Add map time to credits
This commit is contained in:
@@ -29,3 +29,4 @@ Z=33
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'=35
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-=36
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.=37
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*=FF
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@@ -2,21 +2,28 @@
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; Frame Hook
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;--------------------------------------------------------------------------------
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FrameHookAction:
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JSL Module_MainRouting
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JSL CheckMusicLoadRequest
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||||
PHP : REP #$30 : PHA
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||||
SEP #$20
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||||
LDA.l StatsLocked : BNE ++
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||||
REP #$20 ; set 16-bit accumulator
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||||
LDA.l LoopFrames : INC : STA.l LoopFrames : BNE +
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LDA.l LoopFrames+2 : INC : STA.l LoopFrames+2
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+
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LDA.l GameMode : CMP.w #$010E : BNE ++ ; move this to nmi hook?
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LDA.l MenuFrames : INC : STA.l MenuFrames : BNE ++
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LDA.l MenuFrames+2 : INC : STA.l MenuFrames+2
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++
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REP #$30 : PLA : PLP
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JSL Module_MainRouting
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JSL CheckMusicLoadRequest
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PHP : REP #$30 : PHA
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SEP #$20
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LDA.l StatsLocked : BNE ++
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REP #$20 ; set 16-bit accumulator
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LDA.l LoopFrames : INC : STA.l LoopFrames : BNE +
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LDA.l LoopFrames+2 : INC : STA.l LoopFrames+2
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+
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; move this to nmi hook?
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LDA.l GameMode : CMP.w #$010E : BNE +
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; item select menu
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LDA.l MenuFrames : INC : STA.l MenuFrames : BNE ++
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LDA.l MenuFrames+2 : INC : STA.l MenuFrames+2
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+
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LDA.l GameMode : CMP.w #$030E : BEQ .map ; underworld map
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LDA.l GameMode : CMP.w #$070E : BNE ++ ; overworld map
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.map
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LDA.l MapFrames : INC : STA.l MapFrames : BNE ++
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LDA.l MapFrames+2 : INC : STA.l MapFrames+2
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++
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REP #$30 : PLA : PLP
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RTL
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!NMI_MW = "$7F5047"
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@@ -47,37 +54,37 @@ JML NMIHookReturn
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;--------------------------------------------------------------------------------
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PostNMIHookAction:
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LDA.w NMIAux : BEQ +
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PHK : PEA.w .return-1 ; push stack for RTL return
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JMP.w [NMIAux]
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.return
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STZ.w NMIAux ; zero bank byte of NMI hook pointer
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+
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JSR TransferItemGFX
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LDA.b INIDISPQ : STA.w INIDISP ; thing we wrote over, turn screen back on
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LDA.w NMIAux : BEQ +
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PHK : PEA.w .return-1 ; push stack for RTL return
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JMP.w [NMIAux]
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.return
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STZ.w NMIAux ; zero bank byte of NMI hook pointer
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+
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JSR TransferItemGFX
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LDA.b INIDISPQ : STA.w INIDISP ; thing we wrote over, turn screen back on
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JML PostNMIHookReturn
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;--------------------------------------------------------------------------------
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TransferItemGFX:
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; Only used for shops now but could be used for anything. We should look at how door rando does this
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; and try to unify one approach.
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REP #$30
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LDX.w ItemStackPtr : BEQ .done
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TXA : BIT.w #$0040 : BNE .fail ; Crash if we have more than 16 queued (should never happen.)
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DEX #2
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-
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LDA.l ItemGFXStack,X : STA.w ItemGFXPtr
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LDA.l ItemTargetStack,X : STA.w ItemGFXTarget
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PHX
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JSL TransferItemToVRAM
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REP #$10
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PLX
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DEX #2
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BPL -
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REP #$30
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LDX.w ItemStackPtr : BEQ .done
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TXA : BIT.w #$0040 : BNE .fail ; Crash if we have more than 16 queued (should never happen.)
