Commit Graph

444 Commits

Author SHA1 Message Date
Kevin Cathcart
703cf1518d Many File Select screen improvements.
Expand File Select screen drawable area

Remove Copy File text from Select Screen

Rename HASH to CODE (matches Z1R).

Relocate in vram 2 bpp graphics used for file select screen

Move names and hearts

Extend naming screen to allow for 12 character names
2018-07-21 23:56:50 -04:00
Kevin Cathcart
1f4b4ab5fb Allow non-rando item recive messages to potentially be disabled 2018-07-21 18:30:24 -04:00
Kevin Cathcart
4c59eeb86b Use same damage table format as original game
It is now simply not compressed and in a different spot.
2018-07-21 18:30:23 -04:00
Kevin Cathcart
7204f6c2d4 Fix duplicate hooks.
Also simplify the LoadNarrowObject Hook, and correct the hook location
comment for it.
2018-07-21 18:30:22 -04:00
sporchia
dff1246e17 move fish text to new text id 2018-07-20 21:55:12 -04:00
Kevin Cathcart
bea126126f Fix odd palette bug on leaving dark rooms 2018-07-20 20:16:23 -04:00
Kevin Cathcart
4c6f12e0d4 Fix Stalfos bomb damage 2018-07-20 18:40:50 -04:00
sporchia
9063de23d2 Bridge sign for OWG 2018-07-18 20:49:34 -04:00
Kevin Cathcart
baad336ac9 Merge branch 'Text' 2018-07-14 19:03:03 -04:00
Karkat
e301526db3 Merge branch 'master' of https://github.com/mmxbass/z3randomizer 2018-07-13 12:44:15 -04:00
Karkat
9728dc6465 n/a 2018-07-13 12:44:14 -04:00
Kevin Cathcart
702e1bee59 Reclaim 0x1000 Bytes of WRAM from a (nearly) static table originally stored compressed.
The nearly is due to the silly hack they used for stalfos bomb
vulnerability. For that I used one byte of WRAM to compensate.
2018-07-12 23:02:52 -04:00
Kevin Cathcart
14783a12e0 Implement item table encryption 2018-07-09 09:26:08 -04:00
Kevin Cathcart
bc2d9d95a5 fix and optimize crypto.asm
also a bit more standardization
2018-07-09 09:26:08 -04:00
Kevin Cathcart
080ed59541 Move to more sensible file 2018-07-09 09:26:08 -04:00
Karkat
d054dbbfc8 let's dev july 8 2018
not a lot
2018-07-09 02:24:24 -04:00
Kevin Cathcart
2a9cde8018 Fix assembly error 2018-07-07 10:22:26 -04:00
Kevin Cathcart
3177ccc395 Fix For PoD accidentally arming EG. 2018-07-05 19:37:55 -04:00
Kevin Cathcart
4669f7fbf8 Remove useless indirection of the OnFileLoad event 2018-06-30 13:05:33 -04:00
Kevin Cathcart
f573796244 Simplify dark world spawning logic
We now only change spoint points on death and on load, and not on save,
since the only save-and continue option is only available on death, and
in a save-and-quit we can handle everything on load.
2018-06-30 13:05:33 -04:00
Karkat
7143eeb57d flute dig fix 2018-06-13 19:15:23 -04:00
Karkat
093c54cbc0 added sm combo as seed type 2018-06-13 18:25:31 -04:00
Karkat
dd029fd0b0 rupee counter displays item collection count in ganon's room 2018-05-27 17:45:35 -04:00
Karkat
34328496ce ohko marker fix 2018-05-27 14:20:59 -04:00
Karkat
eb31b0e5e2 added temporary boots modifier 2018-05-26 14:51:06 -04:00
Karkat
90e4d40774 ? 2018-05-22 20:04:28 -04:00
Karkat
1a549c1bc8 added ohko indicator for temporary ohko 2018-05-22 20:04:18 -04:00
Karkat
151098ba22 let's dev 5/12/18
fixed zore ledge heart graphic bug
changed seed hash to be manually settable
added more seizure safety
2018-05-12 23:17:26 -04:00
Karkat
b90c3d0b09 Merge pull request #34 from SmolBig/master
Save menu texts
2018-05-12 22:42:16 -04:00
Karkat
fe115bc341 rom date 2018-05-04 22:26:35 -04:00
Karkat
daad8481fa let's dev 5/4/18
fixed duck map graphics and landing points
2018-05-04 22:26:00 -04:00
Karkat
795d91cdb1 let's dev 5/1/18
fixed reverse residual portal graphics
dw duck pickup & dropoff now working
additional dpad challenge modes
2018-05-01 23:23:13 -04:00
Kevin Cathcart
b86d3d4756 Add fix to make it possible to have race legal sprites that lack the head-bob animation. 2018-04-29 13:38:24 -04:00
Karkat
6f09fc5ee5 Merge branch 'master' of https://github.com/mmxbass/z3randomizer 2018-04-25 23:36:49 -04:00
Karkat
acbedf5b77 stuff 2018-04-25 23:36:48 -04:00
Karkat
1c17028211 let's dev 4/25/18
additional dev for inverted
2018-04-25 23:36:35 -04:00
Kevin Cathcart
e07f51dfb4 Extra cleanup of text removal code
Remove hooks that were only left to clear $1C8E, replacing them with a
single new hook.
2018-04-21 22:33:20 -04:00
Kevin Cathcart
adbbc786f7 Moving text data back to text table 2018-04-21 22:33:20 -04:00
Kevin Cathcart
1ef88b0515 Additional standardization 2018-04-21 22:29:10 -04:00
Kevin Cathcart
0a1448eb06 Fix things that should not even compile 2018-04-21 22:14:05 -04:00
Kevin Cathcart
edb3cbaaeb Standardize on JML for long jumps (instead of JMP.l) 2018-04-21 22:12:51 -04:00
Kevin Cathcart
6bbf37110c Re-order table.asm to match the order of the addresses 2018-04-21 13:28:11 -04:00
Kevin Cathcart
dff3c2155d Comment out unused method 2018-04-21 13:10:33 -04:00
Kevin Cathcart
739df5ca28 Fix double hook
Use names instead of addresses for calls.
2018-04-21 13:10:32 -04:00
Kevin Cathcart
6ed672d63d Move graphics to graphics bank 2018-04-21 12:49:19 -04:00
Karkat
762b9bc3e7 let's dev 4/20/18
fixed keysanity textbox crashes (probably)
fixed bow graphic not getting updated after firing last arrow in non-retro
added fighter sword and progressive sword to shop exemption list
fixed (probably didn't) RNG item single
fixed standing keys from not being counted in hera basement
2018-04-20 22:49:04 -04:00
Karkat
c679e33011 disable event thing for normal mode 2018-04-08 18:46:25 -04:00
Karkat
0825db5c6f take-all support (testing) 2018-04-07 21:06:17 -04:00
Karkat
867272ab15 probably fix goal counter 2018-04-06 17:29:48 -04:00
Karkat
04b5b4d50d event build, not for production 2018-04-06 16:01:28 -04:00