Merge branch 'master' into DRMain

# Conflicts:
#	LTTP_RND_GeneralBugfixes.asm
#	hooks.asm
This commit is contained in:
aerinon
2021-06-22 13:12:07 -06:00
11 changed files with 428 additions and 98 deletions
+8 -2
View File
@@ -81,7 +81,12 @@ db #$20, #$19, #$08, #$31 ; year/month/day
!REG_MSU_PACK_COUNT = $7F50AA
!REG_MSU_PACK_CURRENT = $7F50AB
!REG_MSU_PACK_REQUEST = $7F50AC
!REG_SPC_LOADING = $7F50AD
!REG_MSU_LOADED_TRACK = $7F50AD ; 2 bytes
!REG_SPC_LOADING = $7F50AF
!MSU_LOADED_TRACK = $7F5400
!MSU_RESUME_TRACK = $7F5401
!MSU_RESUME_TIME = $7F5402 ; 4 bytes
!MSU_RESUME_CONTROL = $7F5406
!REG_MUSIC_CONTROL = $012B
;!REG_MUSIC_CONTROL = $012C
!REG_MUSIC_CONTROL_REQUEST = $012C
@@ -145,7 +150,6 @@ incsrc mantle.asm
incsrc swordswap.asm
incsrc scratchpad.asm
incsrc map.asm
incsrc msu.asm
incsrc dialog.asm
incsrc entrances.asm
incsrc clock.asm
@@ -213,6 +217,8 @@ incsrc servicerequest.asm
incsrc elder.asm
incsrc toast.asm
incsrc darkroomitems.asm
incsrc fastcredits.asm
incsrc msu.asm
incsrc multiworld.asm
incsrc terrorpin.asm
warnpc $A58000
+79 -48
View File
@@ -24,8 +24,7 @@ RTL
;================================================================================
ConditionalWhitenBg:
LDX.b #$00
LDA.l DisableFlashing
REP #$20 : BNE +
LDA.l DisableFlashing : REP #$20 : BNE +
LDA $00,X
JSR WhitenLoopReal
RTL
@@ -55,10 +54,10 @@ WhitenLoopReal:
LDA $7EC3F4 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F4
LDA $10 : CMP.w #$07 : BNE +
LDA $048E
CMP.w #$3C : BEQ ++ ; hookshot cave
CMP.w #$9D : BEQ ++ ; gt right
CMP.w #$9C : BEQ ++ ; gt big room
CMP.w #$A5 : BEQ ++ ; wizzrobes 1
CMP.w #$3C : BEQ ++
CMP.w #$9D : BEQ ++
CMP.w #$9C : BEQ ++
CMP.w #$A5 : BEQ ++
+
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F6
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
@@ -68,7 +67,6 @@ WhitenLoopReal:
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
BRA +++
+++
LDA $7EC3FA : JSL Filter_Majorly_Whiten_Color : STA $7EC5FA
LDA $7EC3FC : JSL Filter_Majorly_Whiten_Color : STA $7EC5FC
LDA $7EC3FE : JSL Filter_Majorly_Whiten_Color : STA $7EC5FE
@@ -97,7 +95,6 @@ WhitenLoopDummy:
INX #2 : CPX.b #$10 : BEQ +
JMP -
+
LDA $7EC3F0 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F0
LDA $7EC3F2 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F2
LDA $7EC3F4 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F4
@@ -165,7 +162,7 @@ RestoreBgEther:
INX #2 : CPX.b #$10 : BNE -
BRA ++
++
JML $02FF51
JML $02FF51 ; Bank0E.asm : 3936 vanilla restore routine after loop which RTLs
;================================================================================
DDMConditionalLightning:
LDA.l DisableFlashing
@@ -173,7 +170,7 @@ DDMConditionalLightning:
BNE +
LDA.w $0000
LDX.b #$02
JML $07FA7F
JML $07FA7F ; Bank0E.asm : 4738 vanilla loop equivalent to below beginning at LDY #$00
+
LDA.b $00 : LDX.b #$02 : LDY #$00
-
