Compare commits
5 Commits
pikit_mode
...
beta
| Author | SHA1 | Date | |
|---|---|---|---|
| 7d3a3a54e3 | |||
| 99d426bc1e | |||
| 82ce1628e6 | |||
| 43515851c1 | |||
| d7ff034884 |
@@ -206,6 +206,7 @@ warnpc $A38000
|
||||
|
||||
org $B98000
|
||||
incsrc gk/crystalswitchbook.asm
|
||||
incsrc gk/orange_potion.asm
|
||||
incsrc gk/mimicdash.asm
|
||||
incsrc gk/gloom.asm
|
||||
incsrc gk/special_weapons.asm
|
||||
|
||||
BIN
data/c2e3e.bin
BIN
data/c2e3e.bin
Binary file not shown.
BIN
data/c2e3e.gfx
BIN
data/c2e3e.gfx
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -304,7 +304,7 @@ DialogGanon2:
|
||||
BCS +
|
||||
LDA.w #$018D : JMP .done
|
||||
+
|
||||
LDA.l GanonVulnerabilityItem : AND.w #$00FF
|
||||
LDA.l GanonVulnerabilityItem : AND.w #$007F
|
||||
BEQ .silver_arrows
|
||||
CMP.w #$0001 : BEQ .silver_arrows
|
||||
CMP.w #$0004 : BEQ .bombs
|
||||
|
||||
72
events.asm
72
events.asm
@@ -1,14 +1,14 @@
|
||||
OnPrepFileSelect:
|
||||
LDA.b GameSubMode : CMP.b #$03 : BNE +
|
||||
LDA.b #$06 : STA.b NMISTRIPES ; thing we wrote over
|
||||
RTL
|
||||
+
|
||||
PHA : PHX
|
||||
REP #$10
|
||||
JSL LoadAlphabetTilemap
|
||||
JSL LoadFullItemTiles
|
||||
SEP #$10
|
||||
PLX : PLA
|
||||
LDA.b GameSubMode : CMP.b #$03 : BNE +
|
||||
LDA.b #$06 : STA.b NMISTRIPES ; thing we wrote over
|
||||
RTL
|
||||
+
|
||||
PHA : PHX
|
||||
REP #$10
|
||||
JSL LoadAlphabetTilemap
|
||||
JSL LoadFullItemTiles
|
||||
SEP #$10
|
||||
PLX : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnDrawHud:
|
||||
@@ -22,17 +22,17 @@ JML ReturnFromOnDrawHud
|
||||
;--------------------------------------------------------------------------------
|
||||
OnDungeonEntrance:
|
||||
STA.l PegColor ; thing we wrote over
|
||||
JSL MaybeFlagDungeonTotalsEntrance
|
||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||
SEP #$30
|
||||
JSL DynamicDropGFXClear
|
||||
REP #$30
|
||||
JSL MaybeFlagDungeonTotalsEntrance
|
||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||
SEP #$30
|
||||
JSL DynamicDropGFXClear
|
||||
REP #$30
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnDungeonBossExit:
|
||||
JSL StatTransitionCounter
|
||||
JSL ClearMultiworldText
|
||||
JSL DynamicDropGFXClear
|
||||
JSL StatTransitionCounter
|
||||
JSL ClearMultiworldText
|
||||
JSL DynamicDropGFXClear
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnPlayerDead:
|
||||
@@ -41,40 +41,44 @@ OnPlayerDead:
|
||||
JSL DynamicDropGFXClear
|
||||
JSL SetSilverBowMode
|
||||
JSL RefreshRainAmmo
|
||||
LDA.b #$00
|
||||
STA.l InfiniteMagic
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnDungeonExit:
|
||||
PHA : PHP
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JSL SQEGFix
|
||||
JSL DynamicDropGFXClear
|
||||
PLP : PLA
|
||||
PHA : PHP
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JSL SQEGFix
|
||||
