Add variable ganon vulnerability mode
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@@ -98,11 +98,20 @@ RTL
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;================================================================================
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CheckGanonHammerDamage:
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LDA.l HammerableGanon : BEQ +
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LDA.w SpriteTypeTable, X : CMP.b #$D8 ; original behavior except ganon
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RTL
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LDA.w SpriteTypeTable, X : CMP.b #$D8 ; original behavior except ganon
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RTL
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+
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LDA.l GanonVulnerabilityItem : CMP.b #$0C : BEQ .hammer_silvers
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LDA.w SpriteTypeTable, X : CMP.b #$D6 ; original behavior
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RTL
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RTL
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.hammer_silvers
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LDA.w SpriteTypeTable, X : CMP.b #$D8 : BCC +
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RTL
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+ CMP.b #$D6 : BNE +
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RTL
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+ CLC
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RTL
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;================================================================================
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GetSmithSword:
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JSL ItemCheck_SmithSword : BEQ + : JML Smithy_AlreadyGotSword : +
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