@@ -184,14 +181,11 @@ DDMConditionalLightning:
LDA $F523, Y : LDA $7EC5F0, X
INY #2
INX #2 : CPX.b #$10 : BNE -
JML $07FAAC
JML $07FAAC ; Bank0E.asm : 4754 both branches converge here
;================================================================================
ConditionalGTFlash:
LDA.l DisableFlashing
REP #$20
BNE +
LDA $0000
LDA.l DisableFlashing : REP #$20 : BNE +
LDA $0000
-
LDA $F9C1, Y : STA $7EC5D0, X
INY #2
@@ -203,27 +197,24 @@ ConditionalGTFlash:
LDA $F9C1, Y : LDA $7EC5D0, X
INY #2
INX #2 : CPX.b #$10 : BNE -
RTL
RTL
;================================================================================
ConditionalRedFlash:
LDA.l DisableFlashing
REP #$20 : BNE +
LDA.l DisableFlashing : REP #$20 : BNE +
LDA $00,X
LDA.w #$1D59 : STA $7EC5DA
LDA.w #$25FF : STA $7EC5DC
LDA.w #$001A
RTL
+
LDA $00
LDA.w #$1D59 : LDA $7EC5DA
LDA.w #$25FF : LDA $7EC5DC
LDA.w #$0000
RTL
RTL
;================================================================================
ConditionalPedAncilla:
LDA.l DisableFlashing
REP #$20 : BNE +
LDA.l DisableFlashing : REP #$20 : BNE +
LDA $00,X
LDA $00 : STA $04
LDA $02 : STA $06
@@ -232,32 +223,72 @@ ConditionalPedAncilla:
LDA $00
LDA $00 : LDA $04
LDA $02 : LDA $06
RTL
;================================================================================
LoadElectroPalette:
REP #$20
LDA.w #$0202 : STA $0C
LDA.w #$0404 : STA $0E
LDA.w #$001B : STA $02
SEP #$10
LDX $0C : LDA $1BEBB4, X : AND.w #$00FF : ADC #$D630
REP #$10 : LDX.w #$01B2 : LDY.w #$0002
JSR ConditionalLoadGearPalette
SEP #$10
LDX $0D
LDA $1BEBC1, X : AND.w #$00FF : ADC #$D648
REP #$10 : LDX.w #$01B8 : LDY.w #$0003
JSR ConditionalLoadGearPalette
SEP #$10
LDX $0E
LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC #$D308
REP #$10 : LDX.w #$01E2 : LDY.w #$000E
JSR ConditionalLoadGearPalette
SEP #$30
INC $15
RTL
;================================================================================
ConditionalChangeGearPalette:
PHY
STA $00
SEP #$20
LDA.l DisableFlashing : REP #$20 : BNE +
LDA $00,X
-
LDA [$00] : STA $7EC300, X : STA $7EC500, X
INC $00 : INC $00
INX #2
DEY : BPL -
BRA ++
+
LDA $00
-
LDA [$00] : LDA $7EC300, X : LDA $7EC500, X
INC $00 : INC $00
INX #2
DEY : BPL -
BRA ++
++
PLY ; use what was in Y register to determine which p flags to set
CPY #$000E : BNE +
ConditionalLoadGearPalette:
STA $00
SEP #$20
+
SEP #$10
LDA.l DisableFlashing : REP #$20 : BNE +
LDA $00,X
-
LDA [$00]
STA $7EC500, X
INC $00 : INC $00
INX #2
DEY
BPL -
RTS
+
LDA $00
-
LDA [$00]
LDA $7EC500, X
INC $00 : INC $00
INX #2
DEY
BPL -
RTS
;================================================================================
RestoreElectroPalette:
REP #$30
LDX.w #$01B2 : LDY.w #$0002
JSR FillPaletteBufferFromAux
LDX.w #$01B8 : LDY.w #$0003
JSR FillPaletteBufferFromAux
LDX.w #$01E2 : LDY.w #$000E
JSR FillPaletteBufferFromAux
SEP #$30
INC $15
RTL