JSL DynamicDropGFXClear
|
||||
PLP : PLA
|
||||
|
||||
STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
|
||||
STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
|
||||
|
||||
PHA : PHP
|
||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||
JSL HUD_RebuildLong
|
||||
JSL FloodGateResetInner
|
||||
JSL SetSilverBowMode
|
||||
PLP : PLA
|
||||
PHA : PHP
|
||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||
JSL HUD_RebuildLong
|
||||
JSL FloodGateResetInner
|
||||
JSL SetSilverBowMode
|
||||
PLP : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnSave:
|
||||
LDA.b #$70 : PHA : PLB ; thing we wrote over - data bank change
|
||||
LDA.b #$70 : PHA : PLB ; thing we wrote over - data bank change
|
||||
JSL DarkWorldSaveFix
|
||||
JML MSUResumeReset
|
||||
JML MSUResumeReset
|
||||
;--------------------------------------------------------------------------------
|
||||
OnQuit:
|
||||
JSL SQEGFix
|
||||
LDA.b #$00 : STA.l AltTextFlag ; bandaid patch bug with mirroring away from text
|
||||
LDA.b #$10 : STA.b MAINDESQ ; thing we wrote over
|
||||
LDA.b #$00
|
||||
STA.l InfiniteMagic
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnDeathNoSave:
|
||||
JSL MSUResumeReset
|
||||
LDA.b #$05 : STA.b $10 ; what we wrote over
|
||||
JSL MSUResumeReset
|
||||
LDA.b #$05 : STA.b $10 ; what we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnUncleItemGet:
|
||||
|
||||
@@ -82,7 +82,10 @@ DrawBottle:
|
||||
AND.w #$00FF : BNE +
|
||||
LDX.w #FileSelectItems_empty_bottle
|
||||
JMP DrawItemGray
|
||||
+ : DEC #2 : BNE +
|
||||
+ : DEC : BNE +
|
||||
LDX.w #FileSelectItems_orange_potion
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
LDX.w #FileSelectItems_empty_bottle
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
@@ -619,6 +622,8 @@ FileSelectItems:
|
||||
dw #$0282|!FS_COLOR_GREEN, #$0282|!FS_COLOR_GREEN|!FS_HFLIP, #$0292|!FS_COLOR_GREEN, #$0284|!FS_COLOR_GREEN
|
||||
.blue_potion
|
||||
dw #$0282|!FS_COLOR_BLUE, #$0282|!FS_COLOR_BLUE|!FS_HFLIP, #$0292|!FS_COLOR_BLUE, #$0285|!FS_COLOR_BLUE
|
||||
.orange_potion
|
||||
dw #$0282|!FS_COLOR_BROWN, #$0282|!FS_COLOR_BROWN|!FS_HFLIP, #$0292|!FS_COLOR_BROWN, #$0286|!FS_COLOR_BROWN
|
||||
.fairy_bottle
|
||||
dw #$0287|!FS_COLOR_YELLOW|!FS_HFLIP, #$0287|!FS_COLOR_YELLOW, #$0296|!FS_COLOR_BLUE, #$0297|!FS_COLOR_BLUE
|
||||
.bee_bottle
|
||||
|
||||
@@ -116,7 +116,7 @@ db !TIER_JUNK ; 62 - RNG pool item (single)
|
||||
db !TIER_JUNK ; 63 - RNG pool item (multi)
|
||||
db !TIER_MAJOR ; 64 - Progressive bow
|
||||
db !TIER_MAJOR ; 65 - Progressive bow
|
||||
db !TIER_JUNK ; 66 -
|
||||
db !TIER_HEALTH ; 66 - Potion refill (orange)
|
||||
db !TIER_JUNK ; 67 -
|
||||
db !TIER_JUNK ; 68 -
|
||||
db !TIER_JUNK ; 69 -
|
||||
|
||||
@@ -101,7 +101,7 @@ db $00 ; 62 - RNG pool item (single)
|
||||
db $00 ; 63 - RNG pool item (multi)
