Files
alttpr-baserom/dungeon_map/current_room_map.asm
2026-01-10 21:21:19 -06:00

899 lines
12 KiB
NASM

!CenterTile = $036A
!ConnectorPalette = $1000
DrawWackyDoorRandoStuff:
JSL DrawBorder
STZ.w GFXStripes
LDA.b RoomIndex
AND.w #$00FF
STA.l CurrentDisplayedRoom
DrawCurrentSupertile:
LDA.w #$0000
STA.l DoorSlotCursor
LDA.l CurrentDisplayedRoom
STA.b $CA
LDX.w #!CenterTile
LDY.w #$0000
JSL DrawFullRoomTile
JSL ClearDoorSlotsTable
LDA.l CurrentDisplayedRoom
STA.l DoorSlots
; multiply room id by 24 to get index in doors table
LDA.l CurrentDisplayedRoom
TAX
LDA.l DoorOffset, X
AND.w #$00FF
STA.l DisplayedRoomDoorIndex
ASL A
CLC : ADC.l DisplayedRoomDoorIndex
ASL A : ASL A : ASL A
STA.l DisplayedRoomDoorIndex
JSL DrawConnectedRooms
SEP #$20
LDX.w GFXStripes
LDA.b #$FF
STA.w GFXStripes+2, X
LDA.b #$01
STA.b NMISTRIPES
REP #$20
RTL
ClearDoorSlotsTable:
LDX.w #$0028
LDA.w #$FF0F
- STA.l DoorSlots, X
DEX : DEX
BPL -
RTL
ClearDoorSlotScratch:
PHX
LDX.w #$0004
LDA.w #$FF0F
- STA.l DoorSlotScratch, X
DEX : DEX
BPL -
PLX
RTL
DrawFullRoomTile:
LDA.b $CA
PHX
ASL A
TAX
LDA.l SaveDataWRAM, X
STA.b $0E
PLX
PHY
JSL DrawDungeonMapRoom
PLY
LDA.b $00 : PHA
LDA.b $02 : PHA
LDA.b $06 : PHA
LDA.b $0E : PHA
JSL DrawSingleRoomLoot
PLA : STA.b $0E
PLA : STA.b $06
PLA : STA.b $02
PLA : STA.b $00
RTL
DrawSingleRoomLoot:
PHX : PHY
TYX
LDA.w GFXStripes
TAY
CLC : ADC.w #$0010
STA.w GFXStripes
LDA.l DoorSlotsBG1, X
XBA
STA.w GFXStripes+$02, Y
XBA
CLC : ADC.w #$0020
XBA
STA.w GFXStripes+$0A, Y
LDA.w #$0300
STA.w GFXStripes+$04, Y
STA.w GFXStripes+$0C, Y
LDA.b $CA
JSL CheckLoot
ASL A : ASL A : ASL A
TAX
LDA.l LootTypeIcons+0, X
STA.w GFXStripes+$06, Y
LDA.l LootTypeIcons+2, X
STA.w GFXStripes+$08, Y
LDA.l LootTypeIcons+4, X
STA.w GFXStripes+$0E, Y
LDA.l LootTypeIcons+6, X
STA.w GFXStripes+$10, Y
PLY : PLX
RTL
DrawConnectedRooms:
PHB : PHK : PLB
LDA.l DisplayedRoomDoorIndex
TAX
STZ.b $00
.next_side
JSR DrawSide
INC.b $00
LDA.b $00
CMP.w #$0004
BCC .next_side
PLB
RTL
CheckEdgesTable:
LDA.b $00
ASL A
CLC : ADC.b $00
ADC.b $02
XBA
ORA.l CurrentDisplayedRoom
STA.b $0C
PHX
LDX.w #$0000
-
LDA.w EdgeConnectionIndices, X
BMI .done
CMP.b $0C
BEQ .match
INX #4
BRA -
.match
INX #2
LDA.w EdgeConnectionIndices, X
TAX
LDA.l NorthOpenEdge, X
.done
PLX
RTS
GetConnection:
LDA.l DoorTable, X
.found
STA.b $08
AND.w #$00FF
CMP.w #$0003
BEQ .not_found
STA.b $0C
LDA.b $08
JSR GetWhichDoorPosition
