Fixing issue with forced HP on Good Bee Bonk Location

This commit is contained in:
codemann8
2023-03-12 21:45:16 -05:00
parent 8e8c195fa9
commit eeebe58819
2 changed files with 3 additions and 1 deletions

View File

@@ -266,6 +266,9 @@ LoadIndoorValue:
++ ++
%GetPossiblyEncryptedItem(HeartPiece_Graveyard_Warp, HeartPieceIndoorValues) %GetPossiblyEncryptedItem(HeartPiece_Graveyard_Warp, HeartPieceIndoorValues)
JMP .done JMP .done
+ CMP.w #288 : BNE +
LDA.l OWBonkPrizeTable[42].loot
JMP .done
+ CMP.w #294 : BNE + + CMP.w #294 : BNE +
%GetPossiblyEncryptedItem(HeartPiece_Mire_Warp, HeartPieceIndoorValues) %GetPossiblyEncryptedItem(HeartPiece_Mire_Warp, HeartPieceIndoorValues)
JMP .done JMP .done

View File

@@ -506,7 +506,6 @@ OWBonkGoodBeeDrop:
PLY PLY
LDA #$08 ; makes original good bee not spawn LDA #$08 ; makes original good bee not spawn
RTL RTL
nop #20
} }
; Y = sprite slot index of bonk sprite ; Y = sprite slot index of bonk sprite