|
||||
db $00 ; 64 - Progressive bow
|
||||
db $00 ; 65 - Progressive bow
|
||||
db $00 ; 66 -
|
||||
db $00 ; 66 - Potion refill (orange)
|
||||
db $00 ; 67 -
|
||||
db $00 ; 68 -
|
||||
db $00 ; 69 -
|
||||
|
||||
31
gk/orange_potion.asm
Normal file
31
gk/orange_potion.asm
Normal file
@@ -0,0 +1,31 @@
|
||||
CheckOrangePotion:
|
||||
LDA.l BottleContents, X
|
||||
CMP.b #$01
|
||||
BEQ .orange
|
||||
|
||||
; return to vanilla behavior
|
||||
CMP.b #$00
|
||||
RTL
|
||||
|
||||
.orange
|
||||
LDA.l InfiniteMagic
|
||||
BNE .nope
|
||||
|
||||
LDA.b #$02
|
||||
STA.l BottleContents, X
|
||||
|
||||
STZ.w $0301
|
||||
|
||||
LDA.b #$01
|
||||
STA.l InfiniteMagic
|
||||
|
||||
JSL RebuildHUD_update_long
|
||||
LDA.b #$00
|
||||
RTL
|
||||
|
||||
.nope
|
||||
JSL Sound_SetSfxPanWithPlayerCoords
|
||||
ORA.b #$3C
|
||||
STA.w SFX2
|
||||
LDA.b #$00
|
||||
RTL
|
||||
@@ -269,4 +269,4 @@ ItemSources:
|
||||
; m - have map
|
||||
; v - have visited dungeon
|
||||
MapSwapping:
|
||||
db $01 ; NYI
|
||||
db $01
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
DamageClassCalc:
|
||||
PHA
|
||||
LDA.l GanonVulnerabilityItem : BEQ +
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : BEQ +
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE +
|
||||
PLA
|
||||
JSL Ganon_CheckAncillaVulnerability
|
||||
|
||||
@@ -4,12 +4,14 @@ Ganon_CheckAncillaVulnerability:
|
||||
PLA
|
||||
PHX : PHA
|
||||
LDA.l GanonVulnerabilityItem
|
||||
BMI .no_weakness
|
||||
BVS .no_weakness
|
||||
AND.b #$7F
|
||||
TAX : PLA
|
||||
CMP.l Ganon_CheckByAncilla, X : BNE +
|
||||
PLX : BRA .vulnerable
|
||||
+ PLX : PHA
|
||||
LDA.l GanonVulnerabilityItem
|
||||
AND.b #$7F
|
||||
BEQ .silver_arrows
|
||||
CMP.b #$01 : BEQ .silver_arrows
|
||||
CMP.b #$11 : BEQ .somaria
|
||||
@@ -34,6 +36,7 @@ Ganon_CheckAncillaVulnerability:
|
||||
.vulnerable
|
||||
PHX
|
||||
LDA.l GanonVulnerabilityItem
|
||||
AND.b #$7F
|
||||
TAX
|
||||
LDA.l Ganon_IFrameDuration, X
|
||||
PLX
|
||||
@@ -52,7 +55,7 @@ Ganon_CheckAncillaVulnerability:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckPowderVulnerability:
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$05 : BNE .normal
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$05 : BNE .normal
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .normal
|
||||
LDA.w $0EE0, X : BNE .normal ; ganon has i-frames
|
||||
LDA.l Ganon_IFrameDuration+$05
|
||||
@@ -69,7 +72,7 @@ Ganon_CheckPowderVulnerability:
|
||||
Ganon_CheckBeeVulnerability:
|
||||
; X is bee sprite index
|
||||
; Y is target sprite index
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$10 : BNE .normal
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$10 : BNE .normal
|
||||
LDA.w SpriteTypeTable, Y : CMP.b #$D7 : BNE .normal
|
||||
LDA.w $0EE0, Y : BNE .normal ; ganon has i-frames
|