;================================================================================
FillPaletteBufferFromAux:
-
LDA $7EC300, X
STA $7EC500, X
INX #2
DEY
BPL -
RTS
+1 -1
View File
@@ -17,7 +17,7 @@ OnDrawHud:
JSL.l DrawChallengeTimer ; this has to come before NewDrawHud because the timer overwrites the compass counter
JSL.l DrHudOverride
JSL.l NewDrawHud
JSL.l SwapSpriteIfNecissary
JSL.l SwapSpriteIfNecessary
JSL.l CuccoStorm
JSL.l PollService
JML.l ReturnFromOnDrawHud
+124
View File
@@ -0,0 +1,124 @@
;===================================================================================================
FastCreditsCutsceneTimer:
BIT.b $F2-1 : BVC .slow
LDA.w #$0001 : STA.b $50
LDA.b $C8
CLC
ADC.w #$0004
AND.w #$FFFE
STA.b $C8
SEP #$20
RTL
.slow
INC.b $C8
SEP #$20
RTL
FastCreditsScrollOW:
JSR FastCreditsCutsceneScrollY
TAY
STY.b $30
JSR FastCreditsCutsceneScrollX
TAY
STY.b $31
RTL
FastCreditsCutsceneScrollX:
PHX
TXA
CLC
ADC.w #$0020
TAX
LDY.b #$00
JSR FastCreditsCutsceneScroll
PLX
RTS
FastCreditsCutsceneScrollY:
LDY.b #$06
FastCreditsCutsceneScroll:
LDA.w $00E2,Y
CMP.l $0EC308,X ; compare to target
ROL.b $00 ; put carry in here
LDA.l $0EC348,X ; get movement
BPL ++ ; if positive, leave saved carry alone
INC.b $00 ; otherwise, flip it
++ ROR.b $00 ; recover carry
BCC ++ ; scroll if carry not set
LDA.w #$0000
++ BIT.b $F2-1 : BVC .slow ; check for X held
AND.w #$FFFF ; get sign of A
BPL .positive
EOR.w #$FFFF
INC
ASL
ASL
EOR.w #$FFFF
INC
RTS
.positive
ASL
ASL
.slow
RTS
FastCreditsCutsceneUnderworldX:
JSR FastCreditsCutsceneScrollX
CLC
ADC.b $E2
STA.b $E2
RTL
FastCreditsCutsceneUnderworldY:
JSR FastCreditsCutsceneScrollY
CLC
ADC.b $E8
STA.b $E8
RTL
FastTextScroll:
LDA.b $1A
BIT.b $F2-1 : BVC .slow
AND.w #$0000
RTL
.slow
AND.w #$0003
RTL
DumbFlagForMSU:
STA.l $7EF3CA
STZ.b $50
RTL
+6 -3
View File
@@ -23,7 +23,10 @@
FrameHookAction:
JSL $0080B5 ; Module_MainRouting
JSL CheckMusicLoadRequest
PHA : PHP
PHP : REP #$30 : PHA
SEP #$20
;LDA EnableSRAMTrace : AND.l TournamentSeedInverse : BEQ +
; LDA $1A : BNE ++ : JSL.l WriteStatusPreview : ++ ; write every 256 frames
;+
@@ -37,9 +40,9 @@ FrameHookAction:
LDA !ITEM_FRAMES_LOW : INC : STA !ITEM_FRAMES_LOW : BNE +
LDA !ITEM_FRAMES_HIGH : INC : STA !ITEM_FRAMES_HIGH
+
SEP #$20 ; set 8-bit accumulator ?? check this
;SEP #$20 ; set 8-bit accumulator ?? check this
++
PLP : PLA
REP #$30 : PLA : PLP
RTL
;--------------------------------------------------------------------------------
NMIHookAction:
+6 -2
View File
@@ -46,6 +46,7 @@ CheckGanonVulnerability:
dw .light_speed
dw .crystals_and_bosses
dw .bosses_only
dw .all_dungeons_no_agahnim
; 00 = always vulnerable
.vulnerable
@@ -61,10 +62,13 @@ CheckGanonVulnerability:
; 02 = All dungeons
.all_dungeons
LDA.l $7EF3C5 : CMP.b #$03 : BCC .fail ; require post-aga world state
; 09 = All dungeons except agahnim
.all_dungeons_no_agahnim
