Make non-seeded rng a rom flag instead of compile flag

This commit is contained in:
2022-01-24 13:53:03 -08:00
parent 2a15f39e65
commit ede8760b5c
2 changed files with 13 additions and 12 deletions

View File

@@ -110,18 +110,17 @@ RTL
; Out: A = RNG Result ; Out: A = RNG Result
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
!RNG_POINTERS = "$7F5200" !RNG_POINTERS = "$7F5200"
!static_rng ?= 1
GetStaticRNG: GetStaticRNG:
if !static_rng LDA.l SeededRNG : BNE .seeded
PHX : PHP JML GetRandomInt
REP #$30 ; set 16-bit accumulator and index registers RTL
AND.w #$000F .seeded
ASL : TAX : LDA !RNG_POINTERS, X : INC : AND.w #$03FF : STA !RNG_POINTERS, X : TAX ; increment pointer and move value to X PHX : PHP
LDA Static_RNG, X ; load RNG value REP #$30 ; set 16-bit accumulator and index registers
PLP : PLX AND.w #$000F
else ASL : TAX : LDA !RNG_POINTERS, X : INC : AND.w #$03FF : STA !RNG_POINTERS, X : TAX ; increment pointer and move value to X
JML GetRandomInt LDA Static_RNG, X ; load RNG value
endif PLP : PLX
RTL RTL
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
InitRNGPointerTable: InitRNGPointerTable:

View File

@@ -413,7 +413,9 @@ org $30808E ; PC 0x18008E
FakeBoots: FakeBoots:
db $00 ; #$00 = Off (default) - #$01 = On db $00 ; #$00 = Off (default) - #$01 = On
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
; 0x18008F (unused) org $30808F ; PC 0x18008F
SeededRNG:
db $01 ; #$00 = Off - #$01 = Seeded RNG (default for rando)
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
org $308090 ; PC 0x180090 - 0x180097 org $308090 ; PC 0x180090 - 0x180097
ProgressiveSwordLimit: ProgressiveSwordLimit: