prep for other stuff
This commit is contained in:
@@ -103,6 +103,12 @@ OnNewFile:
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PLP : PLX
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RTL
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;--------------------------------------------------------------------------------
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OnInitFileSelect:
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; LDA.b #$10 : STA $BC ; init sprite pointer - does nothing unless spriteswap.asm is included
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; JSL.l SpriteSwap_SetSprite
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JSL.l EnableForceBlank
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RTL
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;--------------------------------------------------------------------------------
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OnLinkDamaged:
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JSL.l FlipperKill
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JSL.l OHKOTimer
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@@ -248,6 +248,13 @@ NOP #2
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;NOP #4
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;--------------------------------------------------------------------------------
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;================================================================================
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; File Select Init Event
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;--------------------------------------------------------------------------------
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org $0CCC89 ; <- 0x64C89 Bank0C.asm : 1598 (JSL EnableForceBlank)
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JSL.l OnInitFileSelect
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;--------------------------------------------------------------------------------
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;================================================================================
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; Hyrule Castle Rain Sequence Guards (allowing Gloves in Link's house)
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;--------------------------------------------------------------------------------
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83
spriteswap.asm
Normal file
83
spriteswap.asm
Normal file
@@ -0,0 +1,83 @@
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org $008A01 ; 0xA01 - Bank00.asm (LDA.b #$10 : STA $4304 : STA $4314 : STA $4324)
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LDA $BC
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org $1BEDF9
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JSL Palette_ArmorAndGloves ;4bytes
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RTL ;1byte
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NOP #$01
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org $1BEE1B
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JSL Palette_ArmorAndGloves_part_two
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RTL
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!SPRITE_SWAP = "$7F50CD"
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;!STABLE_SCRATCH = "$7EC178"
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org $BF8000
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Palette_ArmorAndGloves:
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{
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;DEDF9
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LDA !SPRITE_SWAP : BNE .continue
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LDA.b #$10 : STA $BC ; Load Original Sprite Location
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REP #$21
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LDA $7EF35B
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JSL $1BEDFF ; Read Original Palette Code
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RTL
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.part_two
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SEP #$30
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LDA !SPRITE_SWAP : BNE .continue
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REP #$30
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LDA $7EF354
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JSL $1BEE21 ; Read Original Palette Code
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RTL
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.continue
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PHX : PHY : PHA
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; Load armor palette
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PHB : PHK : PLB
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REP #$20
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; Check what Link's armor value is.
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LDA $7EF35B : AND.w #$00FF : TAX
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; (DEC06, X)
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LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC.w #$F000 : STA $00
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;replace D308 by 7000 and search
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REP #$10
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LDA.w #$01E2 ; Target SP-7 (sprite palette 6)
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LDX.w #$000E ; Palette has 15 colors
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TXY : TAX
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;LDA !STABLE_SCRATCH : AND #$00FF : STA $02
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LDA.b $BC : AND #$00FF : STA $02
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.loop
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LDA [$00] : STA $7EC300, X : STA $7EC500, X
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INC $00 : INC $00
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INX #2
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DEY : BPL .loop
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SEP #$30
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PLB
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INC $15
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PLA : PLY : PLX
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RTL
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}
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SpriteSwap_SetSprite:
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{
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;LDA $BC : CLC : ADC #$32 : STA !STABLE_SCRATCH
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JSL Palette_ArmorAndGloves
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STZ $0710 ; Set Normal Sprite NMI
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RTL
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}
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17
tables.asm
17
tables.asm
@@ -1595,7 +1595,7 @@ db $FF, $30, $2C, $01, $00, $FF, $00, $00
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db $FF, $31, $32, $00, $00, $FF, $00, $00
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db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
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;================================================================================
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org $30D000 ; PC 0x18500 - 0x1853F
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org $30D000 ; PC 0x185000 - 0x18503F
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MSUTrackList:
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db $00,$01,$03,$03,$03,$03,$03,$03
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db $01,$03,$01,$03,$03,$03,$03,$03
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@@ -1606,7 +1606,20 @@ db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
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db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
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db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
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;--------------------------------------------------------------------------------
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; 0x18540 - 187EFF (unused)
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; 0x185040 - 1850FF (unused)
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;--------------------------------------------------------------------------------
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org $30D100 ; PC 0x185100 - 0x18513F
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UnusedTable: ; please do not move this - kkat
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db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
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db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
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db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
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db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
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db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
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db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
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db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
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db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
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;--------------------------------------------------------------------------------
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; 0x185140 - 187EFF (unused)
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;--------------------------------------------------------------------------------
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; Out of order 0x187F00 - PC 0x187FFF (NameHashTable)
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;--------------------------------------------------------------------------------
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