
PLA
|
||||
LDA $7EF38B ; generic key count
|
||||
LDA CurrentGenericKeys ; generic key count
|
||||
JSL.l HUD_RebuildIndoor_Palace
|
||||
RTL
|
||||
.normal
|
||||
@@ -35,7 +35,7 @@ HUDRebuildIndoor:
|
||||
LDA.l GenericKeys : BEQ .normal
|
||||
.generic
|
||||
LDA.b #$00 : STA $7EC017
|
||||
LDA $7EF38B ; generic key count
|
||||
LDA CurrentGenericKeys ; generic key count
|
||||
RTL
|
||||
.normal
|
||||
LDA.b #$00 : STA $7EC017
|
||||
@@ -45,18 +45,18 @@ RTL
|
||||
SetLWDWMap:
|
||||
PHP
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA $7EF3CA : EOR.b #$40
|
||||
LDA CurrentWorld : EOR.b #$40
|
||||
BNE +
|
||||
LDA.b #07 : BRA ++ ; dark world - crystals
|
||||
+
|
||||
LDA.b #03 ; light world - pendants
|
||||
++
|
||||
STA $7EF3C7
|
||||
STA MapIcons
|
||||
PLP
|
||||
RTL
|
||||
;================================================================================
|
||||
GetMapMode:
|
||||
LDA $7EF3CA : AND.b #$40 : BEQ +
|
||||
LDA CurrentWorld : AND.b #$40 : BEQ +
|
||||
LDA.b #07 ; dark world - crystals
|
||||
RTL
|
||||
+
|
||||
@@ -117,7 +117,7 @@ RTL
|
||||
ShowDungeonItems:
|
||||
LDA $040C : AND.w #$00FF : CMP.w #$00FF : BNE + : RTL : + ; return normal result if outdoors or in a cave
|
||||
;LDA $F0 : AND.w #$0020 ; check for select
|
||||
LDA !HUD_FLAG : AND.w #$0020 ; check hud flag
|
||||
LDA HudFlag : AND.w #$0020 ; check hud flag
|
||||
BEQ + : LDA.w #$0000 : RTL : + ; if set, send the zero onwards
|
||||
LDA $040C : AND.w #$00FF : CMP.w #$00FF ; original logic
|
||||
RTL
|
||||
@@ -129,13 +129,13 @@ UpdateKeys:
|
||||
|
||||
LSR : TAX ; get dungeon index and store to X
|
||||
|
||||
LDA $7EF36F ; load current key count
|
||||
STA $7EF37C, X ; save to main counts
|
||||
LDA CurrentSmallKeys ; load current key count
|
||||
STA DungeonKeys, X ; save to main counts
|
||||
|
||||
CPX.b #$00 : BNE +
|
||||
STA $7EF37D ; copy HC to sewers
|
||||
STA HyruleCastleKeys ; copy HC to sewers
|
||||
+ : CPX.b #$01 : BNE +
|
||||
STA $7EF37C ; copy sewers to HC
|
||||
STA SewerKeys ; copy sewers to HC
|
||||
+
|
||||
.skip
|
||||
JSL.l PostItemGet
|
||||
@@ -209,19 +209,19 @@ DrawHUDDungeonItems:
|
||||
dw 30 ; Ganon's Tower
|
||||
|
||||
.small_key_x_offset
|
||||
dw $7EF37D-$7EF37D ; Hyrule Castle
|
||||
dw $7EF37E-$7EF37D ; Eastern
|
||||
dw $7EF37F-$7EF37D ; Desert
|
||||
dw $7EF386-$7EF37D ; Hera
|
||||
dw $7EF380-$7EF37D ; Agahnims Tower
|
||||
dw $7EF382-$7EF37D ; PoD
|
||||
dw $7EF381-$7EF37D ; Swamp
|
||||
dw $7EF384-$7EF37D ; Skull Woods
|
||||
dw $7EF387-$7EF37D ; Thieves Town
|
||||
dw $7EF385-$7EF37D ; Ice
|
||||
dw $7EF383-$7EF37D ; Mire
|
||||
dw $7EF388-$7EF37D ; Turtle Rock
|
||||
dw $7EF389-$7EF37D ; Ganon's Tower
|
||||
dw HyruleCastleKeys-DungeonKeys ; Hyrule Castle
|
||||
dw EasternKeys-DungeonKeys ; Eastern
|
||||
dw DesertKeys-DungeonKeys ; Desert
|
||||
dw HeraKeys-DungeonKeys ; Hera
|
||||
dw CastleTowerKeys-DungeonKeys ; Agahnims Tower
|
||||
dw PalaceOfDarknessKeys-DungeonKeys ; PoD
|
||||
dw SwampKeys-DungeonKeys ; Swamp
|
||||
dw SkullWoodsKeys-DungeonKeys ; Skull Woods
|
||||
dw ThievesTownKeys-DungeonKeys ; Thieves Town
|
||||
dw IcePalaceKeys-DungeonKeys ; Ice
|
||||
dw MireKeys-DungeonKeys ; Mire
|
||||
dw TurtleRockKeys-DungeonKeys ; Turtle Rock
|
||||
dw GanonsTowerKeys-DungeonKeys ; Ganon's Tower
|
||||
|
||||
|
||||
.dungeon_bitmasks
|
||||
@@ -290,7 +290,7 @@ DrawHUDDungeonItems:
|
||||
DEX : DEX : BPL --
|
||||
|
||||
|
||||
LDA.l !HUD_FLAG : AND.w #$0020 : BEQ +
|
||||
LDA.l HudFlag : AND.w #$0020 : BEQ +
|
||||
|
||||
JMP .maps_and_compasses
|
||||
|
||||
@@ -310,7 +310,7 @@ DrawHUDDungeonItems:
|
||||
|
||||
.next_small_key
|
||||
LDX.w .small_key_x_offset,Y
|
||||
LDA.l $7EF37D,X
|
||||
LDA.l DungeonKeys,X
|
||||
AND.w #$00FF
|
||||
|
||||
LDX.w .dungeon_positions,Y
|
||||
@@ -334,7 +334,7 @@ DrawHUDDungeonItems:
|
||||
LDX.w #0
|
||||
|
||||
; load once and test multiple times
|
||||
LDA.l $7EF366
|
||||
LDA.l BigKeyField
|
||||
|
||||
.next_big_key
|
||||
BIT.w .dungeon_bitmasks,X
|
||||
@@ -345,7 +345,7 @@ DrawHUDDungeonItems:
|
||||
STA.w $16C6,Y
|
||||
|
||||
; reload
|
||||
LDA.l $7EF366
|
||||
LDA.l BigKeyField
|
||||
|
||||
..skip_key
|
||||
INX : INX
|
||||
@@ -363,7 +363,7 @@ DrawHUDDungeonItems:
|
||||
|
||||
.next_boss_kill
|
||||
LDX.w .boss_room_ids,Y
|
||||
LDA.l $7EF000,X
|
||||
LDA.l RoomDataWRAM.l,X
|
||||
AND.w #$0800
|
||||
BEQ ..skip_boss_kill
|
||||
|
||||
@@ -393,7 +393,7 @@ DrawHUDDungeonItems:
|
||||
LDX.w #0
|
||||
|
||||
; load once and test multiple times
|
||||
LDA.l $7EF368
|
||||
LDA.l MapField
|
||||
|
||||
.next_map
|
||||
BIT.w .dungeon_bitmasks,X
|
||||
@@ -408,7 +408,7 @@ DrawHUDDungeonItems:
|
||||
|
||||
..skip_map
|
||||
; reload
|
||||
LDA.l $7EF368
|
||||
LDA.l MapField
|
||||
INX : INX
|
||||
CPX.w #26 : BCC .next_map
|
||||
|
||||
@@ -424,7 +424,7 @@ DrawHUDDungeonItems:
|
||||
LDX.w #0
|
||||
|
||||
; load once and test multiple times
|
||||
LDA.l $7EF364
|
||||
LDA.l CompassField
|
||||
|
||||
.next_compass
|
||||
BIT.w .dungeon_bitmasks,X
|
||||
@@ -435,7 +435,7 @@ DrawHUDDungeonItems:
|
||||
STA.w $16C6,Y
|
||||
|
||||
; reload
|
||||
LDA.l $7EF364
|
||||
LDA.l CompassField
|
||||
|
||||
..skip_compass
|
||||
INX : INX
|
||||
@@ -468,7 +468,7 @@ DrawPendantCrystalDiagram:
|
||||
INX #2 : CPX.w #$0014 : BCC -
|
||||
|
||||
; pendants
|
||||
LDA $7EF374
|
||||
LDA PendantsField
|
||||
|
||||
LSR : BCC + ; pendant of wisdom (red)
|
||||
LDX.w #$252B
|
||||
@@ -495,7 +495,7 @@ DrawPendantCrystalDiagram:
|
||||
|
||||
|
||||
; crystals
|
||||
LDA $7EF37A
|
||||
LDA CrystalsField
|
||||
LDX.w #$2D44
|
||||
LDY.w #$2D45
|
||||
|
||||
@@ -601,4 +601,4 @@ dw $A8FB, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $E8FB
|
||||
;0x1A - Ganon's Tower
|
||||
;0x1C - ??? possibly unused. (Were they planning two extra dungeons perhaps?)
|
||||
;0x1E - ??? possibly unused.
|
||||
;================================================================================
|
||||
;================================================================================
|
||||
|
||||
@@ -1,30 +1,35 @@
|
||||
; Note shortly before this we have a blank-the-sram slot code that we might want to hook
|
||||
WriteBlanksToPlayerName:
|
||||
STA.l !ExtendedPlayerName
|
||||
STA.l !ExtendedPlayerName+2
|
||||
STA.l !ExtendedPlayerName+4
|
||||
STA.l !ExtendedPlayerName+6
|
||||
STA.l ExtendedFileNameSRAM
|
||||
STA.l ExtendedFileNameSRAM+2
|
||||
STA.l ExtendedFileNameSRAM+4
|
||||
STA.l ExtendedFileNameSRAM+6
|
||||
|
||||
STA.l !ExtendedPlayerName+8
|
||||
STA.l !ExtendedPlayerName+10
|
||||
STA.l !ExtendedPlayerName+12
|
||||
STA.l !ExtendedPlayerName+14
|
||||
STA.l ExtendedFileNameSRAM+8
|
||||
STA.l ExtendedFileNameSRAM+10
|
||||
STA.l ExtendedFileNameSRAM+12
|
||||
STA.l ExtendedFileNameSRAM+14
|
||||
|
||||
STA.l $7003D9, X ;What we wrote over (clear first byte of vanilla name slot)
|
||||
STA.l ExtendedFileNameSRAM+16
|
||||
STA.l ExtendedFileNameSRAM+18
|
||||
STA.l ExtendedFileNameSRAM+20
|
||||
STA.l ExtendedFileNameSRAM+22
|
||||
|
||||
STA.l $7003D9, X ;What we wrote over (clear first byte of vanilla name slot)
|
||||
RTL
|
||||
|
||||
WriteCharacterToPlayerName:
|
||||
CPX.w #$0008 : !BLT .orig
|
||||
STA !ExtendedPlayerName-8, X
|
||||
.orig
|
||||
STA $7003D9, X ;what we wrote over
|
||||
STA ExtendedFileNameSRAM, X
|
||||
CPX.w #$0008 : !BGE +
|
||||
STA $7003D9, X ;what we wrote over
|
||||
+
|
||||
RTL
|
||||
|
||||
ReadCharacterFromPlayerName: ;Only for use on Name Screen
|
||||
CPX.w #$0008 : !BLT .orig
|
||||
LDA !ExtendedPlayerName-8, X
|
||||
.orig
|
||||
LDA $7003D9, X ;what we wrote over
|
||||
LDA ExtendedFileNameSRAM, X
|
||||
CPX.w #$0008 : !BGE +
|
||||
LDA $7003D9, X ;what we wrote over
|
||||
+
|
||||
RTL
|
||||
|
||||
GetCharacterPosition:
|
||||
|
||||
28
potions.asm
28
potions.asm
@@ -15,19 +15,19 @@ RefillHealth:
|
||||
LDA.l PotionHealthRefill : CMP.b #$A0 : !BGE .done
|
||||
LDA !BUSY_HEALTH : BNE ++
|
||||
LDA.l PotionHealthRefill ; load refill amount
|
||||
!ADD $7EF36D ; add to current health
|
||||
CMP $7EF36C : !BLT +++ : LDA $7EF36C : +++
|
||||
!ADD CurrentHealth ; add to current health
|
||||
CMP MaximumHealth : !BLT +++ : LDA MaximumHealth : +++
|
||||
STA !BUSY_HEALTH
|
||||
++
|
||||
|
||||
LDA $7EF36D : CMP.l !BUSY_HEALTH : !BLT ++
|
||||
LDA.b #$00 : STA $7EF372
|
||||
LDA CurrentHealth : CMP.l !BUSY_HEALTH : !BLT ++
|
||||
LDA.b #$00 : STA HeartsFiller
|
||||
LDA $020A : BNE .notDone
|
||||
LDA.b #$00 : STA !BUSY_HEALTH
|
||||
SEC
|
||||
RTL
|
||||
++
|
||||
LDA.b #$08 : STA $7EF372 ; refill some health
|
||||
LDA.b #$08 : STA HeartsFiller ; refill some health
|
||||
.notDone
|
||||
CLC
|
||||
RTL
|
||||
@@ -35,16 +35,16 @@ RefillHealth:
|
||||
|
||||
; Check goal health versus actual health.
|
||||
; if(actual < goal) then branch.
|
||||
LDA $7EF36D : CMP $7EF36C : BCC .refillAllHealth
|
||||
LDA $7EF36C : STA $7EF36D
|
||||
LDA.b #$00 : STA $7EF372
|
||||
LDA CurrentHealth : CMP MaximumHealth : BCC .refillAllHealth
|
||||
LDA MaximumHealth : STA CurrentHealth
|
||||
LDA.b #$00 : STA HeartsFiller
|
||||
; ??? not sure what purpose this branch serves.
|
||||
LDA $020A : BNE .beta
|
||||
SEC
|
||||
RTL
|
||||
.refillAllHealth
|
||||
; Fill up ze health.
|
||||
LDA.b #$A0 : STA $7EF372
|
||||
LDA.b #$A0 : STA HeartsFiller
|
||||
.beta
|
||||
CLC
|
||||
RTL
|
||||
@@ -62,27 +62,27 @@ RefillMagic:
|
||||
LDA.l PotionMagicRefill : CMP.b #$80 : !BGE .done
|
||||
LDA !BUSY_MAGIC : BNE ++
|
||||
LDA.l PotionMagicRefill ; load refill amount
|
||||
!ADD $7EF36E ; add to current magic
|
||||
!ADD CurrentMagic ; add to current magic
|
||||
CMP.b #$80 : !BLT +++ : LDA.b #$80 : +++
|
||||
STA !BUSY_MAGIC
|
||||
++
|
||||
|
||||
LDA $7EF36E : CMP.l !BUSY_MAGIC : !BLT ++
|
||||
LDA CurrentMagic : CMP.l !BUSY_MAGIC : !BLT ++
|
||||
LDA.b #$00 : STA !BUSY_MAGIC
|
||||
SEC
|
||||
RTL
|
||||
++
|
||||
LDA.b #$01 : STA $7EF373 ; refill some magic
|
||||
LDA.b #$01 : STA MagicFiller ; refill some magic
|
||||
CLC
|
||||
RTL
|
||||
.done
|
||||
|
||||
SEP #$30
|
||||
; Check if Link's magic meter is full
|
||||
LDA $7EF36E : CMP.b #$80
|
||||
LDA CurrentMagic : CMP.b #$80
|
||||
BCS .itsFull
|
||||
; Tell the magic meter to fill up until it's full.
|
||||
LDA.b #$80 : STA $7EF373
|
||||
LDA.b #$80 : STA MagicFiller
|
||||
SEP #$30
|
||||
RTL
|
||||
.itsFull
|
||||
|
||||
@@ -1,66 +0,0 @@
|
||||
;================================================================================
|
||||
; RTPreview SRAM Hook
|
||||
;--------------------------------------------------------------------------------
|
||||
MaybeWriteSRAMTrace:
|
||||
LDA EnableSRAMTrace : AND.l TournamentSeedInverse : BEQ +
|
||||
JSL.l WriteStatusPreview
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
WriteStatusPreview:
|
||||
PHA
|
||||
LDA $4300 : PHA ; preserve DMA parameters
|
||||
LDA $4301 : PHA ; preserve DMA parameters
|
||||
LDA $4302 : PHA ; preserve DMA parameters
|
||||
LDA $4303 : PHA ; preserve DMA parameters
|
||||
LDA $4304 : PHA ; preserve DMA parameters
|
||||
LDA $4305 : PHA ; preserve DMA parameters
|
||||
LDA $4306 : PHA ; preserve DMA parameters
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA #$80 : STA $4300 ; set DMA transfer direction B -> A, bus A auto increment, single-byte mode
|
||||
|
||||
STA $4301 ; set bus B source to WRAM register
|
||||
|
||||
LDA #$40 : STA $2181 ; set WRAM register source address
|
||||
LDA #$F3 : STA $2182
|
||||
LDA #$7E : STA $2183
|
||||
|
||||
STZ $4302 ; set bus A destination address to SRAM
|
||||
LDA #$1E : STA $4303
|
||||
LDA #$70 : STA $4304
|
||||
|
||||
LDA #$80 : STA $4305 ; set transfer size to 0x180
|
||||
LDA #$01 : STA $4306 ; STZ $4307
|
||||
|
||||
LDA #$01 : STA $420B ; begin DMA transfer
|
||||
;--------------------------------------------------------------------------------
|
||||
PLA : STA $4306 ; restore DMA parameters
|
||||
PLA : STA $4305 ; restore DMA parameters
|
||||
PLA : STA $4304 ; restore DMA parameters
|
||||
PLA : STA $4303 ; restore DMA parameters
|
||||
PLA : STA $4302 ; restore DMA parameters
|
||||
PLA : STA $4301 ; restore DMA parameters
|
||||
PLA : STA $4300 ; restore DMA parameters
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;WriteStatusPreview:
|
||||
; PHA : PHX : PHP
|
||||
;
|
||||
; REP #$20 ; set 16-bit accumulator
|
||||
; CLC
|
||||
; LDX.b #$00
|
||||
; -
|
||||
; LDA $7EF340, X : STA $701E00, X
|
||||
; LDA $7EF340+2, X : STA $701E00+2, X
|
||||
; LDA $7EF340+4, X : STA $701E00+4, X
|
||||
; TXA : ADC.b #$06 : TAX
|
||||
; CPX #$24 : !BLT -
|
||||
;
|
||||
; SEP #$20 ; set 8-bit accumulator
|
||||
; LDA $7EF374 : STA $701E24
|
||||
; LDA $7EF37A : STA $701E25
|
||||
;
|
||||
; PLP : PLX : PLA
|
||||
;RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -28,7 +28,7 @@ QuickSwap:
|
||||
BRA .store
|
||||
|
||||
.special_swap
|
||||
LDA !INVENTORY_SWAP_2 : ORA #$01 : STA !INVENTORY_SWAP_2
|
||||
LDA InventoryTracking+1 : ORA #$01 : STA InventoryTracking+1
|
||||
CPX.b #$02 : BEQ + ; boomerang
|
||||
CPX.b #$01 : BEQ + ; bow
|
||||
CPX.b #$05 : BEQ + ; powder
|
||||
@@ -50,10 +50,10 @@ RTL
|
||||
RCode:
|
||||
LDX.w $0202
|
||||
LDA.b $F2 : BIT #$20 : BNE ++ ; Still holding L from a previous frame
|
||||
LDA !INVENTORY_SWAP_2 : AND #$FE : STA !INVENTORY_SWAP_2
|
||||
LDA InventoryTracking+1 : AND #$FE : STA InventoryTracking+1
|
||||
BRA +
|
||||
++
|
||||
LDA !INVENTORY_SWAP_2 : BIT #$01 : BEQ +
|
||||
LDA InventoryTracking+1 : BIT #$01 : BEQ +
|
||||
RTS
|
||||
-
|
||||
+ CPX.b #$14 : BNE + : LDX.b #$00 ;will wrap around to 1
|
||||
@@ -65,10 +65,10 @@ RTS
|
||||
LCode:
|
||||
LDX.w $0202
|
||||
LDA.b $F2 : BIT #$10 : BNE ++ ; Still holding R from a previous frame
|
||||
LDA !INVENTORY_SWAP_2 : AND #$FE : STA !INVENTORY_SWAP_2
|
||||
LDA InventoryTracking+1 : AND #$FE : STA InventoryTracking+1
|
||||
BRA +
|
||||
++
|
||||
LDA !INVENTORY_SWAP_2 : BIT #$01 : BEQ +
|
||||
LDA InventoryTracking+1 : BIT #$01 : BEQ +
|
||||
RTS
|
||||
-
|
||||
+ CPX.b #$01 : BNE + : LDX.b #$15 ; will wrap around to $14
|
||||
|
||||
18
ram.asm
Normal file
18
ram.asm
Normal file
@@ -0,0 +1,18 @@
|
||||
;================================================================================
|
||||
; RAM Labels & Assertions
|
||||
;--------------------------------------------------------------------------------
|
||||
; Labels for values in WRAM and assertions that ensure they're correct and
|
||||
; at the expected addresses. All values larger than one byte are little endian.
|
||||
;--------------------------------------------------------------------------------
|
||||
; Placeholder and for compass item max count allocations, still WIP
|
||||
;--------------------------------------------------------------------------------
|
||||
CompassTotalsWRAM = $7F5410
|
||||
|
||||
;================================================================================
|
||||
; RAM Assertions
|
||||
;--------------------------------------------------------------------------------
|
||||
macro assertRAM(label, address)
|
||||
assert <label> = <address>, "<label> labeled at incorrect address."
|
||||
endmacro
|
||||
|
||||
%assertRAM(CompassTotalsWRAM, $7F5410)
|
||||
28
retro.asm
28
retro.asm
@@ -5,18 +5,18 @@ IsItemAvailable:
|
||||
CPX.b #$04 : BNE .finite
|
||||
LDA.b #$01 : RTL
|
||||
.finite
|
||||
LDA $7EF33F, X
|
||||
LDA EquipmentWRAM-1, X
|
||||
RTL
|
||||
LoadBombCount:
|
||||
LDA !INFINITE_BOMBS : BNE .infinite
|
||||
.finite
|
||||
LDA $7EF343
|
||||
LDA BombsEquipment
|
||||
.infinite
|
||||
RTL
|
||||
LoadBombCount16:
|
||||
LDA !INFINITE_BOMBS : AND.w #$00FF : BNE .infinite
|
||||
.finite
|
||||
LDA $7EF343
|
||||
LDA BombsEquipment
|
||||
.infinite
|
||||
RTL
|
||||
StoreBombCount:
|
||||
@@ -24,13 +24,13 @@ StoreBombCount:
|
||||
.infinite
|
||||
PLA : LDA.b #$01 : RTL
|
||||
.finite
|
||||
PLA : STA $7EF343
|
||||
PLA : STA BombsEquipment
|
||||
RTL
|
||||
SearchForEquippedItem:
|
||||
LDA !INFINITE_BOMBS : BEQ +
|
||||
LDA.b #$01 : LDX.b #$00 : RTL
|
||||
+
|
||||
LDA $7EF340 ; thing we wrote over
|
||||
LDA BowEquipment ; thing we wrote over
|
||||
RTL
|
||||
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
@@ -40,8 +40,8 @@ DecrementArrows:
|
||||
.infinite
|
||||
LDA.b #$01 : RTL
|
||||
.normal
|
||||
LDA $7EF377 : BEQ .done
|
||||
DEC : STA $7EF377 : INC
|
||||
LDA CurrentArrows : BEQ .done
|
||||
DEC : STA CurrentArrows : INC
|
||||
BRA .done
|
||||
.rupees
|
||||
REP #$20
|
||||
@@ -51,17 +51,17 @@ DecrementArrows:
|
||||
LDA.b #$00 : BRA .done
|
||||
|
||||
.not_archery_game
|
||||
LDA.l $7EF377 : BNE .shoot_arrow ; check if we have arrows
|
||||
LDA.l CurrentArrows : BNE .shoot_arrow ; check if we have arrows
|
||||
BRA .done
|
||||
|
||||
.shoot_arrow
|
||||
PHX
|
||||
REP #$20
|
||||
LDA $7EF360 : BEQ +
|
||||
PHA : LDA $7EF340 : DEC : AND #$0002 : TAX : PLA
|
||||
LDA CurrentRupees : BEQ +
|
||||
PHA : LDA BowEquipment : DEC : AND #$0002 : TAX : PLA
|
||||
!SUB.l ArrowModeWoodArrowCost, X ; CMP.w #$0000
|
||||
BMI .not_enough_money
|
||||
STA $7EF360 : LDA.w #$0001 : BRA +
|
||||
STA CurrentRupees : LDA.w #$0001 : BRA +
|
||||
.not_enough_money
|
||||
LDA.w #$0000
|
||||
+
|
||||
@@ -76,13 +76,13 @@ ArrowGame:
|
||||
DEC $0B99 ; reduce minigame arrow count
|
||||
LDA.l ArrowMode : BNE .rupees
|
||||
.normal
|
||||
LDA $7EF377 : INC #2 : STA $7EF377 ; increment arrow count (by 2 for some reason)
|
||||
LDA CurrentArrows : INC #2 : STA CurrentArrows ; increment arrow count (by 2 for some reason)
|
||||
RTL
|
||||
.rupees
|
||||
PHX
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $7EF340 : DEC : AND #$0002 : TAX
|
||||
LDA $7EF360 : !ADD.l ArrowModeWoodArrowCost, X : STA $7EF360
|
||||
LDA BowEquipment : DEC : AND #$0002 : TAX
|
||||
LDA CurrentRupees : !ADD.l ArrowModeWoodArrowCost, X : STA CurrentRupees
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
PLX
|
||||
+
|
||||
|
||||
@@ -98,7 +98,7 @@ RNG_Ganon_Extra_Warp:
|
||||
PLA
|
||||
RTL
|
||||
RNG_Enemy_Drops:
|
||||
LDA.l $7EF3C5 : CMP #$01 : BEQ + ; drops are static after uncle pickup & before rescuing zelda
|
||||
LDA.l ProgressIndicator : CMP #$01 : BEQ + ; drops are static after uncle pickup & before rescuing zelda
|
||||
JML GetRandomInt
|
||||
+
|
||||
LDA.b #$0F
|
||||
|
||||
@@ -84,7 +84,7 @@ IcePalaceBombosNE:
|
||||
RTL
|
||||
|
||||
CastleEastEntrance: ; new solution (see Rain Prevention)
|
||||
RTL
|
||||
RTL
|
||||
|
||||
CastleWestEntrance: ; new solution (see Rain Prevention)
|
||||
RTL
|
||||
|
||||
20
rupeelimit.asm
Normal file
20
rupeelimit.asm
Normal file
@@ -0,0 +1,20 @@
|
||||
;================================================================================
|
||||
; Four Digit Rupees
|
||||
;--------------------------------------------------------------------------------
|
||||
Draw4DigitRupees:
|
||||
LDA $1B : AND.w #$00FF : BEQ .outdoors ; skip if outdoors
|
||||
.indoors
|
||||
LDA $A0 : BNE .normal ; skip except for ganon's room
|
||||
LDA TotalItemCounter
|
||||
BRA .print
|
||||
.outdoors
|
||||
.normal
|
||||
LDA DisplayRupees
|
||||
.print
|
||||
JSL.l HexToDec
|
||||
LDA $7F5004 : AND.w #$00FF : ORA.w #$2400 : STA $7EC750
|
||||
LDA $7F5005 : AND.w #$00FF : ORA.w #$2400 : STA $7EC752
|
||||
LDA $7F5006 : AND.w #$00FF : ORA.w #$2400 : STA $7EC754
|
||||
LDA $7F5007 : AND.w #$00FF : ORA.w #$2400 : STA $7EC756
|
||||
RTL
|
||||
;================================================================================
|
||||
27
save.asm
27
save.asm
@@ -27,6 +27,11 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ClearExtendedWRAMSaveFile:
|
||||
STA $7EF400, X ; what we wrote over
|
||||
STA $7F6000, X
|
||||
STA $7F6100, X
|
||||
STA $7F6200, X
|
||||
STA $7F6300, X
|
||||
STA $7F6400, X
|
||||
STA $7F6500, X
|
||||
STA $7F6600, X
|
||||
STA $7F6700, X
|
||||
@@ -55,16 +60,16 @@ CopyExtendedSaveFileToWRAM:
|
||||
|
||||
LDA #$80 : STA $4301 ; set bus B source to WRAM register
|
||||
|
||||
LDA #$00 : STA $2181 ; set WRAM register source address
|
||||
LDA #$65 : STA $2182
|
||||
LDA #$7F : STA $2183
|
||||
LDA #$00 : STA $2181 ; set WRAM register source address
|
||||
LDA #$60 : STA $2182
|
||||
LDA #$7F : STA $2183
|
||||
|
||||
STZ $4302 ; set bus A destination address to SRAM
|
||||
LDA #$05 : STA $4303
|
||||
LDA #$70 : STA $4304
|
||||
LDA #$05 : STA $4303
|
||||
LDA #$70 : STA $4304
|
||||
|
||||
LDA #$00 : STA $4305 ; set transfer size to 0xB00
|
||||
LDA #$0B : STA $4306 ; STZ $4307
|
||||
LDA #$00 : STA $4305 ; set transfer size to 0x1000
|
||||
LDA #$10 : STA $4306 ; STZ $4307
|
||||
|
||||
LDA #$01 : STA $420B ; begin DMA transfer
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -97,15 +102,15 @@ CopyExtendedWRAMSaveFileToSRAM:
|
||||
|
||||
STA $4301 ; set bus B source to WRAM register
|
||||
|
||||
LDA #$00 : STA $2181 ; set WRAM register source address
|
||||
LDA #$65 : STA $2182
|
||||
LDA #$7F : STA $2183
|
||||
LDA #$00 : STA $2181 ; set WRAM register source address
|
||||
LDA #$60 : STA $2182
|
||||
LDA #$7F : STA $2183
|
||||
|
||||
STZ $4302 ; set bus A destination address to SRAM
|
||||
LDA #$05 : STA $4303
|
||||
LDA #$70 : STA $4304
|
||||
|
||||
LDA #$00 : STA $4305 ; set transfer size to 0xB00
|
||||
LDA #$10 : STA $4305 ; set transfer size to 0xB00
|
||||
LDA #$0B : STA $4306 ; STZ $4307
|
||||
|
||||
LDA #$01 : STA $420B ; begin DMA transfer
|
||||
|
||||
@@ -46,10 +46,10 @@
|
||||
; ;--------------------------------------------------------------------------------
|
||||
!RX_BUFFER = "$7F5300"
|
||||
!RX_STATUS = "$7F537F"
|
||||
!RX_SEQUENCE = "$7EF4A0"
|
||||
;ServiceSequenceRx = $7EF4A0
|
||||
!TX_BUFFER = "$7F5380"
|
||||
!TX_STATUS = "$7F53FF"
|
||||
!TX_SEQUENCE = "$7EF4A0"
|
||||
;ServiceSequenceTx = $7EF4A0
|
||||
;--------------------------------------------------------------------------------
|
||||
macro ServiceRequestVersion()
|
||||
LDA !TX_STATUS : BEQ + : CLC : RTL : + ; return fail if we don't have the lock
|
||||
@@ -153,4 +153,4 @@ ItemGetServiceRequest_F1:
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemGetServiceRequest_F2:
|
||||
%ServiceRequest(!SCM_GET, #$F2)
|
||||
;--------------------------------------------------------------------------------
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -188,7 +188,7 @@ SpritePrep_ShopKeeper:
|
||||
PHY
|
||||
PHX
|
||||
LDA.b #$00 : XBA : TYA : LSR #2 : !ADD !SHOP_SRAM_INDEX : TAX
|
||||
LDA !SHOP_PURCHASE_COUNTS, X : TYX : STA.l !SHOP_INVENTORY+3, X : TAY
|
||||
LDA PurchaseCounts, X : TYX : STA.l !SHOP_INVENTORY+3, X : TAY
|
||||
PLX
|
||||
|
||||
LDA.l ShopContentsTable+4, X : BEQ +
|
||||
@@ -244,7 +244,7 @@ SpritePrep_ShopKeeper:
|
||||
.takeAll
|
||||
|
||||
LDA.b #$00 : XBA : LDA !SHOP_SRAM_INDEX : TAX
|
||||
LDA.l !SHOP_PURCHASE_COUNTS, X
|
||||
LDA.l PurchaseCounts, X
|
||||
BRA ++
|
||||
.notTakeAll
|
||||
LDA.b #$00
|
||||
@@ -298,8 +298,6 @@ RTS
|
||||
;!SHOP_INVENTORY, X
|
||||
;[id][$lo][$hi][purchase_counter]
|
||||
;--------------------------------------------------------------------------------
|
||||
;!SHOP_PURCHASE_COUNTS = "$7EF302"
|
||||
;--------------------------------------------------------------------------------
|
||||
Shopkeeper_UploadVRAMTilesLong:
|
||||
JSR.w Shopkeeper_UploadVRAMTiles
|
||||
RTL
|
||||
@@ -457,13 +455,13 @@ Sprite_ShopKeeper:
|
||||
BIT.b #$20 : BNE + ; Not A Take-All
|
||||
PHX
|
||||
LDA !SHOP_SRAM_INDEX : TAX
|
||||
LDA !SHOP_PURCHASE_COUNTS, X : BEQ ++ : PLX : BRA .done : ++
|
||||
LDA PurchaseCounts, X : BEQ ++ : PLX : BRA .done : ++
|
||||
PLX
|
||||
BRA .normal
|
||||
+ ; Take-All
|
||||
;PHX
|
||||
; LDA !SHOP_SRAM_INDEX : TAX
|
||||
; LDA.w !SHOP_PURCHASE_COUNTS, X : STA.l !SHOP_STATE
|
||||
; LDA.w PurchaseCounts, X : STA.l !SHOP_STATE
|
||||
;PLX
|
||||
.normal
|
||||
|
||||
@@ -591,8 +589,6 @@ Shopkeeper_SetupHitboxes:
|
||||
PLP : PLY : PLX
|
||||
RTS
|
||||
|
||||
!LOCK_STATS = "$7EF443"
|
||||
!ITEM_TOTAL = "$7EF423"
|
||||
;--------------------
|
||||
;!SHOP_STATE
|
||||
Shopkeeper_BuyItem:
|
||||
@@ -611,7 +607,7 @@ Shopkeeper_BuyItem:
|
||||
+
|
||||
|
||||
LDA !SHOP_TYPE : AND.b #$80 : BNE .buy ; don't charge if this is a take-any
|
||||
REP #$20 : LDA $7EF360 : CMP.l !SHOP_INVENTORY+1, X : SEP #$20 : !BGE .buy
|
||||
REP #$20 : LDA CurrentRupees : CMP.l !SHOP_INVENTORY+1, X : SEP #$20 : !BGE .buy
|
||||
|
||||
.cant_afford
|
||||
LDA.b #$7A
|
||||
@@ -627,12 +623,12 @@ Shopkeeper_BuyItem:
|
||||
JMP .done
|
||||
.buy
|
||||
LDA !SHOP_TYPE : AND.b #$80 : BNE ++ ; don't charge if this is a take-any
|
||||
REP #$20 : LDA $7EF360 : !SUB !SHOP_INVENTORY+1, X : STA $7EF360 : SEP #$20 ; Take price away
|
||||
REP #$20 : LDA CurrentRupees : !SUB !SHOP_INVENTORY+1, X : STA CurrentRupees : SEP #$20 ; Take price away
|
||||
++
|
||||
PHX
|
||||
LDA #0 : XBA : TXA : LSR #2 : TAX : LDA.l !SHOP_INVENTORY_PLAYER, X : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
TXA : !ADD !SHOP_SRAM_INDEX : TAX
|
||||
LDA.l !SHOP_PURCHASE_COUNTS, X : BNE +++ ;Is this the first time buying this slot?
|
||||
LDA.l PurchaseCounts, X : BNE +++ ;Is this the first time buying this slot?