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DEX #2
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-
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LDA.l ItemGFXStack,X : STA.w ItemGFXPtr
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LDA.l ItemTargetStack,X : STA.w ItemGFXTarget
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PHX
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JSL TransferItemToVRAM
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REP #$10
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PLX
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DEX #2
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BPL -
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STZ.w ItemStackPtr
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.done
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SEP #$30
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STZ.w ItemStackPtr
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.done
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SEP #$30
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RTS
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.fail
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BRK #$00
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.fail
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BRK #$00
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2
sram.asm
2
sram.asm
@@ -308,7 +308,7 @@ HeartContainerCounter: skip 1 ; Total number of heart containers collected (in
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DeathCounter: skip 1 ; Number of deaths (integer)
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skip 1 ; Reserved
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FluteCounter: skip 1 ; Number of times fluted (integer)
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skip 4 ;
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MapFrames: skip 4 ; Total map time in frames (32-bit integer)
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RNGItem: skip 2 ; RNG Item
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SwordlessBossKills: skip 1 ; Number of bosses killed without a sword (integer)
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FaerieRevivalCounter: skip 1 ; Number of faerie revivals (integer)
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92
stats.asm
92
stats.asm
@@ -36,7 +36,7 @@ DungeonHoleWarpTransition:
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BRA StatTransitionCounter
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DungeonHoleEntranceTransition:
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JSL EnableForceBlank
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LDA.l SilverArrowsAutoEquip : AND.b #$02 : BEQ +
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LDA.w EntranceIndex : CMP.b #$7B : BNE + ; skip unless falling to ganon's room
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LDA.l BowTracking : AND.b #$40 : BEQ + ; skip if we don't have silvers
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@@ -44,7 +44,7 @@ DungeonHoleEntranceTransition:
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CMP.b #$03 : !BGE + ; skip if the bow is already silver
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!ADD.b #$02 : STA.l BowEquipment ; increase bow to silver
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+
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BRA StatTransitionCounter
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DungeonStairsTransition:
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JSL Dungeon_SaveRoomQuadrantData
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@@ -88,27 +88,27 @@ IncrementSmallKeys:
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RTL
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;--------------------------------------------------------------------------------
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IncrementSmallKeysNoPrimary:
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STA.l CurrentSmallKeys ; thing we wrote over, write small key count
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PHX
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LDA.l StatsLocked : BNE +
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LDA.l SmallKeyCounter : INC : STA.l SmallKeyCounter
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+
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JSL UpdateKeys
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LDA.b IndoorsFlag : BEQ + ; skip room check if outdoors
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PHP : REP #$20 ; set 16-bit accumulator
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LDA.b RoomIndex : CMP.w #$0087 : BNE ++ ; hera basement
