Moving some hijacked DR code to new location
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@@ -514,6 +514,9 @@ Module_PreDungeon:
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org $028296
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.setAmbientSfx
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org $828AD9
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Underworld_SetBossOrSancMusicUponEntry:
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org $02A0A8
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Dungeon_SaveRoomData:
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@@ -192,10 +192,9 @@ JSL.l Underworld_DoorDown_Entry : CPX #$FF
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BEQ + : db $80, $1C ; BRA $028B04
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NOP #6 : +
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org $82C3F2 ; <- Bank02.asm:10521 Unused call
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Underworld_DoorDown_Call:
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org $82C3F3
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dw $8AD9 ; address of Bank02.asm:2085
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org $82FD00 ; unreachable code
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Underworld_SetBossOrSancMusicUponEntry_long:
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JSR Underworld_SetBossOrSancMusicUponEntry : RTL
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org $81AA90
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JSL BigKeyDoorCheck : NOP
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@@ -412,7 +412,7 @@ StraightStairsTrapDoor:
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.animateTraps
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lda #$05 : sta $11
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inc $0468 : stz $068e : stz $0690
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++ JSL Underworld_DoorDown_Call : rtl
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++ JML Underworld_SetBossOrSancMusicUponEntry_long
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+ JML Dungeon_ApproachFixedColor ; what we wrote over
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}
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