Merge branch 'OWMain' into GKNew
This commit is contained in:
30
goalitem.asm
30
goalitem.asm
@@ -109,6 +109,36 @@ CheckGanonVulnerability:
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BCC .fail
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BRA .all_dungeons
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;--------------------------------------------------------------------------------
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GTCutscene_TransferGfx:
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PHA
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REP #$20
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LDA.l GanonsTowerOpenGfx : BEQ .original_crystal
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PHX
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LDX.w ItemStackPtr : STA.l ItemGFXStack,X
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LDA.w #$81C0>>1 : STA.l ItemTargetStack,X
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INX #2 : STX.w ItemStackPtr
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PLX
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SEP #$20
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PLA
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RTL
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.original_crystal
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SEP #$20
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PLA
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JML TransferItemReceiptToBuffer_using_GraphicsID
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;--------------------------------------------------------------------------------
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AncillaDraw_GTCutsceneCrystal_OAMPrep:
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LDA.l GanonsTowerOpenGfx : ORA.l GanonsTowerOpenGfx+1 : BEQ .vanilla
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LDA.b #$0E : STA.b (OAMPtr),Y
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INY
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LDA.l GanonsTowerOpenPalette : AND.b #$67 : ASL : ORA.b #$30
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STA.b (OAMPtr),Y
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RTL
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.vanilla
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LDA.b #$24 : STA.b (OAMPtr),Y
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INY
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LDA.b #$3C : STA.b (OAMPtr),Y
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RTL
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;--------------------------------------------------------------------------------
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GTCutscene_CrystalMasks:
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db %00000000 ; 0 crystals
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19
hooks.asm
19
hooks.asm
@@ -538,6 +538,8 @@ JML GTCutscene_ConditionalAnimateCrystals
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org $88CE93
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GTCutscene_DrawSingleCrystal:
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JML GTCutscene_ConditionalDrawSingleCrystal
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org $88CED1
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JSL AncillaDraw_GTCutsceneCrystal_OAMPrep : BRA + : NOP #3 : +
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;--------------------------------------------------------------------------------
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org $88CF19 ; <- 44F19 - ancilla_break_tower_seal.asm : 336 (TXA : AND.b #$07 : TAX)
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JSL GTCutscene_ActivateSparkle_SelectCrystal
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@@ -2237,8 +2239,6 @@ org $82A9B0 ; (BCS $A9B7)
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NOP #2
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org $82C1C8 ; (BCS $C1CC)
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NOP #2
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org $82ADA0 ; (LDA.b #$F1 : STA $012C)
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JSL Overworld_MosaicDarkWorldChecks : NOP
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;--------------------------------------------------------------------------------
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org $85CC58 ; <- Bank05.asm:1307 (LDA $040A : CMP.b #$18)
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JSL PsychoSolder_MusicCheck : NOP #1
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@@ -2264,8 +2264,9 @@ JSL Overworld_DetermineMusic
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BRA + : NOP #42 : +
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;--------------------------------------------------------------------------------
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org $82B0C4
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LDA.b OverworldIndex : CMP.b #$80 : BCS +
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JSL Overworld_DetermineAndSetMusic
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BRA + : NOP #16 : +
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BRA + : NOP #10 : +
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;--------------------------------------------------------------------------------
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org $82B1C1
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JSL Overworld_DetermineAmbientSFX
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@@ -2283,8 +2284,18 @@ BRA + : NOP #12 : +
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org $88C442
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JSL Overworld_DetermineAndSetMusic : NOP
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;--------------------------------------------------------------------------------
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org $9BD1CD
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JSL Overworld_DetermineAndSetMusic : NOP
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;--------------------------------------------------------------------------------
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org $9DFD27
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JSL Overworld_DetermineAndSetMusic : NOP
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;--------------------------------------------------------------------------------
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org $829253
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JSL FixHalfVolumeOnSpawnExitToOverworld : NOP
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;--------------------------------------------------------------------------------
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org $8292D9
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BRA + : NOP #4 : +
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JSL FixPreAgaMusicFadeOut : db $B0 ; BCS
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;================================================================================
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;================================================================================