XBA
ORA.b $0C
RTS
.not_found
JSR CheckEdgesTable
CMP.w #$0000
BPL .found
LDA.w #$FF0F
RTS
print "DrawSide: ", pc
; $00 - Side
; $02 - Door position number on side
; $03 - Door index number on side
; $04 - Target door position
; $06 - Number of doors on side
; $08 - Room Drawn Address
DrawSide:
JSL ClearDoorSlotScratch
STZ.b $06
STZ.b $02
LDY.w #$0002
-
JSR GetConnection
BMI +
INC.b $06
PHX
PHA
LDA.b $02
ASL A
TAX
PLA
STA.l DoorSlotScratch, X
PLX
+
INX : INX
INC.b $02
DEY
BPL -
PHX
LDY.b $06
LDA.w DoorSlotOffsets, Y
AND.w #$00FF
STA.b $02
LDY.b $00
LDA.w DoorSlotSides, Y
AND.w #$00FF
CLC : ADC.b $02
TAY
STZ.b $02
-
LDA.b $02
AND.w #$00FF
ASL A
TAX
LDA.l DoorSlotScratch, X
BPL .present
.missing
LDA.b $06
CMP.w #$0002
BNE +
JSR DrawDoubleConnectorRoot
BRA +
.present
TYX
STA.l DoorSlots, X
JSR DrawSingleConnectedRoom
INC.b $03
INY : INY
+
INC.b $02
LDA.b $02
AND.w #$00FF
CMP.w #$0003
BCC -
LDA.b $06
CMP.w #$0002
BEQ .two
BCS .three
BRA .done
.two
JSR DrawDoubleConnector
BRA .done
.three
JSR DrawTripleConnectorRoot
JSR DrawTripleConnector
.done
PLX
RTS
DrawSingleConnectedRoom:
STA.b $0A
AND.w #$00FF
STA.b $CA
LDA.w DoorSlotsBG2, Y
CLC : ADC.w #!CenterTile
STA.b $08
TAX
JSL DrawFullRoomTile
PHY
LDA.b $06
BEQ ++
CMP.w #$0001
BEQ .single
TYX
LDA.l DoorSlots+1, X
AND.w #$00FF
STA.b $04
BRA .draw
.single
LDA.b $02
ASL A
CLC : ADC.b $02
STA.b $04
TYX
LDA.l DoorSlots+1, X
AND.w #$00FF
CLC : ADC.b $04
STA.b $04
ASL A
CLC : ADC.b $04
ASL A : ASL A
TAY
.draw
LDA.b $00
BNE + : JSR DrawNorthConnectors : BRA ++ : +
DEC A : BNE + : JSR DrawWestConnectors : BRA ++ : +
DEC A : BNE + : JSR DrawSouthConnectors : BRA ++ : +
DEC A : BNE + : JSR DrawEastConnectors : BRA ++ : +
++
PLY
.done
RTS
GetWhichDoorPosition:
BMI .edge
AND.w #$0300
XBA
CMP.w #$0003
BNE +
LDA.w #$0002
+
RTS
.edge
AND.w #$0F00
XBA
PHX
PHA
LDA.b $00
BIT.w #$0001
BEQ .north_south
.east_west
PLX
LDA.l EdgePositions_east_west, X
AND.w #$00FF
PLX
RTS
.north_south
PLX
LDA.l EdgePositions_north_south, X
AND.w #$00FF
PLX
RTS
macro Draw3x2Connector(offset, label)
LDA.w SingleEdgeCurrentRoomConnectors_<label>+0, Y
EOR.w #!ConnectorPalette
STA.l $7F0000+!CenterTile+<offset>+$00
LDA.w SingleEdgeCurrentRoomConnectors_<label>+2, Y
EOR.w #!ConnectorPalette
STA.l $7F0000+!CenterTile+<offset>+$02
LDA.w SingleEdgeCurrentRoomConnectors_<label>+4, Y
EOR.w #!ConnectorPalette
STA.l $7F0000+!CenterTile+<offset>+$04
