Fixing issue with forced HP on Good Bee Bonk Location
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@@ -266,6 +266,9 @@ LoadIndoorValue:
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++
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++
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%GetPossiblyEncryptedItem(HeartPiece_Graveyard_Warp, HeartPieceIndoorValues)
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%GetPossiblyEncryptedItem(HeartPiece_Graveyard_Warp, HeartPieceIndoorValues)
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JMP .done
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JMP .done
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+ CMP.w #288 : BNE +
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LDA.l OWBonkPrizeTable[42].loot
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JMP .done
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+ CMP.w #294 : BNE +
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+ CMP.w #294 : BNE +
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%GetPossiblyEncryptedItem(HeartPiece_Mire_Warp, HeartPieceIndoorValues)
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%GetPossiblyEncryptedItem(HeartPiece_Mire_Warp, HeartPieceIndoorValues)
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JMP .done
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JMP .done
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@@ -506,7 +506,6 @@ OWBonkGoodBeeDrop:
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PLY
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PLY
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LDA #$08 ; makes original good bee not spawn
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LDA #$08 ; makes original good bee not spawn
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RTL
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RTL
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nop #20
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}
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}
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; Y = sprite slot index of bonk sprite
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; Y = sprite slot index of bonk sprite
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