Merge branch 'main' into kara

This commit is contained in:
2021-12-20 01:35:56 -08:00
8 changed files with 169 additions and 102 deletions

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@@ -27,6 +27,15 @@ db #$00 ; expand file to 2mb
org $1FFFF8 ; <- FFFF8 timestamp rom
db #$20, #$19, #$08, #$31 ; year/month/day
;================================================================================
!ROM_VERSION_LOW ?= 1 ; ROM version (two 16-bit integers)
!ROM_VERSION_HIGH ?= 1 ;
org $00FFE0 ; Unused hardware vector
RomVersion:
dw !ROM_VERSION_LOW
dw !ROM_VERSION_HIGH
;================================================================================
!ADD = "CLC : ADC"

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@@ -14,7 +14,13 @@ endmacro
DrawDungeonCompassCounts:
LDX $1B : BNE + : RTL : + ; Skip if outdoors
LDX $040C : CPX.b #$FF : BEQ .done ; Skip if not in a dungeon
; extra hard safeties for getting dungeon ID to prevent crashes
PHA
LDA.w $040C : AND.w #$00FE : TAX ; force dungeon ID to be multiple of 2
PLA
CPX.b #$1B : BCS .done ; Skip if not in a valid dungeon ID
CMP.w #$0002 : BEQ ++ ; if CompassMode==2, we don't check for the compass
LDA $7EF364 : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks

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@@ -178,7 +178,7 @@ RTL
;--------------------------------------------------------------------------------
OnLinkDamaged:
JSL.l IncrementDamageTakenCounter_Arb
JSL.l FlipperKill
;JSL.l FlipperKill
JML.l OHKOTimer
;--------------------------------------------------------------------------------

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@@ -68,3 +68,70 @@ MysteryWaterFunction: ; *$3AE54 ALTERNATE ENTRY POINT
STZ $0360
RTL
;--------------------------------------------------------------------------------
;===================================================================================================
; More elegant solution
;===================================================================================================
protectff:
LDA.l AllowAccidentalMajorGlitch
BEQ .yes_protect
RTL
.yes_protect
REP #$30
LDA.b $20
AND.w #$1E00
ASL
ASL
ASL
STA.b $06
LDA.b $22
AND.w #$1E00
ORA.b $06
XBA
LSR
TAX
SEP #$30
; Remove dark world bit
; in game table that converts coordinates to actual screen ID
; special case for other areas
LDA.b $8A
BMI .special_overworld
AND.b #$3F
CMP.l $02A4E3,X
BEQ ++
.protect
LDA.b #$15
STA.b $5D
STZ.b $2E
STZ.b $67
LDA.b #$02
STA.b $2F
STZ.w $0112
STZ.w $02E4
STZ.w $0FFC
++ RTL
.special_overworld
CMP.l .spow,X
BNE .protect
RTL
.spow
db $80, $81, $81, $FF, $FF, $FF, $FF, $FF
db $FF, $81, $81, $FF, $FF, $FF, $FF, $FF

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@@ -2253,8 +2253,18 @@ JSL.l OnLinkDamagedFromPitOutdoors
org $078F27 ; <- 38F27
JSL.l FlipperReset
;--------------------------------------------------------------------------------
org $09F40B ; <- 4F40B - module_death.asm:222 (LDX.b #$00)
JSL.l IgnoreFairyCheck
org $02B468
dw FakeFlipperProtection
org $02FFC7
FakeFlipperProtection:
JSR.w $029485
JSL protectff
RTS
;--------------------------------------------------------------------------------
;org $09F40B ; <- 4F40B - module_death.asm:222 (LDX.b #$00)
;JSL.l IgnoreFairyCheck
;--------------------------------------------------------------------------------
org $078F51 ; <- 38F51 - Bank07.asm:2444 (JSR $AE54 ; $3AE54 IN ROM)
JSL.l OnEnterWater : NOP
@@ -2517,13 +2527,13 @@ org $0DA9C8 ; <- 06A9C8 - player_oam.asm: 1663 (AND.w #$00FF : CMP.w #$00F8 : BC
LDA $02 ; always zero! (this replaces the BCC)
ADC.w #0000 ; put the carry bit into the accumulator instead of a hardcoded 1.
;-------------------------------------------------------------------------------
org $02fd6f ; <- 017d6f - bank0E.asm: 3694 (LoadActualGearPalettes:) Note: Overflow of bank02 moved to 0e in US Rom
org $02FD6F ; <- 017d6f - bank0E.asm: 3694 (LoadActualGearPalettes:) Note: Overflow of bank02 moved to 0e in US Rom
JSL LoadActualGearPalettesWithGloves
RTL
;--------------------------------------------------------------------------------
; Bunny Palette/Overworld Map Bugfix
;--------------------------------------------------------------------------------
org $02fdf0 ; <- 017df0 - bank0E (LDA [$00] : STA $7EC300, X : STA $7EC500, X)
org $02FDF0 ; <- 017df0 - bank0E (LDA [$00] : STA $7EC300, X : STA $7EC500, X)
JSL LoadGearPalette_safe_for_bunny
RTS
;================================================================================

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@@ -1,3 +1,5 @@
RomVersionSRAM = $701FFC
;--------------------------------------------------------------------------------
; Init_Primary
;--------------------------------------------------------------------------------
@@ -39,6 +41,11 @@ Init_Primary:
LDA $00FFC0, X : STA $702000, X
INX
CPX #$15 : !BLT -
LDX #$00
-
LDA RomVersion, X : STA RomVersionSRAM, X
INX
CPX #$04 : !BLT -
.done
REP #$20