|
||||
LDA.l EnableShopItemCount, X : STA.l !SHOP_ENABLE_COUNT ; If so, store the permission to count the item here.
|
||||
+++
|
||||
PLX
|
||||
@@ -647,7 +643,7 @@ Shopkeeper_BuyItem:
|
||||
+++
|
||||
PHX
|
||||
TXA : !ADD !SHOP_SRAM_INDEX : TAX
|
||||
LDA !SHOP_PURCHASE_COUNTS, X : INC : BEQ +++ : STA !SHOP_PURCHASE_COUNTS, X : +++
|
||||
LDA PurchaseCounts, X : INC : BEQ +++ : STA PurchaseCounts, X : +++
|
||||
PLX
|
||||
BRA ++
|
||||
+ ; Take-any
|
||||
@@ -656,14 +652,14 @@ Shopkeeper_BuyItem:
|
||||
.takeAny
|
||||
LDA.l !SHOP_STATE : ORA.b #$07 : STA.l !SHOP_STATE
|
||||
PHX
|
||||
LDA.l !SHOP_SRAM_INDEX : TAX : LDA.b #$01 : STA.l !SHOP_PURCHASE_COUNTS, X
|
||||
LDA.l !SHOP_SRAM_INDEX : TAX : LDA.b #$01 : STA.l PurchaseCounts, X
|
||||
LDA.l EnableShopItemCount, X : STA.l !SHOP_ENABLE_COUNT
|
||||
PLX
|
||||
BRA ++
|
||||
.takeAll
|
||||
LDA.l !SHOP_STATE : ORA.w Shopkeeper_ItemMasks, X : STA.l !SHOP_STATE
|
||||
PHX
|
||||
LDA.l !SHOP_SRAM_INDEX : TAX : LDA.l !SHOP_STATE : STA.l !SHOP_PURCHASE_COUNTS, X
|
||||
LDA.l !SHOP_SRAM_INDEX : TAX : LDA.l !SHOP_STATE : STA.l PurchaseCounts, X
|
||||
LDA.l EnableShopItemCount, X : STA.l !SHOP_ENABLE_COUNT
|
||||
PLX
|
||||
++
|
||||
@@ -676,7 +672,6 @@ db #$01, #$02, #$04, #$08
|
||||
;--------------------
|
||||
;!SHOP_ID = "$7F5050"
|
||||
;!SHOP_SRAM_INDEX = "$7F5062"
|
||||
;!SHOP_PURCHASE_COUNTS = "$7EF302"
|
||||
;--------------------
|
||||
Setup_ShopItemCollisionHitbox:
|
||||
;The complications with XBA are to handle the fact that nintendo likes to store
|
||||
@@ -797,7 +792,7 @@ Shopkeeper_DrawItems:
|
||||
LDA $02DA : BNE + ; if not buying item
|
||||
LDA $7F505E : BEQ + ; if potion slot filled
|
||||
LDA $0ABF : BEQ + ; haven't left the room
|
||||
LDA !NPC_FLAGS_2 : AND.b #$20 : BNE +
|
||||
LDA NpcFlags+1 : AND.b #$20 : BNE +
|
||||
LDX.b #$0C : LDY.b #$03 : JSR.w Shopkeeper_DrawNextItem
|
||||
+
|
||||
PLY : PLX
|
||||
|
||||
@@ -32,14 +32,14 @@ SpriteSwap_Palette_ArmorAndGloves:
|
||||
LDA !SPRITE_SWAP : BNE .continue
|
||||
LDA.b #$10 : STA $BC ; Load Original Sprite Location
|
||||
REP #$21
|
||||
LDA $7EF35B
|
||||
LDA ArmorEquipment
|
||||
JSL $1BEDFF ; Read Original Palette Code
|
||||
RTL
|
||||
.part_two
|
||||
SEP #$30
|
||||
LDA !SPRITE_SWAP : BNE .continue
|
||||
REP #$30
|
||||
LDA $7EF354
|
||||
LDA GloveEquipment
|
||||
JSL $1BEE21 ; Read Original Palette Code
|
||||
RTL
|
||||
|
||||
@@ -51,7 +51,7 @@ SpriteSwap_Palette_ArmorAndGloves:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
|
||||
; Check what Link's armor value is.
|
||||
LDA $7EF35B : AND.w #$00FF : TAX
|
||||
LDA ArmorEquipment : AND.w #$00FF : TAX
|
||||
|
||||
; (DEC06, X)
|
||||
|
||||
|
||||
664
sram.asm
Normal file
664
sram.asm
Normal file
@@ -0,0 +1,664 @@
|
||||
;================================================================================
|
||||
; SRAM Labels & Assertions
|
||||
;--------------------------------------------------------------------------------
|
||||
; Labels for values in SRAM and assertions that ensure they're correct and
|
||||
; at the expected addresses. All values larger than one byte are little endian.
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF000 - $7EF4FF in WRAM maps to the first $4FF bytes in SRAM (Bank $70)
|
||||
; $7F6000 - $7F6FFF in WRAM maps to the next 4k bytes, occupying the 2nd and 3rd vanilla
|
||||
; save file locations. ($700500 - $701500)
|
||||
;--------------------------------------------------------------------------------
|
||||
pushpc
|
||||
org 0 ; This module writes no bytes. Asar gives bank cross errors without this.
|
||||
|
||||
;================================================================================
|
||||
; Room Data ($7EF000 - $7EF27F
|
||||
;--------------------------------------------------------------------------------
|
||||
; Each room has two bytes. There are 296 ($128) rooms in the ROM. The data beyond
|
||||
; $7EF24F is unused. The current room index is located at $A0 in WRAM (16-bits.)
|
||||
;
|
||||
; The quadrant bits from left to right correspond to quadrants 4 (northwest), 3 (northeast),
|
||||
; 2 (southwest), and 1 (southeast), which is the same as they are laid out on the screen from
|
||||
; left to right, top to bottom.
|
||||
;
|
||||
; Example: We can use RoomDataWRAM[$37].high to read or write the pot key in the first
|
||||
; floodable room in Swamp Palace ($04)
|
||||
;--------------------------------------------------------------------------------
|
||||
; .high Byte: d d d d b k u r
|
||||
; .low Byte: c c c c q q q q
|
||||
;
|
||||
; d = Door opened (key, bomb wall, etc)
|
||||
; b = Boss kill / Heart Container
|
||||
; k = Key / Heart Piece
|
||||
; u = Second key
|
||||
; t = Chest 4 / Rupee floor / Swamp drains / Bombable floor / Mire wall
|
||||
; s = Chest 3 / Bomable floor / PoD or Desert wall
|
||||
; e = Chest 2
|
||||
; h = Chest 1
|
||||
; c = Chest 0
|
||||
; q = Quadrant visits
|
||||
;--------------------------------------------------------------------------------
|
||||
struct RoomDataWRAM $7EF000
|
||||
.l
|
||||
.low: skip 1
|
||||
.high: skip 1
|
||||
endstruct align 2
|
||||
|
||||
;================================================================================
|
||||
; Overworld Event Data ($7EF280 - $7EF33F)
|
||||
;--------------------------------------------------------------------------------
|
||||
; Each overworld area has one byte. The overworld screen index is located at $8A
|
||||
; in WRAM (16-bits.)
|
||||
;
|
||||
; This label can be indexed with a plus symbol (e.g. The Hyrule Castle screen would
|
||||
; be OverworldEventDataWRAM+$1B or OverworldEventDataWRAM+27)
|
||||
;--------------------------------------------------------------------------------
|
||||
; - i o - - - b -
|
||||
;
|
||||
; i = Free-standing item collected. Also used for sprites like the castle tower barrier
|
||||
; o = Overlay active
|
||||
; b = Bomb wall opened
|
||||
;--------------------------------------------------------------------------------
|
||||
OverworldEventDataWRAM = $7EF280
|
||||
|
||||
; Temp location
|
||||
MultiClientFlagsWRAM = $7EF33D
|
||||
;================================================================================
|
||||
; Items & Equipment ($7EF340 - $7EF38B)
|
||||
;--------------------------------------------------------------------------------
|
||||
; Current equipment labels & values
|
||||
; Values will represent current menu selection in cases where player can switch
|
||||
; items (e.g. holding powder and mushroom at the same time.)
|
||||
;
|
||||
; $00 = None
|
||||
;--------------------------------------------------------------------------------
|
||||
base $7EF340
|
||||
EquipmentWRAM: ;
|
||||
BowEquipment: skip 1 ; $01 = Bow | $02 = Bow & Arrows
|
||||
; $03 = Silver Arrow Bow | $04 = Bow & Silver Arrows
|
||||
BoomerangEquipment: skip 1 ; $01 = Blue | $02 = Red
|
||||
HookshotEquipment: skip 1 ; $01 = Hookshot
|
||||
BombsEquipment: skip 1 ; Number of bombs currently held (8-bit integer)
|
||||
PowderEquipment: skip 1 ; $01 = Mushroom | $02 = Powder
|
||||
FireRodEquipment: skip 1 ; $01 = Fire Rod
|
||||
IceRodEquipment: skip 1 ; $01 = Ice Rod
|
||||
BombosEquipment: skip 1 ; $01 = Bombos Medallion
|
||||
EtherEquipment: skip 1 ; $01 = Ether Medallion
|
||||
QuakeEquipment: skip 1 ; $01 = Quake Medallion
|
||||
LampEquipment: skip 1 ; $01 = Lamp
|
||||
HammerEquipment: skip 1 ; $01 = Hammer
|
||||
FluteEquipment: skip 1 ; $01 = Shovel | $02 = Inactive Flute | $03 = Active Flute
|
||||
BugNetEquipment: skip 1 ; $01 = Bug Net
|
||||
BookOfMudoraEquipment: skip 1 ; $01 = Book of Mudora
|
||||
BottleIndex: skip 1 ; Current bottle in menu. 1-based index into BottleContents below
|
||||
SomariaEquipment: skip 1 ; $01 = Cane of Somaria
|
||||
ByrnaEquipment: skip 1 ; $01 = Cane of Byrna
|
||||
CapeEquipment: skip 1 ; $01 = Magic Cape
|
||||
MirrorEquipment: skip 1 ; $01 = Scroll (graphic only) | $02 = Mirror
|
||||
GloveEquipment: skip 1 ; $01 = Power Gloves | $02 = Titan's Mitts
|
||||
BootsEquipment: skip 1 ; $01 = Boots | This only shows menu item, see: AbilityFlags
|
||||
FlippersEquipment: skip 1 ; $01 = Flippers
|
||||
MoonPearlEquipment: skip 1 ; $01 = Moon Pearl
|
||||
skip 1 ; Not used
|
||||
SwordEquipment: skip 1 ; $01 = Fighter | $02 = Master | $03 = Tempered | $04 = Gold
|
||||
ShieldEquipment: skip 1 ; $01 = Fighter | $02 = Red | $03 = Mirror
|
||||
ArmorEquipment: skip 1 ; $00 = Green | $01 = Blue | $02 = Red
|
||||
BottleContents: ; \ Bottle Contents
|
||||
BottleContentsOne: skip 1 ; |
|
||||
BottleContentsTwo: skip 1 ; | $00 = No Bottle | $01 = Mushroom | $02 = Empty Bottle
|
||||
BottleContentsThree: skip 1 ; | $03 = Red Potion | $04 = Green Potion | $05 = Blue Potion
|
||||
BottleContentsFour: skip 1 ; / $06 = Fairy | $07 = Bee | $08 = Good Bee
|
||||
CurrentRupees: skip 2 ; \ DisplayRupees holds the number on the HUD. It will always
|
||||
DisplayRupees: skip 2 ; / increment/decrement to match CurrentRupees if not equal (16-bit integers)
|
||||
;--------------------------------------------------------------------------------
|
||||
CompassField: skip 2 ; Dungeon item bitfields
|
||||
BigKeyField: skip 2 ; Low byte: w i h b t g - -
|
||||
MapField: skip 2 ; w = Skull Woods | i = Ice Palace | h = Hera | b = Thieves' Town
|
||||
; t = Turtle Rock | g = Ganon's Tower
|
||||
;------------------------------------------------
|
||||
; High Byte: x c e d a s p m
|
||||
; x = Sewers | c = Hyrule Castle | e = Eastern Palace | d = Desert Palace
|
||||
; a = Castle Tower | s = Swamp Palace | p = PoD | m = Mire
|
||||
;--------------------------------------------------------------------------------
|
||||
; HUD & other equipment
|
||||
skip 1 ; Wishing Pond Rupee (Unused)
|
||||
HeartPieceQuarter: skip 1 ; Heart pieces of four for health upgrade. Wraps around to $00 after $03.
|
||||
MaximumHealth: skip 1 ; \ Max Health & Current Health
|
||||
CurrentHealth: skip 1 ; / Max value for both is $A0 | $04 = half heart | $08 = heart
|
||||
CurrentMagic: skip 1 ; Current magic | Max value is $80
|
||||
CurrentSmallKeys: skip 1 ; Number of small keys held for current dungeon (integer)
|
||||
BombCapacityUpgrades: skip 1 ; \ Bomb & Arrow Capacity Upgrades
|
||||
ArrowCapacityUpgrades: skip 1 ; / Indicates flatly how many can be held above vanilla max (integers)
|
||||
HeartsFiller: skip 1 ; Hearts collected yet to be filled. Write in multiples of $08
|
||||
MagicFiller: skip 1 ; Magic collected yet to be filled
|
||||
PendantsField: skip 1 ; - - - - - g b r (bitfield)
|
||||
; g = Green (Courage) | b = Blue (Power) | r = Red (Wisdom)
|
||||
BombsFiller: skip 1 ; Bombs collected yet to be filled (integer)
|
||||
ArrowsFiller: skip 1 ; Arrows collected yet to be filled (integer)
|
||||
CurrentArrows: skip 1 ; Current arrows (integer)
|
||||
skip 1 ; Unknown
|
||||
AbilityFlags: skip 1 ; l r t u p b s h (bitfield)
|
||||
; l = Lift | r = Read | t = Talk | u = Unused but set by default
|
||||
; p = Pull | b = Dash | s = Swim | h = Pray (unused)
|
||||
CrystalsField: skip 1 ; - w b s t i p m (bitfield)
|
||||
; w = Skull Woods | b = Thieves' Town | s = Swamp Palace | t = Turtle Rock
|
||||
; i = Ice Palace | p = Palace of Darkness | m = Misery Mire
|
||||
MagicConsumption: skip 1 ; $00 = Normal | $01 = Half Magic | $02 = Quarter Magic
|
||||
;--------------------------------------------------------------------------------
|
||||
; Small keys earned per dungeon (integers)
|
||||
DungeonKeys: ;
|
||||
SewerKeys: skip 1 ; \ HC and Sewers small keys increment together
|
||||
HyruleCastleKeys: skip 1 ; /
|
||||
EasternKeys: skip 1 ; Eastern Palace small keys
|
||||
DesertKeys: skip 1 ; Desert Palace small keys
|
||||
CastleTowerKeys: skip 1 ; Agahnim's Tower small keys
|
||||
SwampKeys: skip 1 ; Swamp Palace small keys
|
||||
PalaceOfDarknessKeys: skip 1 ; Palace of Darkness small keys
|
||||
MireKeys: skip 1 ; Misery Mire small keys
|
||||
SkullWoodsKeys: skip 1 ; Skull Woods small keys
|
||||
IcePalaceKeys: skip 1 ; Ice Palace small keys
|
||||
HeraKeys: skip 1 ; Tower of Hera small keys
|
||||
ThievesTownKeys: skip 1 ; Thieves' Town small keys
|
||||
TurtleRockKeys: skip 1 ; Turtle Rock small keys
|
||||
GanonsTowerKeys: skip 1 ; Ganon's Tower small keys
|
||||
skip 1 ; Unused
|
||||
CurrentGenericKeys: skip 1 ; Generic small keys
|
||||
|
||||
;================================================================================
|
||||
; Tracking & Indicators ($7EF38C - $7EF3F0)
|
||||
;--------------------------------------------------------------------------------
|
||||
InventoryTracking: skip 2 ; b r m p n s k f - - - - - - o q (bitfield)
|
||||
; b = Blue Boomerang | r = Red Boomerang | m = Mushroom Current
|
||||
; p = Magic Powder | n = Mushroom Past | s = Shovel
|
||||
; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
|
||||
; q = Quickswap locked
|
||||
BowTracking: skip 2 ; b s p - - - - - - - - - - - - - (bitfield)
|
||||
; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
|
||||
; The front end writes two distinct progressive bow items. p
|
||||
; indicates whether the "second" has been found independent of
|
||||
; the first
|
||||
ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items such as lamp.
|
||||
; See: ItemSubstitutionRules in tables.asm
|
||||
; Right now this is only used for three items but extra space is
|
||||
; reserved
|
||||
skip 37 ; Unused
|
||||
ProgressIndicator: skip 1 ; $00 = Pre-Uncle | $01 = Post-Uncle item | $02 = Zelda Rescued
|
||||
; $03 = Agahnim 1 defeated
|
||||
; $04 and above don't do anything. $00-$02 used in standard mode
|
||||
ProgressFlags: skip 1 ; - - - h - z - u (bitfield)
|
||||
; h = Uncle left house | z = Zelda rescued | u = Uncle item obtained
|
||||
MapIcons: skip 1 ; Used for deciding which icons to display on OW map
|
||||
; $03 = Pendants | $04 = Master Sword | $05 = Skull at Hyrule Castle
|
||||
; $06 = Crystal 1 | $07 = All Crystals | $08 = Skull at Ganon's Tower
|
||||
StartingEntrance: skip 1 ; Starting entrance to use
|
||||
; $00 = Link's House | $01 = Menu or Pyramid w/ Aga dead & mirror
|
||||
; $02 = Zelda's Cell | $03 = Secret Passage or HC if entered (escape)
|
||||
; $04 = Throne Room (escape) | $05 = Old Man Cave w/ Old Man
|
||||
NpcFlagsVanilla: skip 1 ; - - d p s - b h (bitfield)
|
||||
; d = Frog rescued | p = Purple Chest | s = Tree Kid (unused)
|
||||
; b = Bottle Merchant item | h = Hobo item
|
||||
CurrentWorld: skip 1 ; $00 = Light World | $40 = Dark World
|
||||
skip 1 ; Unused
|
||||
FollowerIndicator: skip 1 ; $00 = No Follower | $01 = Zelda | $04 = Old Man
|
||||
; $06 = Blind Maiden | $07 = Frog | $08 = Dwarf
|
||||
; $09 = Locksmith | $0A = Kiki | $0C = Purple Chest
|
||||
; $0D = Big Bomb
|
||||
FollowerXCoord: skip 2 ; \ Cached X and Y overworld coordinates of dropped follower
|
||||
FollowerYCoord: skip 2 ; / (16-bit integers)
|
||||
DroppedFollowerIndoors: skip 1 ; $00 = Dropped follower outdoors | $01 = Dropped follower indoors
|
||||
DroppedFollowerLayer: skip 1 ; $00 = Upper layer | $01 =.lower layer
|
||||
FollowerDropped: skip 1 ; Set to $80 when a follower exists and has been dropped somewhere
|
||||
; $00 otherwise
|
||||
skip 5 ; Unused
|
||||
FileNameVanillaWRAM: skip 8 ; First four characters of file name
|
||||
FileValidity: skip 2 ; Always $55AA. Don't write.
