Files
alttpr-baserom/tables.asm

2742 lines
103 KiB
NASM

;================================================================================
; Item Tables
;--------------------------------------------------------------------------------
org $B08000 ; bank #$30 ; PC 0x180000 - 0x180006 [encrypted]
HeartPieceIndoorValues:
HeartPiece_Forest_Thieves:
db $17 ; #$17 = Heart Piece
HeartPiece_Lumberjack_Tree:
db $17
HeartPiece_Spectacle_Cave:
db $17
HeartPiece_Circle_Bushes:
db $17
HeartPiece_Graveyard_Warp:
db $17
HeartPiece_Mire_Warp:
db $17
HeartPiece_Smith_Pegs:
db $17
;--------------------------------------------------------------------------------
; 0x180006 - 0x18000F (unused) [encrypted]
;--------------------------------------------------------------------------------
org $B08010 ; PC 0x180010 - 0x180017 [encrypted]
SpriteItemValues:
RupeeNPC_MoldormCave:
db $46 ; #$46 = 300 Rupees
RupeeNPC_NortheastDarkSwampCave:
db $46 ; #$46 = 300 Rupees
LibraryItem:
db $1D ; #$1D = Book of Mudora
MushroomItem:
db $29 ; #$29 = Mushroom
WitchItem:
db $0D ; #$0D = Magic Powder
MagicBatItem:
db $4E ; #$4E = Half Magic Item (Default) - #$FF = Use Original Logic - See "HalfMagic" Below
EtherItem:
db $10 ; #$10 = Ether Medallion
BombosItem:
db $0F ; #$0F = Bombos Medallion
;--------------------------------------------------------------------------------
; 0x180017 - 0x18001F (unused) [encrypted]
;--------------------------------------------------------------------------------
org $B08020 ; PC 0x180020
DiggingGameRNG:
db $0F ; #$0F = 15 digs (default) (max ~30)
org $9DFD95 ; PC 0xEFD95
db $0F ; #$0F = 15 digs (default) (max ~30)
org $B08021 ; PC 0x180021
ChestGameRNG:
db $00 ; #$00 = 2nd chest (default) - #$01 = 1st chest
;--------------------------------------------------------------------------------
;0 = Bombos
;1 = Ether
;2 = Quake
org $B08022 ; PC 0x180022
MireRequiredMedallion:
db $01 ; #$01 = Ether (default)
org $B08023 ; PC 0x180023
TRockRequiredMedallion:
db $02 ; #$02 = Quake (default)
;--------------------------------------------------------------------------------
org $B08024 ; PC 0x180024 - 0x180027
BigFairyHealth:
db $A0 ; #$A0 = Refill Health (default) - #$00 = Don't Refill Health
BigFairyMagic:
db $00 ; #$80 = Refill Magic - #$00 = Don't Refill Magic (default)
SpawnNPCHealth:
db $A0 ; #$A0 = Refill Health (default) - #$00 = Don't Refill Health
SpawnNPCMagic:
db $00 ; #$80 = Refill Magic - #$00 = Don't Refill Magic (default)
;--------------------------------------------------------------------------------
org $B08028 ; PC 0x180028
FairySword:
db $03 ; #$03 = Golden Sword (default)
;org $88C435 ; <- 44435 - ancilla_receive_item.asm : 125
;db $01 ; #$01 = Master Sword (default)
org $8589B0 ; PC 0x289B0 ; sprite_master_sword.asm : 179
PedestalSword:
db $01 ; #$01 = Master Sword (default)
org $B08029 ; PC 0x180029 - 0x18002A
SmithItemMode:
db $01 ; #$00 = Classic Tempering Process - #$01 = Quick Item Get (default)
SmithItem:
db $02 ; #$02 = Tempered Sword (default)
org $86B55C ; PC 0x3355C ; sprite_smithy_bros.asm : 634
SmithSword:
db $02 ; #$02 = Tempered Sword (default)
;--------------------------------------------------------------------------------
; 0x18002B (Unused)
;--------------------------------------------------------------------------------
; 0x18002C (Reserved for Allowed Item on B)
;--------------------------------------------------------------------------------
org $B0802D
ChallengeModes:
; p--- mmdd
; p - permadeath
; m - movement modes (0 - normal, 1 - permanent ice physics)
; d - damage modes (0 - normal, 1 - ohko, 2 - gloom)
db $00
;--------------------------------------------------------------------------------
org $B0802E
GanonVulnerabilityItem:
db $00 ; $00 = default behavior (silver arrows)
;--------------------------------------------------------------------------------
org $B0902F
SpecialWeapons:
db #$00
; s - - - m m m m (bitfield) - NYI
; s - only swords damage can hurt enemies
; m - special weapon mode
; $00 = Off (default)
; $01 = Bomb mode
; $02 = Pseudosword
; $03 = Byrna mode
; $04 = Somaria mode
; $05 = Canes mode
; $06 = Bee mode
; $07 = Unused
; $08 = Bugnet mode
;--------------------------------------------------------------------------------
; 0x180030 (Unused)
;--------------------------------------------------------------------------------
org $B08031 ; PC 0x180031
EnableEasterEggs:
db $00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
; 0x180032 (unused)
;--------------------------------------------------------------------------------
org $B08033 ; PC 0x180033
HeartBeep:
db $20 ; #$00 = Off - #$20 = Normal (default) - #$40 = Half Speed - #$80 = Quarter Speed
;--------------------------------------------------------------------------------
; 0x180034 - 0x180035 (Unused)
;--------------------------------------------------------------------------------
org $B08036 ; PC 0x180036 - 0x180037
RupoorDeduction:
dw $000A ; #$0A - Default (10 decimal)
;--------------------------------------------------------------------------------
org $B08038 ; PC 0x180038
LampCone:
db $01 ; #$00 = Off - #$01 = On in Sewers (default) - #$10 = On Always - #$20 = No Dark Rooms
;--------------------------------------------------------------------------------
org $B08039 ; PC 0x180039
ItemCounterHUD:
db $00 ; $00 = Off | $01 = Display TotalItemCounter / TotalItemCount display on HUD
;--------------------------------------------------------------------------------
org $B0803A ; PC 0x18003A-0x18003C
MapHUDMode:
db #$00 ; #$00 = Off (default) - #$01 = Display Dungeon Count w/Map - #$02 = Display Dungeon Count Always
MapMode:
db $00 ; #$00 = Always On (default) - #$01 = Require Map Item
CompassMode:
;xbcm --ii
;
;x - True CompassMode Check (similar to MapMode): #$00 = Always On (default) - #$01 = Require Compass Item
;b - Boss Reveal - Beating a boss reveals the location of the prize
;c - Compass Reveal - Collecting the compass reveals the location of the dungeon
;m - Map Reveal - Collecting the map reveals the location of the dungeon
;i - Dungeon Item Counts: #$00 = Off (default) - #$01 = Display w/ Compass - #$02 = Always Display
db $00
;--------------------------------------------------------------------------------
org $B0803D ; PC 0x18003D
PersistentFloodgate:
db $00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $B0803E ; PC 0x18003E (unused)
;--------------------------------------------------------------------------------
org $B0803F ; PC 0x18003F
HammerableGanon:
db $00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
; 0x180040 - (unused)
;--------------------------------------------------------------------------------
org $B08041 ; PC 0x180041
AllowSwordlessMedallionUse:
db $00 ; #$00 = Off (default) - #$01 = Medallion Pads - #$02 = Always
;--------------------------------------------------------------------------------
org $B08042 ; PC 0x180042
PermitSQFromBosses:
db $00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $B08043 ; PC 0x180043
SmithDeleteOnSave:
db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith gets deleted on S+Q)
;--------------------------------------------------------------------------------
org $B08044 ; PC 0x180044
AllowHammerTablets:
db $00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $B08045 ; PC 0x180045
; display ---edcba a: Small Keys, b: Big Key, c: Map, d: Compass, e: Bosses
HUDDungeonItems:
db $00
;--------------------------------------------------------------------------------
; 0x180046 - 0x180047 (unused)
;--------------------------------------------------------------------------------
org $B08048 ; PC 0x180048
MenuSpeed:
db $08 ; #$08 (default) - higher is faster - #$E8 = instant open
org $8DDD9A ; PC 0x6DD9A (equipment.asm:95) ; Menu Down Chime
db $11 ; #$11 = Vwoop Down (Default) - #$20 = Menu Chime
org $8DDF2A ; PC 0x6DF2A (equipment.asm:466) ; Menu Up Chime
db $12 ; #$12 = Vwoop Up (Default) - #$20 = Menu Chime
org $8DE0E9 ; PC 0x6E0E9 (equipment.asm:780) ; Menu Up Chime
db $12 ; #$12 = Vwoop Up (Default) - #$20 = Menu Chime
;--------------------------------------------------------------------------------
org $B08049 ; PC 0x180049
MenuCollapse:
db $00 ; #$00 = Press Start (default) - #$10 = Release Start
;--------------------------------------------------------------------------------
org $B0804A ; PC 0x18004A
InvertedMode:
db $00 ; #$00 = Normal (default) - #$01 = Inverted
;--------------------------------------------------------------------------------
org $B0804B ; PC 0x18004B
QuickSwapFlag:
db $00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $B0804C ; PC 0x18004C
FollowerTravelAllowed:
db $00
; #$00 = Off (default)
; #$01 = On (frog/smith can enter multi-entrance doors)
; #$02 = Follower Shuffle Enabled
;--------------------------------------------------------------------------------
org $B0804D ; PC 0x18004D
EscapeAssist: ; ScrubMode:
db $00
;---- -mba
;m - Infinite Magic
;b - Infinite Bombs
;a - Infinite Arrows
;--------------------------------------------------------------------------------
org $B0804E ; PC 0x18004E
UncleRefill:
db $00
;---- -mba
;m - Refill Magic
;b - Refill Bombs
;a - Refill Arrows
;--------------------------------------------------------------------------------
org $B0804F ; PC 0x18004F
ByrnaInvulnerability:
db $01 ; #$00 = Off - #$01 = On (default)
;--------------------------------------------------------------------------------
org $B08050 ; PC 0x180050 - 0x18005C
CrystalPendantFlags_2:
db $02 ; Ganons Tower - because 5D is not available right now - sewers doesn't get one
db $04 ; Hyrule Castle
db $00 ; Eastern Palace
db $00 ; Desert Palace
db $01 ; Agahnim's Tower
db $40 ; Swamp Palace
db $40 ; Palace of Darkness
db $40 ; Misery Mire
db $40 ; Skull Woods
db $40 ; Ice Palace
.hera
db $00 ; Tower of Hera
db $40 ; Thieves' Town
db $40 ; Turtle Rock
;Pendant: $00
;Crystal: $40
;No Icon: $80
;Aga1: $01
;Aga2: $02
;HC special check $04
;--------------------------------------------------------------------------------
org $B0805D ; PC 0x18005D
AllowHammerEvilBarrierWithFighterSword:
db $00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $B0805E ; PC 0x18005E - 0x18005F (Unused)
;--------------------------------------------------------------------------------
org $B08060 ; PC 0x180060 - 0x18007E
ProgrammableItemLogicJump_1:
JSL $000000 : RTL
ProgrammableItemLogicJump_2:
JSL $000000 : RTL
ProgrammableItemLogicJump_3:
JSL $000000 : RTL
org $B08061 ; PC 0x180061
ProgrammableItemLogicPointer_1:
dl $000000
org $B08066 ; PC 0x180066
ProgrammableItemLogicPointer_2:
dl $000000
org $B0806B ; PC 0x18006B
ProgrammableItemLogicPointer_3:
dl $000000
;--------------------------------------------------------------------------------
; 0x18007F (unused)
;--------------------------------------------------------------------------------
org $B08070 ; PC 0x180070 - 0x18007F
CrystalNumberTable:
db $69 ; Eastern
db $69 ; Hera
db $69 ; Desert
db $7F ; Darkness
db $6C ; Skull
db $7C ; TRock
db $6D ; Thieves
db $6F ; Mire
db $6E ; Ice
db $79 ; Swamp
db $00 ;
db $00 ;
db $00 ;
db $00 ;
db $00 ;
db $00 ;
;1 Indicator : 7F
;2 Indicator : 79
;3 Indicator : 6C
;4 Indicator : 6D
;5 Indicator : 6E
;6 Indicator : 6F
;7 Indicator : 7C
;8 Indicator : 7D
;9 Indicator : 7E
;Dark Red X : 69
;Light Red X : 78
;White X : 68
;Pendant UL : 60
;Pendant UR : 61
;Pendant BL : 70
;Pendant BR : 71
;Sword UL : 62
;Sword UR : 63
;Sword BL : 72
;Sword BR : 73
;Crystal UL : 64
;Crystal UR : 65
;Crystal BL : 74
;Crystal BR : 75
;Skull UL : 66
;Skull UR : 67
;Skull BL : 76
;Skull BR : 77
;Warp UL : 6A
;Warp UR : 6B
;Warp BL : 7A
;Warp BR : 7B
;--------------------------------------------------------------------------------
org $B08080 ; PC 0x180080 - 0x180083 ; Default to fill on upgrade. Can be set to 0 to not fill.