||||
LDA.l Ganon_IFrameDuration+$10
|
||||
@@ -88,14 +91,14 @@ Ganon_CheckInvincible:
|
||||
LDA.w $04C5 : CMP.b #$02 : BEQ .not_transparent
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .transparent ; non-stunned ganon
|
||||
LDA.w UseY1 : AND.b #$0A : BEQ .transparent ; normal behavior if not hammering
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BNE .transparent
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$0C : BNE .transparent
|
||||
.not_transparent
|
||||
LDA.b #$00 : RTL
|
||||
.transparent
|
||||
LDA.b #$01 : RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckHammerVulnerability:
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BNE .normal
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$0C : BNE .normal
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .normal
|
||||
LDA.w $0EE0, X : BNE .normal ; ganon has i-frames
|
||||
LDA.l Ganon_IFrameDuration+$0C
|
||||
@@ -108,7 +111,7 @@ Ganon_CheckHammerVulnerability:
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckBeeBoss:
|
||||
; Y is sprite index
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$10 : BNE .normal
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$10 : BNE .normal
|
||||
LDA.w SpriteTypeTable, Y : CMP.b #$D7 : BNE .normal
|
||||
LDA.b #$00 : RTL
|
||||
.normal
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
GoalItemGanonCheck:
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D6 : BNE .success ; skip if not ganon
|
||||
LDA.l GanonVulnerabilityItem : BPL +
|
||||
LDA.w SpriteActivity, X : CMP.b #$12 : BEQ .fail
|
||||
+
|
||||
LDA.b #$01 : JSL CheckConditionPass
|
||||
BCS .success
|
||||
|
||||
|
||||
16
hooks.asm
16
hooks.asm
@@ -997,6 +997,12 @@ LDA.w BottleListExpanded, X
|
||||
|
||||
org $89895C ; 4895C - ancilla_init.asm:1344 (LDA PotionList, X)
|
||||
LDA.w PotionListExpanded, X
|
||||
|
||||
org $89895A
|
||||
LDX.b #$06
|
||||
|
||||
org $89896A
|
||||
ADC.b #$01
|
||||
;--------------------------------------------------------------------------------
|
||||
org $86D1EB ; 351EB - sprite_absorbable.asm:364 (STA $7EF375) ; bugbug commented out until i figure out why it doesn't work
|
||||
JSL HandleBombAbsorbtion
|
||||
@@ -1029,6 +1035,7 @@ JSL RefillHealth
|
||||
;--------------------------------------------------------------------------------
|
||||
org $80F922 ; <- 7922 - Bank00.asm:8543 - (JSL HUD.RefillMagicPower : BCC .beta)
|
||||
JSL RefillMagic
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Early Bottle Fix
|
||||
@@ -1165,6 +1172,8 @@ ORA.w #$8000 : STA.w $007E, Y
|
||||
ORA.w #$4000 : STA.w $0084, Y
|
||||
JSL AddYMarker : NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8DF779 ; <- 6F779 (not in disassembly) - mushroom bottle hud tile
|
||||
dw $20D2, $60D2, $20E2, $202D ; (Orig: $2044, $2045, $2046, $2047)
|
||||