|
||||
|
||||
;================================================================================
|
||||
; Rando-Specific Assignments & Game Stats ($7EF3F1 - $7EF4FF)
|
||||
;--------------------------------------------------------------------------------
|
||||
skip 28 ; Unused
|
||||
GameCounter: skip 2 ; Number of deaths and save + quits (16-bit integer)
|
||||
PostGameCounter: skip 2 ; Initialized to $FFFF, replaced with GameCounter on goal completion
|
||||
; Number is displayed on file select when not $FFFF. Max 999 (16-bit integer)
|
||||
CompassCountDisplay: skip 2 ; Compass count display flags (bitfield)
|
||||
; Sets a flag if the total item count has been displayed on HUD
|
||||
; Low byte: w i h b t g - -
|
||||
; w = Skull Woods | i = Ice Palace | h = Hera | b = Thieves' Town
|
||||
; t = Turtle Rock | g = Ganon's Tower
|
||||
; High Byte: x c e d a s p m
|
||||
; x = Sewers | c = Hyrule Castle | e = Eastern Palace | d = Desert Palace
|
||||
; a = Castle Tower | s = Swamp Palace | p = PoD | m = Mire
|
||||
skip 10 ;
|
||||
Aga2Duck: skip 1 ; Used in lieu of pyramid hole for checking if the duck should come
|
||||
; 0 = Haven't called post-Aga 2 bird | 1 = Have called post-Aga 2 bird
|
||||
NpcFlags: skip 2 ; l - c s t k z o (bitfield)
|
||||
; l = Library | c = Catfish | s = Sahasrahla | t = Stumpy
|
||||
; k = Sick Kid | z = King Zora | o = Old Man
|
||||
;
|
||||
; b - p m f s b e (bitfield)
|
||||
; b = Magic Bat | p = Potion Shop (Powder) | m = Lost Woods (Mushroom)
|
||||
; f = Fairy (unused) | s = Smith | b = Bombos Tablet
|
||||
; e = Ether Tablet
|
||||
skip 2 ; Unused
|
||||
MapOverlay: skip 2 ; Used to reveal dungeon prizes on the map in modes where maps,
|
||||
; Saha, and the bomb shop guy reveal dungeon prizes (bitfield)
|
||||
; \ - - g r t h i s
|
||||
; | g = Ganon's Tower | r = Turtle Rock | t = Thieves' Town
|
||||
; / h = Tower of Hera | i = Ice Palace | s = Skull Woods
|
||||
; \ m d s a t e h p
|
||||
; | m = Misery Mire | d = Palace of Darkness | s = Swamp Palace
|
||||
; | a = Aga Tower | t = Desert Palace | e = Eastern Palace
|
||||
; / h = Hyrule Castle | s = Sewer Passage
|
||||
HudFlag: ;
|
||||
IgnoreFaeries: ;
|
||||
HasGroveItem: ;
|
||||
GeneralFlags: skip 1 ; - - h - - i - g (bitfield)
|
||||
; h = HUD Flag | i = ignore faeries | g = has diggable grove item
|
||||
HighestSword: skip 1 ; Highest sword level (integer)
|
||||
GoalCounter: skip 2 ; Goal items collected (16-bit integer)
|
||||
ProgrammableItemOne: skip 2 ; \ Reserved for programmable items
|
||||
ProgrammableItemTwo: skip 2 ; |
|
||||
ProgrammableItemThree: skip 2 ; /
|
||||
BonkCounter: skip 1 ; Number of times the player has bonked (integer)
|
||||
YAItemCounter: skip 1 ; y y y y y a a a (packed integers)
|
||||
; Number of Y and A items collected represented as packed integers
|
||||
HighestShield: skip 1 ; Highest Shield level
|
||||
TotalItemCounter: skip 2 ; Total items collected (integer)
|
||||
SwordBossKills: skip 2 ; t t t t g g g g f f f f m m m m (packed integers)
|
||||
; t = Tempered Sword boss kills | g = Gold Sword boss kills
|
||||
; f = Fighter Sword boss kills | m = Master Sword boss kills
|
||||
BigKeysBigChests: skip 1 ; k k k k c c c c (packed integers)
|
||||
; k = Big Keys collected | c = Big Chests opened
|
||||
MapsCompasses: skip 1 ; m m m m c c c c (packed integers)
|
||||
; m = Maps collected | c = Compasses collected
|
||||
PendantCounter: skip 1 ; Number of pendants collected (integer)
|
||||
PreGTBKLocations: skip 1 ; Locations checked in GT before finding the big key
|
||||
; b = Big Bomb Acquired | s = Silver Arrows Acquired
|
||||
; c = GT locations collected before big key
|
||||
RupeesSpent: skip 2 ; Rupees spent (16-bit integer)
|
||||
SaveQuitCounter: skip 1 ; Number of times player has saved and quit (integer)
|
||||
LoopFrames: skip 4 ; Frame counter incremented during frame hook (32-bit integer)
|
||||
PreBootsLocations: skip 2 ; Number of locations checked before getting boots (integer)
|
||||
PreMirrorLocations: skip 2 ; Number of locations checked before getting mirror (integer)
|
||||
PreFluteLocations: skip 2 ; Number of locations checked before getting flute (integer)
|
||||
skip 2 ; Unused
|
||||
OverworldMirrors: skip 1 ; Number of times mirror used on overworld (integer)
|
||||
UnderworldMirrors: skip 1 ; Number of times mirror used in underworld (integer)
|
||||
ScreenTransitions: skip 2 ; Number of screen transitions (16-bit integer)
|
||||
NMIFrames: skip 4 ; Frame counter incremented during NMI hook (32-bit integer)
|
||||
ChestsOpened: skip 1 ; Number of chests opened. Doesn't count NPC, free standing items etc (integer)
|
||||
StatsLocked: skip 1 ; Set to $01 when goal is completed; game stops counting stats.
|
||||
MenuFrames: skip 4 ; Total menu time in frames (32-bit integer)
|
||||
HeartContainerCounter: skip 1 ; Total number of heart containers collected (integer)
|
||||
DeathCounter: skip 1 ; Number of deaths (integer)
|
||||
skip 1 ; Reserved
|
||||
FluteCounter: skip 1 ; Number of times fluted (integer)
|
||||
skip 4 ;
|
||||
RNGItem: skip 2 ; RNG Item
|
||||
SwordlessBossKills: skip 1 ; Number of bosses killed without a sword (integer)
|
||||
FaerieRevivalCounter: skip 1 ; Number of faerie revivals (integer)
|
||||
ChallengeTimer: skip 4 ; Timer used for OHKO etc
|
||||
SwordTime: skip 4 ; Time first sword found in frames (32-bit integer)
|
||||
BootsTime: skip 4 ; Time boots found in frames (32-bit integer)
|
||||
FluteTime: skip 4 ; Time flute found in frames (32-bit integer)
|
||||
MirrorTime: skip 4 ; Time mirror found in frames (32-bit integer)
|
||||
ChestTurnCounter: skip 1 ; Number of chest turns (integer)
|
||||
CapacityUpgrades: skip 1 ; Number of capacity upgrades collected (integer)
|
||||
DamageCounter: skip 2 ; Damage taken by player (16-bit integer)
|
||||
MagicCounter: skip 2 ; Magic used by player (16-bit integer)
|
||||
HighestMail: skip 1 ; Highest mail level
|
||||
SmallKeyCounter: skip 1 ; Total Number of small keys collected (integer)
|
||||
HeartPieceCounter: skip 1 ; Total Number of heartpieces collected (integer)
|
||||
CrystalCounter: skip 1 ; Total Number of crystals collected (integer)
|
||||
DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize has been collected.
|
||||
; This has the same shape as the dungeon item bitfields.
|
||||
skip 44 ; Unused
|
||||
ServiceSequenceRx: ; Service sequence receive
|
||||
ServiceSequenceTx: ; Service sequence transmit
|
||||
ServiceSequence: skip 8 ; Service request block. See servicerequest.asm
|
||||
skip 8 ; Unused
|
||||
DungeonAbsorbedKeys: ; \ Absorbed key counters (integers)
|
||||
SewerAbsorbedKeys: skip 1 ; | Sewer Passage
|
||||
HCAbsorbedKeys: skip 1 ; | Hyrule Castle
|
||||
EPAbsorbedKeys: skip 1 ; | Eastern Palace
|
||||
DPAbsorbedKeys: skip 1 ; | Desert Palace
|
||||
CTAbsorbedKeys: skip 1 ; | Agahnim's Tower
|
||||
SPAbsorbedKeys: skip 1 ; | Swamp Palace
|
||||
PDAbsorbedKeys: skip 1 ; | Palace of Darkness
|
||||
MMAbsorbedKeys: skip 1 ; | Misery Mire
|
||||
SWAbsorbedKeys: skip 1 ; | Skull Woods
|
||||
IPAbsorbedKeys: skip 1 ; | Ice Palace
|
||||
THAbsorbedKeys: skip 1 ; | Tower of Hera
|
||||
TTAbsorbedKeys: skip 1 ; | Thieves' Town
|
||||
TRAbsorbedKeys: skip 1 ; | Turtle Rock
|
||||
GTAbsorbedKeys: skip 1 ; / Ganon's Tower
|
||||
skip 2 ; Reserved for previous table
|
||||
DungeonLocationsChecked: ; \ Dungeon locations checked counters (integers)
|
||||
SewersLocations: skip 1 ; | Sewer Passage
|
||||
HCLocations: skip 1 ; | Hyrule Castle
|
||||
EPLocations: skip 1 ; | Eastern Palace
|
||||
DPLocations: skip 1 ; | Desert Palace
|
||||
CTLocations: skip 1 ; | Agahnim's Tower
|
||||
SPLocations: skip 1 ; | Swamp Palace
|
||||
PDLocations: skip 1 ; | Palace of Darkness
|
||||
MMLocations: skip 1 ; | Misery Mire
|
||||
SWLocations: skip 1 ; | Skull Woods
|
||||
IPLocations: skip 1 ; | Ice Palace
|
||||
THLocations: skip 1 ; | Tower of Hera
|
||||
TTLocations: skip 1 ; | Thieves' Town
|
||||
TRLocations: skip 1 ; | Turtle Rock
|
||||
GTLocations: skip 1 ; / Ganon's Tower:
|
||||
skip 2 ; Reserved for previous table
|
||||
skip 16 ; Currently occupied by multiworld stuff in DR, can be reclaimed
|
||||
DungeonCollectedKeys: ; \ Chest Key Counters. Only counts keys placed in chests. (integers)
|
||||
SewerCollectedKeys: skip 1 ; | Sewer Passage
|
||||
HCCollectedKeys: skip 1 ; | Hyrule Castle
|
||||
EPCollectedKeys: skip 1 ; | Eastern Palace
|
||||
DPCollectedKeys: skip 1 ; | Desert Palace
|
||||
CTCollectedKeys: skip 1 ; | Agahnim's Tower
|
||||
SPCollectedKeys: skip 1 ; | Swamp Palace
|
||||
PDCollectedKeys: skip 1 ; | Palace of Darkness
|
||||
MMCollectedKeys: skip 1 ; | Misery Mire
|
||||
SWCollectedKeys: skip 1 ; | Skull Woods
|
||||
IPCollectedKeys: skip 1 ; | Ice Palace
|
||||
THCollectedKeys: skip 1 ; | Tower of Hera
|
||||
TTCollectedKeys: skip 1 ; | Thieves' Town
|
||||
TRCollectedKeys: skip 1 ; | Turtle Rock
|
||||
GTCollectedKeys: skip 1 ; / Ganon's Tower
|
||||
skip 2 ; Reserved for previous table
|
||||
FileMarker: skip 1 ; $FF = Active save file | $00 = Inactive save file
|
||||
skip 13 ; Unused
|
||||
InverseChecksum: skip 2 ; Vanilla Inverse Checksum. Don't write unless computing checksum.
|
||||
|
||||
;================================================================================
|
||||
; Expanded SRAM ($7F6000 - $7F6FFF)
|
||||
;--------------------------------------------------------------------------------
|
||||
; This $1000 byte segment is saved beginning where the second save file was in SRAM
|
||||
; beginning at $700500
|
||||
;--------------------------------------------------------------------------------
|
||||
base $7F6000 ; $1000 byte buffer we place beginning at second save file
|
||||
ExtendedFileNameWRAM: skip 24 ; File name, 12 word-length characters.
|
||||
RoomPotData: skip 592 ; Table for expanded pot shuffle. One word per room.
|
||||
SpritePotData: skip 592 ; Table for expanded pot shuffle. One word per room.
|
||||
PurchaseCounts: skip 96 ; Keeps track of shop purchases
|
||||
PrivateBlock: skip 512 ; Reserved for 3rd party developers
|
||||
DummyValue: skip 1 ; $01 if you're a real dummy
|
||||
|
||||
;================================================================================
|
||||
; Direct SRAM Assignments ($700000 - $7080000)
|
||||
;--------------------------------------------------------------------------------
|
||||
; Label assignments for the actual cartridge SRAM, expanded to 32k. Used mainly
|
||||
; for burning in values such as the ROM name directly or when we only have to read
|
||||
; a small amount of data which is not currently in the WRAM mirror.
|
||||
;--------------------------------------------------------------------------------
|
||||
base $700000 ;
|
||||
CartridgeSRAM: ;
|
||||
RoomDataSRAM: ;
|
||||
skip $280 ;
|
||||
OverworldEventDataSRAM: ;
|
||||
skip $C0 ;
|
||||
EquipmentSRAM: skip 76 ;
|
||||
InventoryTrackingSRAM: skip 2 ;
|
||||
BowTrackingSRAM: skip 2 ;
|
||||
skip 53 ;
|
||||
ProgressIndicatorSRAM: skip 1 ;
|
||||
skip 19 ;
|
||||
FileNameVanillaSRAM: skip 8 ; First four characters of file name
|
||||
FileValiditySRAM: skip 2 ;
|
||||
skip 285 ;
|
||||
ExtendedFileNameSRAM: skip 24 ; We read and write the file name directly from and to SRAM (24 bytes)
|
||||
skip $1AE4 ;
|
||||
RomVersionSRAM: skip 4 ; ALTTPR ROM version. Low byte is the version, high byte writes
|
||||
; $01 for now (32-bits total)
|
||||
RomNameSRAM: skip 21 ; ROM name from $FFC0, burned in during init (21 bytes)
|
||||
; If value in the ROM doesn't match SRAM, save is cleared.
|
||||
skip 4075 ;
|
||||
PasswordSRAM: skip 16 ; Password value (16 bytes)
|
||||
|
||||
base off
|
||||
|
||||
;================================================================================
|
||||
; Assertions
|
||||
;================================================================================
|
||||
macro assertSRAM(label, address)
|
||||
assert <label> = <address>, "<label> labeled at incorrect address."
|
||||
endmacro
|
||||
|
||||
;================================================================================
|
||||
; Vanilla Assertions
|
||||
;--------------------------------------------------------------------------------
|
||||
; All of these need to pass for the base rom to build or something is probably
|
||||
; very wrong.