Upgrade5BombsRefill:
db $32
Upgrade10BombsRefill:
db $32
Upgrade5ArrowsRefill:
db $46
Upgrade10ArrowsRefill:
db $46
;--------------------------------------------------------------------------------
org $B08084 ; PC 0x180084 - 0x180085
PotionHealthRefill:
db $A0 ; #$A0 - Full Refill (Default)
PotionMagicRefill:
db $80 ; #$80 - Full Refill (Default)
;--------------------------------------------------------------------------------
org $B08086 ; PC 0x180086
GanonAgahRNG:
db $00 ; $00 = static rng, $01 = no extra blue balls/warps
;--------------------------------------------------------------------------------
org $B08087 ; PC 0x180087
IsEncrypted:
dw $0000 ; $0000 = not encrypted, $0001 = encrypted with static key, $0002 = Encrypted w/ passcode entry screen
;--------------------------------------------------------------------------------
org $B08089 ; PC 0x180089
TurtleRockAutoOpenFix:
db $00 ; #$00 - Normal, #$01 - Open TR Entrance if exiting from it
;--------------------------------------------------------------------------------
org $B0808A ; PC 0x18008A
BlockCastleDoorsInRain:
db $00 ; #$00 - Normal, $01 - Block them (Used by Entrance Rando in Standard Mode)
;--------------------------------------------------------------------------------
org $B0808B ; PC 0x18008B
AllowAgaDamageBeforeZeldaRescued:
db #$00 ; #$00 - No damage, $01 - Damage (Used by Entrance Rando in Standard Mode)
;--------------------------------------------------------------------------------
; 0x18008C-0x18008D (unused)
;--------------------------------------------------------------------------------
org $B0808E ; PC 0x18008E
FakeBoots:
db $00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $B0808F ; PC 0x18008F
SwapAgaGanonsTower:
db $00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $B08090 ; PC 0x180090 - 0x180097
ProgressiveSwordLimit:
db $04 ; #$04 - 4 Swords (default)
ProgressiveSwordReplacement:
db $47 ; #$47 - 20 Rupees (default)
ProgressiveShieldLimit:
db $03 ; #$03 - 3 Shields (default)
ProgressiveShieldReplacement:
db $47 ; #$47 - 20 Rupees (default)
ProgressiveArmorLimit:
db $02 ; #$02 - 2 Armors (default)
ProgressiveArmorReplacement:
db $47 ; #$47 - 20 Rupees (default)
BottleLimit:
db $04 ; #$04 - 4 Bottles (default)
BottleLimitReplacement:
db $47 ; #$47 - 20 Rupees (default)
ProgressiveBowLimit:
db $02 ; #$02 - 2 Bows (default)
ProgressiveBowReplacement:
db $47 ; #$47 - 20 Rupees (default)
;--------------------------------------------------------------------------------
; 0x18009A - 0x18009C one mind
;--------------------------------------------------------------------------------
org $B0809A ; PC 0x18009A
OneMindPlayerCount:
db 0
org $B0809B ; PC 0x18009B - 0x18009C
OneMindTimerInit:
dw 0
;--------------------------------------------------------------------------------
; 0x18009D - Dungeon map icons
; .... ...b
;
; b - boss icon
;--------------------------------------------------------------------------------
org $B0809D
DungeonMapIcons:
db $01
;--------------------------------------------------------------------------------
; 0x18009E - 0x18009F (unused)
;--------------------------------------------------------------------------------
org $B080A0 ; PC 0x1800A0 - 0x1800A4
Bugfix_MirrorlessSQToLW:
db $01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
Bugfix_SwampWaterLevel:
db $01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
Bugfix_PreAgaDWDungeonDeathToFakeDW:
db $01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
Bugfix_SetWorldOnAgahnimDeath:
db $01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
Bugfix_PodEG:
db $01 ; #$00 = Original Behavior - #$01 = Randomizer Behavior (Default)
;--------------------------------------------------------------------------------
org $B080A5 ; PC 0x1800A5
MimicDash:
db $00 ; #$00 = Original Behavior (default) - #$01 = Mimics move when link dashes
CrystalSwitchBook:
db $00 ; #$00 = Original Behavior (default) - #$01 = Book can flip crystal switch
;--------------------------------------------------------------------------------
; 0x1800A7 - 0x1800AE (unused)
;--------------------------------------------------------------------------------
; 0x1800AF
; mtff ffff
;
; m - 0 = only shorten timer on multiworld items, 1 = shorten all items
; t - 0 = triforce pieces considered important, 1 = triforce pieces considered junk
; f - number of frames to show items
;--------------------------------------------------------------------------------
org $B080AF ; PC 0x1800AF
JunkItemTimer:
db $00 ; number of frames to show junk items (#$00 = no change)
;--------------------------------------------------------------------------------
org $B080B0 ; 0x1800B0-0x1800BF
StaticDecryptionKey:
dd $00000000, $00000000, $00000000, $00000000
;--------------------------------------------------------------------------------
org $B080C0 ; 0x1800C0-0x1800C7 [encrypted]
KnownEncryptedValue:
db $31, $41, $59, $26, $53, $58, $97, $93
;--------------------------------------------------------------------------------
; 0x1800C8 - 0x1800FF (unused)
;--------------------------------------------------------------------------------
org $B08100 ; PC 0x180100 (0x40 bytes)
ShovelSpawnTable:
db $B2 ; Gold Bee
db $D8, $D8, $D8 ; Single Heart
db $D8, $D8, $D8, $D8, $D8 ; Single Heart
db $D9, $D9, $D9, $D9, $D9 ; Green Rupee
db $DA, $DA, $DA, $DA, $DA ; Blue Rupee
db $DB, $DB, $DB, $DB, $DB ; Red Rupee
db $DC, $DC, $DC, $DC, $DC ; 1 Bomb
db $DD, $DD, $DD, $DD, $DD ; 4 Bombs
db $DE, $DE, $DE, $DE, $DE ; 8 Bombs
db $DF, $DF, $DF, $DF, $DF ; Small Magic
db $E0, $E0, $E0, $E0, $E0 ; Large Magic
db $E1, $E1, $E1, $E1, $E1 ; 5 Arrows
db $E2, $E2, $E2, $E2, $E2 ; 10 Arrows
db $E3, $E3, $E3, $E3, $E3 ; Fairy
;--------------------------------------------------------------------------------
; Bank 30 resumes below at HeartPieceOutdoorValues
;--------------------------------------------------------------------------------
org $898B7C ; PC 0x48B7C
EtherTablet:
db $10 ; #$10 = Ether
org $88CAA9 ; PC 0x44AA9
db $10 ; #$10 = Ether
org $898B81 ; PC 0x48B81
BombosTablet:
db $0F ; #$0F = Bombos
org $88CAAE ; PC 0x44AAE
db $0F ; #$0F = Bombos
;--------------------------------------------------------------------------------
org $85FBD2 ; PC 0x2FBD2 - sprite_mad_batter.asm:209 - (#$01)
HalfMagic:
db $01 ; #$01 = 1/2 Magic (default) - #$02 = 1/4 Magic
;--------------------------------------------------------------------------------
org $87ADA7 ; PC 0x3ADA7 - Bank07.asm:7216 - (db 4, 8, 8)
CapeMagicUse:
db $04, $08, $10 ; change to db $04, $08, $08 for original cape behavior
org $88DC42 ; PC 0x45C42 - ancilla_cane_spark.asm:200 - (db 4, 2, 1)
ByrnaMagicUsage:
db $04, #$02, #$01 ; normal, 1/2, 1/4 magic
;--------------------------------------------------------------------------------
;Dungeon Music
;org EntranceData_song ; PC 0x15592
;11 - Pendant Dungeon
;16 - Crystal Dungeon
org EntranceData_song+$03
Music_Castle:
db $10,$10,$10
org EntranceData_song+$24
Music_AgaTower:
db $10
org EntranceData_song+$81
Music_Sewer:
db $10
org EntranceData_song+$08
Music_Eastern:
db $11
org EntranceData_song+$09
Music_Desert:
db $11, $11, $11, $11
org EntranceData_song+$33
Music_Hera:
db $11
org $82907A ; 0x1107A - Bank02.asm:3089 (#$11)
Music_Hera2:
db $11
org $828B8C ; 0x10B8C - Bank02.asm:2231 (#$11)
Music_Hera3:
db $11
org EntranceData_song+$26
Music_Darkness:
db $16
org EntranceData_song+$25
Music_Swamp:
db $16
org EntranceData_song+$28
Music_Skull:
db $16, $16, $16, $16
org EntranceData_song+$76
Music_Skull_Drop:
db $16, $16, $16, $16
org EntranceData_song+$34
Music_Thieves:
db $16
org EntranceData_song+$2D
Music_Ice:
db $16
org EntranceData_song+$27
Music_Mire:
db $16
org EntranceData_song+$35
Music_TRock:
db $16
org EntranceData_song+$15
Music_TRock2:
db $16
org EntranceData_song+$18
Music_TRock3:
db $16, $16
org EntranceData_song+$37
Music_GTower:
db $16
;--------------------------------------------------------------------------------
; OWG EDM bridge sign text pointer (Message id of the upper left of map05 = map05)
;--------------------------------------------------------------------------------
org $87F501
dw $018E
;--------------------------------------------------------------------------------
; GT sign text pointer (Message id of the upper right of map43 = map44)
