Deleted several unused modules and some commented code Reorganized some routines to clean up modules Moved some memory into mirrored WRAM Refactored NMI hook aux routine Removed old fake flipper fix
308 lines
4.4 KiB
NASM
308 lines
4.4 KiB
NASM
org $008781
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UseImplicitRegIndexedLocalJumpTable:
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org $00879c
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UseImplicitRegIndexedLongJumpTable:
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org $008333
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Vram_EraseTilemaps_triforce:
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org $008913
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Sound_LoadLightWorldSongBank:
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org $00891D
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.do_load
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org $00893D
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EnableForceBlank:
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DungeonMask = $0098C0
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org $00D308
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DecompSwordGfx:
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org $00D348
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DecompShieldGfx:
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org $00D463
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Tagalong_LoadGfx:
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org $00D51B
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GetAnimatedSpriteTile:
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org $00D52D
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GetAnimatedSpriteTile_variable:
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org $00D84E
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Attract_DecompressStoryGfx:
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org $00E529
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LoadSelectScreenGfx:
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org $00F945
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PrepDungeonExit:
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org $00FDEE
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Mirror_InitHdmaSettings:
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org $01873A
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Dungeon_LoadRoom:
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org $02821E
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Module_PreDungeon:
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org $028296
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.setAmbientSfx
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org $02A0A8
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Dungeon_SaveRoomData:
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org $02A0BE
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Dungeon_SaveRoomData_justKeys:
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org $02B861
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Dungeon_SaveRoomQuadrantData:
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org $02FD8A ; 17D8A - Bank0E.asm: 3732 Note: Different bank
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LoadGearPalettes_bunny:
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org $02FD95 ; 17D95 - Bank0E.asm: 3742 Note: Different bank
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LoadGearPalettes_variable:
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org $02FEAB
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Filter_Majorly_Whiten_Color:
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org $05A51D
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Sprite_SpawnFallingItem:
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org $05DF6C ; 02DF6C - Bank05.asm : 2445
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Sprite_DrawMultiple:
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org $05DF70 ; 02DF70 - Bank05.asm : 2454
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Sprite_DrawMultiple_quantity_preset:
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org $05DF75 ; 02DF75 - Bank05.asm : 2461
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Sprite_DrawMultiple_player_deferred:
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org $05E1A7 ; 02E1A7 - Bank05.asm : 2592
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Sprite_ShowSolicitedMessageIfPlayerFacing:
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org $05E1F0
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Sprite_ShowMessageFromPlayerContact:
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org $05E219
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Sprite_ShowMessageUnconditional:
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org $05EC96
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Sprite_ZeldaLong:
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org $05F0C0
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Sprite_EB_HeartPiece_handle_flags:
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org $0680FA
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Player_ApplyRumbleToSprites:
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org $0683E6
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Utility_CheckIfHitBoxesOverlapLong:
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org $06A7DB
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Chicken_SpawnAvengerChicken: ; returns short
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org $06DC5C
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Sprite_DrawShadowLong:
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org $06DD40
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DashKey_Draw:
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org $06DBF8
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Sprite_PrepAndDrawSingleLargeLong:
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org $06DC00
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Sprite_PrepAndDrawSingleSmallLong:
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org $06EA18
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Sprite_ApplySpeedTowardsPlayerLong:
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org $06EAA6
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Sprite_DirectionToFacePlayerLong:
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org $06F12F
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Sprite_CheckDamageToPlayerSameLayerLong:
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org $06F86A
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OAM_AllocateDeferToPlayerLong:
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org $0791B3
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Player_HaltDashAttackLong:
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org $07999D
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Link_ReceiveItem:
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org $07E68F
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Unknown_Method_0: ; In US version disassembly simply called "$3E6A6 IN ROM"
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org $07F4AA
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Sprite_CheckIfPlayerPreoccupied:
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org $08C3AE
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Ancilla_ReceiveItem:
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org $08CE93
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Ancilla_BreakTowerSeal_draw_single_crystal:
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org $08CEC3
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Ancilla_BreakTowerSeal_stop_spawning_sparkles:
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org $08CF59
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BreakTowerSeal_ExecuteSparkles:
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org $08F710
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Ancilla_SetOam_XY_Long:
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org $0985E2 ; (break on $0985E4)
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AddReceivedItem:
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org $098BAD
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AddPendantOrCrystal:
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org $098CFD
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AddWeathervaneExplosion:
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org $0993DF
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AddDashTremor:
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org $099D04
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AddAncillaLong:
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org $099D1A
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Ancilla_CheckIfAlreadyExistsLong:
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org $09AE64
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Sprite_SetSpawnedCoords:
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org $09AD58
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GiveRupeeGift:
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org $0ABA4F
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OverworldMap_InitGfx:
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org $0ABA99
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OverworldMap_DarkWorldTilemap:
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org $0ABAB9
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OverworldMap_LoadSprGfx:
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org $0CD7D1
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NameFile_MakeScreenVisible:
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org $0CDB3E
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InitializeSaveFile:
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org $0CDBC0
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InitializeSaveFile_build_checksum:
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org $0DBA71
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GetRandomInt:
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org $0DBA80
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OAM_AllocateFromRegionA:
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org $0DBA84
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OAM_AllocateFromRegionB:
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org $0DBA88
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OAM_AllocateFromRegionC:
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org $0DBA8C
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OAM_AllocateFromRegionD:
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org $0DBA90
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OAM_AllocateFromRegionE:
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org $0DBA94
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OAM_AllocateFromRegionF:
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org $0DBB67
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Sound_SetSfxPanWithPlayerCoords:
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org $0DBB6E
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Sound_SetSfx1PanLong:
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org $0DBB7C
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Sound_SetSfx2PanLong:
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org $0DBB8A
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Sound_SetSfx3PanLong:
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org $0DDB7F
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HUD_RefreshIconLong:
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org $0DDD32
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Equipment_UpdateEquippedItemLong:
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org $0DE01E ; 6E10E - equipment.asm : 787
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BottleMenu_movingOn:
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org $0DE346
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RestoreNormalMenu:
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org $0DE395
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Equipment_SearchForEquippedItemLong:
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org $0DE9C8
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DrawProgressIcons: ; this returns short
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org $0DED29
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DrawEquipment: ; this returns short
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org $0DFA78
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HUD_RebuildLong:
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org $0DFA88
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HUD_RebuildIndoor_Palace:
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org $0DFA88
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HUD_RebuildLong2:
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org $0EEE10
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Messaging_Text:
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org $0FFD94
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Overworld_TileAttr:
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org $1BC97C
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Overworld_DrawPersistentMap16:
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org $1BED03
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Palette_Sword:
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org $1BED29
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Palette_Shield:
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org $1BEDF9
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Palette_ArmorAndGloves:
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org $1BEE52
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Palette_Hud:
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org $1BEF96
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Palette_SelectScreen:
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org $1CFAAA
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ShopKeeper_RapidTerminateReceiveItem:
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org $1CF500
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Sprite_NullifyHookshotDrag:
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org $1CF537
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Ancilla_CheckForAvailableSlot:
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org $1DE9B6
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Filter_MajorWhitenMain:
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org $1DF65D
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Sprite_SpawnDynamically:
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org $1DF65F
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Sprite_SpawnDynamically_arbitrary:
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org $1DFD4B
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DiggingGameGuy_AttemptPrizeSpawn:
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org $1EDE28
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Sprite_GetEmptyBottleIndex: ; this is totally in sprite_bees.asm
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org $1EF4E7
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Sprite_PlayerCantPassThrough:
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