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(EquipmentWRAM, $7EF340)
|
||||
%assertSRAM(BowEquipment, $7EF340)
|
||||
%assertSRAM(BoomerangEquipment, $7EF341)
|
||||
%assertSRAM(HookshotEquipment, $7EF342)
|
||||
%assertSRAM(BombsEquipment, $7EF343)
|
||||
%assertSRAM(PowderEquipment, $7EF344)
|
||||
%assertSRAM(FireRodEquipment, $7EF345)
|
||||
%assertSRAM(IceRodEquipment, $7EF346)
|
||||
%assertSRAM(BombosEquipment, $7EF347)
|
||||
%assertSRAM(EtherEquipment, $7EF348)
|
||||
%assertSRAM(QuakeEquipment, $7EF349)
|
||||
%assertSRAM(LampEquipment, $7EF34A)
|
||||
%assertSRAM(HammerEquipment, $7EF34B)
|
||||
%assertSRAM(FluteEquipment, $7EF34C)
|
||||
%assertSRAM(BugNetEquipment, $7EF34D)
|
||||
%assertSRAM(BookOfMudoraEquipment, $7EF34E)
|
||||
%assertSRAM(BottleIndex, $7EF34F)
|
||||
%assertSRAM(SomariaEquipment, $7EF350)
|
||||
%assertSRAM(ByrnaEquipment, $7EF351)
|
||||
%assertSRAM(CapeEquipment, $7EF352)
|
||||
%assertSRAM(MirrorEquipment, $7EF353)
|
||||
%assertSRAM(GloveEquipment, $7EF354)
|
||||
%assertSRAM(BootsEquipment, $7EF355)
|
||||
%assertSRAM(FlippersEquipment, $7EF356)
|
||||
%assertSRAM(MoonPearlEquipment, $7EF357)
|
||||
%assertSRAM(SwordEquipment, $7EF359)
|
||||
%assertSRAM(ShieldEquipment, $7EF35A)
|
||||
%assertSRAM(ArmorEquipment, $7EF35B)
|
||||
%assertSRAM(BottleContentsOne, $7EF35C)
|
||||
%assertSRAM(BottleContentsTwo, $7EF35D)
|
||||
%assertSRAM(BottleContentsThree, $7EF35E)
|
||||
%assertSRAM(BottleContentsFour, $7EF35F)
|
||||
%assertSRAM(CurrentRupees, $7EF360)
|
||||
%assertSRAM(DisplayRupees, $7EF362)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(CompassField, $7EF364)
|
||||
%assertSRAM(BigKeyField, $7EF366)
|
||||
%assertSRAM(MapField, $7EF368)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(HeartPieceQuarter, $7EF36B)
|
||||
%assertSRAM(MaximumHealth, $7EF36C)
|
||||
%assertSRAM(CurrentHealth, $7EF36D)
|
||||
%assertSRAM(CurrentMagic, $7EF36E)
|
||||
%assertSRAM(CurrentSmallKeys, $7EF36F)
|
||||
%assertSRAM(BombCapacityUpgrades, $7EF370)
|
||||
%assertSRAM(ArrowCapacityUpgrades, $7EF371)
|
||||
%assertSRAM(HeartsFiller, $7EF372)
|
||||
%assertSRAM(MagicFiller, $7EF373)
|
||||
%assertSRAM(PendantsField, $7EF374)
|
||||
%assertSRAM(BombsFiller, $7EF375)
|
||||
%assertSRAM(ArrowsFiller, $7EF376)
|
||||
%assertSRAM(CurrentArrows, $7EF377)
|
||||
%assertSRAM(AbilityFlags, $7EF379)
|
||||
%assertSRAM(CrystalsField, $7EF37A)
|
||||
%assertSRAM(MagicConsumption, $7EF37B)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(DungeonKeys, $7EF37C)
|
||||
%assertSRAM(SewerKeys, $7EF37C)
|
||||
%assertSRAM(HyruleCastleKeys, $7EF37D)
|
||||
%assertSRAM(EasternKeys, $7EF37E)
|
||||
%assertSRAM(DesertKeys, $7EF37F)
|
||||
%assertSRAM(CastleTowerKeys, $7EF380)
|
||||
%assertSRAM(SwampKeys, $7EF381)
|
||||
%assertSRAM(PalaceOfDarknessKeys, $7EF382)
|
||||
%assertSRAM(MireKeys, $7EF383)
|
||||
%assertSRAM(SkullWoodsKeys, $7EF384)
|
||||
%assertSRAM(IcePalaceKeys, $7EF385)
|
||||
%assertSRAM(HeraKeys, $7EF386)
|
||||
%assertSRAM(ThievesTownKeys, $7EF387)
|
||||
%assertSRAM(TurtleRockKeys, $7EF388)
|
||||
%assertSRAM(GanonsTowerKeys, $7EF389)
|
||||
%assertSRAM(CurrentGenericKeys, $7EF38B)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(ProgressIndicator, $7EF3C5)
|
||||
%assertSRAM(ProgressFlags, $7EF3C6)
|
||||
%assertSRAM(MapIcons, $7EF3C7)
|
||||
%assertSRAM(StartingEntrance, $7EF3C8)
|
||||
%assertSRAM(NpcFlagsVanilla, $7EF3C9)
|
||||
%assertSRAM(CurrentWorld, $7EF3CA)
|
||||
%assertSRAM(FollowerIndicator, $7EF3CC)
|
||||
%assertSRAM(FollowerXCoord, $7EF3CD)
|
||||
%assertSRAM(FollowerYCoord, $7EF3CF)
|
||||
%assertSRAM(DroppedFollowerIndoors, $7EF3D1)
|
||||
%assertSRAM(DroppedFollowerLayer, $7EF3D2)
|
||||
%assertSRAM(FollowerDropped, $7EF3D3)
|
||||
%assertSRAM(FileNameVanillaWRAM, $7EF3D9)
|
||||
%assertSRAM(FileValidity, $7EF3E1)
|
||||
%assertSRAM(InverseChecksum, $7EF4FE)
|
||||
|
||||
;================================================================================
|
||||
; Randomizer Assertions
|
||||
;--------------------------------------------------------------------------------
|
||||
; Trackers and other third party consumers may depend on these values.
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(InventoryTracking, $7EF38C)
|
||||
%assertSRAM(BowTracking, $7EF38E)
|
||||
%assertSRAM(ItemLimitCounts, $7EF390)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(GameCounter, $7EF3FF)
|
||||
%assertSRAM(PostGameCounter, $7EF401)
|
||||
%assertSRAM(CompassCountDisplay, $7EF403)
|
||||
%assertSRAM(Aga2Duck, $7EF40F)
|
||||
%assertSRAM(NpcFlags, $7EF410)
|
||||
%assertSRAM(MapOverlay, $7EF414)
|
||||
%assertSRAM(HudFlag, $7EF416)
|
||||
%assertSRAM(IgnoreFaeries, $7EF416)
|
||||
%assertSRAM(HasGroveItem, $7EF416)
|
||||
%assertSRAM(GeneralFlags, $7EF416)
|
||||
%assertSRAM(HighestSword, $7EF417)
|
||||
%assertSRAM(GoalCounter, $7EF418)
|
||||
%assertSRAM(ProgrammableItemOne, $7EF41A)
|
||||
%assertSRAM(ProgrammableItemTwo, $7EF41C)
|
||||
%assertSRAM(ProgrammableItemThree, $7EF41E)
|
||||
%assertSRAM(BonkCounter, $7EF420)
|
||||
%assertSRAM(YAItemCounter, $7EF421)
|
||||
%assertSRAM(HighestShield, $7EF422)
|
||||
%assertSRAM(TotalItemCounter, $7EF423)
|
||||
%assertSRAM(SwordBossKills, $7EF425)
|
||||
%assertSRAM(BigKeysBigChests, $7EF427)
|
||||
%assertSRAM(MapsCompasses, $7EF428)
|
||||
%assertSRAM(PendantCounter, $7EF429)
|
||||
%assertSRAM(PreGTBKLocations, $7EF42A)
|
||||
%assertSRAM(RupeesSpent, $7EF42B)
|
||||
%assertSRAM(SaveQuitCounter, $7EF42D)
|
||||
%assertSRAM(LoopFrames, $7EF42E)
|
||||
%assertSRAM(PreBootsLocations, $7EF432)
|
||||
%assertSRAM(PreMirrorLocations, $7EF434)
|
||||
%assertSRAM(PreFluteLocations, $7EF436)
|
||||
%assertSRAM(OverworldMirrors, $7EF43A)
|
||||
%assertSRAM(UnderworldMirrors, $7EF43B)
|
||||
%assertSRAM(ScreenTransitions, $7EF43C)
|
||||
%assertSRAM(NMIFrames, $7EF43E)
|
||||
%assertSRAM(ChestsOpened, $7EF442)
|
||||
%assertSRAM(StatsLocked, $7EF443)
|
||||
%assertSRAM(MenuFrames, $7EF444)
|
||||
%assertSRAM(HeartContainerCounter, $7EF448)
|
||||
%assertSRAM(DeathCounter, $7EF449)
|
||||
%assertSRAM(FluteCounter, $7EF44B)
|
||||
%assertSRAM(RNGItem, $7EF450)
|
||||
%assertSRAM(SwordlessBossKills, $7EF452)
|
||||
%assertSRAM(FaerieRevivalCounter, $7EF453)
|
||||
%assertSRAM(ChallengeTimer, $7EF454)
|
||||
%assertSRAM(SwordTime, $7EF458)
|
||||
%assertSRAM(BootsTime, $7EF45C)
|
||||
%assertSRAM(FluteTime, $7EF460)
|
||||
%assertSRAM(MirrorTime, $7EF464)
|
||||
%assertSRAM(ChestTurnCounter, $7EF468)
|
||||
%assertSRAM(CapacityUpgrades, $7EF469)
|
||||
%assertSRAM(DamageCounter, $7EF46A)
|
||||
%assertSRAM(MagicCounter, $7EF46C)
|
||||
%assertSRAM(HighestMail, $7EF46E)
|
||||
%assertSRAM(SmallKeyCounter, $7EF46F)
|
||||
%assertSRAM(HeartPieceCounter, $7EF470)
|
||||
%assertSRAM(CrystalCounter, $7EF471)
|
||||
%assertSRAM(DungeonsCompleted, $7EF472)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(ServiceSequence, $7EF4A0)
|
||||
%assertSRAM(ServiceSequenceRx, $7EF4A0)
|
||||
%assertSRAM(ServiceSequenceTx, $7EF4A0)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(DungeonAbsorbedKeys, $7EF4B0)
|
||||
%assertSRAM(SewerAbsorbedKeys, $7EF4B0)
|
||||
%assertSRAM(HCAbsorbedKeys, $7EF4B1)
|
||||
%assertSRAM(EPAbsorbedKeys, $7EF4B2)
|
||||
%assertSRAM(DPAbsorbedKeys, $7EF4B3)
|
||||
%assertSRAM(CTAbsorbedKeys, $7EF4B4)
|
||||
%assertSRAM(SPAbsorbedKeys, $7EF4B5)
|
||||
%assertSRAM(PDAbsorbedKeys, $7EF4B6)
|
||||
%assertSRAM(MMAbsorbedKeys, $7EF4B7)
|
||||
%assertSRAM(SWAbsorbedKeys, $7EF4B8)
|
||||
%assertSRAM(IPAbsorbedKeys, $7EF4B9)
|
||||
%assertSRAM(THAbsorbedKeys, $7EF4BA)
|
||||
%assertSRAM(TTAbsorbedKeys, $7EF4BB)
|
||||
%assertSRAM(TRAbsorbedKeys, $7EF4BC)
|
||||
%assertSRAM(GTAbsorbedKeys, $7EF4BD)
|
||||
%assertSRAM(DungeonLocationsChecked, $7EF4C0)
|
||||
%assertSRAM(SewersLocations, $7EF4C0)
|
||||
%assertSRAM(HCLocations, $7EF4C1)
|
||||
%assertSRAM(EPLocations, $7EF4C2)
|
||||
%assertSRAM(DPLocations, $7EF4C3)
|
||||
%assertSRAM(CTLocations, $7EF4C4)
|
||||
%assertSRAM(SPLocations, $7EF4C5)
|
||||
%assertSRAM(PDLocations, $7EF4C6)
|
||||
%assertSRAM(MMLocations, $7EF4C7)
|
||||
%assertSRAM(SWLocations, $7EF4C8)
|
||||
%assertSRAM(IPLocations, $7EF4C9)
|
||||
%assertSRAM(THLocations, $7EF4CA)
|
||||
%assertSRAM(TTLocations, $7EF4CB)
|
||||
%assertSRAM(TRLocations, $7EF4CC)
|
||||
%assertSRAM(GTLocations, $7EF4CD)
|
||||
%assertSRAM(DungeonCollectedKeys, $7EF4E0)
|
||||
%assertSRAM(SewerCollectedKeys, $7EF4E0)
|
||||
%assertSRAM(HCCollectedKeys, $7EF4E1)
|
||||
%assertSRAM(EPCollectedKeys, $7EF4E2)
|
||||
%assertSRAM(DPCollectedKeys, $7EF4E3)
|
||||
%assertSRAM(CTCollectedKeys, $7EF4E4)
|
||||
%assertSRAM(SPCollectedKeys, $7EF4E5)
|
||||
%assertSRAM(PDCollectedKeys, $7EF4E6)
|
||||
%assertSRAM(MMCollectedKeys, $7EF4E7)
|
||||
%assertSRAM(SWCollectedKeys, $7EF4E8)
|
||||
%assertSRAM(IPCollectedKeys, $7EF4E9)
|
||||
%assertSRAM(THCollectedKeys, $7EF4EA)
|
||||
%assertSRAM(TTCollectedKeys, $7EF4EB)
|
||||
%assertSRAM(TRCollectedKeys, $7EF4EC)
|
||||
%assertSRAM(GTCollectedKeys, $7EF4ED)
|
||||
%assertSRAM(FileMarker, $7EF4F0)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(ExtendedFileNameWRAM, $7F6000)
|
||||
%assertSRAM(RoomPotData, $7F6018)
|
||||
%assertSRAM(SpritePotData, $7F6268)
|
||||
%assertSRAM(PurchaseCounts, $7F64B8)
|
||||
%assertSRAM(PrivateBlock, $7F6518)
|
||||
%assertSRAM(DummyValue, $7F6718)
|
||||
|
||||
;================================================================================
|
||||
; Direct SRAM Assertions
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(CartridgeSRAM, $700000)
|
||||
%assertSRAM(RoomDataSRAM, $700000)
|
||||
%assertSRAM(OverworldEventDataSRAM, $700280)
|
||||
%assertSRAM(EquipmentSRAM, $700340)
|
||||
%assertSRAM(InventoryTrackingSRAM, $70038C)
|
||||
%assertSRAM(BowTrackingSRAM, $70038E)
|
||||
%assertSRAM(ProgressIndicatorSRAM, $7003C5)
|
||||
%assertSRAM(FileNameVanillaSRAM, $7003D9)
|
||||
%assertSRAM(FileValiditySRAM, $7003E1)
|
||||
%assertSRAM(ExtendedFileNameSRAM, $700500)
|
||||
%assertSRAM(RomNameSRAM, $702000)
|
||||
%assertSRAM(RomVersionSRAM, $701FFC)
|
||||
%assertSRAM(PasswordSRAM, $703000)
|
||||
|
||||
pullpc
|
||||
368
stats.asm
368
stats.asm
@@ -1,186 +1,37 @@
|
||||
;================================================================================
|
||||
; Stat Tracking
|
||||
;================================================================================
|
||||
; $7EF420 - $7EF46D - Stat Tracking
|
||||
; $7EF420 - $7EF468 - Stat Tracking
|
||||
;
|
||||
; See sram.asm for adresses and documentation of stat values
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF420 - bonk counter
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF421 yyyyyaaa
|
||||
; y - y item counter
|
||||
; a - a item counter
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF422 ssshhccc
|
||||
; s - sword counter
|
||||
; h - shield counter
|
||||
; c - crystal counter
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF423 - item counter
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF425w[2] 1111 2222 3333 4444
|
||||
; 1 - lvl 1 sword bosses
|
||||
; 2 - lvl 2 sword bosses
|
||||
; 3 - lvl 3 sword bosses
|
||||
; 4 - lvl 4 sword bosses
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF427 kkkkcccc
|
||||
; k - big keys
|
||||
; c - big chests
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF428 mmmmcccc
|
||||
; k - maps
|
||||
; c - compases
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF429 bbbb--pp
|
||||
; b - heart containers
|
||||
; p - pendant upgrades
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF42A b-sccccc
|
||||
; b - bomb acquired
|
||||
; s - silver arrow bow acquired
|
||||
; c - chests before gtower big key
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF42Bw[2] - rupees spent
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF42D - s&q counter
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF42Ew[2] - loop frame counter (low)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF430w[2] - loop frame counter (high)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF432w[2] - locations before boots
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF434-7EF439 - FORMER COMPASS COUNTERS. DO NOT REUSE.
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF43A - times mirrored outdoors
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF43B - times mirrored in dungeons
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF43Cw[2] - screen transition counter
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF43Ew[2] - nmi frame counter (low)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF440w[2] - nmi frame counter (high)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF442 - chest counter
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF443 - lock stats
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF444w[2] - item menu frame counter (low)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF446w[2] - item menu frame counter (high)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF448 - ---hhhhh
|
||||
; h - heart pieces
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF449 - death counter
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF44A - reserved
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF44B - flute counter
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF44Cl[3] - RTA-Timestamp (Start)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF44Fl[3] - RTA-Timestamp (End)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF452 - sssscccc
|
||||
; s - swordless bosses
|
||||
; c - capacity upgrades
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF453 - fairy revival counter
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF454w[2] - challenge timer (low)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF456w[2] - challenge timer (high)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF458w[2] - sword timestamp (low)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF45Aw[2] - sword timestamp (high)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF45Cw[2] - boots timestamp (low)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF45Ew[2] - boots timestamp (high)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF460w[2] - flute timestamp (low)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF462w[2] - flute timestamp (high)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF464w[2] - mirror timestamp (low)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF466w[2] - mirror timestamp (high)
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF468w[2] - locations before mirror
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF46A mmkkkkkk
|
||||
; m - mail counter
|
||||
; k - small keys
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF46Bw[2] - Dungeon prizes collected by dungeon location.
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF46D - chest turns counter
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF46E - 7EF49F - Free space
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4A0 - 7EF4A7 - Service Request
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4A8 - 7EF4A9 - Free space
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4AAw[2] - damage taken
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4ACw[2] - magic used
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4AE - 7EF4AF - Free space
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4B0 - 7EF4BF - Absorbed keys, indexed by 040C >> 1
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4C0 - 7EF4CF - locations checked, indexed by 040C >> 1
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4D0 - 7EF4DA - Multiworld controls
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4DB - 7EF4DF - Free space
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4E0 - 7EF4EF - Collected Keys, indexed by 040C >> 1
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4F0 - Fresh File Marker.
