Adds Chest Key counters to $7EF4E0-F

This commit is contained in:
aerinon
2020-08-25 12:05:49 -06:00
committed by aerinon
parent af7cce9ae5
commit f565fc93be
3 changed files with 42 additions and 4 deletions

View File

@@ -58,9 +58,11 @@ GiveBonkItem:
PHY : LDY.b #$24 : JSL.l AddInventory : PLY ; do inventory processing for a small key
LDA $7EF36F : INC A : STA $7EF36F
LDA.b #$2F : JSL.l Sound_SetSfx3PanLong
JSR CountBonkKey
RTL
.notKey
PHY : TAY : JSL.l Link_ReceiveItem : PLY
JSR CountBonkKey
RTL
;--------------------------------------------------------------------------------
LoadBonkItem:

View File

@@ -2,6 +2,12 @@
; Item Downgrade Fix
;--------------------------------------------------------------------------------
ItemDowngradeFix:
JSR ItemDowngradeFixMain
JSR CountChestKey
RTL
ItemDowngradeFixMain:
JSL.l AddInventory
BMI .dontWrite ; thing we wrote over part 1
@@ -27,7 +33,7 @@ ItemDowngradeFix:
.done
STA [$00] ; thing we wrote over part 2
.dontWrite
RTL
RTS
.isPowerGloves
.isBlueShield
.isRedShield
@@ -36,7 +42,7 @@ RTL
.isBowAndArrows
CMP [$00] : !BGE .done ; finished if we're upgrading
LDA [$00] ; reload old value
RTL
RTS
.isSilverArrowBow
.isRedBoomerang
.isMagicPowder
@@ -47,10 +53,10 @@ RTL
LDA [$00] : BNE + ; don't upgrade if we already have the toggle for it
PLA
STA [$00]
RTL
RTS
+
PLA
RTL
RTS
.isFightersSword
.isMasterSword
.isTemperedSword

View File

@@ -257,6 +257,36 @@ DecrementSmallKeys:
JSL.l UpdateKeys
RTL
;--------------------------------------------------------------------------------
CountChestKey: ; called from ItemDowngradeFix in itemdowngrade.asm (also from CountBonkItem below)
PHA : PHX
CPY #$24 : BEQ + ; small key for this dungeon - use $040C
CPY #$A0 : !BLT .end ; Ignore most items
CPY #$AE : !BGE .end ; Ignore reserved key and generic key
TYA : AND.B #$0F : BNE ++ ; If this is a sewers key, instead count it as an HC key
INC
++ TAX : BRA .count ; use Key id instead of $040C (Keysanity)
+ LDA $040C : LSR : TAX
.count
LDA $7EF4E0, X : INC : STA $7EF4E0, X
.end
PLX : PLA
RTS
;--------------------------------------------------------------------------------
CountBonkItem: ; called from GetBonkItem in bookofmudora.asm
LDA $A0 ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
CMP #115 : BNE + ; Desert Bonk Key
LDA.L BonkKey_Desert : BRA ++
+ : CMP #140 : BNE + ; GTower Bonk Key
LDA.L BonkKey_GTower : BRA ++
+ LDA.B #$24 ; default to small key
++
CMP #$24 : BNE +
PHY
TAY : JSR CountChestKey
PLY
+
RTS
;--------------------------------------------------------------------------------
IncrementAgahnim2Sword:
PHA
LDA !LOCK_STATS : BNE +