;--------------------------------------------------------------------------------
org $87F57F
dw $0190
;--------------------------------------------------------------------------------
; Pyramid sign text pointer (Message id of the upper left of map5B = map5B)
;--------------------------------------------------------------------------------
org $87F5AD
dw $0191
;--------------------------------------------------------------------------------
; HC (inverted) left sign text pointer (Message id of the upper left of map1B = map1B)
;--------------------------------------------------------------------------------
org $87F52D
dw $0190
;--------------------------------------------------------------------------------
; HC (inverted) right sign text pointer (Message id of the upper right of map1B = map1C)
;--------------------------------------------------------------------------------
org $87F52F
dw $0191
;--------------------------------------------------------------------------------
org $82A09B ; PC 0x1209B - Bank02.asm:5802 - (pool MilestoneItem_Flags:)
CrystalPendantFlags:
db $00 ; Sewers
db $00 ; Hyrule Castle
db $04 ; Eastern Palace
db $02 ; Desert Palace
db $00 ; Agahnim's Tower
db $10 ; Swamp Palace
db $02 ; Palace of Darkness
db $01 ; Misery Mire
db $40 ; Skull Woods
db $04 ; Ice Palace
.hera
db $01 ; Tower of Hera
db $20 ; Thieves' Town
db $08 ; Turtle Rock
;Pendant 1: $04
;Pendant 2: $02
;Pendant 3: $01
;Crystal 1: $02
;Crystal 2: $10
;Crystal 3: $40
;Crystal 4: $20
;Crystal 5: $04
;Crystal 6: $01
;Crystal 7: $08
;Crystal 8: $80
;--------------------------------------------------------------------------------
;Dungeons with no drops should match their respective world's normal vanilla prize ;xxx
;--------------------------------------------------------------------------------
org $81C6FC ; PC 0xC6FC - Bank01.asm:10344 - (db $00, $00, $01, $02, $00, $06, $06, $06, $06, $06, $03, $06, $06)
DungeonPrizeReceiptID:
db $00 ; Sewers
db $00 ; Hyrule Castle
db $37 ; Eastern Palace
db $39 ; Desert Palace
db $00 ; Agahnim's Tower
db $20 ; Swamp Palace
db $20 ; Palace of Darkness
db $20 ; Misery Mire
db $20 ; Skull Woods
db $20 ; Ice Palace
db $38 ; Tower of Hera
db $20 ; Thieves' Town
db $20 ; Turtle Rock
;Ether/Nothing: $00
;Green Pendant: $01
;Blue Pendant: $02
;Red Pendant: $03
;Heart Container: $04
;Bombos: $05
;Crystal: $06
;--------------------------------------------------------------------------------
org $82885E ; PC 0x1085E - Bank02.asm:1606 - (dw $0006, $005A, $0029, $0090, $00DE, $00A4, $00AC, $000D) ; DEPRECATED - DISCONTINUE USE
dw $0006 ; Crystal 2 Location
dw $005A ; Crystal 1 Location
dw $0029 ; Crystal 3 Location
dw $0090 ; Crystal 6 Location
dw $00DE ; Crystal 5 Location
dw $00A4 ; Crystal 7 Location
dw $00AC ; Crystal 4 Location ; AC
dw $000D ; Agahnim II Location ; 0D
;C8 = Armos Room
;33 = Lanmolas Room
;07 = Moldorm Room
;06 = Arrghus Room
;5A = Helmasaur Room
;29 = Mothula Room
;90 = Viterous Room
;DE = Kholdstare Room
;A4 = Trinexx Room
;AC = Blind Room
;0D = Agahnim 2 Room
;--------------------------------------------------------------------------------
;org $898B7D ; PC 0x48B7D - ancilla_init.asm:1630 - (db $37, $39, $38) ; DEPRECATED - DISCONTINUE USE
;PendantEastern:
;db $37
;PendantDesert:
;db $39
;PendantHera:
;db $38
;37:Pendant 1 Green / Courage
;38:Pendant 3 Red / Wisdom
;39:Pendant 2 Blue / Power
;--------------------------------------------------------------------------------
org $87B51D ; PC 0x3B51D
BlueBoomerangSubstitution:
db $FF ; no substitution
org $87B53B ; PC 0x3B53B
RedBoomerangSubstitution:
db $FF ; no substitution
;--------------------------------------------------------------------------------
;org $88D01A ; PC 0x4501A - ancilla_flute.asm - 42
;OldHauntedGroveItem:
; db $14 ; #$14 = Flute
;--------------------------------------------------------------------------------
;2B:Bottle Already Filled w/ Red Potion
;2C:Bottle Already Filled w/ Green Potion
;2D:Bottle Already Filled w/ Blue Potion
;3C:Bottle Already Filled w/ Bee
;3D:Bottle Already Filled w/ Fairy
;48:Bottle Already Filled w/ Gold Bee
org $86C8FF ; PC 0x348FF
WaterfallPotion: ; <-------------------------- FAIRY POTION STUFF HERE
db $2C ; #$2C = Green Potion
org $86C93B ; PC 0x3493B
PyramidPotion:
db $2C ; #$2C = Green Potion
;--------------------------------------------------------------------------------
org $B08140 ; PC 0x180140 - 0x18014A [encrypted]
HeartPieceOutdoorValues:
HeartPiece_Spectacle:
db $17
HeartPiece_Mountain_Warp:
db $17
HeartPiece_Maze:
db $17
HeartPiece_Desert:
db $17
HeartPiece_Lake:
db $17
HeartPiece_Swamp:
db $17
HeartPiece_Cliffside:
db $17
HeartPiece_Pyramid:
db $17
HeartPiece_Digging:
db $17
HeartPiece_Zora:
db $17
HauntedGroveItem:
db $14 ; #$14 = Flute
;--------------------------------------------------------------------------------
; 0x18014B - 0x18014F (unused) [encrypted]
;================================================================================
org $B08150 ; PC 0x180150 - 0x180159 [encrypted]
HeartContainerBossValues:
HeartContainer_ArmosKnights:
db $3E ; #$3E = Boss Heart (putting pendants here causes main pendants to not drop for obvious (in retrospect) reasons)
HeartContainer_Lanmolas:
db $3E
HeartContainer_Moldorm:
db $3E
HeartContainer_HelmasaurKing:
db $3E
HeartContainer_Arrghus:
db $3E
HeartContainer_Mothula:
db $3E
HeartContainer_Blind:
db $3E
HeartContainer_Kholdstare:
db $3E
HeartContainer_Vitreous:
db $3E
HeartContainer_Trinexx:
db $3E
;--------------------------------------------------------------------------------
; 0x18015A - 0x18015F (unused) [encrypted]
;================================================================================
org $B08160 ; PC 0x180160 - 0x180162
BonkKey_Desert:
db $24 ; #$24 = Small Key (default)
BonkKey_GTower:
db $24 ; #$24 = Small Key (default)
StandingKey_Hera:
db $24 ; #$24 = Small Key (default)
;--------------------------------------------------------------------------------
; 0x180163 - 0x180164 (unused)
;================================================================================
org $B08165 ; PC 0x180165
GoalItemIcon:
dw $280E ; #$280D = Star - #$280E = Triforce Piece (default)
;================================================================================
org $B08167 ; PC 0x180167-0x180167
GoalItemRequirement:
dw $0000 ; #$0000 = Off (default) - #$XXXX = Require $XX Goal Items - #$FFFF = Counter-Only
;================================================================================
org $B08169 ; PC 0x180169
AgahnimDoorStyle:
db $01 ; #00 = Never Locked - #$01 = Locked During Escape (default) - #$02 = Locked Without 7 Crystals
;================================================================================
org $B0816A ; PC 0x18016A
FreeItemText:
db $00 ; #00 = Off (default)
;-tpo bmcs
;t - suppress "this dungeon" textboxes (temporary fix)
;p - enabled for non-prize crystals
;o - enabled for outside dungeon items (not used?)
;b - enabled for inside big key items
;m - enabled for inside map items
;c - enabled for inside compass items
;s - enabled for inside small key items
;================================================================================
org $B0816B ; PC 0x18016B - 0x18016D
HardModeExclusionCaneOfByrnaUsage:
db $04, #$02, #$01 ; Normal, 1/2, 1/4 Magic
org $B0816E ; PC 0x18016E - 308170
HardModeExclusionCapeUsage:
db $04, #$08, #$10 ; Normal, 1/2, 1/4 Magic
;================================================================================
org $B08171 ; PC 0x180171
GanonPyramidRespawn:
db $01 ; #00 = Do not respawn on Pyramid after Death - #$01 = Respawn on Pyramid after Death (default)
;================================================================================
org $B08172 ; PC 0x180172
GenericKeys:
db $00 ; #00 = Dungeon-Specific Keys (Default) - #$01 = Generic Keys
;================================================================================
org $B08173 ; PC 0x180173
Bob:
db $01 ; #00 = Off - #$01 = On (Default)
;================================================================================
org $B08174 ; PC 0x180174
; Flag to fix Fake Light World/Fake Dark World as caused by leaving the underworld
; to the other world (As can be caused by EG, Certain underworld clips, or Entance Randomizer).
; Currently, Fake Worlds triggered by other causes like YBA's Fake Flute, are not affected.