LDA.l $7EF374 : AND.b #$07 : CMP.b #$07 : BNE .fail ; require all pendants
LDA.l $7EF37A : AND.b #$7F : CMP.b #$7F : BNE .fail ; require all crystals
LDA.l $7EF3C5 : CMP.b #$03 : BCC .fail ; require post-aga world state
LDA.l $7EF2DB : AND.b #$20 : CMP.b #$20 : BNE .fail ; require aga2 defeated (pyramid hole open)
LDA.l $7EF2DB : AND.b #$20 : BEQ .fail ; require aga2 defeated (pyramid hole open)
BRA .success
; 03 = crystals and aga 2
+53 -19
View File
@@ -747,9 +747,6 @@ dw $0000, $0002, $0004, $0032, $0004, $0006, $0030
;JSL FlipGreenPendant
;NOP #6
;--------------------------------------------------------------------------------
org $08AAF9 ; -< 42AF9 - ancilla_ether_spell.asm : 46 (JSL Palette_Restore_BG_From_Flash)
JSL.l RestoreBgEther
;--------------------------------------------------------------------------------
org $02A3F4 ; <- 123F4 - Bank02.asm : 6222 (LDA.b #$72 : BRA .setBrightness)
BRA + : NOP #2 : +
org $02A3FD ; <- 123FD - Bank02.asm : 6233 (LDA.b #$32 : STA $9a)
@@ -758,6 +755,15 @@ JSL.l ConditionalLightning
org $1DE9CD ; <- EE9CD - Bank1D.asm : 568 (JSL Filter_Majorly_Whiten_Bg)
JSL.l ConditionalWhitenBg
;--------------------------------------------------------------------------------
org $08AAE9 ; <- 042AE9 - ancilla_ether_spell.asm : 34 (JSL Palette_ElectroThemedGear)
JSL.l LoadElectroPalette
;--------------------------------------------------------------------------------
org $08AAF5 ; <- 042AF5 - ancilla_ether_spell.asm : 45 (JSL LoadActualGearPalettes)
JSL.l RestoreElectroPalette
;--------------------------------------------------------------------------------
org $08AAF9 ; -< 42AF9 - ancilla_ether_spell.asm : 46 (JSL Palette_Restore_BG_From_Flash)
JSL.l RestoreBgEther
;--------------------------------------------------------------------------------
org $08AAED ; <- 42AED - ancilla_ether_spell.asm : 35 (JSL Filter_Majorly_Whiten_Bg)
JSL.l ConditionalWhitenBg
;--------------------------------------------------------------------------------
@@ -776,14 +782,13 @@ JSL.l ConditionalRedFlash : BRA + : NOP #13 : +
org $08C2A1 ; <- 442A3 - ancilla_sword_ceremony.asm : 54 (REP #$20)
JSL.l ConditionalPedAncilla : BRA + : NOP #4 : +
;--------------------------------------------------------------------------------
org $02FDB1 ; <- 17DB1 - Bank0E.asm : 3760 (JSL LoadGearPalette)
JSL.l ConditionalChangeGearPalette : NOP
org $079976 ; <- 039976 - Bank07.asm : 4009 (JSL Palette_ElectroThemedGear)
JSL.l LoadElectroPalette
;--------------------------------------------------------------------------------
org $02FDCB ; <- 17DCB - Bank0E.asm : 3775 (JSL LoadGearPalette)
JSL.l ConditionalChangeGearPalette : NOP
org $07997C ; <- 03997C - Bank07.asm : 4015 (JSL LoadActualGearPalettes)
JSL.l RestoreElectroPalette
;--------------------------------------------------------------------------------