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4F1 - 7EF4FD - Free space
|
||||
;--------------------------------------------------------------------------------
|
||||
; 7EF4FEw[2] - Save Checksum
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
!LOCK_STATS = "$7EF443"
|
||||
;--------------------------------------------------------------------------------
|
||||
!BONK_COUNTER = "$7EF420"
|
||||
IncrementBonkCounter:
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA !BONK_COUNTER : INC
|
||||
LDA StatsLocked : BNE +
|
||||
LDA BonkCounter : INC
|
||||
CMP.b #100 : BEQ + ; decimal 100
|
||||
STA !BONK_COUNTER
|
||||
STA BonkCounter
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!SAVE_COUNTER = "$7EF42D"
|
||||
StatSaveCounter:
|
||||
PHA
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA StatsLocked : BNE +
|
||||
LDA $10 : CMP.b #$17 : BNE + ; not a proper s&q, link probably died
|
||||
LDA !SAVE_COUNTER : INC
|
||||
LDA SaveQuitCounter : INC
|
||||
CMP.b #100 : BEQ + ; decimal 100
|
||||
STA !SAVE_COUNTER
|
||||
STA SaveQuitCounter
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!SAVE_COUNTER = "$7EF42D"
|
||||
DecrementSaveCounter:
|
||||
PHA
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA !SAVE_COUNTER : DEC : STA !SAVE_COUNTER
|
||||
LDA StatsLocked : BNE +
|
||||
LDA SaveQuitCounter : DEC : STA SaveQuitCounter
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!TRANSITION_COUNTER = "$7EF43C"
|
||||
DungeonHoleWarpTransition:
|
||||
LDA $01C31F, X
|
||||
BRA StatTransitionCounter
|
||||
@@ -189,10 +40,10 @@ DungeonHoleEntranceTransition:
|
||||
|
||||
LDA.l SilverArrowsAutoEquip : AND.b #$02 : BEQ +
|
||||
LDA $010E : CMP.b #$7B : BNE + ; skip unless falling to ganon's room
|
||||
LDA !INVENTORY_SWAP_2 : AND.b #$40 : BEQ + ; skip if we don't have silvers
|
||||
LDA $7EF340 : BEQ + ; skip if we have no bow
|
||||
LDA BowTracking : AND.b #$40 : BEQ + ; skip if we don't have silvers
|
||||
LDA BowEquipment : BEQ + ; skip if we have no bow
|
||||
CMP.b #$03 : !BGE + ; skip if the bow is already silver
|
||||
!ADD #$02 : STA $7EF340 ; increase bow to silver
|
||||
!ADD #$02 : STA BowEquipment ; increase bow to silver
|
||||
+
|
||||
|
||||
BRA StatTransitionCounter
|
||||
@@ -207,27 +58,26 @@ DungeonExitTransition:
|
||||
LDA.b #$0F : STA $10 ; stop running through the transition
|
||||
StatTransitionCounter:
|
||||
PHA : PHP
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA StatsLocked : BNE +
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA !TRANSITION_COUNTER : INC
|
||||
LDA ScreenTransitions : INC
|
||||
CMP.w #999 : BEQ + ; decimal 999
|
||||
STA !TRANSITION_COUNTER
|
||||
STA ScreenTransitions
|
||||
+
|
||||
PLP : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!FLUTE_COUNTER = "$7EF44B"
|
||||
IncrementFlute:
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA !FLUTE_COUNTER : INC : STA !FLUTE_COUNTER
|
||||
LDA StatsLocked : BNE +
|
||||
LDA FluteCounter : INC : STA FluteCounter
|
||||
+
|
||||
JSL.l StatTransitionCounter ; also increment transition counter
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementSmallKeys:
|
||||
STA $7EF36F ; thing we wrote over, write small key count
|
||||
STA CurrentSmallKeys ; thing we wrote over, write small key count
|
||||
PHX
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA StatsLocked : BNE +
|
||||
JSL AddInventory_incrementKeyLong
|
||||
+
|
||||
JSL.l UpdateKeys
|
||||
@@ -237,8 +87,11 @@ IncrementSmallKeys:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementSmallKeysNoPrimary:
|
||||
STA $7EF36F ; thing we wrote over, write small key count
|
||||
STA CurrentSmallKeys ; thing we wrote over, write small key count
|
||||
PHX
|
||||
LDA StatsLocked : BNE +
|
||||
JSL AddInventory_incrementKeyLong
|
||||
+
|
||||
JSL.l UpdateKeys
|
||||
LDA $1B : BEQ + ; skip room check if outdoors
|
||||
PHP : REP #$20 ; set 16-bit accumulator
|
||||
@@ -256,7 +109,7 @@ IncrementSmallKeysNoPrimary:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DecrementSmallKeys:
|
||||
STA $7EF36F ; thing we wrote over, write small key count
|
||||
STA CurrentSmallKeys ; thing we wrote over, write small key count
|
||||
JSL.l UpdateKeys
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -278,7 +131,7 @@ CountChestKey: ; called by neighbor functions
|
||||
INC ; combines HC and Sewer counts
|
||||
+ TAX
|
||||
.count
|
||||
LDA $7EF4E0, X : INC : STA $7EF4E0, X
|
||||
LDA DungeonCollectedKeys, X : INC : STA DungeonCollectedKeys, X
|
||||
.end
|
||||
PLX : PLA
|
||||
RTS
|
||||
@@ -300,68 +153,61 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementAgahnim2Sword:
|
||||
PHA
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA StatsLocked : BNE +
|
||||
JSL AddInventory_incrementBossSwordLong
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!DEATH_COUNTER = "$7EF449"
|
||||
IncrementDeathCounter:
|
||||
PHA
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA $7EF36D : BNE + ; link is still alive, skip
|
||||
LDA !DEATH_COUNTER : INC : STA !DEATH_COUNTER
|
||||
;JSL.l DecrementSaveCounter
|
||||
LDA StatsLocked : BNE +
|
||||
LDA CurrentHealth : BNE + ; link is still alive, skip
|
||||
LDA DeathCounter : INC : STA DeathCounter
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!FAIRY_COUNTER = "$7EF453"
|
||||
IncrementFairyRevivalCounter:
|
||||
STA $7EF35C, X ; thing we wrote over
|
||||
STA BottleContents, X ; thing we wrote over
|
||||
PHA
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA !FAIRY_COUNTER : INC : STA !FAIRY_COUNTER
|
||||
LDA StatsLocked : BNE +
|
||||
LDA FaerieRevivalCounter : INC : STA FaerieRevivalCounter
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!CHESTTURN_COUNTER = "$7EF46D"
|
||||
IncrementChestTurnCounter:
|
||||
PHA
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA !CHESTTURN_COUNTER : INC : STA !CHESTTURN_COUNTER
|
||||
LDA StatsLocked : BNE +
|
||||
LDA ChestTurnCounter : INC : STA ChestTurnCounter
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!CHEST_COUNTER = "$7EF442"
|
||||
IncrementChestCounter:
|
||||
LDA.b #$01 : STA $02E9 ; thing we wrote over
|
||||
PHA
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA !CHEST_COUNTER : INC : STA !CHEST_COUNTER
|
||||
LDA StatsLocked : BNE +
|
||||
LDA ChestsOpened : INC : STA ChestsOpened
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!CHEST_COUNTER = "$7EF442"
|
||||
DecrementChestCounter:
|
||||
PHA
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA !CHEST_COUNTER : DEC : STA !CHEST_COUNTER
|
||||
LDA StatsLocked : BNE +
|
||||
LDA ChestsOpened : DEC : STA ChestsOpened
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!ITEM_TOTAL = "$7EF423"
|
||||
DecrementItemCounter:
|
||||
PHA
|
||||
LDA !LOCK_STATS : BNE +
|
||||
REP #$20
|
||||
LDA !ITEM_TOTAL : DEC : STA !ITEM_TOTAL
|
||||
SEP #$20
|
||||
LDA StatsLocked : BNE +
|
||||
REP #$20
|
||||
LDA TotalItemCounter : DEC : STA TotalItemCounter
|
||||
SEP #$20
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
@@ -369,107 +215,102 @@ RTL
|
||||
IncrementBigChestCounter:
|
||||
JSL.l Dungeon_SaveRoomQuadrantData ; thing we wrote over
|
||||
PHA
|
||||
LDA !LOCK_STATS : BNE +
|
||||
%BottomHalf($7EF427)
|
||||
LDA StatsLocked : BNE +
|
||||
%BottomHalf(BigKeysBigChests)
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!DAMAGE_COUNTER = $7EF4AA
|
||||
!MAGIC_COUNTER = $7EF4AC
|
||||
IncrementDamageTakenCounter_Eight:
|
||||
STA.l $7EF36D
|
||||
STA.l CurrentHealth
|
||||
PHA : PHP
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA StatsLocked : BNE +
|
||||
REP #$21
|
||||
LDA.l !DAMAGE_COUNTER
|
||||
LDA.l DamageCounter
|
||||
ADC.w #$0008
|
||||
BCC ++
|
||||
LDA.w #$FFFF
|
||||
++ STA.l !DAMAGE_COUNTER
|
||||
++ STA.l DamageCounter
|
||||
+ PLP
|
||||
PLA
|
||||
RTL
|
||||
|
||||
IncrementDamageTakenCounter_Arb:
|
||||
PHP
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA StatsLocked : BNE +
|
||||
REP #$21
|
||||
LDA.b $00
|
||||
AND.w #$00FF
|
||||
ADC.l !DAMAGE_COUNTER
|
||||
ADC.l DamageCounter
|
||||
BCC ++
|
||||
LDA.w #$FFFF
|
||||
++ STA.l !DAMAGE_COUNTER
|
||||
++ STA.l DamageCounter
|
||||
+ PLP
|
||||
|
||||
LDA.l $7EF36D
|
||||
LDA.l CurrentHealth
|
||||
RTL
|
||||
|
||||
IncrementMagicUseCounter:
|
||||
STA.l $7EF36E
|
||||
STA.l CurrentMagic
|
||||
|
||||
IncrementMagicUseCounterByrna:
|
||||
PHA : PHP
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA StatsLocked : BNE +
|
||||
REP #$21
|
||||
LDA.b $00
|
||||
AND.w #$00FF
|
||||
ADC.l !MAGIC_COUNTER
|
||||
ADC.l MagicCounter
|
||||
BCC ++
|
||||
LDA.w #$FFFF
|
||||
++ STA.l !MAGIC_COUNTER
|
||||
++ STA.l MagicCounter
|
||||
+ PLP : PLA
|
||||
|
||||
RTL
|
||||
|
||||
IncrementMagicUseCounterOne:
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA StatsLocked : BNE +
|
||||
REP #$20
|
||||
LDA.l !MAGIC_COUNTER
|
||||
LDA.l MagicCounter
|
||||
INC
|
||||
BEQ ++
|
||||
STA.l !MAGIC_COUNTER
|
||||
STA.l MagicCounter
|
||||
++ SEP #$20
|
||||
+ LDA.l $7EF36E
|
||||
+ LDA.l CurrentMagic
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
!OW_MIRROR_COUNTER = "$7EF43A"
|
||||
IncrementOWMirror:
|
||||
PHA
|
||||
LDA #$08 : STA $021B ; fail race game
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA $7EF3CA : BEQ + ; only do this for DW->LW
|
||||
LDA !OW_MIRROR_COUNTER : INC : STA !OW_MIRROR_COUNTER
|
||||
LDA StatsLocked : BNE +
|
||||
LDA CurrentWorld : BEQ + ; only do this for DW->LW
|
||||
LDA OverworldMirrors : INC : STA OverworldMirrors
|
||||
+
|
||||
PLA
|
||||
JMP StatTransitionCounter
|
||||
;--------------------------------------------------------------------------------
|
||||
!UW_MIRROR_COUNTER = "$7EF43B"
|
||||
IncrementUWMirror:
|
||||
PHA
|
||||
LDA.b #$00 : STA $7F5035 ; bandaid patch bug with mirroring away from text
|
||||
LDA !LOCK_STATS : BNE +
|
||||
LDA StatsLocked : BNE +
|
||||
LDA $040C : CMP #$FF : BEQ + ; skip if we're in a cave or house
|
||||
LDA !UW_MIRROR_COUNTER : INC : STA !UW_MIRROR_COUNTER
|
||||
LDA UnderworldMirrors : INC : STA UnderworldMirrors
|
||||
JSL.l StatTransitionCounter
|
||||
+
|
||||
PLA
|
||||
JSL.l Dungeon_SaveRoomData ; thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPENT_RUPEES = "$7EF42B"
|
||||
IncrementSpentRupees:
|
||||
DEC A : BPL .subtractRupees
|
||||
LDA.w #$0000 : STA $7EF360
|
||||
LDA.w #$0000 : STA CurrentRupees
|
||||
RTL
|
||||
.subtractRupees
|
||||
PHA : PHP
|
||||
LDA !LOCK_STATS : AND.w #$00FF : BNE +
|
||||
LDA !SPENT_RUPEES : INC
|
||||
LDA StatsLocked : AND.w #$00FF : BNE +
|
||||
LDA RupeesSpent : INC
|
||||
CMP.w #9999 : BEQ + ; decimal 9999
|
||||
STA !SPENT_RUPEES
|
||||
STA RupeesSpent
|
||||
+
|
||||
PLP : PLA
|
||||
RTL
|
||||
@@ -484,77 +325,46 @@ IndoorSubtileTransitionCounter:
|
||||
STZ $0642
|
||||
JMP StatTransitionCounter
|
||||
;--------------------------------------------------------------------------------
|
||||
!DUNGEON_PRIZE_COLLECTED = "$7EF46B"
|
||||
!CHEST_COUNTER = "$7EF442"
|
||||
!MAIL_COUNTER = "$7EF46A" ; mmkkkkkk
|
||||
!BOSS_KILLS = "$7F5037"
|
||||
!SWORD_KILLS_1 = "$7EF425"
|
||||
!SWORD_KILLS_2 = "$7EF426"
|
||||
!GTOWER_PRE_BIG_KEY = "$7EF42A" ; ---ccccc
|
||||
!NONCHEST_COUNTER = "$7F503E"
|
||||
!SAVE_COUNTER = "$7EF42D"
|
||||
!TRANSITION_COUNTER = "$7EF43C"
|
||||
|
||||
!NMI_COUNTER = "$7EF43E"
|
||||
!LOOP_COUNTER = "$7EF42E"
|
||||
!LAG_TIME = "$7F5038"
|
||||
|
||||
!RUPEES_COLLECTED = "$7F503C"
|
||||
!ITEM_TOTAL = "$7EF423"
|
||||
|
||||
!RTA_END = "$7EF44F"
|
||||
StatsFinalPrep:
|
||||
PHA : PHX : PHP
|
||||
SEP #$30 ; set 8-bit accumulator and index registers
|
||||
|
||||
LDA !LOCK_STATS : BNE .ramPostOnly
|
||||
INC : STA !LOCK_STATS
|
||||
LDA StatsLocked : BNE .ramPostOnly
|
||||
INC : STA StatsLocked
|
||||
|
||||
JSL.l AddInventory_incrementBossSwordLong
|
||||
|
||||
LDA !MAIL_COUNTER : !ADD #$40 : STA !MAIL_COUNTER ; add green mail to mail count
|
||||
|
||||
;LDA !GTOWER_PRE_BIG_KEY : DEC : AND #$1F : TAX
|
||||
;LDA !GTOWER_PRE_BIG_KEY : AND #$E0 : STA !GTOWER_PRE_BIG_KEY
|
||||
;TXA : ORA !GTOWER_PRE_BIG_KEY : STA !GTOWER_PRE_BIG_KEY
|
||||
LDA HighestMail : INC : STA HighestMail ; add green mail to mail count
|
||||
|
||||
LDA !TRANSITION_COUNTER : DEC : STA !TRANSITION_COUNTER ; remove extra transition from exiting gtower via duck
|
||||
LDA ScreenTransitions : DEC : STA ScreenTransitions ; remove extra transition from exiting gtower via duck
|
||||
|
||||
.ramPostOnly
|
||||
LDA !SWORD_KILLS_1 : LSR #4 : !ADD !SWORD_KILLS_1 : STA !BOSS_KILLS
|
||||
LDA !SWORD_KILLS_2 : LSR #4 : !ADD !SWORD_KILLS_2 : !ADD !BOSS_KILLS : AND #$0F : STA !BOSS_KILLS
|
||||
LDA SwordBossKills : LSR #4 : !ADD SwordBossKills : STA !BOSS_KILLS
|
||||
LDA SwordBossKills+1 : LSR #4 : !ADD SwordBossKills+1 : !ADD !BOSS_KILLS : AND #$0F : STA !BOSS_KILLS
|
||||
|
||||
LDA !NMI_COUNTER : !SUB !LOOP_COUNTER : STA !LAG_TIME
|
||||
LDA !NMI_COUNTER+1 : SBC !LOOP_COUNTER+1 : STA !LAG_TIME+1
|
||||
LDA !NMI_COUNTER+2 : SBC !LOOP_COUNTER+2 : STA !LAG_TIME+2
|
||||
LDA !NMI_COUNTER+3 : SBC !LOOP_COUNTER+3 : STA !LAG_TIME+3
|
||||
LDA NMIFrames : !SUB LoopFrames : STA !LAG_TIME
|
||||
LDA NMIFrames+1 : SBC LoopFrames+1 : STA !LAG_TIME+1
|
||||
LDA NMIFrames+2 : SBC LoopFrames+2 : STA !LAG_TIME+2
|
||||
LDA NMIFrames+3 : SBC LoopFrames+3 : STA !LAG_TIME+3
|
||||
|
||||
LDA !SPENT_RUPEES : !ADD $7EF362 : STA !RUPEES_COLLECTED
|
||||
LDA !SPENT_RUPEES+1 : ADC $7EF363 : STA !RUPEES_COLLECTED+1
|
||||
|
||||
LDA !ITEM_TOTAL : !SUB !CHEST_COUNTER : STA !NONCHEST_COUNTER
|
||||
|
||||
;LDA $FFFFFF
|
||||
;JSL.l Clock_IsSupported
|
||||
;BRA +
|
||||
; REP #$20 ; set 16-bit accumulator
|
||||
;
|
||||
; LDA $00 : PHA
|
||||
; LDA $02 : PHA
|
||||
;
|
||||
; JSL.l Clock_QuickStamp
|
||||
; LDA $00 : STA !RTA_END
|
||||
; LDA $02 : STA !RTA_END+2
|
||||
;
|
||||
; PLA : STA $02
|
||||
; PLA : STA $00
|
||||
;+
|
||||
|
||||
LDA RupeesSpent : !ADD DisplayRupees : STA !RUPEES_COLLECTED
|
||||
LDA RupeesSpent+1 : ADC DisplayRupees+1 : STA !RUPEES_COLLECTED+1
|
||||
|
||||
REP #$20
|
||||
LDA TotalItemCounter : !SUB ChestsOpened : STA !NONCHEST_COUNTER
|
||||
|
||||
.done
|
||||
PLP : PLX : PLA
|
||||
LDA.b #$19 : STA $10 ; thing we wrote over, load triforce room
|
||||
STZ $11
|
||||
STZ $B0
|
||||
STZ $11
|
||||
