aerinon
024746d78f
Merge remote-tracking branch 'upstream/master' into DRUnstable
2024-06-18 11:50:26 -06:00
codemann8
a70251d2b2
Applied labels and byte designators
2024-04-09 09:26:27 -06:00
crossedstaves
de8703e13f
Update retro.asm
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Fix to erroneous infinite bomb count
2024-02-17 16:27:42 -06:00
spannerisms
014b3a719a
fix things
2024-01-04 06:45:57 -05:00
cassidoxa
790f3f0ba3
Fix HUD item icon not refreshing after last bomb spent
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Rename UpdateHUD to UpdateHUDFlag, replace with UpdateHUD vanilla JSR
label
2023-09-07 16:29:45 -04:00
cassidoxa
389e436b52
More HUD fixes
2023-06-10 22:05:55 -04:00
cassidoxa
aec3370f48
More HUD stuff
2023-06-08 19:26:31 -04:00
cassidoxa
69fd6015e6
Some more annotations
2022-11-25 01:08:07 -05:00
cassidoxa
09d15f3294
Another WRAM label pass
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Deleted compression.asm
2022-11-22 00:36:39 -05:00
cassidoxa
788cceaab9
Continue labeling and documentation in ram.asm, main rando block
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Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00
cassidoxa
43f753b517
ram.asm initial commit. Replaced all address defines with labels
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Value defines styled without quotes, # moved to load/store/cmp site
Added registers.asm (copied from spannerisms JP disassembly)
Added a bunch of length annotations
Deleted old or trivial commented out code
Deleted: ganonfixes.asm, map.asm, seedtag.asm
Replaced obsolete credits.asm with creditsnew.asm
Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F)
Moved clock RAM to mirrored WRAM (7E1E90-9F)
dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM
Toast buffer moved to mirrored WRAM (7E1E0E-0F)
servicerequest.asm: long store to $012E converted to word length store
2022-11-05 00:50:25 -04:00
cassidoxa
cafb0908a0
Introduce bound to QS loop to prevent infinite loop on last bomb loss
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Move !INFINITE_BOMB define to ram.asm, replace with labels
2022-10-23 22:02:36 -04:00
cassidoxa
c048589c02
Add static file name feature by special request
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Move compass count ram init to compasses.asm
Rename WRAMEquipment and SRAMEquipment to EquipmentWRAM/SRAM
2022-02-02 16:51:50 -05:00
cassidy
6c9b33ed93
Write macro for SRAM assertions
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Change some label names to be clearer
Fix some of the progress flags and dungeon bitfields
2021-12-16 17:19:55 -05:00
cassidy
fa76b61df0
Change addresses to labels and remove SRAM trace calls
2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c
First pass-through adding labels
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Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
Bonta
d3db31b05e
Events: Fix unusable infinite bombs with empty inventory
2021-06-24 23:12:58 +02:00
Myramong
cba62e4655
minor cleanup of previous commit
2019-02-10 23:34:06 -04:00
Myramong
d583386d0b
retro.asm: make rupee bow work properly in archery minigame.
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tables.asm: set ArrowMode default back to 0.
2019-02-02 02:00:07 -04:00
Myramong
ec138f4f98
events.asm: optimized a loop & fixed a bug
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icepalacegraphics.asm: commented out a debug sta
retro.asm: check for arrows by checking arrows instead of bow
tables.asm: change default retro arrow price to match the price set by the randomizer site
2019-02-01 01:05:08 -04:00
Jonathan Hanon
5b9fd6f4c7
Retro Mode Arrow Fix
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Added a branch to disallow the firing of an arrow without obtaining arrows in Retro Mode
2018-11-21 22:40:33 -05:00
sporchia
0c395eb645
fix spacing and retro arrow game money making
2018-09-22 10:11:24 -04:00
Karkat
84b8301fb4
let's dev 2/22/18
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fixed problem with arrows sometimes not shooting
updates for infinite ammo switches
finished arrows
finished bombs
started magic
2018-02-22 00:12:45 -05:00
Karkat
37b930e9da
formatting
2018-02-15 12:00:51 -05:00
Karkat
9de48ecc10
fixes
2018-02-15 12:00:33 -05:00
Karkat
43e4f4c973
bugfix
2018-02-15 01:07:34 -05:00
Karkat
5c528b269e
let's dev 2/15/18
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added money arrow mode to classic
fixed generic key mode hud after falling into holes
2018-02-15 00:28:14 -05:00
sporchia
c0a088dffa
fix for getting arrow item
2018-02-14 18:02:48 -05:00
sporchia
6a6b22c3d5
Zarby's arrow code, will need to be made configurable
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probably just based on cost per arrow, or a flag and word for each
cost, silvers/wooden
2018-02-13 08:37:46 -05:00