FixFakeWorld:
db $01 ; #00 = Fix Off (Default) - #$01 = Fix On
;================================================================================
org $B08175 ; PC 0x180175 - 0x180179
ArrowMode:
db $00 ; #00 = Normal (Default) - #$01 = Rupees
ArrowModeWoodArrowCost: ; keep these together
dw $000A ; #$000A = 10 (Default)
ArrowModeSilverArrowCost: ; keep these together
dw $0032 ; #$0032 = 50 (Default)
;================================================================================
org $B0817A ; PC 0x18017A ; #$2000 for Eastern Palace
MapReveal_Sahasrahla:
dw $0000
org $B0817C ; PC 0x18017C ; #$0140 for Ice Palace and Misery Mire
MapReveal_BombShop:
dw $0000
;================================================================================
org $B0817E ; PC 0x18017E
Restrict_Ponds:
db $01 ; #$00 = Original Behavior - #$01 - Restrict to Bottles (Default)
;================================================================================
org $B0817F ; PC 0x18017F
DisableFlashing:
db $00 ; #$00 = Flashing Enabled (Default) - #$01 = Flashing Disabled
;================================================================================
;---- --hb
;h - Hookshot
;b - Boomerang
org $B08180 ; PC 0x180180
StunItemAction:
db $03 ; #$03 = Hookshot and Boomerang (Default)
;================================================================================
org $B08181 ; PC 0x180181
SilverArrowsUseRestriction:
db $00 ; #$00 = Off (Default) - #$01 = Only At Ganon
;================================================================================
org $B08182 ; PC 0x180182
SilverArrowsAutoEquip:
db $01 ; #$00 = Off - #$01 = Collection Time (Default) - #$02 = Entering Ganon - #$03 = Collection Time & Entering Ganon
;================================================================================
org $B08183 ; PC 0x180183
FreeUncleItemAmount:
dw $12C ; 300 rupees (Default)
;--------------------------------------------------------------------------------
org $B08185 ; PC 0x180185
RainDeathRefillTable:
RainDeathRefillMagic_Uncle:
db $00
RainDeathRefillBombs_Uncle:
db $00
RainDeathRefillArrows_Uncle:
db $00
RainDeathRefillMagic_Cell:
db $00
RainDeathRefillBombs_Cell:
db $00
RainDeathRefillArrows_Cell:
db $00
RainDeathRefillMagic_Mantle:
db $00
RainDeathRefillBombs_Mantle:
db $00
RainDeathRefillArrows_Mantle:
db $00
;================================================================================
; 0x18018E - 0x18018F (unused)
;================================================================================
org $B08190 ; PC 0x180190 - 0x180192
TimerStyle:
db $00 ; #$00 = Off (Default) - #$01 Countdown - #$02 = Stopwatch
TimeoutBehavior:
db $00 ; #$00 = DNF (Default) - #$01 = Sign Change (Requires TimerRestart == 1) - #$02 = OHKO - #$03 = End Game
TimerRestart:
db $00 ; #$00 = Locked (Default) - #$01 = Restart
;--------------------------------------------------------------------------------
org $B08193 ; PC 0x180193
ServerRequestMode:
db $00 ; #$00 = Off (Default) - #$01 = Synchronous - #$02 = Asychronous
;---------------------------------------------------------------------------------
org $B08194 ; PC 0x180194
TurnInGoalItems:
db $01 ; #$00 = Instant win if last goal item collected. $01 = (Default) must turn in goal items
;--------------------------------------------------------------------------------
org $B08195 ; PC 0x180195
ByrnaCaveSpikeDamage:
db $08 ; #$08 = 1 Heart (default) - #$02 = 1/4 Heart
;--------------------------------------------------------------------------------
org $B08196 ; PC 0x180196-0x180197
TotalItemCount: ; Total item count for HUD. Only counts items that use "item get" animation.
dw $00D8 ; 216
org $B08198 ; PC 0x180198-0x1801D7 (variable tables, $FF terminated)
GoalConditionTable:
dw GanonsTowerOpen
dw GanonVulnerable
dw PedPull
dw MurahdahlaComplete
GanonsTowerOpen:
db $82 ; Crystal Count >= Default 7
db $FF
GanonVulnerable:
db $82 ; Crystal Count >= Default 7
db $07 ; Agahnim 2 defeated
db $FF
PedPull:
db $81 ; Pendant Count >= Default 3
db $FF
MurahdahlaComplete:
db $88 ; Triforce Pieces >= Default Goal
db $FF
; These are lists of conditions to check for various goals,
; each terminated by #$FF.
; First byte is condition type, with most significant bit
; indicating the default value should be used, else the
; following byte/s indicate the custom target value.
; -----------------------------------------------------------
; Condition Types:
; #$00 = Always Invulnerable
; #$01 = Require Pendants - Default is 3
; #$02 = Require Crystals - Default is 7
; #$03 = Require Pendant Bosses - Default is 3
; #$04 = Require Crystal Bosses - Default is 7
; #$05 = Require Prize Bosses - Default is 10
; #$06 = Require Agahnim 1
; #$07 = Require Agahnim 2
; #$08 = Require Goal Items (ie. Triforce Pieces) - Default is value at GoalItemRequirement
; #$09 = Require Item Collection - Default is Max Collection Rate
; #$0A = Require Custom Goal
; -----------------------------------------------------------
; For Custom Goal, one byte indicates the bitfield options,
; followed by two bytes for the target address, followed
; by one or two bytes for the custom target value.
; Options bitfield:
; ---b accc
; b - bank flag - 0 = $7E - 1 = $7F
; a - addressing mode - 0 = 8-bit - 1 = 16-bit
; c - comparison mode
; 0 = minimum (>=)
; 1 = exact (==)
; 2 = bitfield any
; 3 = bitfield match
; 4 = count bits set in bitfield
; 5-7 = reserved
;--------------------------------------------------------------------------------
org $B081D8 ; PC 0x1801D8 - 0x1801FE
GanonsTowerOpenGfx: ; 0x1801D8-0x1801E5
dw $0000 ; Gfx used for GT open animation, similar to StandingItemGraphicsOffsets
dw $0000, $0000, $0000, $0000, $0000, $0000
GanonsTowerOpenPalette: ; 0x1801E6-0x1801EC
db $00 ; Palette for GanonsTowerOpenGfx
db $00, $00, $00, $00, $00, $00
; -VHPPCCC (VertFlip, HorizFlip, Priority, ColorPalette)
PedPullGfx: ; 0x1801ED-0x1801F2
dw $0000 ; Gfx used for ped pull animation, similar to StandingItemGraphicsOffsets
dw $0000, $0000
PedPullPalette: ; 0x1801F3-0x1801F5
db $00 ; Palette for PedPullGfx
db $00, $00
; -VHPPCCC (VertFlip, HorizFlip, Priority, ColorPalette)
MurahdahlaGfx: ; 0x1801F6-0x1801FB
dw $0000 ; Gfx used for ped pull animation, similar to StandingItemGraphicsOffsets
dw $0000, $0000
MurahdahlaPalette: ; 0x1801FC-0x1801FE
db $00 ; Palette for MurahdahlaGfx
db $00, $00
; -VHPPCCCO (VertFlip, HorizFlip, Priority, ColorPalette)
;--------------------------------------------------------------------------------
; 0x1801FF (unused)
;================================================================================
org $B08200 ; PC 0x180200 - 0x18020B
RedClockAmount:
dw $4650, #$0000 ; $00004650 = +5 minutes
BlueClockAmount:
dw $B9B0, #$FFFF ; $FFFFB9B0 = -5 minutes
GreenClockAmount:
dw $0000, #$0000
;--------------------------------------------------------------------------------
; 0x18020C-0x18020F (unused)
;--------------------------------------------------------------------------------
;================================================================================
org $89E3BB ; PC 0x4E3BB
db $E4 ; Hera Basement Key (Set to programmable HP $EB) (set to $E4 for original hookable/boomable key behavior)
;================================================================================
org $82D7D0 ; PC 0x157D0
EntranceTavernBack:
dw $0043 ; Overworld door that leads to back of tavern (update this when this entrance is shuffled)
; Note: If shuffled, the overworld door on the north side of the tavern is expected to have a Y coordinate of $091B in the exit data (table at $02DDB5)
;================================================================================
org $B08210 ; PC 0x180210
RandomizerSeedType:
db $00 ; #$00 = Casual (default) - #$01 = Glitched - #$02 = Speedrunner - #$A0 = Super Metroid Combo - #$FF = Not Randomizer
;--------------------------------------------------------------------------------
org $B08211 ; PC 0x180211
GameType:
;---- ridn
;r - room randomization
;i - item randomization
;d - door/entrance randomization
;n - enemy randomization
db $00 ; #$00 = Not Randomized (default)
;--------------------------------------------------------------------------------
;dgGe mutT
;d - Nonstandard Dungeon Configuration (Not Map/Compass/BigKey/SmallKeys in same quantity as vanilla)
;g - Requires Minor Glitches (Fake flippers, bomb jumps, etc)
;G - Requires Major Glitches (OW YBA/Clips, etc)
;e - Requires EG
;
;m - Contains Multiples of Major Items
;u - Contains Unreachable Items
;t - Minor Trolling (Swapped around levers, etc)
;T - Major Trolling (Forced-guess softlocks, impossible seed, etc)
org $B08212 ; PC 0x180212
WarningFlags:
db $00
;--------------------------------------------------------------------------------
org $B08213 ; PC 0x180213
TournamentSeed:
db $00 ; #$00 = Off (default) - #$01 = On
TournamentSeedInverse:
db $01 ; #$00 = On - #$01 = Off (Default)
;--------------------------------------------------------------------------------
org $B08215 ; PC 0x180215
SeedHash:
db $00, $01, $02, $03, $04
;--------------------------------------------------------------------------------
org $B0821A ; PC 0x18021A
NoBGM:
db $00 ; $00 = BGM enabled (default) $01 = BGM disabled
org $B0821B ; PC 0x18021B
FastFanfare:
db $00 ; $00 = Normal fanfare (default) $01 = Fast fanfare
org $B0821C ; PC 0x18021C
MSUResumeType:
db $01 ; Type of tracks to resume #$00 = Everything - #$01 = Overworld (default)
org $B0821D ; PC 0x18021D
MSUResumeTimer:
dw $0708 ; Number of frames on a different track until we no longer resume (0x708 = 1800 = ~30s)
;--------------------------------------------------------------------------------
; 0x18021F - 0x18021F (unused)
;================================================================================
; $308220 (0x180220) - $30823F (0x18023F)
; Plandomizer Author Name (ASCII) - Leave unused chars as 0
org $B08220 ; PC 0x180220
;================================================================================
; $308240 (0x180420) - $308246 (0x180246)
; For starting areas in single entrance caves, we specify which row in the StartingAreaExitTable
; to use for exit information. Values are 1 based indexes, with 0 representing a multi-entrance cave
; start position.
; Position 0: Link's House
; Position 1: sanctuary
; Position 2: Zelda's cell
; Position 3: Wounded Uncle
; Position 4: Mantle
; Position 5: Middle of Old Man Cave
; Position 6: Old Man's House
org $B08240 ; PC 0x180240
StartingAreaExitOffset:
db $00, $00, $00, $00, $00, $00, $00
;-------------------------------------------------------------------------------
org $B08247 ; PC 0x180247
; For any starting areas in single entrance caves you can specify the overworld door here
; to enable drawing the doorframes These values should be the overworld door index+1.
; A value of zero will draw no door frame.