STZ $B0
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; Notes:
|
||||
|
||||
@@ -1,22 +1,21 @@
|
||||
;(address, type, shiftRight, bits, digits, xPos, lineNumber)
|
||||
|
||||
%AddStat($7EF458, 1, 0, 32, 4, !FIRST_SWORD_X, !FIRST_SWORD_Y)
|
||||
%AddStat($7EF45C, 1, 0, 32, 4, !PEGASUS_BOOTS_X, !PEGASUS_BOOTS_Y)
|
||||
%AddStat($7EF460, 1, 0, 32, 4, !FLUTE_X, !FLUTE_Y)
|
||||
%AddStat($7EF464, 1, 0, 32, 4, !MIRROR_X, !MIRROR_Y)
|
||||
%AddStat($7EF452, 0, 4, 04, 2, !SWORDLESS_X, !SWORDLESS_Y)
|
||||
%AddStat($7EF425, 0, 4, 04, 2, !FIGHTERS_SWORD_X, !FIGHTERS_SWORD_Y)
|
||||
%AddStat($7EF425, 0, 0, 04, 2, !MASTER_SWORD_X, !MASTER_SWORD_Y)
|
||||
%AddStat($7EF426, 0, 4, 04, 2, !TEMPERED_SWORD_X, !TEMPERED_SWORD_Y)
|
||||
%AddStat($7EF426, 0, 0, 04, 2, !GOLD_SWORD_X, !GOLD_SWORD_Y)
|
||||
%AddStat($7EF4AA, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
||||
%AddStat($7EF4AC, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
||||
%AddStat($7EF420, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
||||
%AddStat($7EF42D, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
||||
%AddStat($7EF449, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
||||
%AddStat($7EF453, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
||||
%AddStat($7EF444, 1, 8, 32, 4, !TOTAL_MENU_TIME_X, !TOTAL_MENU_TIME_Y)
|
||||
%AddStat(SwordTime, 1, 0, 32, 4, !FIRST_SWORD_X, !FIRST_SWORD_Y)
|
||||
%AddStat(BootsTime, 1, 0, 32, 4, !PEGASUS_BOOTS_X, !PEGASUS_BOOTS_Y)
|
||||
%AddStat(FluteTime, 1, 0, 32, 4, !FLUTE_X, !FLUTE_Y)
|
||||
%AddStat(MirrorTime, 1, 0, 32, 4, !MIRROR_X, !MIRROR_Y)
|
||||
%AddStat(SwordlessBossKills, 0, 0, 08, 2, !SWORDLESS_X, !SWORDLESS_Y)
|
||||
%AddStat(SwordBossKills, 0, 4, 04, 2, !FIGHTERS_SWORD_X, !FIGHTERS_SWORD_Y)
|
||||
%AddStat(SwordBossKills, 0, 0, 04, 2, !MASTER_SWORD_X, !MASTER_SWORD_Y)
|
||||
%AddStat(SwordBossKills+1, 0, 4, 04, 2, !TEMPERED_SWORD_X, !TEMPERED_SWORD_Y)
|
||||
%AddStat(SwordBossKills+1, 0, 0, 04, 2, !GOLD_SWORD_X, !GOLD_SWORD_Y)
|
||||
%AddStat(DamageCounter, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
||||
%AddStat(MagicCounter, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
||||
%AddStat(BonkCounter, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
||||
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
||||
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
||||
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
||||
%AddStat(MenuFrames, 1, 8, 32, 4, !TOTAL_MENU_TIME_X, !TOTAL_MENU_TIME_Y)
|
||||
%AddStat($7F5038, 1, 0, 32, 4, !TOTAL_LAG_TIME_X, !TOTAL_LAG_TIME_Y)
|
||||
print "Collection Rate Stat Config: ", pc
|
||||
%AddStat($7EF423, 0, 0, 10, 3, !COLLECTION_RATE_X, !COLLECTION_RATE_Y)
|
||||
%AddStat($7EF43E, 1, 0, 32, 4, !TOTAL_TIME_X, !TOTAL_TIME_Y)
|
||||
%AddStat(TotalItemCounter, 0, 0, 16, 3, !COLLECTION_RATE_X, !COLLECTION_RATE_Y)
|
||||
%AddStat(NMIFrames, 1, 0, 32, 4, !TOTAL_TIME_X, !TOTAL_TIME_Y)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
;JML.l Smithy_DoesntHaveSword
|
||||
;================================================================================
|
||||
;LoadSwordForDamage:
|
||||
; LDA $7EF359 : CMP #$04 : BNE .done ; skip if not gold sword
|
||||
; LDA SwordEquipment : CMP #$04 : BNE .done ; skip if not gold sword
|
||||
; LDA $1B : BEQ + ; skip if outdoors
|
||||
; LDA $A0 : CMP #41 : BNE + ; decimal 41 ; skip if not in the mothula room
|
||||
; LDA #$03 ; pretend we're using tempered
|
||||
@@ -62,20 +62,20 @@ RTL
|
||||
; $7F50C0 - Sword Modifier
|
||||
LoadModifiedSwordLevel: ; returns short
|
||||
LDA $7F50C0 : BEQ +
|
||||
!ADD $7EF359 ; add normal sword value to modifier
|
||||
!ADD SwordEquipment ; add normal sword value to modifier
|
||||
BNE ++ : LDA.b #$01 : RTS : ++
|
||||
CMP.b #$05 : !BLT ++ : LDA.b #$04 : RTS : ++
|
||||
RTS
|
||||
+
|
||||
LDA $7EF359 ; load normal sword value
|
||||
LDA SwordEquipment ; load normal sword value
|
||||
RTS
|
||||
;================================================================================
|
||||
; $7EF35B - Armor Inventory
|
||||
; ArmorEquipment - Armor Inventory
|
||||
; $7F50C2 - Armor Modifier
|
||||
; $7F5020 - Scratch Space (Caller Preserved)
|
||||
LoadModifiedArmorLevel:
|
||||
PHA
|
||||
LDA $7EF35B : !ADD $7F50C2
|
||||
LDA ArmorEquipment : !ADD $7F50C2
|
||||
CMP.b #$FF : BNE + : LDA.b #$00 : +
|
||||
CMP.b #$03 : !BLT + : LDA.b #$02 : +
|
||||
STA $7F5020
|
||||
@@ -83,16 +83,16 @@ LoadModifiedArmorLevel:
|
||||
!ADD $7F5020
|
||||
RTL
|
||||
;================================================================================
|
||||
; $7EF37B - Magic Inventory
|
||||
; MagicConsumption - Magic Inventory
|
||||
; $7F50C3 - Magic Modifier
|
||||
LoadModifiedMagicLevel:
|
||||
LDA $7F50C3 : BEQ +
|
||||
!ADD $7EF37B ; add normal magic value to modifier
|
||||
!ADD MagicConsumption ; add normal magic value to modifier
|
||||
CMP.b #$FF : BNE ++ : LDA.b #$00 : RTL : ++
|
||||
CMP.b #$03 : !BLT ++ : LDA.b #$02 : ++
|
||||
RTL
|
||||
+
|
||||
LDA $7EF37B ; load normal magic value
|
||||
LDA MagicConsumption ; load normal magic value
|
||||
RTL
|
||||
;================================================================================
|
||||
; $7E0348 - Ice Value
|
||||
@@ -116,17 +116,17 @@ RTL
|
||||
;================================================================================
|
||||
CheckTabletSword:
|
||||
LDA.l AllowHammerTablets : BEQ +
|
||||
LDA $7EF34B : BEQ + ; check for hammer
|
||||
LDA HammerEquipment : BEQ + ; check for hammer
|
||||
LDA.b #$02 : RTL
|
||||
+
|
||||
LDA $7EF359 ; get actual sword value
|
||||
LDA SwordEquipment ; get actual sword value
|
||||
RTL
|
||||
;================================================================================
|
||||
GetSwordLevelForEvilBarrier:
|
||||
LDA.l AllowHammerEvilBarrierWithFighterSword : BEQ +
|
||||
LDA #$FF : RTL
|
||||
+
|
||||
LDA $7EF359
|
||||
LDA SwordEquipment
|
||||
RTL
|
||||
;================================================================================
|
||||
CheckGanonHammerDamage:
|
||||
@@ -143,7 +143,7 @@ GetSmithSword:
|
||||
JML.l Smithy_DoesntHaveSword ; Classic Smithy
|
||||
+
|
||||
|
||||
REP #$20 : LDA $7EF360 : CMP #$000A : SEP #$20 : !BGE .buy
|
||||
REP #$20 : LDA CurrentRupees : CMP #$000A : SEP #$20 : !BGE .buy
|
||||
.cant_afford
|
||||
REP #$10
|
||||
LDA.b #$7A
|
||||
@@ -159,7 +159,7 @@ GetSmithSword:
|
||||
STZ $02E9 ; Item from NPC
|
||||
PHX : JSL Link_ReceiveItem : PLX
|
||||
|
||||
REP #$20 : LDA $7EF360 : !SUB.w #$000A : STA $7EF360 : SEP #$20 ; Take 10 rupees
|
||||
REP #$20 : LDA CurrentRupees : !SUB.w #$000A : STA CurrentRupees : SEP #$20 ; Take 10 rupees
|
||||
JSL ItemSet_SmithSword
|
||||
|
||||
.done
|
||||
@@ -171,7 +171,7 @@ CheckMedallionSword:
|
||||
LDA.b #$02 ; Pretend we have master sword
|
||||
RTL
|
||||
.check_sword
|
||||
LDA $7EF359
|
||||
LDA SwordEquipment
|
||||
RTL
|
||||
.check_pad
|
||||
PHB : PHX : PHY
|
||||
@@ -209,19 +209,19 @@ CheckMedallionSword:
|
||||
.outdoors
|
||||
LDA $8A : CMP.b #$70 : BNE +
|
||||
LDA.l MireRequiredMedallion : TAX : LDA.l .medallion_type, X : CMP $0303 : BNE .done
|
||||
LDA $7EF2F0 : AND.b #$20 : BNE .done
|
||||
LDA OverworldEventDataWRAM+$70 : AND.b #$20 : BNE .done
|
||||
LDA.b #$08 : PHA : PLB ; set data bank to $08
|
||||
LDY.b #$02 : JSL.l Ancilla_CheckIfEntranceTriggered : BCS .permit ; misery mire
|
||||
BRA .done
|
||||
+ : CMP.b #$47 : BNE +
|
||||
LDA.l TRockRequiredMedallion : TAX : LDA.l .medallion_type, X : CMP $0303 : BNE .done
|
||||
LDA $7EF2C7 : AND.b #$20 : BNE .done
|
||||
LDA OverworldEventDataWRAM+$47 : AND.b #$20 : BNE .done
|
||||
LDA.b #$08 : PHA : PLB ; set data bank to $08
|
||||
LDY.b #$03 : JSL.l Ancilla_CheckIfEntranceTriggered : BCS .permit ; turtle rock
|
||||
+
|
||||
.done
|
||||
PLY : PLX : PLB
|
||||
LDA $7EF359
|
||||
LDA SwordEquipment
|
||||
RTL
|
||||
.permit
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
|
||||
108
tables.asm
108
tables.asm
@@ -98,19 +98,13 @@ db #$02 ; #$02 = Tempered Sword (default)
|
||||
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
|
||||
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18002B- 0x18002F (Unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308030 ; PC 0x180030
|
||||
EnableSRAMTrace:
|
||||
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||
; 0x18002B- 0x180030 (Unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308031 ; PC 0x180031
|
||||
EnableEasterEggs:
|
||||
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308032 ; PC 0x180032
|
||||
OpenMode:
|
||||
db #$01 ; #$00 = Normal (default) - #$01 = Open
|
||||
; 0x180032 (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308033 ; PC 0x180033
|
||||
HeartBeep:
|
||||
@@ -164,9 +158,7 @@ org $30803F ; PC 0x18003F
|
||||
HammerableGanon:
|
||||
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308040 ; PC 0x180040
|
||||
PreopenCurtains:
|
||||
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||
; 0x180040 - (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308041 ; PC 0x180041
|
||||
AllowSwordlessMedallionUse:
|
||||
@@ -176,9 +168,7 @@ org $308042 ; PC 0x180042
|
||||
PermitSQFromBosses:
|
||||
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308043 ; PC 0x180043
|
||||
StartingSword:
|
||||
db #$00 ; #$00 = No Sword (default) - #$FF = Non-Sword
|
||||
; 0x180043 (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308044 ; PC 0x180044
|
||||
AllowHammerTablets:
|
||||
@@ -193,9 +183,7 @@ HUDDungeonItems:
|
||||
; display ---edcba a: Small Keys, b: Big Key, c: Map, d: Compass, e: Bosses
|
||||
db #$00
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308046 ; PC 0x180046 Link's starting equipment
|
||||
LinkStartingRupees:
|
||||
dw #$0000
|
||||
; 0x180046 (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308048 ; PC 0x180048
|
||||
MenuSpeed:
|
||||
@@ -382,17 +370,7 @@ org $30808A ; PC 0x18008A
|
||||
BlockCastleDoorsInRain:
|
||||
db #$00 ; #$00 - Normal, $01 - Block them (Used by Entrance Rando in Standard Mode)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30808B ; PC 0x18008B
|
||||
PreopenPyramid:
|
||||
db $00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30808C ; PC 0x18008C
|
||||
PreopenGanonsTower:
|
||||
db $00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30808D ; PC 0x18008D
|
||||
InstantPostAgaWorldState:
|
||||
db $00 ; #$00 = Off (default) - #$01 = On
|
||||
; 0x18008B-0x18008D (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30808E ; PC 0x18008E
|
||||
FakeBoots:
|
||||
@@ -833,13 +811,9 @@ org $308165 ; PC 0x180165
|
||||
GoalItemIcon:
|
||||
dw #$280E ; #$280D = Star - #$280E = Triforce Piece (default)
|
||||
;================================================================================
|
||||
org $308167 ; PC 0x180167
|
||||
org $308167 ; PC 0x180167-0x180167
|
||||
GoalItemRequirement:
|
||||
db #$00 ; #$00 = Off (default) - #$XX = Require $XX Goal Items - #$FF = Counter-Only
|
||||
;================================================================================
|
||||
org $308168 ; PC 0x180168
|
||||
ByrnaCaveSpikeDamage:
|
||||
db #$08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
|
||||
dw $0000 ; #$0000 = Off (default) - #$XXXX = Require $XX Goal Items - #$FFFF = Counter-Only
|
||||
;================================================================================
|
||||
org $308169 ; PC 0x180169
|
||||
AgahnimDoorStyle:
|
||||
@@ -962,17 +936,22 @@ org $308194 ; PC 0x180194
|
||||
TurnInGoalItems:
|
||||
db #$01 ; #$00 = Instant win if last goal item collected. $01 = (Default) must turn in goal items
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x180195 - 0x1801FF (unused)
|
||||
org $308195 ; PC 0x180195
|
||||
ByrnaCaveSpikeDamage:
|
||||
db #$08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x180196 - 0x1801FF (unused)
|
||||
;================================================================================
|
||||
org $308200 ; PC 0x180200 - 0x18020F
|
||||
org $308200 ; PC 0x180200 - 0x18020B
|
||||
RedClockAmount:
|
||||
dw #$4650, #$0000 ; $00004650 = +5 minutes
|
||||
BlueClockAmount:
|
||||
dw #$B9B0, #$FFFF ; $FFFFB9B0 = -5 minutes
|
||||
GreenClockAmount:
|
||||
dw #$0000, #$0000
|
||||
StartingTime:
|
||||
dw #$0000, #$0000 ; #$A5E0, #$0001 = 30 minutes
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18020C-0x18020F (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
;================================================================================
|
||||
org $09E3BB ; PC 0x4E3BB
|
||||
db $E4 ; Hera Basement Key (Set to programmable HP $EB) (set to $E4 for original hookable/boomable key behavior)
|
||||
@@ -1568,9 +1547,9 @@ dw #9999 ; Rupee Limit
|
||||
; $7F5300 - $7F53FF - Multiworld Block
|
||||
; $7F5400 - $7F540F - MSU Block
|
||||
|
||||
; $7F5410 - $7F56FF - Unused
|
||||
; $7F5420 - MapCompass flag - used during Overworld Map processing
|
||||
; $7F5421 - $7F56FF - Unused
|
||||
; $7F5410 - $7F545F - Dungeon Tracking Block
|
||||
; $7F5460 - MapCompass flag - used during Overworld Map processing
|
||||
; $7F5470 - $7F56FF - Unused
|
||||
|
||||
; $7F5700 - $7F57FF - Dialog Buffer
|
||||
;
|
||||
@@ -1620,26 +1599,26 @@ dw $0000
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x182305 - 182FFF (unused)
|
||||
;================================================================================
|
||||
org $30B000 ; PC 0x183000 - 0x183054
|
||||
StartingEquipment:
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $1818, $FF00
|
||||
dw $0000, $0000, $0000, $0000, $F800, $0000, $0000, $0000
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
dw $0000, $0000
|
||||
org $30B000 ; PC 0x183000 - 0x1834FF
|
||||
incsrc initsramtable.asm
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x182355 - 183FFF (unused)
|
||||
; 0x183500 - 183FFF (unused)
|
||||
;================================================================================
|
||||
org $30C000 ; PC 0x184000 - 0x184007
|
||||
org $30C000 ; PC 0x184000 - 0x184040
|
||||
ItemSubstitutionRules:
|
||||
;db [item][quantity][substitution][pad] - CURRENT LIMIT 16 ENTRIES
|
||||
db $12, $01, $35, $FF
|
||||
db $51, $06, $52, $FF
|
||||
db $53, $06, $54, $FF
|
||||
db $FF, $FF, $FF, $FF
|
||||
|
||||