org $02FDE6 ; <- 17DE6 - Bank0E.asm : 3789 (JSL LoadGearPalette)
JSL.l ConditionalChangeGearPalette : NOP
;================================================================================
; Ice Floor Toggle
;--------------------------------------------------------------------------------
@@ -2644,21 +2649,22 @@ dw 37, 11 : db $FB, $40, $00, $00
;--------------------------------------------------------------------------------
org $07839E ; bunny BAGE check
BunnyRead:
JSR.w $07B5A9 ; check A button
BCC .noA
JSR.w CheckIfReading
BNE .noread
JSR.w $07B4DB
NOP
JSR.w $07B5A9 ; check A button
BCC .noA
JSR.w CheckIfReading
BNE .noread
JSR.w $07B4DB
NOP
.noread
.noA
org $07FFF4
CheckIfReading:
JSR.w $07D36C ; check action
LDA #$80 : TRB $3B
CPX #$04
RTS
JSR.w $07D36C ; check action
LDA #$80 : TRB $3B
CPX #$04
RTS
;================================================================================
org $0DB4CA : db $40, $40 ; fire bar statis
@@ -2675,7 +2681,35 @@ Sprite_AttemptDamageToPlayerPlusRecoilLong:
org $1ED1B6
JSL NewFireBarDamage
;================================================================================
; Remove heart beeps from 1/2 max HP
org $0DDB60
db $00, $00
;================================================================================
; Fast credits
org $02A096
JSL DumbFlagForMSU
org $0EC3AF
JSL FastCreditsScrollOW
JMP.w $0EC3C7
org $0EC41F
JSL FastCreditsCutsceneUnderworldY
org $0EC42C
JSL FastCreditsCutsceneUnderworldX
org $0EC488
JSL FastCreditsCutsceneTimer
org $0EE773
JSL FastTextScroll : NOP
;================================================================================
; Terrorpin AI fix
+136 -16
View File
@@ -116,12 +116,15 @@
!FLAG_MSU_PLAY = #$01
!FLAG_MSU_REPEAT = #$02
!FLAG_MSU_RESUME = #$04
!FLAG_MSU_STATUS_TRACK_MISSING = #$08
!FLAG_MSU_STATUS_AUDIO_PLAYING = #$10
!FLAG_MSU_STATUS_AUDIO_REPEATING = #$20
!FLAG_MSU_STATUS_AUDIO_BUSY = #$40
!FLAG_MSU_STATUS_DATA_BUSY = #$80
!FLAG_RESUME_CANCEL = #$01
!FLAG_RESUME_FADEIN = #$02
!REG_CURRENT_MSU_TRACK = $010B
!REG_CURRENT_VOLUME = $0127
@@ -145,11 +148,46 @@
!VAL_VOLUME_HALF = #$80
!VAL_VOLUME_FULL = #$FF
;================================================================================
; Check if A has an overworld track
;--------------------------------------------------------------------------------
IsOverworldTrack:
CMP #02 : BEQ .yes ; 2 - Hyrule Field
CMP #03 : BEQ .yes ; 3 - Time of Falling Rain
CMP #04 : BEQ .yes ; 4 - The Silly Pink Rabbit
CMP #05 : BEQ .yes ; 5 - Forest of Mystery
CMP #07 : BEQ .yes ; 7 - Kakariko Village
CMP #09 : BEQ .yes ; 9 - Dark Golden Land
CMP #15 : BEQ .yes ; 15 - Dark Woods
CMP #60 : BEQ .yes ; 60 - Light World OW (after ped pull)
CMP #61 : BEQ .yes ; 61 - Dark World OW (with all crystals)
.no
CLC : RTS
.yes
SEC : RTS
;--------------------------------------------------------------------------------