org $8DF789+6 ; <- 6F789+6 (not in disassembly) - red bottle hud tile, lower right
|
||||
dw $2413 ; (Orig: #$24E3)
|
||||
org $8DF789+6+8 ; green bottle hud tile, lower right
|
||||
@@ -2847,3 +2856,10 @@ org $8DFB63 ; bank_0D.asm@18092 (LDA.l $7EF33F, X : AND.w #$00FF)
|
||||
JSL CheckFluteInHUD
|
||||
NOP #3
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Orange Potion (Chateau Romani)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $87A15C ; bank_07.asm@6963 (LDA.l $7EF35C, X)
|
||||
JSL CheckOrangePotion
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -239,7 +239,7 @@ endmacro
|
||||
%ReceiptProps($63, -4, 0, $FF, $F36A, $FF, skip, rng_multi) ; 63 - RNG pool item (multi)
|
||||
%ReceiptProps($64, -4, 0, $FF, $F340, $FF, skip, progressive_bow) ; 64 - Progressive bow
|
||||
%ReceiptProps($65, -4, 0, $FF, $F340, $FF, skip, progressive_bow_2) ; 65 - Progressive bow
|
||||
%ReceiptProps($66, -4, 0, $FF, $F36A, $FF, skip, skip) ; 66 -
|
||||
%ReceiptProps($66, -4, 0, $51, $F36E, $FF, skip, skip) ; 66 - Potion refill (yellow)
|
||||
%ReceiptProps($67, -4, 0, $FF, $F36A, $FF, skip, skip) ; 67 -
|
||||
%ReceiptProps($68, -4, 0, $FF, $F36A, $FF, skip, skip) ; 68 -
|
||||
%ReceiptProps($69, -4, 0, $FF, $F36A, $FF, skip, skip) ; 69 -
|
||||
@@ -518,7 +518,7 @@ endmacro
|
||||
%SpriteProps($63, 2, 2, $FF, $FF, $0000) ; 63 - RNG pool item (multi)
|
||||
%SpriteProps($64, 2, 2, $FF, $FF, $0000) ; 64 - Progressive bow
|
||||
%SpriteProps($65, 2, 2, $FF, $FF, $0000) ; 65 - Progressive bow
|
||||
%SpriteProps($66, 2, 2, $00, $00, $0000) ; 66 -
|
||||
%SpriteProps($66, 2, 2, $02, $02, $0000) ; 66 - Potion refill (yellow)
|
||||
%SpriteProps($67, 2, 2, $00, $00, $0000) ; 67 -
|
||||
%SpriteProps($68, 2, 2, $00, $00, $0000) ; 68 -
|
||||
%SpriteProps($69, 2, 2, $00, $00, $0000) ; 69 -
|
||||
@@ -794,7 +794,7 @@ endmacro
|
||||
%InventoryItem($63, $0001, $0000, $0000) ; 63 - RNG pool item (multi)
|
||||
%InventoryItem($64, $00A5, $0000, $0000) ; 64 - Progressive bow
|
||||
%InventoryItem($65, $00A5, $0000, $0000) ; 65 - Progressive bow
|
||||
%InventoryItem($66, $0001, $0000, $0000) ; 66 -
|
||||
%InventoryItem($66, $0081, $0000, $0000) ; 66 - Potion refill (yellow)
|
||||
%InventoryItem($67, $0001, $0000, $0000) ; 67 -
|
||||
%InventoryItem($68, $0001, $0000, $0000) ; 68 -
|
||||
%InventoryItem($69, $0001, $0000, $0000) ; 69 -
|
||||
@@ -1054,7 +1054,7 @@ ItemReceiptGraphicsOffsets:
|
||||
dw $0 ; 63 - RNG pool item (multi)
|
||||
dw $0 ; 64 - Progressive bow
|
||||
dw $0 ; 65 - Progressive bow
|
||||
dw $0 ; 66 -
|
||||
dw $0CE0 ; 66 - Potion refill (yellow)
|
||||
dw $0 ; 67 -
|
||||
dw $0 ; 68 -
|
||||
dw $0 ; 69 -
|
||||
@@ -1324,7 +1324,7 @@ StandingItemGraphicsOffsets:
|
||||
dw $0 ; 63 - RNG pool item (multi)
|
||||
dw $0 ; 64 - Progressive bow
|
||||
dw $0 ; 65 - Progressive bow