org $30C041 ; PC 0x184041
|
||||
ForceFileName:
|
||||
db $00 ; $00 = Player picks name (default) - $01 = Use StaticFileName (initsramtable.asm)
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x184008 - 0x1847FF (unused)
|
||||
; 0x18405B - 0x1847FF (unused)
|
||||
;================================================================================
|
||||
;shop_config - tdav --qq
|
||||
; t - 0=Shop - 1=TakeAny
|
||||
@@ -1664,11 +1643,6 @@ db $01, $51, $64, $00, $07, $FF, $00, $00, $00
|
||||
db $01, $53, $64, $00, $07, $FF, $00, $00, $00
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
|
||||
|
||||
; Fix spawning with more hearts than capacity when less than 3 heart containers
|
||||
LowHeartFix:
|
||||
org $09F4AC ; <- module_death.asm:331
|
||||
db $08, $08, $10
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x185060 - 1850FF (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -1892,8 +1866,11 @@ db #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00,
|
||||
db #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x186380 - 187FFF (unused)
|
||||
; 0x186C00 - 186FFE (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30EFFF ; PC 0x186FFF
|
||||
BallNChainDungeon:
|
||||
db #$02
|
||||
|
||||
org $30EFE0 ; PC 0x186FE0-0x186FEF
|
||||
CrystalPendantFlags_3:
|
||||
@@ -1912,12 +1889,11 @@ CrystalPendantFlags_3:
|
||||
db $04 ; Turtle Rock
|
||||
db $00 ; Ganons Tower
|
||||
; 00 - No Prize. 01 - Green Pendant. 02 - Other Pendant, 03 - Special Crystal, 04 - Other Crystal
|
||||
|
||||
|
||||
org $30EFFF ; PC 0x186FFF
|
||||
BallNChainDungeon:
|
||||
db #$02
|
||||
|
||||
org $30F000 ; PC 0x187000-0x18700F
|
||||
CompassTotal:
|
||||
db $08, $08, $06, $06, $02, $0A, $0E, $08, $08, $08, $06, $08, $0C, $1B, $00, $00
|
||||
CompassTotalsROM:
|
||||
db $08, $08, $06, $06, $02, $0A, $0E, $08, $08, $08, $06, $08, $0C, $1B, $00, $00
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x187010 - 187FFF (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
|
||||
10
tablets.asm
10
tablets.asm
@@ -2,19 +2,19 @@
|
||||
; Randomize Tablets
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemSet_EtherTablet:
|
||||
PHA : LDA !NPC_FLAGS_2 : ORA.b #$01 : STA !NPC_FLAGS_2 : PLA
|
||||
PHA : LDA NpcFlags+1 : ORA.b #$01 : STA NpcFlags+1 : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemSet_BombosTablet:
|
||||
PHA : LDA !NPC_FLAGS_2 : ORA.b #$02 : STA !NPC_FLAGS_2 : PLA
|
||||
PHA : LDA NpcFlags+1 : ORA.b #$02 : STA NpcFlags+1 : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemCheck_EtherTablet:
|
||||
LDA !NPC_FLAGS_2 : AND.b #$01
|
||||
LDA NpcFlags+1 : AND.b #$01
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemCheck_BombosTablet:
|
||||
LDA !NPC_FLAGS_2 : AND.b #$02
|
||||
LDA NpcFlags+1 : AND.b #$02
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetTabletItem:
|
||||
@@ -132,4 +132,4 @@ DrawNarrowDroppedObject:
|
||||
PLY
|
||||
.large_sprite
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
18
timer.asm
18
timer.asm
@@ -2,8 +2,6 @@
|
||||
; Challenge Timer
|
||||
;================================================================================
|
||||
!Temp = "$7F5020"
|
||||
!BaseTimer = "$7EF43E"
|
||||
!ChallengeTimer = "$7EF454"
|
||||
!TemporaryOHKO = "$7F50CC"
|
||||
;--------------------------------------------------------------------------------
|
||||
!CLOCK_HOURS = "$7F5080" ; $7F5080 - $7F5083 - Clock Hours
|
||||
@@ -58,17 +56,17 @@ CalculateTimer:
|
||||
STA.l !CLOCK_SECONDS+2
|
||||
|
||||
LDA.l TimerStyle : AND.w #$00FF : CMP.w #$0002 : BNE + ; Stopwatch Mode
|
||||
%Sub32(!BaseTimer,!ChallengeTimer,!CLOCK_TEMPORARY)
|
||||
%Sub32(NMIFrames,ChallengeTimer,!CLOCK_TEMPORARY)
|
||||
BRA ++
|
||||
+ CMP.w #$0001 : BNE ++ ; Countdown Mode
|
||||
%Sub32(!ChallengeTimer,!BaseTimer,!CLOCK_TEMPORARY)
|
||||
%Sub32(ChallengeTimer,NMIFrames,!CLOCK_TEMPORARY)
|
||||
++
|
||||
|
||||
%Blt32(!CLOCK_TEMPORARY,.halfCycle) : !BLT +
|
||||
LDA.l TimeoutBehavior : AND.w #$00FF : BNE ++ ; DNF
|
||||
LDA.w #$0002 : STA.l !Status ; Set DNF Mode
|
||||
LDA.l !BaseTimer : STA.l !ChallengeTimer
|
||||
LDA.l !BaseTimer+2 : STA.l !ChallengeTimer+2
|
||||
LDA.l NMIFrames : STA.l ChallengeTimer
|
||||
LDA.l NMIFrames+2 : STA.l ChallengeTimer+2
|
||||
RTS
|
||||
++ CMP.w #$0001 : BNE ++ ; Negative Time
|
||||
LDA.l !CLOCK_TEMPORARY : EOR.w #$FFFF : !ADD.w #$0001 : STA.l !CLOCK_TEMPORARY
|
||||
@@ -77,8 +75,8 @@ CalculateTimer:
|
||||
BRA .prepDigits
|
||||
++ CMP.w #$0002 : BNE ++ ; OHKO
|
||||
LDA.w #$0002 : STA.l !Status ; Set DNF Mode
|
||||
LDA.l !BaseTimer : STA.l !ChallengeTimer
|
||||
LDA.l !BaseTimer+2 : STA.l !ChallengeTimer+2
|
||||
LDA.l NMIFrames : STA.l ChallengeTimer
|
||||
LDA.l NMIFrames+2 : STA.l ChallengeTimer+2
|
||||
RTS
|
||||
++ ; End Game
|
||||
SEP #$30
|
||||
@@ -182,8 +180,8 @@ OHKOTimer:
|
||||
LDA.l TimeoutBehavior : CMP #$02 : BNE +
|
||||
LDA !Status : AND.b #$02 : BEQ +
|
||||
.kill
|
||||
LDA.b #$00 : STA $7EF36D ; kill link
|
||||
LDA.b #$00 : STA CurrentHealth ; kill link
|
||||
+
|
||||
LDA $7EF36D
|
||||
LDA CurrentHealth
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
;================================================================================
|
||||
; Tree Kid Fix
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06B12B ; <- 3312B - tree status set - 418 - LDA $7EF3C9 : ORA.b #$08 : STA $7EF3C9
|
||||
LDA $7EF3C9 : AND.b #$F7 : STA $7EF3C9 ; unset arboration instead of setting it
|
||||
org $06B12B ; <- 3312B - tree status set - 418 - LDA NpcFlagsVanilla : ORA.b #$08 : STA NpcFlagsVanilla
|
||||
LDA NpcFlagsVanilla : AND.b #$F7 : STA NpcFlagsVanilla ; unset arboration instead of setting it
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06B072 ; <- 33072 - FluteAardvark_InitialStateFromFluteState - 418 : dw FluteAardvark_AlreadyArborated
|
||||
db #$8B
|
||||
;================================================================================
|
||||
;================================================================================
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
;================================================================================
|
||||
; Utility Functions
|
||||
;================================================================================
|
||||
!PROGRESSIVE_SHIELD = "$7EF416" ; ss-- ----
|
||||
;--------------------------------------------------------------------------------
|
||||
; GetSpriteTile
|
||||
; in: A - Loot ID
|
||||
; out: A - Sprite GFX ID
|
||||
@@ -46,7 +44,7 @@ GetSpriteID:
|
||||
RTL
|
||||
.specialHandling
|
||||
CMP.b #$F9 : BNE ++ ; Progressive Magic
|
||||
LDA.l $7EF37B : BNE +++
|
||||
LDA.l MagicConsumption : BNE +++
|
||||
LDA.b #$3B : RTL ; Half Magic
|
||||
+++
|
||||
LDA.b #$3C : RTL ; Quarter Magic
|
||||
@@ -56,18 +54,18 @@ RTL
|
||||
JSL.l GetRNGItemMulti : JMP GetSpriteID
|
||||
++ CMP.b #$FD : BNE ++ ; Progressive Armor
|
||||
LDA !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE +
|
||||
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
|
||||
LDA ArmorEquipment : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
|
||||
LDA.l ProgressiveArmorReplacement
|
||||
JMP GetSpriteID
|
||||
+
|
||||
LDA.b #$04 : RTL
|
||||
++ CMP.b #$FE : BNE ++ ; Progressive Sword
|
||||
LDA !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE .skipswordlimit
|
||||
LDA $7EF359
|
||||
LDA HighestSword
|
||||
CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
|
||||
LDA.l ProgressiveSwordReplacement
|
||||
JMP GetSpriteID
|
||||
.skipswordlimit : LDA $7EF359
|
||||
.skipswordlimit : LDA SwordEquipment
|
||||
+ : CMP.b #$FF : BNE + ; Swordless
|
||||
LDA.b #$43 : RTL
|
||||
+ : CMP.b #$00 : BNE + ; No Sword
|
||||
@@ -81,11 +79,11 @@ RTL
|
||||
+
|
||||
++ : CMP.b #$FF : BNE ++ ; Progressive Shield
|
||||
LDA !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE .skipshieldlimit
|
||||
LDA !PROGRESSIVE_SHIELD : AND #$C0 : LSR #6
|
||||
LDA HighestShield
|
||||
CMP.l ProgressiveShieldLimit : !BLT + ; Progressive Shield Limit
|
||||
LDA.l ProgressiveShieldReplacement
|
||||
JMP GetSpriteID
|
||||
.skipshieldlimit : LDA !PROGRESSIVE_SHIELD : AND #$C0 : LSR #6
|
||||
.skipshieldlimit : LDA.l HighestShield
|
||||
+ : CMP.b #$00 : BNE + ; No Shield
|
||||
LDA.b #$2D : RTL
|
||||
+ : CMP.b #$01 : BNE + ; Fighter Shield
|
||||
@@ -94,11 +92,11 @@ RTL
|
||||
LDA.b #$2E : RTL
|
||||
++ : CMP.b #$F8 : BNE ++ ; Progressive Bow
|
||||
LDA !MULTIWORLD_SPRITEITEM_PLAYER_ID : BNE .skipbowlimit
|
||||
LDA $7EF340 : INC : LSR
|
||||
LDA BowEquipment : INC : LSR
|
||||
CMP.l ProgressiveBowLimit : !BLT +
|
||||
LDA.l ProgressiveBowReplacement
|
||||
JMP GetSpriteID
|
||||
.skipbowlimit : LDA $7EF340 : INC : LSR
|
||||
.skipbowlimit : LDA BowEquipment : INC : LSR
|
||||
+ : CMP.b #$00 : BNE + ; No Bow
|
||||
LDA.b #$29 : RTL
|
||||
+ ; Any Bow
|
||||
@@ -194,7 +192,7 @@ GetSpritePalette:
|
||||
RTL
|
||||
.specialHandling
|
||||
CMP.b #$FD : BNE ++ ; Progressive Sword
|
||||
LDA $7EF359
|
||||
LDA HighestSword
|
||||
CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
|
||||
LDA.l ProgressiveSwordReplacement
|
||||
JMP GetSpritePalette
|
||||
@@ -207,7 +205,7 @@ RTL
|
||||
+ ; Everything Else
|
||||
LDA.b #$08 : RTL
|
||||
++ : CMP.b #$FE : BNE ++ ; Progressive Shield
|
||||
LDA !PROGRESSIVE_SHIELD : AND #$C0 : LSR #6
|
||||
LDA HighestShield
|
||||
CMP.l ProgressiveShieldLimit : !BLT + ; Progressive Shield Limit
|
||||
LDA.l ProgressiveShieldReplacement
|
||||
JMP GetSpritePalette
|
||||
@@ -218,7 +216,8 @@ RTL
|
||||
+ ; Everything Else
|
||||
LDA.b #$08 : RTL
|
||||
++ : CMP.b #$FF : BNE ++ ; Progressive Armor
|
||||
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
|
||||
LDA HighestMail
|
||||
CMP.l ProgressiveArmorLimit : !BLT + ; Progressive Armor Limit
|
||||
LDA.l ProgressiveArmorReplacement
|
||||
JMP GetSpritePalette
|
||||
+ : CMP.b #$00 : BNE + ; Green Tunic
|
||||
@@ -226,12 +225,12 @@ RTL
|
||||
+ ; Everything Else
|
||||
LDA.b #$02 : RTL
|
||||
++ : CMP.b #$FC : BNE ++ ; Progressive Gloves
|
||||
LDA $7EF354 : BNE + ; No Gloves
|
||||
LDA GloveEquipment : BNE + ; No Gloves
|
||||
LDA.b #$02 : RTL
|
||||
+ ; Everything Else
|
||||
LDA.b #$08 : RTL
|
||||
++ : CMP.b #$F8 : BNE ++ ; Progressive Bow
|
||||
LDA $7EF340 : INC : LSR
|
||||
LDA BowEquipment : INC : LSR
|
||||
CMP.l ProgressiveBowLimit : !BLT +
|
||||
LDA.l ProgressiveBowReplacement
|
||||
JMP GetSpritePalette
|
||||
@@ -319,19 +318,19 @@ IsNarrowSprite:
|
||||
+ : JMP .continue
|
||||
.notBottle
|
||||
CMP.b #$5E : BNE ++ ; Progressive Sword
|
||||
LDA $7EF359 : CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
|
||||
LDA HighestSword : CMP.l ProgressiveSwordLimit : !BLT + ; Progressive Sword Limit
|
||||
LDA.l ProgressiveSwordReplacement
|
||||
JSL.l IsNarrowSprite
|
||||
JMP .done
|
||||
+ : JMP .continue
|
||||
++ CMP.b #$5F : BNE ++ ; Progressive Shield
|
||||
LDA !PROGRESSIVE_SHIELD : AND #$C0 : BNE + : SEC : JMP .done ; No Shield
|
||||
+ : LSR #6 : CMP.l ProgressiveShieldLimit : !BLT .continue
|
||||
LDA HighestShield : BNE + : JMP .done ; No Shield
|
||||
+ : CMP.l ProgressiveShieldLimit : !BLT .continue
|
||||
LDA.l ProgressiveShieldReplacement
|
||||
JSL.l IsNarrowSprite
|
||||
JMP .done
|
||||
++ CMP.b #$60 : BNE ++ ; Progressive Armor
|
||||
LDA $7EF35B : CMP.l ProgressiveArmorLimit : !BLT .continue
|
||||
LDA HighestMail : CMP.l ProgressiveArmorLimit : !BLT .continue
|
||||
LDA.l ProgressiveArmorReplacement
|
||||
JSL.l IsNarrowSprite
|
||||
JMP .done
|
||||
@@ -342,7 +341,7 @@ IsNarrowSprite:
|
||||
JSL.l GetRNGItemMulti
|
||||
++ CMP.b #$64 : BEQ + ; Progressive Bow
|
||||
CMP.b #$65 : BNE .continue ; Progressive Bow (alt)
|
||||
+ : LDA $7EF340 : INC : LSR
|
||||
+ : LDA BowEquipment : INC : LSR
|
||||
CMP.l ProgressiveBowLimit : !BLT +
|
||||
LDA.l ProgressiveBowReplacement
|
||||
JSL.l IsNarrowSprite
|
||||
@@ -682,19 +681,19 @@ RTL
|
||||
; out: A(b) - sum of bits
|
||||
; caller is responsible for setting 8-bit mode and preserving X and Y
|
||||
;--------------------------------------------------------------------------------
|
||||
CountBits:
|
||||
PHX
|
||||
TAX ; Save a copy of value
|
||||
LSR #4 ; Shift down hi nybble, Leave <3> in C
|
||||
PHA ; And save <7:4> in Stack
|
||||
TXA ; Recover value
|
||||
AND.b #$07 ; Put out <2:0> in X
|
||||
TAX ; And save in X
|
||||
LDA.l NybbleBitCounts, X ; Fetch count for <2:0>
|
||||
PLX ; get <7:4>
|
||||
ADC.l NybbleBitCounts, X ; Add count for S & C
|
||||
PLX
|
||||
RTL
|
||||
;CountBits:
|
||||
; PHX
|
||||
; TAX ; Save a copy of value
|
||||
; LSR #4 ; Shift down hi nybble, Leave <3> in C
|
||||
; PHA ; And save <7:4> in Stack
|
||||
; TXA ; Recover value
|
||||
; AND.b #$07 ; Put out <2:0> in X
|
||||
; TAX ; And save in X
|
||||
; LDA.l NybbleBitCounts, X ; Fetch count for <2:0>
|
||||
; PLX ; get <7:4>
|
||||
; ADC.l NybbleBitCounts, X ; Add count for S & C
|
||||
; PLX
|
||||
;RTL
|
||||
|
||||
; Look up table of bit counts in the values $00-$0F
|
||||
NybbleBitCounts:
|
||||
|
||||
15
zelda.asm
15
zelda.asm
@@ -2,17 +2,18 @@
|
||||
; Spawn Zelda (or not)
|
||||
;--------------------------------------------------------------------------------
|
||||
SpawnZelda:
|
||||
LDA.l $7EF3CC : CMP #$08 : BEQ + ; don't spawn if dwarf is present
|
||||
CMP #$07 : BEQ + ; don't spawn if frog is present
|
||||
CMP #$0C : BEQ + ; don't spawn if purple chest is present
|
||||
LDA.l FollowerIndicator : CMP.b #$08 : BEQ + ; don't spawn if dwarf is present
|
||||
CMP.b #$07 : BEQ + ; don't spawn if frog is present
|
||||
CMP.b #$0C : BEQ + ; don't spawn if purple chest is present
|
||||
CLC
|
||||
+ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
EndRainState:
|
||||
LDA $7EF3C5 : CMP.b #$02 : !BGE + ; skip if past escape already
|
||||
LDA.b #$00 : STA !INFINITE_ARROWS : STA !INFINITE_BOMBS : STA !INFINITE_MAGIC
|
||||
LDA.b #$02 : STA $7EF3C5 ; end rain state
|
||||
JSL MaybeSetPostAgaWorldState
|
||||
LDA.l InitProgressIndicator : BIT.b #$80 : BNE + ; check for instant post-aga
|
||||
LDA.b #$02 : STA.l ProgressIndicator
|
||||
RTL
|
||||
+
|
||||
LDA.b #$03 : STA.l ProgressIndicator
|
||||
LDA.l InitLumberjackOW : STA.l OverworldEventDataWRAM+$02
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user