LDA.w SingleEdgeCurrentRoomConnectors_<label>+6, Y
EOR.w #!ConnectorPalette
STA.l $7F0000+!CenterTile+<offset>+$40
LDA.w SingleEdgeCurrentRoomConnectors_<label>+8, Y
EOR.w #!ConnectorPalette
STA.l $7F0000+!CenterTile+<offset>+$42
LDA.w SingleEdgeCurrentRoomConnectors_<label>+10, Y
EOR.w #!ConnectorPalette
STA.l $7F0000+!CenterTile+<offset>+$44
endmacro
macro Draw2x3Connector(offset, label)
LDA.w SingleEdgeCurrentRoomConnectors_<label>+0, Y
EOR.w #!ConnectorPalette
STA.l $7F0000+!CenterTile+<offset>+$00
LDA.w SingleEdgeCurrentRoomConnectors_<label>+2, Y
EOR.w #!ConnectorPalette
STA.l $7F0000+!CenterTile+<offset>+$02
LDA.w SingleEdgeCurrentRoomConnectors_<label>+4, Y
EOR.w #!ConnectorPalette
STA.l $7F0000+!CenterTile+<offset>+$40
LDA.w SingleEdgeCurrentRoomConnectors_<label>+6, Y
EOR.w #!ConnectorPalette
STA.l $7F0000+!CenterTile+<offset>+$42
LDA.w SingleEdgeCurrentRoomConnectors_<label>+8, Y
EOR.w #!ConnectorPalette
STA.l $7F0000+!CenterTile+<offset>+$80
LDA.w SingleEdgeCurrentRoomConnectors_<label>+10, Y
EOR.w #!ConnectorPalette
STA.l $7F0000+!CenterTile+<offset>+$82
endmacro
macro Draw2TileConnector(offset1, offset2, flip, sublabel)
LDA.w DoorConnectionTiles_<sublabel>, Y
BEQ ?+
ORA.w #!ConnectorPalette
EOR.w #<flip>
STA.l $7F0000+<offset1>, X
?+
LDA.w DoorConnectionTiles_<sublabel>+2, Y
BEQ ?+
ORA.w #!ConnectorPalette
EOR.w #<flip>
STA.l $7F0000+<offset2>, X
?+
endmacro
GetConnectorIndex:
LDA.b $03
AND.w #$00FF
TAY
LDA.b $06
CMP.w #$0002
BEQ +
INY : INY
+ LDA.w MultiConnectorMapping, Y
AND.w #$00FF
INC A
CLC : ADC.b $04 : ADC.b $04 : ADC.b $04
ASL A : ASL A
TAY
RTS
DrawDoubleConnectorRoot:
LDA.b $02
AND.w #$00FF
EOR.w #$FFFF
CLC : ADC.w #$0010
ASL A : ASL A
PHY
TAY
LDX.w #!CenterTile
LDA.b $00
BNE + : %Draw2TileConnector(-$40, -$3E, $0000, vertical) : BRA ++
+ DEC A : BNE + : %Draw2TileConnector(-$02, $3E, $0000, horizontal) : BRA ++
+ DEC A : BNE + : %Draw2TileConnector($80, $82, $8000, vertical) : BRA ++
+ DEC A : BNE + : %Draw2TileConnector($04, $44, $4000, horizontal) : BRA ++
+
++
PLY
RTS
DrawTripleConnectorRoot:
LDA.w #$0013
ASL A : ASL A
PHY
TAY
LDX.w #!CenterTile
LDA.b $00
BNE + : %Draw2TileConnector(-$40, -$3E, $0000, vertical) : BRA ++
+ DEC A : BNE + : %Draw2TileConnector(-$02, $3E, $0000, horizontal) : BRA ++
+ DEC A : BNE + : %Draw2TileConnector($80, $82, $8000, vertical) : BRA ++
