ganon tower animation for castle, barrier removed

This commit is contained in:
Zarby89
2018-09-12 04:09:54 -04:00
committed by GitHub
parent 594a981d69
commit f1e145dbf5

View File

@@ -128,3 +128,36 @@ db $02, $02, $18, $08, $08, $08, $09, $09, $08, $08, $29, $02, $02, $02, $1A, $0
db $08, $08, $10, $08, $12, $00, $09, $09, $09, $09, $09, $48, $09, $29, $00, $4B
db $02, $02, $02, $00, $08, $02, $02, $00, $00, $00, $00, $01, $00, $00, $20, $00
db $02, $02, $02, $02, $02, $02, $02, $00, $00, $01, $01, $01, $02, $00, $08, $00
Electric_Barrier:
{
LDA InvertedMode : BEQ .done
LDA $7EF280, X : ORA #$40 : STA $7EF280, X ;set barrier dead
.done
LDA $7EF280, X ;original code to check if that sprite get damaged by link
RTL
}
GanonTowerAnimation:
{
LDA InvertedMode : BEQ .done
LDA.b #$1B : STA $012F
STZ $04C6
STZ $B0
STZ $0710
STZ $02E4
STZ $0FC1
STZ $011A
STZ $011B
STZ $011C
STZ $011D
LDA.b #$02 : STA $012C
LDA.b #$09 : STA $012D
RTL
.done
LDA.b #$05 : STA $04C6
STZ $B0
RTL
}