codemann8
511cc1af51
Fix for Hera music silence
2023-04-07 15:42:34 -05:00
codemann8
bfa105fd62
Minor MSU change for bunny music
2022-08-18 20:48:51 -05:00
codemann8
25761a1aa6
Changed MSU-1 in Inverted to flip the triggers for the secondary OW tracks
2022-07-31 21:11:40 -05:00
codemann8
7c7664224e
Merged DR v1.0.1.0
2022-07-08 05:32:08 -05:00
cassidoxa
9c41ffb55b
Merge branch 'sram_rework' into dr_sram
2022-04-20 00:30:35 -04:00
cassidoxa
3e2362b7ca
Implement initial SRAM table
...
Data in initialsramtable.asm gets copied to SRAM on save file init
Frontend will be responsible for setting this, requires frontend changes
Changed some label names to disambiguate WRAM and SRAM labels
Deleted open mode
2022-02-03 20:25:32 -05:00
cassidy
fa76b61df0
Change addresses to labels and remove SRAM trace calls
2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c
First pass-through adding labels
...
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
codemann8
2215b16240
Merge branch 'DRMain' into OWMain
2021-10-21 21:26:38 -05:00
aerinon
27654b9ac9
Merge remote-tracking branch 'baserom/master' into DRMain
...
# Conflicts:
# hooks.asm
# newhud.asm
# utilities.asm
2021-10-21 14:15:54 -06:00
qwertymodo
48d9a7d4bc
Fix SPC un/mute race condition
...
Should fix mothula hardlock, for real this time
2021-08-23 11:24:24 -07:00
codemann8
1210264294
Changed LW2 track in MSU-1 to play after Aga1 kill instead of ped pull
2021-08-11 06:04:09 -05:00
codemann8
06a7b7bead
Fixed SW MSU track to play regardless of world
2021-08-02 04:20:02 -05:00
aerinon
e9aec2ba86
Merge branch 'master' into DRMain
...
# Conflicts:
# LTTP_RND_GeneralBugfixes.asm
# hooks.asm
2021-06-22 13:12:07 -06:00
qwertymodo
cc9c355ef7
More robust bank fix
...
Shouldn't crash on crystal/pendant anymore
2021-06-21 13:42:16 -07:00
qwertymodo
429fea004f
Set DB/DP to 0 in frame hook
...
Possible fix for hole transition crashes
2021-06-18 16:50:49 -07:00
Bonta
14844400b3
MSU1: Minor tweaks to avoid a long jump in main path
2021-06-13 00:38:00 +02:00
Bonta
183d439ff7
MSU1: Fade in on resume
2021-06-12 23:47:46 +02:00
Bonta
a9a929c6f4
MSU1: Dont resume track from Link's house
2021-06-12 22:35:07 +02:00
Bonta
ce7396ae35
MSU1: Allow resuming any track
2021-06-12 21:14:50 +02:00
Bonta
34bb99b7d0
MSU1: Resume overworld tracks
2021-06-12 21:14:50 +02:00
spannerisms
a378bcf5c5
flag
2021-06-12 13:43:48 -04:00
codemann8
9d64b5edd1
Whoops, lines got swapped
2021-05-19 04:31:55 -05:00
codemann8
6e86c5c9b8
Fixed GT/ToH MSU muting when playing Door Shuffle
2021-05-18 00:21:32 -05:00
spannerisms
c97475f422
BRL -> JMP
2020-12-27 08:04:32 -05:00
Thomas Prescott
5930406ecb
Fix S&Q crash for certain SNES users
...
This was suggested by Kat, and seemed to work for a player who had been experiencing chronic game crashes during an S&Q.
2020-07-17 06:18:11 -05:00
qwertymodo
114ef57fec
Don't send fade commands to the SPC twice
2020-06-06 18:01:27 -07:00
qwertymodo
a87af78d1c
Fix MSU-1 fade overshoot
2020-06-06 18:01:27 -07:00
qwertymodo
d9481fe346
MSU coding style cleanup
2020-06-06 18:01:27 -07:00
qwertymodo
6259a813b1
Fix title screen delay (bass version)
2020-06-06 18:01:27 -07:00
qwertymodo
762cd5344d
Fix SPC crash with certain extended MSU-1 tracks
2019-11-17 03:35:27 -08:00
qwertymodo
3e9e4bdf12
Always reset ambient SFX on entering a dungeon
2019-11-09 11:46:13 -08:00
qwertymodo
57f82dc78f
Properly reload expanded MSU-1 tracks after fairy revival
2019-11-09 11:45:20 -08:00
qwertymodo
dd6fd2576f
Fix endgame dark woods music
2019-10-12 13:04:45 -07:00
qwertymodo
bb2fdc8041
Overworld ambient SFX fixes
2019-10-12 13:04:45 -07:00
qwertymodo
4e060e7d6d
Re-add victory fanfare delay to ensure the track loads
2019-10-12 13:04:45 -07:00
qwertymodo
adb4110c6b
Fix dark world OW2 music
2019-10-12 13:04:45 -07:00
qwertymodo
4aef32bcca
Don't allow SPC mute/unmute commands to be executed during NMI
2019-10-12 13:04:45 -07:00
qwertymodo
df4d663de3
Clean up some old, unused code
2019-10-12 13:04:45 -07:00
qwertymodo
518f01fdcc
Skip MSU-1 track reload on mirroring inside a dungeon
2019-10-12 13:04:45 -07:00
qwertymodo
b5f42c706e
No more SPC race condition whack-a-mole, just hard sync and be done with it
2019-10-12 13:04:45 -07:00
qwertymodo
60c66a6944
Wait on the startup screen for the SPC to be ready before accepting button inputs
2019-10-12 13:04:45 -07:00
qwertymodo
5adee10378
Add an extra SPC synchronization wait after muting or unmuting before attempting to start the next song
2019-10-12 13:04:45 -07:00
qwertymodo
5be274d69e
Fix some off-by-one loads in MSU fallback
2019-10-12 13:04:45 -07:00
qwertymodo
aa1a07f85b
Index MSUTrackList from 1 like the other MSU tables to support up to track 64
2019-10-12 13:04:45 -07:00
qwertymodo
ef86915965
Add initial music shuffle table
2019-10-12 13:04:45 -07:00
qwertymodo
ff25bbccd3
Fix SPC crash with the new mute/unmute engine commands and the mirror warp track
2019-10-12 13:04:45 -07:00
qwertymodo
f18d003a2b
Change GT2 music to only play upstairs
2019-10-12 13:04:45 -07:00
qwertymodo
9b4eac681a
Switch SPC fallback mute/unmute to use the new FA/FB N-SPC commands
2019-10-12 13:04:45 -07:00
qwertymodo
b3299ca27d
Fix issue with NoBGM muting
2019-10-12 13:04:45 -07:00