Files
alttpr-baserom/framehook.asm
2025-04-30 06:18:08 -05:00

84 lines
2.6 KiB
NASM

;================================================================================
; Frame Hook
;--------------------------------------------------------------------------------
FrameHookAction:
JSL Module_MainRouting
JSL CheckMusicLoadRequest
PHP : REP #$30 : PHA
SEP #$20
LDA.l StatsLocked : BNE ++
REP #$20 ; set 16-bit accumulator
LDA.l LoopFrames : INC : STA.l LoopFrames : BNE +
LDA.l LoopFrames+2 : INC : STA.l LoopFrames+2
+
LDA.l GameMode : CMP.w #$010E : BNE ++ ; move this to nmi hook?
LDA.l MenuFrames : INC : STA.l MenuFrames : BNE ++
LDA.l MenuFrames+2 : INC : STA.l MenuFrames+2
++
REP #$30 : PLA : PLP
RTL
!NMI_MW = "$7F5047"
;--------------------------------------------------------------------------------
NMIHookAction:
PHA : PHX : PHY : PHD ; thing we wrote over, push stuff
LDA.l !NMI_MW : BEQ ++
PHP
SEP #$30
LDA.b #$00 : STA.l !NMI_MW
; Multiworld text
LDA.l !NMI_MW+1 : BEQ +
LDA.b #$00 : STA.l !NMI_MW+1
JSL WriteText
+
PLP
++
LDA.l StatsLocked : AND.w #$00FF : BNE +
LDA.l NMIFrames : INC : STA.l NMIFrames : BNE +
LDA.l NMIFrames+2 : INC : STA.l NMIFrames+2
+
JML NMIHookReturn
;--------------------------------------------------------------------------------
PostNMIHookAction:
LDA.w NMIAux : BEQ +
PHK : PEA.w .return-1 ; push stack for RTL return
JMP.w [NMIAux]
.return
STZ.w NMIAux ; zero bank byte of NMI hook pointer
+
JSR TransferItemGFX
LDA.b INIDISPQ : STA.w INIDISP ; thing we wrote over, turn screen back on
JML PostNMIHookReturn
;--------------------------------------------------------------------------------
TransferItemGFX:
; Only used for shops now but could be used for anything. We should look at how door rando does this
; and try to unify one approach.
REP #$30
LDX.w ItemStackPtr : BEQ .done
TXA : BIT.w #$0040 : BNE .fail ; Crash if we have more than 16 queued (should never happen.)
DEX #2
-
LDA.l ItemGFXStack,X : STA.w ItemGFXPtr
LDA.l ItemTargetStack,X : STA.w ItemGFXTarget
PHX
JSL TransferItemToVRAM
REP #$10
PLX
DEX #2
BPL -
STZ.w ItemStackPtr
.done
SEP #$30
RTS
.fail
BRK #$00