;================================================================================
; Check if the track in A should be resumed
;--------------------------------------------------------------------------------
IsResumableTrack:
PHA
LDA MSUResumeType : BEQ +
PLA
JSR IsOverworldTrack
RTS
+
PLA
SEC
RTS
;--------------------------------------------------------------------------------
;================================================================================
; Extended OST/SPC fallback, decide which track to actually play
;--------------------------------------------------------------------------------
CheckMusicLoadRequest:
PHP : REP #$10 : PHA : PHX : PHY
PHP : PHB : PHD : REP #$30 : PHA : PHX : PHY
LDA #$0000 : TCD : SEP #$20 : PHA : PLB
LDA !REG_MUSIC_CONTROL_REQUEST : BEQ .skip+3 : BMI .skip+3
CMP !REG_CURRENT_COMMAND : BNE .continue
CMP.b #22 : BNE .skip ; Check GT when mirroring from upstairs
@@ -159,7 +197,7 @@ CheckMusicLoadRequest:
.skip
LDA !REG_MUSIC_CONTROL_REQUEST
STA !REG_MUSIC_CONTROL : STZ !REG_MUSIC_CONTROL_REQUEST
PLY : PLX : PLA : PLP
REP #$30 : PLY : PLX : PLA : PLD : PLB : PLP
RTL
.continue
@@ -320,13 +358,13 @@ CheckMusicLoadRequest:
.done
LDA !REG_MUSIC_CONTROL_REQUEST : STA !REG_MUSIC_CONTROL : STZ !REG_MUSIC_CONTROL_REQUEST
PLY : PLX : PLA : PLP
REP #$30 : PLY : PLX : PLA : PLD : PLB : PLP
RTL
.sfx_indoors
LDA !REG_MUSIC_CONTROL_REQUEST : STA !REG_MUSIC_CONTROL : STZ !REG_MUSIC_CONTROL_REQUEST
PLY : PLX : PLA : PLP
PHP : SEP #$20 : LDA.b #$05 : STA $012D : PLP
SEP #$20 : LDA.b #$05 : STA $012D
REP #$30 : PLY : PLX : PLA : PLD : PLB : PLP
JML Module_PreDungeon_setAmbientSfx
;--------------------------------------------------------------------------------
@@ -404,6 +442,12 @@ StoreMusicOnDeath:
MSUInit:
PHP
LDA #$00
STA !MSU_LOADED_TRACK
STA !MSU_RESUME_TRACK
STA !MSU_RESUME_TIME : STA !MSU_RESUME_TIME+1 : STA !MSU_RESUME_TIME+2 : STA !MSU_RESUME_TIME+3
STA !MSU_RESUME_CONTROL
LDA NoBGM : BNE .done
REP #$20
@@ -467,6 +511,41 @@ MSUInit:
;--------------------------------------------------------------------------------
;================================================================================
; Stop MSU-1 audio track and save the current position when approriate
;--------------------------------------------------------------------------------
MSUStopPlaying:
PHA : XBA : PHA
LDA !MSU_LOADED_TRACK
JSR IsResumableTrack : BCC +
; dont save if we already saved recently
REP #$20
LDA !MSU_RESUME_TRACK : AND #$00FF : BEQ ++
LDA !NMI_COUNTER : !SUB !MSU_RESUME_TIME : PHA
LDA !NMI_COUNTER+2 : SBC !MSU_RESUME_TIME+2 : BNE +++
PLA : CMP MSUResumeTimer : !BLT .too_early
BRA ++
+++
PLA
++
; saving
LDA !NMI_COUNTER : STA !MSU_RESUME_TIME
LDA !NMI_COUNTER+2 : STA !MSU_RESUME_TIME+2
SEP #$20
LDA !MSU_LOADED_TRACK : STA !MSU_RESUME_TRACK
LDA #$00 : STA !MSU_LOADED_TRACK ; dont take this path if we're calling again