|
||||
dw $0 ; 66 -
|
||||
dw $0CA0 ; 66 - Potion refill (yellow)
|
||||
dw $0 ; 67 -
|
||||
dw $0 ; 68 -
|
||||
dw $0 ; 69 -
|
||||
@@ -1590,7 +1590,7 @@ VRAMAddressOffset:
|
||||
dw $0024 ; 63 - RNG pool item (multi)
|
||||
dw $0024 ; 64 - Progressive bow
|
||||
dw $0024 ; 65 - Progressive bow
|
||||
dw $0024 ; 66 -
|
||||
dw $0024 ; 66 - Potion refill (yellow)
|
||||
dw $0024 ; 67 -
|
||||
dw $0024 ; 68 -
|
||||
dw $0024 ; 69 -
|
||||
|
||||
11
newhud.asm
11
newhud.asm
@@ -273,10 +273,15 @@ NewHUD_DrawMagicMeter:
|
||||
STA.w CurrentMagic
|
||||
TAY
|
||||
|
||||
LDA.b FrameCounter
|
||||
REP #$30
|
||||
AND.w #$000C
|
||||
LSR
|
||||
LDA.w #$0002
|
||||
|
||||
; ; cycle through colors
|
||||
; LDA.b FrameCounter
|
||||
; REP #$30
|
||||
; AND.w #$000C
|
||||
; LSR
|
||||
|
||||
BRA .recolor
|
||||
|
||||
.set_index ; this branch is always 0000 when taken
|
||||
|
||||
@@ -935,7 +935,7 @@ BottleListExpanded:
|
||||
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
||||
|
||||
PotionListExpanded:
|
||||
db $2E, $2F, $30, $FF, $0E
|
||||
db $66, $FF, $2E, $2F, $30, $FF, $0E
|
||||
;--------------------------------------------------------------------------------
|
||||
HandleBowTracking:
|
||||
; In: A - Item Receipt ID
|
||||
|
||||
@@ -433,6 +433,7 @@ Shopkeeper_BuyItem:
|
||||
CMP.b #$2E : BEQ .refill ; Red Potion Refill
|
||||
CMP.b #$2F : BEQ .refill ; Green Potion Refill
|
||||
CMP.b #$30 : BEQ .refill ; Blue Potion Refill
|
||||
CMP.b #$66 : BEQ .refill ; Yellow Potion Refill
|
||||
CMP.b #$AF : BEQ .generic_key
|
||||
BRA +
|
||||
.refill
|
||||
|
||||
@@ -174,7 +174,7 @@ FindLine:
|
||||
!FRAMES_PER_SECOND = 60
|
||||
!FRAMES_PER_MINUTE = 60*60
|
||||
!FRAMES_PER_HOUR = 60*60*60
|
||||
!MAX_FRAME_COUNT = (99*60)+(59*60)+(59*60)+59
|
||||
!MAX_FRAME_COUNT = (99*60*60*60)+(59*60*60)+(59*60)+59
|
||||
|
||||
macro CountUnits(framesPerUnit, unitCounter)
|
||||
STZ.b <unitCounter>
|
||||
|
||||
@@ -101,7 +101,7 @@ CheckGanonHammerDamage:
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D8 ; original behavior except ganon
|
||||
RTL
|
||||
+
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BEQ .hammer_silvers
|
||||
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$0C : BEQ .hammer_silvers
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D6 ; original behavior
|
||||
RTL
|
||||
|
||||
|
||||
@@ -105,6 +105,10 @@ db $00
|
||||
;--------------------------------------------------------------------------------
|
||||
org $B0802E
|
||||
GanonVulnerabilityItem:
|
||||
; sn-i iiii
|
||||
; s - immune to sword spins in phase 4
|
||||
; n - immune to all items
|
||||
; i - index of item vulnerability
|
||||
db $00 ; $00 = default behavior (silver arrows)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $B0902F
|
||||
|
||||
Reference in New Issue
Block a user