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LDA.b $A8 : AND.w #$0003 : CMP.w #$0002 : BNE ++ ; must be quadrant 2
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LDA.w SprDropsItem, X : AND.w #$00FF : BNE ++ ; must not be a standing item
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PLP : PHY
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LDY.b #$24
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JSL AddInventory
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PLY : BRA +
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++
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PLP
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+
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LDA.b #$01 : STA.l UpdateHUDFlag
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JSL HUD_RebuildLong
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PLX
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STA.l CurrentSmallKeys ; thing we wrote over, write small key count
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PHX
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LDA.l StatsLocked : BNE +
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LDA.l SmallKeyCounter : INC : STA.l SmallKeyCounter
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+
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JSL UpdateKeys
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LDA.b IndoorsFlag : BEQ + ; skip room check if outdoors
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PHP : REP #$20 ; set 16-bit accumulator
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LDA.b RoomIndex : CMP.w #$0087 : BNE ++ ; hera basement
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LDA.b $A8 : AND.w #$0003 : CMP.w #$0002 : BNE ++ ; must be quadrant 2
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LDA.w SprDropsItem, X : AND.w #$00FF : BNE ++ ; must not be a standing item
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PLP : PHY
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LDY.b #$24
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JSL AddInventory
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PLY : BRA +
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++
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PLP
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+
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LDA.b #$01 : STA.l UpdateHUDFlag
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JSL HUD_RebuildLong
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PLX
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RTL
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;--------------------------------------------------------------------------------
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DecrementSmallKeys:
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@@ -188,9 +188,9 @@ CountAllKey:
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;--------------------------------------------------------------------------------
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IncrementAgahnim2Sword:
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PHA
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JSL IncrementBossSword
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PLA
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PHA
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JSL IncrementBossSword
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PLA
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RTL
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;--------------------------------------------------------------------------------
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IncrementDeathCounter:
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@@ -239,22 +239,22 @@ RTL
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DecrementItemCounter:
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PHA
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LDA.l StatsLocked : BNE +
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REP #$20
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REP #$20
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LDA.l TotalItemCounter : DEC : STA.l TotalItemCounter
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SEP #$20
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SEP #$20
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+
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PLA
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RTL
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;--------------------------------------------------------------------------------
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IncrementBigChestCounter:
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JSL Dungeon_SaveRoomQuadrantData ; thing we wrote over
