feat: hud shows all keys, instead of chest keys. Dropped Map requirement for key info.
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@@ -69,15 +69,14 @@ DRHUD_DrawCurrentDungeonIndicator: ; mX
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STY.w HUDCurrentDungeonWorld
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DRHUD_DrawKeyCounter:
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LDA.l DRFlags : AND.b #$04 : BEQ DRHUD_Finished
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REP #$20
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LDA.w MapField : AND.l DungeonMask, X : BEQ DRHUD_Finished
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LDA.l DRFlags : AND.b #$04 : BEQ DRHUD_Finished
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REP #$20
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TXA : LSR : TAX
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LDA.l GenericKeys : AND.w #$00FF : BNE .total_only
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LDA.w DungeonCollectedKeys, X : JSR ConvertToDisplay : STA.w HUDKeysObtained
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LDA.w DungeonKeys, X : JSR ConvertToDisplay : STA.w HUDKeysObtained
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LDA.w #!SlashTile : STA.w HUDKeysSlash
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.total_only
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LDA.l ChestKeys, x : JSR ConvertToDisplay : STA.w HUDKeysTotal
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LDA.l TotalKeys, x : JSR ConvertToDisplay : STA.w HUDKeysTotal
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DRHUD_Finished:
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PLB : RTL
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@@ -141,14 +140,13 @@ DrHudDungeonItemsAdditions:
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jsr ConvertToDisplay2 : sta.w $1644, y
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+ iny #2 : lda.w #$24f5 : sta.w $1644, y
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phx : ldx.b Scrap00
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lda.l MapField : and.l DungeonMask, x : beq + ; must have map
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plx : sep #$30 : lda.l ChestKeys, x : sta.b Scrap02
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lda.l GenericKeys : bne +++
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lda.b Scrap02 : !SUB.l DungeonCollectedKeys, x : sta.b Scrap02
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+++ lda.b Scrap02
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rep #$30
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jsr ConvertToDisplay2 : sta.w $1644, y ; small key totals
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bra .skipStack
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plx : sep #$30 : lda.l ChestKeys, x : sta.b Scrap02
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lda.l GenericKeys : bne +++
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lda.b Scrap02 : !SUB.l DungeonCollectedKeys, x : sta.b Scrap02
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+++ lda.b Scrap02
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rep #$30
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jsr ConvertToDisplay2 : sta.w $1644, y ; small key totals
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bra .skipStack
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+ plx
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.skipStack iny #2
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cpx.w #$000d : beq +
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