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@@ -2654,7 +2665,7 @@ org $898AEE : JSL TransferItemReceiptToBuffer_using_GraphicsID
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org $898C85 : JSL TransferItemReceiptToBuffer_using_GraphicsID
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; gt cutscene
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org $899BBE : JSL TransferItemReceiptToBuffer_using_GraphicsID
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org $899BBE : JSL GTCutscene_TransferGfx
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;===================================================================================================
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; gratuitous NOPs removed for speed
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@@ -1437,7 +1437,7 @@ StandingItemGraphicsOffsets:
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dw $0960 ; D0 - Bee trap
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dw $0 ; D1 - Apples
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dw $0 ; D2 - Fairy
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dw $11E0 ; D3 - Chicken
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dw BigDecompressionBuffer+$0140 ; D3 - Chicken
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dw $01E0 ; D4 - Big Magic
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dw $11E0 ; D5 - 5 Arrows
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dw $0 ; D6 - Good Bee
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48
music.asm
48
music.asm
@@ -173,24 +173,21 @@ RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; Additional dark world checks to determine whether or not to fade out music
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; on mosaic transitions
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;
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; On entry, A = $8A (overworld area being loaded)
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Overworld_MosaicDarkWorldChecks:
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CMP.b #$40 : BEQ .checkCrystals
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CMP.b #$42 : BEQ .checkCrystals
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CMP.b #$50 : BEQ .checkCrystals
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CMP.b #$51 : BNE .doFade
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pushpc
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org $82AD6C
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; Determine whether or not to fade out music on mosaic transitions
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OverworldMosaicTransition_HandleSong:
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LDA.b GameSubMode : CMP.b #$0D : BNE .dont_fade
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LDA.w CurrentControlRequest : CMP.b #$04 : BEQ .dont_fade
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BRA .fade_song
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.checkCrystals
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LDA.l CrystalsField : CMP.b #$7F : BEQ .done
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warnpc $82ADA0
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org $82ADA0
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.fade_song
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org $82ADA5
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.dont_fade
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.doFade
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LDA.b #$F1 : STA.w MusicControlRequest ; thing we wrote over, fade out music
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.done
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RTL
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pullpc
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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@@ -229,3 +226,22 @@ FallingMusicFadeOut:
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.return
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RTL
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;--------------------------------------------------------------------------------
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FixHalfVolumeOnSpawnExitToOverworld:
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BEQ .exit : STA.w MusicControlRequest ; what we wrote over
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LDA.w DungeonID : BNE .exit
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LDA.b LinkPosY+1 : ROR : LDA.b LinkPosY : ROR
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CMP.b #$DC : BCS .exit ; check if link loading in room from a spawn
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; set queue to half volume to trigger full volume on exit
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LDA.b #$F2 : STA.w MusicControlQueue
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.exit
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RTL
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;--------------------------------------------------------------------------------
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FixPreAgaMusicFadeOut:
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LDA.l DRMode : TAX : CPX.b #$01 : BCS .exit_no_fade+1
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LDA.b RoomIndex : CMP.w #$0030 : BEQ .exit_and_fade ; what we
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CMP.w #$0040 : BEQ .exit_and_fade ; wrote over
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.exit_no_fade
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SEC : RTL
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.exit_and_fade
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CLC : RTL
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;--------------------------------------------------------------------------------
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@@ -948,8 +948,13 @@ dw $0000 ; #$00 = Off (default)
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; #$09 = Require All Dungeons No Agahnim
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; #$0A = Require 100% Item Collection
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; #$0B = Require 100% Item Collection and All Dungeons
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GanonsTowerOpenGfx: ; 0x1801AA-0x1801AB
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dw $0000 ; Gfx used for GT open animation, similar to StandingItemGraphicsOffsets
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GanonsTowerOpenPalette: ; 0x1801AC
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db $00 ; Palette for GanonsTowerOpenGfx
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;VHPP CCC O
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;--------------------------------------------------------------------------------
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; 0x18019A - 0x1801FF (unused)
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; 0x1801AD - 0x1801FF (unused)
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;================================================================================
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org $B08200 ; PC 0x180200 - 0x18020B
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RedClockAmount:
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