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PHA
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LDA.l StatsLocked : BNE +
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LDA.l BigKeysBigChests : INC : AND.b #$0F : TAX
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LDA.l BigKeysBigChests : AND.b #$F0 : STA.l BigKeysBigChests
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TXA : ORA.l BigKeysBigChests : STA.l BigKeysBigChests
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+
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PLA
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JSL Dungeon_SaveRoomQuadrantData ; thing we wrote over
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PHA
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LDA.l StatsLocked : BNE +
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LDA.l BigKeysBigChests : INC : AND.b #$0F : TAX
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LDA.l BigKeysBigChests : AND.b #$F0 : STA.l BigKeysBigChests
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TXA : ORA.l BigKeysBigChests : STA.l BigKeysBigChests
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+
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PLA
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RTL
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;--------------------------------------------------------------------------------
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IncrementDamageTakenCounter_Eight:
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@@ -338,8 +338,8 @@ IncrementUWMirror:
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RTL
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;--------------------------------------------------------------------------------
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IncrementSpentRupees:
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DEC A : BPL .subtractRupees
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LDA.w #$0000 : STA.l CurrentRupees
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DEC A : BPL .subtractRupees
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LDA.w #$0000 : STA.l CurrentRupees
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RTL
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.subtractRupees
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PHA : PHP
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@@ -355,18 +355,18 @@ IndoorTileTransitionCounter:
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JMP StatTransitionCounter
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;--------------------------------------------------------------------------------
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IndoorSubtileTransitionCounter:
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;JSL HeartPieceSetRedraw ; set redraw flag for items
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STZ.w SomariaSwitchFlag ; stuff we wrote over
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STZ.w SpriteRoomTag
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;JSL HeartPieceSetRedraw ; set redraw flag for items
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STZ.w SomariaSwitchFlag ; stuff we wrote over
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STZ.w SpriteRoomTag
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JMP StatTransitionCounter
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;--------------------------------------------------------------------------------
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StatsFinalPrep:
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PHA : PHX : PHP
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SEP #$30 ; set 8-bit accumulator and index registers
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LDA.l StatsLocked : BNE .ramPostOnly
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INC : STA.l StatsLocked
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JSL IncrementFinalSword
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LDA.l HighestMail : INC : STA.l HighestMail ; add green mail to mail count
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@@ -385,12 +385,12 @@ StatsFinalPrep:
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LDA.l RupeesSpent : !ADD.l DisplayRupees : STA.l RupeesCollected
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LDA.l RupeesSpent+1 : ADC.l DisplayRupees+1 : STA.l RupeesCollected+1
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REP #$20
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REP #$20
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LDA.l TotalItemCounter : !SUB.l ChestsOpened : STA.l NonChestCounter
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.done
