Files
alttpr-baserom/icepalacegraphics.asm
2018-01-04 01:17:20 -05:00

47 lines
1.2 KiB
NASM

BgGraphicsLoading:
; Instructions overwritten
STZ $00
STX $01
STA $02
; Y = Graphics file being loaded
CPY #$0A ; 0A = Ice/Mire floor file
BNE .useDefaultGraphics
LDA $040C ; Dungeon number
CMP #$12 ; Ice Palace
BEQ .useSpecialIcePalaceFile
.useDefaultGraphics
JML BgGraphicsLoadingResume
.useSpecialIcePalaceFile
; We're loading the floor tiles in Ice Palace. Instead of the normal file,
; load another one that replaces the bridge tiles with the Bombos medallion
LDA $FFFFFF
LDA.b #IcePalaceFloorGfx>>16
STA $02
REP #$20
LDA.w #IcePalaceFloorGfx
STA $00
LDX.b #64*2 ; Tiles to load * 2
-
; Unrolled loop to upload half a tile
LDA [$00] : STA $2118 : INC $00 : INC $00
LDA [$00] : STA $2118 : INC $00 : INC $00
LDA [$00] : STA $2118 : INC $00 : INC $00
LDA [$00] : STA $2118 : INC $00 : INC $00
LDA [$00] : STA $2118 : INC $00 : INC $00
LDA [$00] : STA $2118 : INC $00 : INC $00
LDA [$00] : STA $2118 : INC $00 : INC $00
LDA [$00] : STA $2118 : INC $00 : INC $00
DEX
BNE -
SEP #$20
JML BgGraphicsLoadingCancel
IcePalaceFloorGfx:
incbin ice_palace_floor.bin