StartingAreaOverworldDoor:
db $00, $00, $00, $00, $00, $00, $00
;-------------------------------------------------------------------------------
; 0x18024E - 0x18024F (unused)
;-------------------------------------------------------------------------------
; $308250 (0x180250) - $30829F (0x18029F)
org $B08250 ; PC 0x180250
StartingAreaExitTable:
; This has the same format as the main Exit table, except
; is stored row major instead of column major
; it lacks the last two columns and has 1 padding byte per row (the last byte)
dw $0112 : db $53 : dw $001e, $0400, $06e2, $0446, $0758, $046d, $075f : db $00, $00, $00
dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00
dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00
dw $0000 : db $00 : dw $0000, $0000, $0000, $0000, $0000, $0000, $0000 : db $00, $00, $00
;--------------------------------------------------------------------------------
; 0x1802A0 - 0x1802BF (unused)
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
; $3082C0 (0x1802C0) - $3082D7 (0x1802D7)
org $B082C0
; Follower data
; First byte is the Follower ID awarded at each of the locations
; Next 2 bytes are OAM address references to the head/body gfx
Follower_Zelda: ; PC 0x1802C0
db $01
.vram
dw $CCCE
Follower_OldMan: ; PC 0x1802C3
db $04
.vram
dw $ACAE
Follower_Maiden: ; PC 0x1802C6
db $06
.vram
dw $CCCE
Follower_Frog: ; PC 0x1802C9
db $07
.vram
dw $C8EE
Follower_Locksmith: ; PC 0x1802CC
db $09
.vram
dw $EAEC
Follower_Kiki: ; PC 0x1802CF
db $0A
.vram
dw $C0C2
Follower_PurpleChest: ; PC 0x1802D2
db $0C
.vram
dw $C8EE
Follower_SuperBomb: ; PC 0x1802D5
db $0D
.vram
dw $AE4E
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
; 0x1802D8 - 0x1802FF (unused)
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
; $308300 (0x180300) - $30834F (0x18034F)
org $B08300 ; PC 0x180300
ExtraHole_Map16:
dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF
dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF
ExtraHole_Area:
dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF
dw $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF, $FFFF
ExtraHole_Entrance:
db $00, $00, $00, $00, $00, $00, $00, $00
db $00, $00, $00, $00, $00, $00, $00, $00
;--------------------------------------------------------------------------------
; $308350 (0x180350) - $30834F (0x18034F)
; Correspond to the three start options
; do not set for a starting location that is using a single entrance cave
org $B08350 ; PC 0x180350
ShouldStartatExit:
db $00, $00, $00
;--------------------------------------------------------------------------------
; $308358 (0x180358) fixes major glitches
; 0x00 - fix
; otherwise dont fix various major glitches
org $B08358
AllowAccidentalMajorGlitch:
db $00
; left a byte buffer here
;--------------------------------------------------------------------------------
; $30835A (0x18035A) fixes the Prize On The Eyes glitch
; 0x00 - don't fix
; this should be turned on for Door Rando and Boss Shuffle
org $B0835A
FixPrizeOnTheEyes:
db $00
;--------------------------------------------------------------------------------
; GFX pointers (0x180359 - 0x18035E)
; For 3rd party sprite stuff
;--------------------------------------------------------------------------------
org $B0835C
dl ItemReceiptGraphicsOffsets
org $B0835F
dl ItemReceiptGraphicsOffsets
; reserving up to 7F for more pointers as needed
;================================================================================
; 0x180380 - 0x1814FF (unused)
;================================================================================
; $309500 (0x181500) - $309FFF (0x181FFF) original 0x39C bytes
; Replacement Ending Sequence Text Data
; if you modify this table you will need to modify the pointers to it located at $0EECC0
org $B09500 ; PC 0x181500
EndingSequenceText:
; the return of the king
db $62, $65, $00, $2B, $2D, $21, $1E, $9F, $2B, $1E, $2D, $2E, $2B, $27, $9F, $28, $1F, $9F, $2D, $21, $1E, $9F, $24, $22, $27, $20
db $62, $E9, $00, $19, $64, $75, $6E, $71, $68, $61, $9F, $5F, $5D, $6F, $70, $68, $61
db $63, $09, $00, $19, $8A, $9B, $94, $97, $8E, $87, $9F, $85, $83, $95, $96, $8E, $87
; the loyal priest
db $62, $68, $00, $1F, $2D, $21, $1E, $9F, $25, $28, $32, $1A, $25, $9F, $29, $2B, $22, $1E, $2C, $2D
db $62, $EB, $00, $11, $6F, $5D, $6A, $5F, $70, $71, $5D, $6E, $75
db $63, $0B, $00, $11, $95, $83, $90, $85, $96, $97, $83, $94, $9B
; sahasralah's homecoming
db $62, $4F, $00, $01, $34
db $62, $65, $00, $2D, $2C, $1A, $21, $1A, $2C, $2B, $1A, $25, $1A, $21, $35, $2C, $9F, $21, $28, $26, $1E, $1C, $28, $26, $22, $27, $20
db $62, $E9, $00, $19, $67, $5D, $67, $5D, $6E, $65, $67, $6B, $9F, $70, $6B, $73, $6A
db $63, $09, $00, $19, $8D, $83, $8D, $83, $94, $8B, $8D, $91, $9F, $96, $91, $99, $90
; vultures rule the desert
db $62, $64, $00, $2F, $2F, $2E, $25, $2D, $2E, $2B, $1E, $2C, $9F, $2B, $2E, $25, $1E, $9F, $2D, $21, $1E, $9F, $1D, $1E, $2C, $1E, $2B, $2D
db $62, $E9, $00, $19, $60, $61, $6F, $61, $6E, $70, $9F, $6C, $5D, $68, $5D, $5F, $61
db $63, $09, $00, $19, $86, $87, $95, $87, $94, $96, $9F, $92, $83, $8E, $83, $85, $87
; the bully makes a friend
db $62, $64, $00, $2F, $2D, $21, $1E, $9F, $1B, $2E, $25, $25, $32, $9F, $26, $1A, $24, $1E, $2C, $9F, $1A, $9F, $1F, $2B, $22, $1E, $27, $1D
db $62, $E9, $00, $1B, $69, $6B, $71, $6A, $70, $5D, $65, $6A, $9F, $70, $6B, $73, $61, $6E
db $63, $09, $00, $1B, $8F, $91, $97, $90, $96, $83, $8B, $90, $9F, $96, $91, $99, $87, $94
; your uncle recovers
db $62, $66, $00, $25, $32, $28, $2E, $2B, $9F, $2E, $27, $1C, $25, $1E, $9F, $2B, $1E, $1C, $28, $2F, $1E, $2B, $2C
db $62, $EB, $00, $13, $75, $6B, $71, $6E, $9F, $64, $6B, $71, $6F, $61
db $63, $0B, $00, $13, $9B, $91, $97, $94, $9F, $8A, $91, $97, $95, $87
; finger webs for sale
db $62, $66, $00, $27, $1F, $22, $27, $20, $1E, $2B, $9F, $30, $1E, $1B, $2C, $9F, $1F, $28, $2B, $9F, $2C, $1A, $25, $1E
db $62, $E8, $00, $1F, $76, $6B, $6E, $5D, $D9, $6F, $9F, $73, $5D, $70, $61, $6E, $62, $5D, $68, $68
db $63, $08, $00, $1F, $9C, $91, $94, $83, $EC, $95, $9F, $99, $83, $96, $87, $94, $88, $83, $8E, $8E
; the witch and assistant
db $62, $64, $00, $2D, $2D, $21, $1E, $9F, $30, $22, $2D, $1C, $21, $9F, $1A, $27, $1D, $9F, $1A, $2C, $2C, $22, $2C, $2D, $1A, $27, $2D
db $62, $EB, $00, $13, $69, $5D, $63, $65, $5F, $9F, $6F, $64, $6B, $6C
db $63, $0B, $00, $13, $8F, $83, $89, $8B, $85, $9F, $95, $8A, $91, $92
; twin lumberjacks
db $62, $68, $00, $1F, $2D, $30, $22, $27, $9F, $25, $2E, $26, $1B, $1E, $2B, $23, $1A, $1C, $24, $2C
db $62, $E9, $00, $1B, $73, $6B, $6B, $60, $6F, $69, $61, $6A, $D9, $6F, $9F, $64, $71, $70
db $63, $09, $00, $1B, $99, $91, $91, $86, $95, $8F, $87, $90, $EC, $95, $9F, $8A, $97, $96
; ocarina boy plays again
db $62, $64, $00, $2D, $28, $1C, $1A, $2B, $22, $27, $1A, $9F, $1B, $28, $32, $9F, $29, $25, $1A, $32, $2C, $9F, $1A, $20, $1A, $22, $27
db $62, $E9, $00, $19, $64, $5D, $71, $6A, $70, $61, $60, $9F, $63, $6E, $6B, $72, $61
db $63, $09, $00, $19, $8A, $83, $97, $90, $96, $87, $86, $9F, $89, $94, $91, $98, $87
; venus. queen of faeries
db $62, $64, $00, $2D, $2F, $1E, $27, $2E, $2C, $37, $9F, $2A, $2E, $1E, $1E, $27, $9F, $28, $1F, $9F, $1F, $1A, $1E, $2B, $22, $1E, $2C
db $62, $EA, $00, $17, $73, $65, $6F, $64, $65, $6A, $63, $9F, $73, $61, $68, $68
db $63, $0A, $00, $17, $99, $8B, $95, $8A, $8B, $90, $89, $9F, $99, $87, $8E, $8E
; the dwarven swordsmiths
db $62, $64, $00, $2D, $2D, $21, $1E, $9F, $1D, $30, $1A, $2B, $2F, $1E, $27, $9F, $2C, $30, $28, $2B, $1D, $2C, $26, $22, $2D, $21, $2C
db $62, $EC, $00, $0F, $6F, $69, $65, $70, $64, $61, $6E, $75
db $63, $0C, $00, $0F, $95, $8F, $8B, $96, $8A, $87, $94, $9B
; the bug-catching kid
db $62, $66, $00, $27, $2D, $21, $1E, $9F, $1B, $2E, $20, $36, $1C, $1A, $2D, $1C, $21, $22, $27, $20, $9F, $24, $22, $1D
db $62, $E9, $00, $19, $67, $5D, $67, $5D, $6E, $65, $67, $6B, $9F, $70, $6B, $73, $6A
db $63, $09, $00, $19, $8D, $83, $8D, $83, $94, $8B, $8D, $91, $9F, $96, $91, $99, $90
; the lost old man
db $62, $48, $00, $1F, $2D, $21, $1E, $9F, $25, $28, $2C, $2D, $9F, $28, $25, $1D, $9F, $26, $1A, $27
db $62, $E9, $00, $1B, $60, $61, $5D, $70, $64, $9F, $69, $6B, $71, $6A, $70, $5D, $65, $6A