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PLP : PLX : PLA
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||||
LDA.b #$19 : STA.b GameMode ; thing we wrote over, load triforce room
|
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STZ.b GameSubMode
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STZ.b SubSubModule
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STZ.b GameSubMode
|
||||
STZ.b SubSubModule
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RTL
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@@ -504,7 +504,16 @@ CreditsLineBlank:
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%blankline()
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%blankline()
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%smallcredits("SPRITE DEVELOPMENT", "yellow")
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%smallcredits("GWAAKIWI * DUNGEON MAPS", "yellow")
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%blankline()
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%bigcredits("KARAFRUIT")
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|
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%blankline()
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%blankline()
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%smallcredits("SPRITE DEVELOPMENT", "green")
|
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|
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%blankline()
|
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|
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@@ -525,7 +534,7 @@ CreditsLineBlank:
|
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%blankline()
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%blankline()
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%smallcredits("YOUR SPRITE BY", "green")
|
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%smallcredits("YOUR SPRITE BY", "yellow")
|
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|
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%blankline()
|
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|
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@@ -535,7 +544,7 @@ CreditsLineBlank:
|
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%blankline()
|
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%blankline()
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%smallcredits("MSU SUPPORT", "yellow")
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%smallcredits("MSU SUPPORT", "green")
|
||||
|
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%blankline()
|
||||
|
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@@ -544,7 +553,7 @@ CreditsLineBlank:
|
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%blankline()
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%blankline()
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|
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%smallcredits("PALETTE SHUFFLER", "green")
|
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%smallcredits("PALETTE SHUFFLER", "yellow")
|
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|
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%blankline()
|
||||
|
||||
@@ -553,7 +562,7 @@ CreditsLineBlank:
|
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%blankline()
|
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%blankline()
|
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|
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%smallcredits("WEBSITE LOGO", "yellow")
|
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%smallcredits("WEBSITE LOGO", "green")
|
||||
|
||||
%blankline()
|
||||
|
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@@ -623,12 +632,6 @@ endif
|
||||
|
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%bigcredits("HTTPS://ALTTPR.COM/DISCORD")
|
||||
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
|
||||
@@ -752,14 +755,13 @@ endif
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("TOTAL MAP TIME")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("TOTAL LAG TIME")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -265,4 +265,6 @@ dw $3D99 ; - ; $FB
|
||||
dw $0000 ; ;
|
||||
dw $0000 ; ;
|
||||
dw $0000 ; ;
|
||||
dw $0000 ; ;
|
||||
|
||||
; yellow dot
|
||||
dw $2DFA ; ; FF
|
||||
|
||||
@@ -25,8 +25,8 @@ PreparePointer:
|
||||
LDY.w #$0000
|
||||
RTL
|
||||
|
||||
; Regular stat: XXXX X00L LLLL LLLL BBBB SSSS CCC- ---- ---- ---- AAAA AAAA AAAA AAAA AAAA AAAA
|
||||
; Time stat: XXXX X01L LLLL LLLL ---- ---- ---- ---- ---- ---- AAAA AAAA AAAA AAAA AAAA AAAA
|
||||
; Regular stat: XXXX X00L LLLL LLLL BBBB SSSS CCC- ---- ---- ---- AAAA AAAA AAAA AAAA AAAA AAAA
|
||||
; Time stat: XXXX X01L LLLL LLLL ---- ---- ---- ---- ---- ---- AAAA AAAA AAAA AAAA AAAA AAAA
|
||||
; End of data: 1111 1111 1111 1111
|
||||
|
||||
; X X offset (measured in 8x8 tiles)
