Remove purple chest despawn code
The blind despawn fix makes this unnecessary. Dungeon Entrance event hook retained for possible future use, but is commented out.
This commit is contained in:
16
events.asm
16
events.asm
@@ -13,18 +13,10 @@ OnDrawHud:
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JSL.l DrawDungeonCompassCounts
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RTL
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;--------------------------------------------------------------------------------
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OnDungeonEntrance:
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PHA : PHP
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SEP #$20 ; set 8-bit accumulator
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LDA $040C : CMP #$FF : BEQ + ; don't do this unless it's a real dungeon
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REP #$20 : LDA $A0 : CMP.w #18 : BEQ + : SEP #$20 ; skip if we're in the sanctuary
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LDA $7EF3CC ; load follower
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CMP #$0C : BNE + ; skip if not the purple chest
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LDA #$00 : STA $7EF3CC
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+ ; this might get hit from above in either accumulator mode
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PLP : PLA
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STA $7EC172 ; thing we wrote over
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RTL
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;OnDungeonEntrance:
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;
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; STA $7EC172 ; thing we wrote over
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;RTL
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;--------------------------------------------------------------------------------
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OnDungeonExit:
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STA $040C : STZ $04AC ; thing we wrote over
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@@ -31,10 +31,10 @@ ReturnCheckZSNES:
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;--------------------------------------------------------------------------------
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;================================================================================
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; Dungeon Entrance Hook
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; Dungeon Entrance Hook (works, but not needed at the moment)
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;--------------------------------------------------------------------------------
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org $02D8C7 ; <- 158C7 - Bank02.asm : 10981 (STA $7EC172)
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JSL.l OnDungeonEntrance
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;org $02D8C7 ; <- 158C7 - Bank02.asm : 10981 (STA $7EC172)
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;JSL.l OnDungeonEntrance
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;--------------------------------------------------------------------------------
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;================================================================================
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