+ DEC A : BNE + : %Draw2TileConnector($04, $44, $4000, horizontal) : BRA ++
+
++
PLY
RTS
DrawEastConnectors:
LDA.b $06 : DEC A
BNE +
%Draw3x2Connector($04, east)
RTS
+ JSR GetConnectorIndex
PHX
LDX.b $08
%Draw2TileConnector(-$02, $3E, $4000, horizontal)
PLX
RTS
RTS
DrawWestConnectors:
LDA.b $06 : DEC A
BNE +
%Draw3x2Connector(-$06, west)
RTS
+ JSR GetConnectorIndex
PHX
LDX.b $08
%Draw2TileConnector($04, $44, $0000, horizontal)
PLX
RTS
RTS
DrawNorthConnectors:
LDA.b $06 : DEC A
BNE +
%Draw2x3Connector(-$C0, north)
RTS
+ JSR GetConnectorIndex
PHX
LDX.b $08
%Draw2TileConnector($80, $82, $0000, vertical)
PLX
RTS
DrawSouthConnectors:
LDA.b $06 : DEC A
BNE +
%Draw2x3Connector($80, south)
RTS
+ JSR GetConnectorIndex
PHX
LDX.b $08
%Draw2TileConnector(-$40, -$3E, $8000, vertical)
PLX
RTS
DrawBorder:
LDA.w #$0F19
STA.l $7F01DE
LDA.w #$4F19
STA.l $7F01F8
LDA.w #$8F19
STA.l $7F051E
LDA.w #$CF19
STA.l $7F0538
LDX.w #$0016
-
LDA.w #$0F1A
STA.l $7F01E0, X
LDA.w #$8F1A
STA.l $7F0520, X
DEX : DEX
BPL -
LDX.w #$02C0
-
LDA.w #$0F1B
STA.l $7F021E, X
LDA.w #$4F1B
STA.l $7F0238, X
TXA
SEC : SBC.w #$0040
TAX
BPL -
RTL
DrawDoubleConnector:
LDA.b $00
AND.w #$0001
TAY
LDA.w MultiConnectorTiles_increment, Y
AND.w #$00FF
STA.b $0C
LDA.b $00
ASL A
TAY
LDA.w MultiConnectorTiles_start_offset, Y
CLC : ADC.w #!CenterTile
TAX
LDY.b $00
LDA.w MultiConnectorTiles_direction_index, Y
AND.w #$00FF
TAY
LDA.w #$0003
STA.b $0E
-
LDA.w MultiConnectorTiles, Y
ORA.w #!ConnectorPalette
STA.l $7F0000, X
TXA
CLC : ADC.b $0C
TAX
INY : INY
DEC.b $0E
BPL -
RTS
DrawTripleConnector:
LDA.b $00
AND.w #$0001
TAY
LDA.w MultiConnectorTiles_increment, Y
AND.w #$00FF
STA.b $0C
LDA.b $00
ASL A
TAY
LDA.w MultiConnectorTiles_start_offset_three, Y
CLC : ADC.w #!CenterTile
TAX
LDY.b $00
LDA.w MultiConnectorTiles_direction_index, Y
AND.w #$00FF
TAY
LDA.w #$0005
STA.b $0E
-
LDA.w MultiConnectorTiles+8, Y
ORA.w #!ConnectorPalette
STA.l $7F0000, X
TXA
CLC : ADC.b $0C
TAX
INY : INY
DEC.b $0E
BPL -
RTS
DrawDoorsMapSprites:
LDA.l CurrentDisplayedRoom
CMP.b RoomIndex
BNE +
JSR DrawDoorsMapBlinker
+
JSR DrawDoorsMapCursor
RTL
DrawDoorsMapBlinker:
LDX.b $00
STZ.w OAMBufferAux, X
TXA
ASL A : ASL A
TAX
REP #$20
LDA.b LinkPosX
AND.w #$01E0
ASL A : ASL A : ASL A
XBA
CLC : ADC.w #$00A4
STA.w OAMBuffer, X
LDA.b LinkPosY
AND.w #$01E0
ASL A : ASL A : ASL A
XBA
CLC : ADC.w #$0064
STA.w OAMBuffer+1, X
SEP #$20
LDA.b FrameCounter
AND.b #$0C