|
||||
@@ -174,7 +174,7 @@ FindLine:
|
||||
!FRAMES_PER_SECOND = 60
|
||||
!FRAMES_PER_MINUTE = 60*60
|
||||
!FRAMES_PER_HOUR = 60*60*60
|
||||
!MAX_FRAME_COUNT = 59*60+59*60+59*60+99
|
||||
!MAX_FRAME_COUNT = (99*60)+(59*60)+(59*60)+59
|
||||
|
||||
macro CountUnits(framesPerUnit, unitCounter)
|
||||
STZ.b <unitCounter>
|
||||
@@ -196,7 +196,7 @@ endmacro
|
||||
|
||||
!ColonOffset = $8A
|
||||
!PeriodOffset = $4D
|
||||
BlankCreditsTile = $883D
|
||||
BlankCreditsTile = $3D88
|
||||
|
||||
RenderCreditsStatCounter:
|
||||
PHB
|
||||
@@ -498,45 +498,45 @@ RenderLineNumber:
|
||||
RTS
|
||||
|
||||
LoadCreditsTiles:
|
||||
JSL CopyFontToVRAM ; What we wrote over
|
||||
JSL CopyFontToVRAM ; What we wrote over
|
||||
|
||||
REP #$10
|
||||
LDA.b #$80 : STA.w VMAIN
|
||||
LDA.b #$01 : STA.w DMAP0
|
||||
LDA.b #$18 : STA.w BBAD0
|
||||
REP #$10
|
||||
LDA.b #$80 : STA.w VMAIN
|
||||
LDA.b #$01 : STA.w DMAP0
|
||||
LDA.b #$18 : STA.w BBAD0
|
||||
|
||||
; Item tiles
|
||||
LDX.w #$8200 : STX.w VMADDL
|
||||
LDA.b #FileSelectNewGraphics>>16 : STA.w A1B0
|
||||
LDX.w #FileSelectNewGraphics : STX.w A1T0L
|
||||
LDX.w #$0C00 : STX.w DAS0L
|
||||
LDA.b #$01 : STA.w DMAENABLE
|
||||
; Item tiles
|
||||
LDX.w #$8200 : STX.w VMADDL
|
||||
LDA.b #FileSelectNewGraphics>>16 : STA.w A1B0
|
||||
LDX.w #FileSelectNewGraphics : STX.w A1T0L
|
||||
LDX.w #$0C00 : STX.w DAS0L
|
||||
LDA.b #$01 : STA.w DMAENABLE
|
||||
|
||||
; Small characters A-Z
|
||||
LDX.w #$7F00 : STX.w VMADDL
|
||||
LDA.b #SmallCharacters>>16 : STA.w A1B0
|
||||
LDX.w #SmallCharacters : STX.w A1T0L
|
||||
LDX.w #$0200 : STX.w DAS0L
|
||||
LDA.b #$01 : STA.w DMAENABLE
|
||||
; Small characters A-Z
|
||||
LDX.w #$7F00 : STX.w VMADDL
|
||||
LDA.b #SmallCharacters>>16 : STA.w A1B0
|
||||
LDX.w #SmallCharacters : STX.w A1T0L
|
||||
LDX.w #$0200 : STX.w DAS0L
|
||||
LDA.b #$01 : STA.w DMAENABLE
|
||||
|
||||
SEP #$10
|
||||
SEP #$10
|
||||
RTL
|
||||
|
||||
LoadOverworldCreditsTiles:
|
||||
JSL CopyFontToVRAM ; What we wrote over
|
||||
REP #$10
|
||||
JSL CopyFontToVRAM ; What we wrote over
|
||||
REP #$10
|
||||
|
||||
; Small characters A-Z
|
||||
LDA.b #$80 : STA.w VMAIN
|
||||
LDA.b #$01 : STA.w DMAP0
|
||||
LDA.b #$18 : STA.w BBAD0
|
||||
LDA.b #SmallCharacters>>16 : STA.w A1B0
|
||||
LDX.w #SmallCharacters : STX.w A1T0L
|
||||
LDX.w #$0200 : STX.w DAS0L
|
||||
LDX.w #$7F00 : STX.w VMADDL
|
||||
LDA.b #$01 : STA.w DMAENABLE
|
||||
; Small characters A-Z
|
||||
LDA.b #$80 : STA.w VMAIN
|
||||
LDA.b #$01 : STA.w DMAP0
|
||||
LDA.b #$18 : STA.w BBAD0
|
||||
LDA.b #SmallCharacters>>16 : STA.w A1B0
|
||||
LDX.w #SmallCharacters : STX.w A1T0L
|
||||
LDX.w #$0200 : STX.w DAS0L
|
||||
LDX.w #$7F00 : STX.w VMADDL
|
||||
LDA.b #$01 : STA.w DMAENABLE
|
||||
|
||||
SEP #$10
|
||||
SEP #$10
|
||||
RTL
|
||||
|
||||
CheckFontTable:
|
||||
@@ -577,23 +577,23 @@ RTS
|
||||
; Dialog Pointer Override
|
||||
;--------------------------------------------------------------------------------
|
||||
EndingSequenceTableOverride:
|
||||
PHY
|
||||
PHX
|
||||
TYX
|
||||
LDA.l EndingSequenceText, X
|
||||
PLX
|
||||
STA.w $1008, X
|
||||
PLY
|
||||
PHY
|
||||
PHX
|
||||
TYX
|
||||
LDA.l EndingSequenceText, X
|
||||
PLX
|
||||
STA.w $1008, X
|
||||
PLY
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
EndingSequenceTableLookupOverride:
|
||||
PHX : PHB
|
||||
PHK : PLB
|
||||
TYX
|
||||
LDA.l EndingSequenceText, X : AND.w #$00FF
|
||||
ASL
|
||||
TAY
|
||||
LDA.w FontTable,Y
|
||||
PLB : PLX
|
||||
PHX : PHB
|
||||
PHK : PLB
|
||||
TYX
|
||||
LDA.l EndingSequenceText, X : AND.w #$00FF
|
||||
ASL A
|
||||
TAY
|
||||
LDA.w FontTable,Y
|
||||
PLB : PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -30,8 +30,10 @@
|
||||
!FAERIE_REVIVALS_Y = 361
|
||||
!TOTAL_MENU_TIME_X = 19
|
||||
!TOTAL_MENU_TIME_Y = 364
|
||||
!TOTAL_MAP_TIME_X = 19
|
||||
!TOTAL_MAP_TIME_Y = 367
|
||||
!TOTAL_LAG_TIME_X = 19
|
||||
!TOTAL_LAG_TIME_Y = 367
|
||||
!TOTAL_LAG_TIME_Y = 370
|
||||
!COLLECTION_RATE_X = 22
|
||||
!COLLECTION_RATE_Y = 380
|
||||
!TOTAL_TIME_X = 19
|
||||
@@ -62,10 +64,10 @@ CreditsStats:
|
||||
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
||||
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
||||
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
||||
%AddStat(MenuFrames, 1, 8, 32, 4, !TOTAL_MENU_TIME_X, !TOTAL_MENU_TIME_Y)
|
||||
%AddStat(MenuFrames, 1, 0, 32, 4, !TOTAL_MENU_TIME_X, !TOTAL_MENU_TIME_Y)
|
||||
%AddStat(MapFrames, 1, 0, 32, 4, !TOTAL_MAP_TIME_X, !TOTAL_MAP_TIME_Y)
|
||||
%AddStat(LagTime, 1, 0, 32, 4, !TOTAL_LAG_TIME_X, !TOTAL_LAG_TIME_Y)
|
||||
print "Collection Rate config: ", pc
|
||||
warnpc $A39864
|
||||
%AddStat(TotalItemCounter, 0, 0, 16, 3, !COLLECTION_RATE_X, !COLLECTION_RATE_Y)
|
||||
%AddStat(NMIFrames, 1, 0, 32, 4, !TOTAL_TIME_X, !TOTAL_TIME_Y)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user