LDA !FLAG_MSU_RESUME : STA !REG_MSU_CONTROL ; save this track's position
PLA : XBA : PLA
RTS
.too_early
SEP #$20
+
LDA #$00 : STA !REG_MSU_CONTROL
PLA : XBA : PLA
RTS
;--------------------------------------------------------------------------------
;================================================================================
; Play MSU-1 audio track
;--------------------------------------------------------------------------------
@@ -477,6 +556,7 @@ MSUMain:
LDA !REG_MSU_ID_01 : CMP !VAL_MSU_ID_01 : BEQ .continue
.nomsu
SEP #$30
-
JML SPCContinue
.continue
LDA !REG_MSU_ID_23 : CMP !VAL_MSU_ID_23 : BNE .nomsu
@@ -488,16 +568,28 @@ MSUMain:
LDA !REG_MSU_DELAYED_COMMAND : BEQ .do_fade
.check_busy
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_BUSY : BEQ .ready
JML SPCContinue
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_BUSY : BNE -
.ready
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_TRACK_MISSING : BEQ .start
JML SPCContinue
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_TRACK_MISSING : BNE -
.start
LDA !MSU_RESUME_CONTROL : BIT !FLAG_RESUME_CANCEL : BEQ +
EOR !FLAG_RESUME_CANCEL : STA !MSU_RESUME_CONTROL
REP #$20 : LDA !REG_MSU_LOADED_TRACK : STA !REG_MSU_TRACK : SEP #$20
BRA -
+
LDA !VAL_VOLUME_FULL
STA !REG_TARGET_VOLUME
LDA !MSU_RESUME_CONTROL : BIT !FLAG_RESUME_FADEIN : BEQ +
EOR !FLAG_RESUME_FADEIN : STA !MSU_RESUME_CONTROL
LDA #$00
BRA ++
+
LDA !VAL_VOLUME_FULL
++
STA !REG_CURRENT_VOLUME
STA !REG_MSU_VOLUME
LDA !REG_CURRENT_MSU_TRACK : DEC : PHA
AND.b #$07 : TAY
PLA : LSR #3 : TAX
@@ -524,7 +616,7 @@ MSUMain:
LDA !REG_TARGET_VOLUME : BRA .set
.mute
STZ !REG_CURRENT_VOLUME
STZ !REG_MSU_CONTROL
JSR MSUStopPlaying
BRA .set
.increment
ADC !VAL_VOLUME_INCREMENT : BCS .max
@@ -570,7 +662,7 @@ MSUMain:
CPX !REG_CURRENT_MSU_TRACK : BNE +
- : CPX #27 : BEQ +
TXA
BRA .done+1
JMP .done+1
+
CPX !REG_CURRENT_COMMAND : BEQ -
LDA.b #$00 : XBA
@@ -579,6 +671,8 @@ MSUMain:
!SUB !REG_MSU_PACK_COUNT : BRA -
+
JSR MSUStopPlaying
PHX : PHA : TXA : PLX
REP #$20
BEQ +
@@ -587,10 +681,35 @@ MSUMain:
DEX : BNE -
+
STA !REG_MSU_TRACK
STA !REG_MSU_LOADED_TRACK
SEP #$20
STZ !REG_MSU_CONTROL
PLX
TXA : CMP !MSU_RESUME_TRACK : BNE + ; dont resume if too late
REP #$20
LDA !NMI_COUNTER : !SUB !MSU_RESUME_TIME : PHA
LDA !NMI_COUNTER+2 : SBC !MSU_RESUME_TIME+2 : BNE ++
PLA : CMP MSUResumeTimer : !BGE +++
SEP #$20
LDA !FLAG_RESUME_FADEIN : BRA .done_resume
++
PLA
+++
SEP #$20
LDA !FLAG_RESUME_CANCEL
.done_resume:
STA !MSU_RESUME_CONTROL
LDA #$00 : STA !MSU_RESUME_TRACK
+
CPX #07 : BNE + ; Kakariko Village
LDA $10 : CMP #$07 : BNE +
; we're in link's house -> ignore
LDA #$00
BRA ++
+
TXA
++
STA !MSU_LOADED_TRACK
STX !REG_CURRENT_MSU_TRACK
LDA !REG_MSU_PACK_CURRENT : CMP #$FE : !BLT +
LDA #$00 : BRA ++
@@ -625,12 +744,12 @@ MSUMain:
; Wait for the fanfare music to start, or else it can get skipped entirely