db $63, $09, $00, $1B, $86, $87, $83, $96, $8A, $9F, $8F, $91, $97, $90, $96, $83, $8B, $90
; the forest thief
db $62, $68, $00, $1F, $2D, $21, $1E, $9F, $1F, $28, $2B, $1E, $2C, $2D, $9F, $2D, $21, $22, $1E, $1F
db $62, $EB, $00, $13, $68, $6B, $6F, $70, $9F, $73, $6B, $6B, $60, $6F
db $63, $0B, $00, $13, $8E, $91, $95, $96, $9F, $99, $91, $91, $86, $95
; master sword
db $62, $66, $00, $27, $1A, $27, $1D, $9F, $2D, $21, $1E, $9F, $26, $1A, $2C, $2D, $1E, $2B, $9F, $2C, $30, $28, $2B, $1D
db $62, $A8, $00, $1D, $4A, $43, $3C, $3C, $47, $4A, $9F, $38, $3E, $38, $40, $45, $52, $52, $52
db $62, $EC, $00, $0F, $62, $6B, $6E, $61, $72, $61, $6E, $E5
db $63, $0C, $00, $0F, $88, $91, $94, $87, $98, $87, $94, $F8
;--------------------------------------------------------------------------------
; org $8EECC0 ; PC 0x76CC0 poiters for above scenes
; dw $0000, $003C, $006A, $00AC, $00EA, $012A, $015D, $019D, $01D4, $020C, $0249, $0284, $02B7, $02F1, $0329, $0359, $039C
;================================================================================
org $B0A000 ; $30A000 (0x182000) - $30A07F (0x18007F)
RNGSingleItemTable:
db $08, $09, $0A, $0B, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF
RNGSingleTableSize:
db $04
org $B0A080 ; $30A080 (0x182080) - $30A0FF (0x1820FF)
RNGMultiItemTable:
db $31, $36, $40, $46, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
db $FF, $FF, $FF, $FF, $FF, $FF, $FF
RNGMultiTableSize:
db $04
;--------------------------------------------------------------------------------
; Bank 30 continues down below at EntranceDoorFrameTable
;================================================================================
;PC 0x50563: $C5, $76 ; move tile and turn into chest orig: $3F, $14
;PC 0x50599: $38; lock door into room orig: $00
;PC 0xE9A5: $10, $00, $58 ; borrow unused Ice Palace dungeon secret to fill chest orig: $7E, $00, $24
;================================================================================
;;Residual Portal
;org $8283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
;db $F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only
;org $82B34D ; PC 0x1334D (Bank02.asm:7902) (BNE)
;db $F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only
;org $86DB78 ; PC 0x35B78 (Bank06.asm:2186) ($24)
;db $8B ; #$24 - Light Style, #$8B - Dark Style
;;Portal indicator in dark world map
;org $8ABFBB ; Bank0a.asm:1005 (LDA $008A : CMP.b #$40 : BCS BRANCH_BETA)
;db $90 ;$90 (BCC) - Show in Dark World, $B0 (BCS) normal
;;--------------------------------------------------------------------------------
;;Vortexes
;org $85AF79 ; PC 0x2AF79 (sprite_warp_vortex.asm:18) (BNE)
;db $F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only
;org $8DB3C5 ; PC 0x6B3C5 (sprite_properties.asm:119) ($C4)
;db $C6 ; #$C4 - Blue Portal, #$C6 - Red Portal
;;--------------------------------------------------------------------------------
;;Duck
;org $87A3F4 ; PC 0x3A3F4 (Bank07.asm:5772) (BNE)
;db $F0 ; #$D0 - Light Only (Default), #$F0 - Dark Only
;org $82E849 ; PC 0x16849 (Bank02.asm:11641)
;;dw $0003, $0016, $0018, $002C, $002F, $0030, $003B, $003F ; Light World Flute Spots
;dw $0043, $0056, $0058, $006C, $006F, $0070, $007B, $007F ; Dark World Flute Spots
;org $82E8D5 ; PC 0x168D5 (Bank02.asm:11661) ($07B7)
;dw $07C8 ; $07B7 - Normal Location 3 Y (Default), $07C7 - Inverted Location 3 Y
;org $82E8F7; PC 0x168F7 (Bank02.asm:11661) ($07B7)
;dw $01F8 ; $0200 - Normal Location 3 X (Default), $0200 - Inverted Location 3 X
;;--------------------------------------------------------------------------------
;;Mirror
;org $87A943 ; PC 0x3A943 (Bank07.asm:6548) (BNE)
;db $80 ; #$D0 - Dark-to-Light (Default), #$F0 - Light-to-Dark, #$80 - Both Directions, #$42 - Disabled
;;--------------------------------------------------------------------------------
;;Residual Portal
;org $87A96D ; PC 0x3A96D (Bank07.asm:6578) (BEQ)
;db $D0 ; #$F0 - Light Side (Default), #$D0 - Dark Side
;;--------------------------------------------------------------------------------
;org $88D40C ; PC 0x4540C (ancilla_morph_poof.asm:48) (BEQ)
;db $D0 ; #$F0 - Light Side (Default), #$D0 - Dark Side
;;--------------------------------------------------------------------------------
;; Spawn
; org $8280a6 ; <- Bank02.asm : 257 (LDA $7EF3CA : BEQ .inLightWorld)
;db $D0 ; #F0 - default to light (Default), #$D0 - Default to dark
;;--------------------------------------------------------------------------------
;org $86B2AA ; <- 332AA sprite_smithy_bros.asm : 152 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
;JSL Sprite_ShowMessageFromPlayerContact ; Inverted uses Sprite_ShowMessageFromPlayerContact
;;---------------------------------------------------------------------------------
org $80886E ; <- Bank00.asm : 1050 (LDA Overworld_TileAttr, X)
LDA.l Overworld_TileAttr, X ; use "JML InvertedTileAttributeLookup" for inverted
Overworld_GetTileAttrAtLocation_continue:
;================================================================================
org $8DDBEC ; <- 6DBEC
dw 10000 ; Rupee Limit +1
org $8DDBF1 ; <- 6DBF1
dw 9999 ; Rupee Limit
;================================================================================
;2B:Bottle Already Filled w/ Red Potion
;2C:Bottle Already Filled w/ Green Potion
;2D:Bottle Already Filled w/ Blue Potion
;3C:Bottle Already Filled w/ Bee
;3D:Bottle Already Filled w/ Fairy
;48:Bottle Already Filled w/ Gold Bee
;================================================================================
; $2F8000 - $2F83FF - RNG Block
;================================================================================
; $7EC025 - $7EC034 - Item OAM Table
;================================================================================;
org $B0A100 ; PC 0x182100 - 0x182304
EntranceDoorFrameTable:
; data for multi-entrance caves
dw $0816, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $05cc, $05d4, $0bb6, $0b86
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000
; simple caves:
dw $0000, $0000, $0DE8, $0B98, $14CE, $0000, $1C50, $FFFF
dw $1466, $0000, $1AB6, $0B98, $1AB6, $040E, $9C0C, $1530
dw $0A98, $0000, $0000, $0000, $0000, $0000, $0000, $0816
dw $0DE8, $0000, $0000, $0000, $0000, $09AC, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $041A, $0000, $091E, $09AC, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0AA8, $07AA, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000
EntranceAltDoorFrameTable:
dw $0000, $01aa, $8124, $87be, $8158, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $82be, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
dw $0000
;--------------------------------------------------------------------------------
; 0x182305 - 182FFF (unused)
;================================================================================
org $B0B000 ; PC 0x183000 - 0x1834FF
incsrc initsramtable.asm
;--------------------------------------------------------------------------------
; 0x183500 - 183FFF (unused)
;================================================================================
org $B0C000 ; PC 0x184000 - 0x184040
ItemSubstitutionRules:
;db [item][quantity][substitution][pad] - CURRENT LIMIT 16 ENTRIES
db $12, $01, $35, $FF
db $51, $06, $52, $FF
db $53, $06, $54, $FF
db $FF, $FF, $FF, $FF
org $B0C041 ; PC 0x184041
ForceFileName:
db $00 ; $00 = Player picks name (default) - $01 = Use StaticFileName (initsramtable.asm)
;--------------------------------------------------------------------------------
; 0x18405B - 0x1847FF (unused)
;================================================================================
;shop_config - tdav --qq
; t - 0=Shop - 1=TakeAny
; d - 0=Check Door - 1=Skip Door Check
; a - 0=Shop/TakeAny - 1=TakeAll
; v - 0=normal vram, 1= alt vram
; qq - # of items for sale
;shopkeeper_config - ppp- -sss
; ppp - palette
; sss - sprite type
org $B0C800 ; PC 0x184800 - 0x1848FF - max 32 shops ; do not exceed 36 tracked items sram_index > ($24)
ShopTable:
;db [id][roomID-low][roomID-high][doorID][zero][shop_config][shopkeeper_config][sram_index]
db $01, $15, $01, $5D, $00, $12, $04, $00
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $B0C900 ; PC 0x184900 - 0x184FFF - max 198 entries (9 bytes * C6 (198) = 6f6 ~ 184FF6)
ShopContentsTable:
;db [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high][player]
db $01, $51, $64, $00, $07, $FF, $00, $00, $00
db $01, $53, $64, $00, $07, $FF, $00, $00, $00
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
;--------------------------------------------------------------------------------
; 0x185060 - 1850FF (unused)
;--------------------------------------------------------------------------------
org $B0D100 ; PC 0x185100 - 0x18513F
UnusedTable: ; please do not move this - kkat
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
db $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF
;================================================================================
org $B0D800 ; PC 0x185800 - 0x18591F
MSUTrackList:
db $01,$03,$03,$03,$03,$03,$03,$01
db $03,$01,$03,$03,$03,$03,$03,$03
db $03,$03,$01,$03,$03,$03,$03,$03
db $01,$01,$03,$03,$01,$03,$03,$03
db $01,$01,$03,$03,$03,$03,$03,$03
db $03,$03,$03,$03,$03,$03,$03,$03
db $03,$03,$03,$03,$03,$03,$03,$03
db $03,$03,$03,$03,$03,$00,$00,$00
MSUExtendedFallbackList:
db $01,$02,$03,$04,$05,$06,$07,$08
db $09,$0A,$0B,$0C,$0D,$0E,$0D,$10
db $11,$12,$13,$14,$15,$16,$17,$18
db $19,$1A,$1B,$1C,$1D,$1E,$1F,$20
db $21,$22,$11,$11,$10,$16,$16,$16
db $16,$16,$11,$16,$16,$16,$15,$15
db $15,$15,$15,$15,$15,$15,$15,$15
db $15,$15,$16,$02,$09,$00,$00,$00
MusicShuffleTable:
db $01,$02,$03,$04,$05,$06,$07,$08
db $09,$0A,$0B,$0C,$0D,$0E,$0F,$10
db $11,$12,$13,$14,$15,$16,$17,$18
db $19,$1A,$1B,$1C,$1D,$1E,$1F,$20
db $21,$22,$23,$24,$25,$26,$27,$28
db $29,$2A,$2B,$2C,$2D,$2E,$2F,$30
db $31,$32,$33,$34,$35,$36,$37,$38
db $39,$3A,$3B,$3C,$3D,$3E,$3F,$40
MSUDungeonFallbackList:
dw Music_Sewer
dw Music_Castle
dw Music_Eastern
dw Music_Desert
dw Music_AgaTower
dw Music_Swamp
dw Music_Darkness
dw Music_Mire
dw Music_Skull
dw Music_Ice
dw Music_Hera
dw Music_Thieves
dw Music_TRock
dw Music_GTower
dw $0000
dw $0000
;--------------------------------------------------------------------------------
; 0x30D920 - 30D9FF (Reserved)
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
; 0x30DA00 - 30EBFF (room headers)
;--------------------------------------------------------------------------------
; BG2PROP
; PALETTE
; BLKSET
; SPRSET
; BGMOVE
; EFFECT1
; EFFECT2
; PLANES1
; PLANES2
; WARP
; STAIRS1
; STAIRS2
; STAIRS3
; STAIRS4
;--------------------------------------------------------------------------------
RoomHeaders:
org $B0DA00 : RoomHeader_0000: ; pc 0x185A00
db $41, $21, $13, $22, $07, $3D, $00, $00, $00, $10, $C0, $00, $00, $04
org $B0DA0E : RoomHeader_0001: ; pc 0x185A0E
db $C0, $00, $00, $04, $00, $00, $00, $00, $00, $00, $72, $00, $50, $52
org $B0DA1C : RoomHeader_0002: ; pc 0x185A1C
db $C0, $1D, $04, $06, $00, $14, $00, $00, $00, $00, $11, $00, $18, $0D
org $B0DA2A : RoomHeader_0003: ; pc 0x185A2A
db $C0, $07, $06, $19, $00, $00, $00, $00, $0C, $02, $12, $00, $00, $00
org $B0DA38 : RoomHeader_0004: ; pc 0x185A38
db $00, $18, $0D, $26, $00, $26, $14, $00, $00, $00, $B5, $00, $08, $08
org $B0DA46 : RoomHeader_0005: ; pc 0x185A46
db $00, $08, $08, $14, $00, $25, $00, $20, $06, $05, $0C, $00, $25, $00
org $B0DA54 : RoomHeader_0006: ; pc 0x185A54
db $00, $08, $08, $14, $00, $25, $00, $20, $06, $05, $0C, $00, $25, $00
org $B0DA62 : RoomHeader_0007: ; pc 0x185A62
db $20, $06, $05, $0C, $00, $25, $00, $00, $00, $17, $17, $C0, $07, $06
org $B0DA70 : RoomHeader_0008: ; pc 0x185A70
db $C0, $07, $06, $07, $00, $00, $00, $00, $0F, $07, $19, $00, $27, $00
org $B0DA7E : RoomHeader_0009: ; pc 0x185A7E
db $00, $0F, $07, $19, $00, $27, $00, $00, $00, $4B, $4A, $4A, $00, $0F
org $B0DA8C : RoomHeader_000A: ; pc 0x185A8C
db $00, $0F, $07, $19, $00, $27, $00, $00, $00, $09, $3A, $01, $0F, $07
org $B0DA9A : RoomHeader_000B: ; pc 0x185A9A
db $01, $0F, $07, $19, $00, $03, $00, $00, $00, $6A, $1B, $C0, $28, $0E
org $B0DAA8 : RoomHeader_000C: ; pc 0x185AA8
db $C0, $28, $0E, $13, $00, $00, $00, $00, $00, $00, $6B, $8C, $8C, $40
org $B0DAB6 : RoomHeader_000D: ; pc 0x185AB6
db $40, $1B, $0E, $18, $05, $38, $00, $00, $13, $0B, $1C, $00, $08, $00
org $B0DAC4 : RoomHeader_000E: ; pc 0x185AC4
db $00, $13, $0B, $1C, $00, $08, $00, $00, $00, $00, $1E, $00, $21, $13
org $B0DAD2 : RoomHeader_000F: ; pc 0x185AD2
db $00, $21, $13, $22, $00, $00, $00, $00, $01, $01, $01, $00, $00, $00
org $B0DAE0 : RoomHeader_0010: ; pc 0x185AE0
db $00, $21, $13, $22, $00, $00, $00, $00, $01, $01, $01, $00, $00, $00
org $B0DAEE : RoomHeader_0011: ; pc 0x185AEE
db $00, $01, $01, $01, $00, $00, $00, $08, $00, $00, $02, $C0, $1D, $04
org $B0DAFC : RoomHeader_0012: ; pc 0x185AFC
db $C0, $1D, $04, $06, $00, $00, $00, $00, $18, $0D, $26, $00, $00, $00
org $B0DB0A : RoomHeader_0013: ; pc 0x185B0A
db $00, $18, $0D, $26, $00, $00, $00, $00, $18, $0D, $1E, $00, $00, $00
org $B0DB18 : RoomHeader_0014: ; pc 0x185B18
db $20, $18, $0D, $26, $00, $00, $00, $C0, $18, $0D, $26, $00, $00, $00
org $B0DB26 : RoomHeader_0015: ; pc 0x185B26
db $C0, $18, $0D, $26, $00, $00, $00, $00, $00, $00, $B6, $90, $08, $08
org $B0DB34 : RoomHeader_0016: ; pc 0x185B34
db $90, $08, $08, $11, $03, $00, $00, $00, $00, $00, $66, $20, $06, $05
org $B0DB42 : RoomHeader_0017: ; pc 0x185B42
db $20, $06, $05, $19, $00, $35, $00, $00, $00, $27, $07, $27, $01, $0F
org $B0DB50 : RoomHeader_0018: ; pc 0x185B50
db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00
org $B0DB5E : RoomHeader_0019: ; pc 0x185B5E
db $01, $0F, $07, $19, $00, $00, $00, $00, $0F, $07, $19, $00, $16, $00
org $B0DB6C : RoomHeader_001A: ; pc 0x185B6C
db $00, $0F, $07, $19, $00, $16, $00, $00, $00, $00, $6A, $6A, $68, $0F
org $B0DB7A : RoomHeader_001B: ; pc 0x185B7A
db $68, $0F, $07, $08, $00, $03, $1C, $00, $00, $00, $0B, $00, $1A, $0E
org $B0DB88 : RoomHeader_001C: ; pc 0x185B88
db $00, $1A, $0E, $09, $00, $04, $3F, $00, $00, $00, $8C, $00, $1B, $0E
org $B0DB96 : RoomHeader_001D: ; pc 0x185B96
db $00, $1B, $0E, $18, $00, $00, $00, $00, $00, $00, $4C, $20, $13, $0B
org $B0DBA4 : RoomHeader_001E: ; pc 0x185BA4
db $20, $13, $0B, $1C, $00, $17, $00, $00, $00, $3E, $0E, $00, $13, $0B
org $B0DBB2 : RoomHeader_001F: ; pc 0x185BB2
db $00, $13, $0B, $29, $00, $17, $00, $00, $00, $00, $3F, $20, $0C, $02
org $B0DBC0 : RoomHeader_0020: ; pc 0x185BC0
db $20, $0C, $02, $12, $00, $15, $25, $01, $01, $01, $01, $00, $00, $00
org $B0DBCE : RoomHeader_0021: ; pc 0x185BCE
db $01, $01, $01, $01, $00, $00, $00, $00, $18, $0D, $26, $00, $01, $00
org $B0DBDC : RoomHeader_0022: ; pc 0x185BDC
db $01, $01, $01, $01, $00, $00, $00, $00, $18, $0D, $26, $00, $01, $00
org $B0DBEA : RoomHeader_0023: ; pc 0x185BEA
db $00, $18, $0D, $26, $00, $00, $00, $00, $18, $0D, $1E, $00, $00, $00
org $B0DBF8 : RoomHeader_0024: ; pc 0x185BF8
db $00, $18, $0D, $26, $00, $01, $00, $00, $0A, $08, $11, $00, $16, $00
org $B0DC06 : RoomHeader_0025: ; pc 0x185C06
db $00, $0A, $08, $11, $00, $16, $00, $00, $00, $00, $76, $76, $76, $20
org $B0DC14 : RoomHeader_0026: ; pc 0x185C14
db $00, $0A, $08, $11, $00, $16, $00, $00, $00, $00, $76, $76, $76, $20
org $B0DC22 : RoomHeader_0027: ; pc 0x185C22
db $20, $06, $05, $19, $00, $36, $00, $00, $00, $31, $17, $31, $80, $0A
org $B0DC30 : RoomHeader_0028: ; pc 0x185C30
db $80, $0A, $08, $11, $00, $32, $1B, $00, $00, $00, $38, $CC, $0E, $09
org $B0DC3E : RoomHeader_0029: ; pc 0x185C3E
db $CC, $0E, $09, $1A, $02, $25, $00, $00, $0F, $07, $19, $00, $00, $00
org $B0DC4C : RoomHeader_002A: ; pc 0x185C4C
db $00, $0F, $07, $19, $00, $00, $00, $C0, $0F, $07, $2B, $00, $16, $00
org $B0DC5A : RoomHeader_002B: ; pc 0x185C5A
db $C0, $0F, $07, $2B, $00, $16, $00, $00, $00, $00, $3B, $00, $13, $0B
org $B0DC68 : RoomHeader_002C: ; pc 0x185C68
db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00
org $B0DC76 : RoomHeader_002D: ; pc 0x185C76
db $00, $13, $0B, $1C, $00, $2A, $00, $C0, $07, $06, $19, $00, $00, $00
org $B0DC84 : RoomHeader_002E: ; pc 0x185C84
db $00, $13, $0B, $1C, $00, $2A, $00, $C0, $07, $06, $19, $00, $00, $00
org $B0DC92 : RoomHeader_002F: ; pc 0x185C92
db $C0, $07, $06, $19, $00, $00, $00, $00, $0C, $02, $12, $00, $00, $00
org $B0DCA0 : RoomHeader_0030: ; pc 0x185CA0
db $00, $0C, $02, $12, $00, $00, $00, $00, $00, $00, $40, $20, $06, $05
org $B0DCAE : RoomHeader_0031: ; pc 0x185CAE
db $20, $06, $05, $19, $00, $37, $04, $22, $00, $77, $27, $77, $01, $01