LSR A : LSR A
TAY
LDA.w $8AEB50
STA.w OAMBuffer+2, X
LDA.w $8AEB58, Y
STA.w OAMBuffer+3, X
INC.b $00
RTS
DrawDoorsMapCursor:
LDA.l DoorSlotCursor
ASL A
TAX
LDA.l DoorSlotsSprites, X
STA.b $0E
LDA.l DoorSlotsSprites+1, X
STA.b $0F
LDY.b #$03
.next_object
LDX.b $00
LDA.b #$02
STA.w OAMBufferAux, X
TXA
ASL A : ASL A
TAX
LDA.b $0E
CLC : ADC.w $8AEB9A, Y
STA.w OAMBuffer, X
LDA.b $0F
CLC : ADC.w $8AEB9E, Y
DEC A
STA.w OAMBuffer+1, X
STZ.w OAMBuffer+2, X
LDA.b FrameCounter
AND.b #$04
BNE +
LDA.b #$05
+
ASL A
ORA.w $8AEBA2, Y
STA.w OAMBuffer+3, X
INC.b $00
DEY
BPL .next_object
RTS
; $00 - direction to move
; $01 - current spot
MoveDoorsMapCursor:
PHP
SEP #$30
LDA.l DoorSlotCursor
STA.b $01
.move_again
LDA.b $01
ASL A : ASL A
CLC : ADC.b $00
TAX
LDA.l NextCursorSlot, X
BPL .easy
CMP.b #$FF
BEQ .no_move
BIT.b #$40
BNE .almost_easy
LDA.b $00
TAX
LDA.l NextCursorSpecial_center_offset, X
TAX
DEX
.try_next
INX
LDA.l NextCursorSpecial_center, X
BMI .no_move
PHX
ASL A
TAX
LDA.l DoorSlots+1, X
PLX
CMP.b #$00
BMI .try_next
LDA.l NextCursorSpecial_center, X
STA.b $01
BRA .write
.almost_easy
BIT.b #$20
BNE .from_end
.from_start
AND.b #$03
TAX
LDA.l NextCursorSpecial_start_direction, X
STA.b $00
LDA.l NextCursorSpecial_start_index, X
BRA .easy
.from_end
AND.b #$03
TAX
LDA.l NextCursorSpecial_end_direction, X
STA.b $00
LDA.l NextCursorSpecial_end_index, X
BRA .easy
.easy
STA.b $01
.check
LDA.b $01
ASL A
TAX
LDA.l DoorSlots+1, X
BMI .move_again
.write
LDA.b $01
STA.l DoorSlotCursor
LDA.b #$20
STA.w $012F
BRA .done
.no_move
LDA.b #$3C
STA.w $012E
.done
PLP
RTL
DoorsMapSelectCursor:
PHP
SEP #$30
LDA.l DoorSlotCursor
BEQ .done
ASL A
TAX
LDA.l DoorSlots, X
STA.l CurrentDisplayedRoom
REP #$30
STZ.w GFXStripes
JSL ClearDoorsMapBG1
JSL ClearDoorsMapBG2
JSL DrawCurrentSupertile
SEP #$30
LDA.b #$08
STA.b $17
LDA.b #$20
STA.w $012F
.done
PLP
RTL
ClearDoorsMapBG1:
LDA.w #$000B
STA.b $00
LDA.w #$1110
STA.b $02
LDA.w GFXStripes
TAY
CLC : ADC.w #$0048
STA.w GFXStripes
.next_row
LDA.b $02
XBA
STA.w GFXStripes+2, Y
LDA.w #$1640
STA.w GFXStripes+4, Y
LDA.w #$0300
STA.w GFXStripes+6, Y
LDA.b $02
CLC : ADC.w #$0020
STA.b $02
INY #6
DEC.b $00
BPL .next_row
RTL
ClearDoorsMapBG2:
LDX.w #$0220
LDA.w #$000B
STA.b $00
STA.b $02
LDA.w #$0300
.next
STA.l $7F0000, X
INX : INX
DEC.b $02
BPL .next
LDA.w #$000B
STA.b $02
TXA
CLC : ADC.w #$0028
TAX
LDA.w #$0300
DEC.b $00
BPL .next
RTL