;--------------------------------------------------------------------------------
FanfarePreload:
STA !REG_MUSIC_CONTROL_REQUEST ; thing we wrote over
STA.l !REG_MUSIC_CONTROL_REQUEST ; thing we wrote over
PHA
JSL CheckMusicLoadRequest
WAI
PLA
- : CMP !REG_SPC_CONTROL : BNE -
- : CMP.l !REG_SPC_CONTROL : BNE -
JML AddReceivedItem_doneWithSoundEffects
;--------------------------------------------------------------------------------
@@ -653,7 +772,7 @@ PendantFanfareWait:
jml PendantFanfareContinue
.spc
SEP #$20
LDA !REG_SPC_CONTROL : BNE .continue
LDA.l !REG_SPC_CONTROL : BNE .continue
.done
jml PendantFanfareDone
;--------------------------------------------------------------------------------
@@ -677,7 +796,7 @@ CrystalFanfareWait:
jml CrystalFanfareContinue
.spc
SEP #$20
LDA !REG_SPC_CONTROL : BNE .continue
LDA.l !REG_SPC_CONTROL : BNE .continue
.done
jml CrystalFanfareDone
;--------------------------------------------------------------------------------
@@ -704,6 +823,7 @@ EndingMusicWait:
LDA !REG_MSU_ID_45 : CMP !VAL_MSU_ID_45 : BNE .done
SEP #$20
.wait
LDA.b $50 : BNE .done
LDA !REG_MSU_STATUS : BIT !FLAG_MSU_STATUS_AUDIO_PLAYING : BNE .wait
.done
SEP #$20
+1 -1
View File
@@ -15,7 +15,7 @@ RTL
!BANK_BASE = "#$29"
org $BF8000
SwapSpriteIfNecissary:
SwapSpriteIfNecessary:
PHP
SEP #$20 ; set 8-bit accumulator
LDA !SPRITE_SWAP : BEQ + : !ADD !BANK_BASE : CMP $BC : BEQ +
+4 -3
View File
@@ -507,6 +507,10 @@ CreditsLineBlank:
%blankline()
%bigcredits("BONTA EMOSARU")
%blankline()
%bigcredits("SAKURATSUBASA")
%blankline()
@@ -556,9 +560,6 @@ CreditsLineBlank:
%emptyline()
%emptyline()
%emptyline()
%emptyline()
%emptyline()
%emptyline()
;===================================================================================================
+9 -2
View File
@@ -992,8 +992,14 @@ db $00 ; $00 = BGM enabled (default) $01 = BGM disabled
org $30821B ; PC 0x18021B
FastFanfare:
db $00 ; $00 = Normal fanfare (default) $01 = Fast fanfare
org $30821C ; PC 0x18021C
MSUResumeType:
db $01 ; Type of tracks to resume #$00 = Everything - #$01 = Overworld (default)
org $30821D ; PC 0x18021D
MSUResumeTimer:
dw $0708 ; Number of frames on a different track until we no longer resume (0x708 = 1800 = ~30s)
;--------------------------------------------------------------------------------
; 0x18021C - 0x18021F (unused)
; 0x18021F - 0x18021F (unused)
;================================================================================
; $308220 (0x180220) - $30823F (0x18023F)
; Plandomizer Author Name (ASCII) - Leave unused chars as 0
@@ -1522,8 +1528,9 @@ dw #9999 ; Rupee Limit
; $7F5100 - $7F51FF - Block Cypher Buffer
; $7F5200 - $7F52FF - RNG Pointer Block
; $7F5300 - $7F53FF - Multiworld Block
; $7F5400 - $7F540F - MSU Block
; $7F5400 - $7F56FF - Unused
; $7F5410 - $7F56FF - Unused
; $7F5700 - $7F57FF - Dialog Buffer
;