ganon tower animation for castle, barrier removed
This commit is contained in:
33
inverted.asm
33
inverted.asm
@@ -128,3 +128,36 @@ db $02, $02, $18, $08, $08, $08, $09, $09, $08, $08, $29, $02, $02, $02, $1A, $0
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db $08, $08, $10, $08, $12, $00, $09, $09, $09, $09, $09, $48, $09, $29, $00, $4B
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db $02, $02, $02, $00, $08, $02, $02, $00, $00, $00, $00, $01, $00, $00, $20, $00
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db $02, $02, $02, $02, $02, $02, $02, $00, $00, $01, $01, $01, $02, $00, $08, $00
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Electric_Barrier:
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{
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LDA InvertedMode : BEQ .done
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LDA $7EF280, X : ORA #$40 : STA $7EF280, X ;set barrier dead
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.done
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LDA $7EF280, X ;original code to check if that sprite get damaged by link
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RTL
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}
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GanonTowerAnimation:
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{
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LDA InvertedMode : BEQ .done
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LDA.b #$1B : STA $012F
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STZ $04C6
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STZ $B0
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STZ $0710
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STZ $02E4
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STZ $0FC1
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STZ $011A
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STZ $011B
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STZ $011C
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STZ $011D
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LDA.b #$02 : STA $012C
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LDA.b #$09 : STA $012D
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RTL
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.done
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LDA.b #$05 : STA $04C6
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STZ $B0
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RTL
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}
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