159
spc.asm
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@@ -1,107 +1,74 @@
; WARNING: THIS CODE IS EXTREMELY FRAGILE
macro copybin(source, length)
!copycount #= 0
while !copycount+3 < <length>
dd read4(pctosnes(<source>+!copycount))
!copycount #= !copycount+4
endif
while !copycount < <length>
db read1(pctosnes(<source>+!copycount))
!copycount #= !copycount+1
endif
endmacro
MSUCode = $00277E
;@ pushpc
org $008901
LDA.b #SPCData : STA $00
LDA.b #SPCData>>8 : STA $01
LDA.b #SPCData>>16 : STA $02
;@ pullpc
SPCData:
;@ check bankcross off
%copybin($0C8000, $7BCA)
!SPCEngineStart = $0800
!SPCCodeStart = $07A7
dw ($0F9E+(!SPCEngineStart-!SPCCodeStart))
dw !SPCCodeStart
;@ pushpc
;@ pushbase
arch spc700
base !SPCCodeStart
org $34FBCE;-(!SPCEngineStart-!SPCCodeStart)
NewSPCCode:
SpecialCommand_Mute:
CMP A,#$F0 ; The thing we overwrote
BNE +
JMP $0A81 ; SilenceSong
+
CMP A,#$FA ; New mute command $FA
BNE +
MOV $F4,A
MOV A,#$00
MOV $0A4A,A ; $0A49: MOV A,#$70 -> MOV A,#$00
MOV $0AF3,A ; $0AF2: MOV $059,#$C0 -> MOV $059,#$00
MOV $0C32,A ; $0C32: MOVW $058,YA -> NOP #2
MOV $0C33,A
MOV A,#$C4 ; $0D19: MOVW $058,YA -> MOV A,$058
MOV $0D19,A
MOV A,#$58
MOV $0D1A,A
BRA +++
+
CMP A,#$FB ; New unmute command $FB
BEQ +
JMP $0A9D ; NewSongInput
+
MOV $F4,A
MOV A,#$70
MOV $0A4A,A ; $0A49: MOV A,#$70
MOV A,#$C0
MOV $0AF3,A ; $0AF2: MOV $059,#$C0
MOV A,#$DA
MOV $0C32,A ; $0C32: MOVW $058,YA
MOV $0D19,A ; $0D19: MOVW $058,YA
MOV A,#$58
MOV $0C33,A
MOV $0D1A,A
+++
CALL $0A81 ; SilenceSong
- : MOV A,$F4
BNE -
CMP A,$F4
BNE -
MOV $F4,$00
RET
org !SPCEngineStart
arch 65816
SPCEngineStart:
;@ pullbase
;@ pullpc
skip !SPCEngineStart-!SPCCodeStart
%copybin($0CFBCE, $57B2)
SPCEngineEnd:
;@ check bankcross on
; Change track 15 (unused) to point to 13 (Death Mountain) so dark woods can be track 15
; Bank 1
org $1A9F15 ; PC 0x0D1F15 ; SPC $D01C
dw #$2B00 ; Set track 15 pointer to track 13's data
dw $2B00 ; Set track 15 pointer to track 13's data
; Bank 2
org $359F6E ; PC 0x1A9F6E ; SPC $D01C
dw #$2B00 ; Set track 15 pointer to track 13's data
pullpc
;---------------------------------------------------------------------------------------------------
arch spc700
org $34FE9A ; PC 0x1A7E9A ; SPC $0A73
JMP !SPCCodeStart : NOP
;@ pushpc
;@ pushbase
org $19FE41 ; SPC 0A73
JMP MSUCode
; Hijack unreachable SFX data for globally available code
org $1A9B2E
base MSUCode
SpecialCommand_Mute:
CMP A,#$F0 ; The thing we overwrote
BNE +
JMP $0A81 ; SilenceSong
+
CMP A,#$FA ; New mute command $FA
BNE +
MOV $F4,A
MOV A,#$00
MOV $0A4A,A ; $0A49: MOV A,#$70 -> MOV A,#$00
MOV $0AF3,A ; $0AF2: MOV $059,#$C0 -> MOV $059,#$00
MOV $0C32,A ; $0C32: MOVW $058,YA -> NOP #2
MOV $0C33,A
MOV A,#$C4 ; $0D19: MOVW $058,YA -> MOV A,$058
MOV $0D19,A
MOV A,#$58
MOV $0D1A,A
BRA +++
+
CMP A,#$FB ; New unmute command $FB
BEQ +
JMP $0A9D ; NewSongInput
+
MOV $F4,A
MOV A,#$70
MOV $0A4A,A ; $0A49: MOV A,#$70
MOV A,#$C0
MOV $0AF3,A ; $0AF2: MOV $059,#$C0
MOV A,#$DA
MOV $0C32,A ; $0C32: MOVW $058,YA
MOV $0D19,A ; $0D19: MOVW $058,YA
MOV A,#$58
MOV $0C33,A
MOV $0D1A,A
+++
CALL $0A81 ; SilenceSong
- MOV A,$F4
BNE -
CMP A,$F4
BNE -
MOV $F4,$00
RET
warnpc $1A9B91
;@ pullbase
;@ pullpc
arch 65816

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@@ -1765,6 +1765,7 @@ dw $0000
; STAIRS3
; STAIRS4
;--------------------------------------------------------------------------------
RoomHeaders:
org $30DA00 : RoomHeader_0000: ; pc 0x185A00
db $41, $21, $13, $22, $07, $3D, $00, $00, $00, $10, $C0, $00, $00, $04