Fix hookshot and armos knights:
- hookshot now stuns enemies it would normally damage - armos knights now take same damage from L-2 bombs as L-1/L-3
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@@ -7,7 +7,7 @@ def process_values(sprite, values)
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ret[6] = 0
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ret[6] = 0
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end
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end
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if ret[7] == 2 # hookshot
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if ret[7] == 2 # hookshot
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ret[7] = 0
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ret[7] = 1 # still want to stun
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end
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end
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if ret[9] > 0 && sprite != 0x84 # silver bow and not red eyegore/mimic
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if ret[9] > 0 && sprite != 0x84 # silver bow and not red eyegore/mimic
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ret[9] = 0
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ret[9] = 0
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@@ -30,6 +30,9 @@ def process_values(sprite, values)
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if ret[15] != 3 # quake
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if ret[15] != 3 # quake
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ret[15] = 0
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ret[15] = 0
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end
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end
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if sprite == 0x53 and ret[2] == 3
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ret[2] = 1 # armos knight? let's make master bombs not suck
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end
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return ret
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return ret
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end
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end
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