org $B0DCBC : RoomHeader_0032: ; pc 0x185CBC
db $01, $01, $01, $01, $00, $00, $00, $00, $00, $00, $42, $00, $04, $05
org $B0DCCA : RoomHeader_0033: ; pc 0x185CCA
db $00, $04, $05, $0B, $00, $15, $25, $80, $0A, $08, $11, $00, $00, $00
org $B0DCD8 : RoomHeader_0034: ; pc 0x185CD8
db $80, $0A, $08, $11, $00, $00, $00, $00, $00, $00, $54, $80, $0A, $08
org $B0DCE6 : RoomHeader_0035: ; pc 0x185CE6
db $80, $0A, $08, $11, $00, $00, $19, $80, $0A, $08, $11, $00, $00, $00
org $B0DCF4 : RoomHeader_0036: ; pc 0x185CF4
db $80, $0A, $08, $11, $00, $00, $00, $80, $0A, $08, $11, $00, $00, $00
org $B0DD02 : RoomHeader_0037: ; pc 0x185D02
db $80, $0A, $08, $11, $00, $00, $19, $80, $0A, $08, $11, $00, $00, $00
org $B0DD10 : RoomHeader_0038: ; pc 0x185D10
db $80, $0A, $08, $11, $00, $00, $00, $00, $00, $00, $28, $20, $0D, $09
org $B0DD1E : RoomHeader_0039: ; pc 0x185D1E
db $20, $0D, $09, $13, $00, $00, $00, $00, $00, $29, $20, $0F, $07, $19
org $B0DD2C : RoomHeader_003A: ; pc 0x185D2C
db $20, $0F, $07, $19, $00, $00, $00, $00, $00, $0A, $0A, $00, $0F, $07
org $B0DD3A : RoomHeader_003B: ; pc 0x185D3A
db $00, $0F, $07, $08, $00, $00, $00, $00, $00, $00, $2B, $00, $07, $06
org $B0DD48 : RoomHeader_003C: ; pc 0x185D48
db $00, $07, $06, $13, $00, $00, $00, $20, $1A, $0E, $0C, $00, $33, $00
org $B0DD56 : RoomHeader_003D: ; pc 0x185D56
db $20, $1A, $0E, $0C, $00, $33, $00, $00, $00, $96, $96, $CC, $13, $0B
org $B0DD64 : RoomHeader_003E: ; pc 0x185D64
db $CC, $13, $0B, $29, $02, $02, $00, $00, $00, $00, $1E, $00, $13, $0B
org $B0DD72 : RoomHeader_003F: ; pc 0x185D72
db $00, $13, $0B, $29, $00, $27, $14, $00, $00, $00, $1F, $5F, $C0, $00
org $B0DD80 : RoomHeader_0040: ; pc 0x185D80
db $C0, $00, $02, $27, $00, $00, $00, $00, $00, $00, $30, $B0, $01, $00
org $B0DD8E : RoomHeader_0041: ; pc 0x185D8E
db $01, $00, $00, $02, $00, $13, $00, $00, $00, $00, $42, $01, $01, $01
org $B0DD9C : RoomHeader_0042: ; pc 0x185D9C
db $01, $01, $01, $01, $00, $00, $00, $00, $00, $00, $41, $32, $68, $04
org $B0DDAA : RoomHeader_0043: ; pc 0x185DAA
db $68, $04, $05, $0A, $00, $00, $1D, $00, $17, $0A, $1B, $00, $01, $00
org $B0DDB8 : RoomHeader_0044: ; pc 0x185DB8
db $00, $17, $0A, $1B, $00, $01, $00, $60, $17, $0A, $1B, $00, $01, $00
org $B0DDC6 : RoomHeader_0045: ; pc 0x185DC6
db $60, $17, $0A, $1B, $00, $01, $00, $00, $00, $00, $BC, $00, $0A, $08
org $B0DDD4 : RoomHeader_0046: ; pc 0x185DD4
db $00, $0A, $08, $11, $00, $3C, $00, $00, $0D, $09, $13, $00, $33, $34
org $B0DDE2 : RoomHeader_0047: ; pc 0x185DE2
db $00, $0D, $09, $13, $00, $33, $34, $00, $0F, $07, $19, $00, $17, $00
org $B0DDF0 : RoomHeader_0048: ; pc 0x185DF0
db $00, $0D, $09, $13, $00, $33, $34, $00, $0F, $07, $19, $00, $17, $00
org $B0DDFE : RoomHeader_0049: ; pc 0x185DFE
db $00, $0D, $09, $13, $00, $33, $34, $00, $0F, $07, $19, $00, $17, $00
org $B0DE0C : RoomHeader_004A: ; pc 0x185E0C
db $00, $0F, $07, $19, $00, $17, $00, $00, $00, $00, $09, $09, $00, $0F
org $B0DE1A : RoomHeader_004B: ; pc 0x185E1A
db $00, $0F, $07, $08, $00, $01, $00, $00, $00, $09, $00, $1A, $0E, $0C
org $B0DE28 : RoomHeader_004C: ; pc 0x185E28
db $00, $1A, $0E, $0C, $00, $00, $00, $00, $00, $00, $1D, $20, $1A, $0E
org $B0DE36 : RoomHeader_004D: ; pc 0x185E36
db $20, $1A, $0E, $0C, $00, $32, $3F, $00, $00, $A6, $A6, $00, $13, $0B
org $B0DE44 : RoomHeader_004E: ; pc 0x185E44
db $00, $13, $0B, $29, $00, $17, $00, $00, $00, $00, $6E, $00, $13, $0B
org $B0DE52 : RoomHeader_004F: ; pc 0x185E52
db $00, $13, $0B, $1C, $00, $00, $00, $00, $00, $BE, $C0, $00, $00, $04
org $B0DE60 : RoomHeader_0050: ; pc 0x185E60
db $C0, $00, $00, $04, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01
org $B0DE6E : RoomHeader_0051: ; pc 0x185E6E
db $C0, $00, $00, $03, $00, $00, $00, $00, $00, $00, $61, $C0, $00, $00
org $B0DE7C : RoomHeader_0052: ; pc 0x185E7C
db $C0, $00, $00, $04, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01
org $B0DE8A : RoomHeader_0053: ; pc 0x185E8A
db $C0, $04, $05, $0A, $00, $03, $00, $00, $00, $00, $63, $20, $0A, $08
org $B0DE98 : RoomHeader_0054: ; pc 0x185E98
db $20, $0A, $08, $11, $00, $00, $00, $00, $00, $34, $34, $01, $01, $10
org $B0DEA6 : RoomHeader_0055: ; pc 0x185EA6
db $01, $01, $10, $0D, $00, $00, $00, $00, $0D, $09, $13, $00, $23, $00
org $B0DEB4 : RoomHeader_0056: ; pc 0x185EB4
db $00, $0D, $09, $13, $00, $23, $00, $00, $0D, $09, $13, $00, $16, $00
org $B0DEC2 : RoomHeader_0057: ; pc 0x185EC2
db $00, $0D, $09, $13, $00, $16, $00, $00, $0D, $09, $13, $00, $21, $28
org $B0DED0 : RoomHeader_0058: ; pc 0x185ED0
db $00, $0D, $09, $13, $00, $21, $28, $C0, $0D, $09, $13, $00, $00, $00
org $B0DEDE : RoomHeader_0059: ; pc 0x185EDE
db $C0, $0D, $09, $13, $00, $00, $00, $00, $10, $07, $15, $00, $25, $00
org $B0DEEC : RoomHeader_005A: ; pc 0x185EEC
db $00, $10, $07, $15, $00, $25, $00, $C0, $1B, $0E, $0A, $00, $17, $00
org $B0DEFA : RoomHeader_005B: ; pc 0x185EFA
db $C0, $1B, $0E, $0A, $00, $17, $00, $00, $1B, $0E, $0A, $00, $00, $00
org $B0DF08 : RoomHeader_005C: ; pc 0x185F08
db $00, $1B, $0E, $0A, $00, $00, $00, $00, $00, $00, $5D, $00, $24, $0E
org $B0DF16 : RoomHeader_005D: ; pc 0x185F16
db $00, $24, $0E, $23, $00, $09, $00, $00, $00, $00, $5C, $20, $13, $0B
org $B0DF24 : RoomHeader_005E: ; pc 0x185F24
db $20, $13, $0B, $1C, $00, $00, $00, $00, $00, $7E, $7E, $00, $13, $0B
org $B0DF32 : RoomHeader_005F: ; pc 0x185F32
db $00, $13, $0B, $1C, $00, $27, $00, $00, $00, $00, $3F, $7F, $C0, $00
org $B0DF40 : RoomHeader_0060: ; pc 0x185F40
db $C0, $00, $00, $04, $00, $00, $00, $C0, $00, $00, $04, $00, $00, $00
org $B0DF4E : RoomHeader_0061: ; pc 0x185F4E
db $C0, $00, $00, $04, $00, $00, $00, $08, $00, $00, $51, $00, $09, $05
org $B0DF5C : RoomHeader_0062: ; pc 0x185F5C
db $C0, $00, $00, $04, $00, $00, $00, $C0, $00, $00, $04, $00, $00, $00
org $B0DF6A : RoomHeader_0063: ; pc 0x185F6A
db $00, $09, $05, $0A, $00, $0D, $00, $00, $00, $00, $53, $E0, $23, $0A
org $B0DF78 : RoomHeader_0064: ; pc 0x185F78
db $E0, $23, $0A, $21, $00, $17, $00, $00, $00, $00, $AB, $E0, $23, $0A
org $B0DF86 : RoomHeader_0065: ; pc 0x185F86
db $E0, $23, $0A, $21, $00, $00, $00, $00, $00, $AC, $C0, $0A, $08, $11
org $B0DF94 : RoomHeader_0066: ; pc 0x185F94
db $C0, $0A, $08, $11, $00, $3C, $00, $00, $00, $00, $16, $00, $0D, $09
org $B0DFA2 : RoomHeader_0067: ; pc 0x185FA2
db $00, $0D, $09, $13, $00, $22, $00, $00, $0D, $09, $13, $00, $00, $00
org $B0DFB0 : RoomHeader_0068: ; pc 0x185FB0
db $00, $0D, $09, $13, $00, $00, $00, $01, $0F, $07, $19, $00, $00, $00
org $B0DFBE : RoomHeader_0069: ; pc 0x185FBE
db $01, $0F, $07, $19, $00, $00, $00, $00, $00, $00, $1A, $1A, $00, $1B
org $B0DFCC : RoomHeader_006A: ; pc 0x185FCC
db $01, $0F, $07, $19, $00, $00, $00, $00, $00, $00, $1A, $1A, $00, $1B
org $B0DFDA : RoomHeader_006B: ; pc 0x185FDA
db $00, $1B, $0E, $0A, $00, $08, $0B, $00, $00, $00, $0C, $00, $24, $0E
org $B0DFE8 : RoomHeader_006C: ; pc 0x185FE8
db $00, $24, $0E, $23, $00, $03, $3F, $00, $00, $00, $A5, $00, $24, $0E
org $B0DFF6 : RoomHeader_006D: ; pc 0x185FF6
db $00, $24, $0E, $23, $00, $05, $00, $00, $13, $0B, $1C, $00, $02, $00
org $B0E004 : RoomHeader_006E: ; pc 0x186004
db $00, $13, $0B, $1C, $00, $02, $00, $00, $00, $00, $4E, $00, $01, $01
org $B0E012 : RoomHeader_006F: ; pc 0x186012
db $00, $01, $01, $04, $00, $00, $00, $08, $00, $00, $71, $80, $C0, $01
org $B0E020 : RoomHeader_0070: ; pc 0x186020
db $00, $01, $01, $04, $00, $00, $00, $08, $00, $00, $71, $80, $C0, $01
org $B0E02E : RoomHeader_0071: ; pc 0x18602E
db $C0, $01, $01, $04, $00, $08, $00, $00, $00, $00, $70, $C0, $01, $01
org $B0E03C : RoomHeader_0072: ; pc 0x18603C
db $C0, $01, $01, $04, $00, $00, $00, $08, $00, $00, $01, $00, $09, $05
org $B0E04A : RoomHeader_0073: ; pc 0x18604A
db $00, $09, $05, $0A, $00, $17, $00, $00, $09, $05, $0A, $00, $27, $00
org $B0E058 : RoomHeader_0074: ; pc 0x186058
db $00, $09, $05, $0A, $00, $27, $00, $00, $09, $05, $0A, $00, $01, $00
org $B0E066 : RoomHeader_0075: ; pc 0x186066
db $00, $09, $05, $0A, $00, $01, $00, $80, $0A, $08, $11, $00, $00, $18
org $B0E074 : RoomHeader_0076: ; pc 0x186074
db $80, $0A, $08, $11, $00, $00, $18, $00, $00, $00, $26, $26, $26, $C0
org $B0E082 : RoomHeader_0077: ; pc 0x186082
db $C0, $06, $05, $19, $00, $00, $00, $00, $00, $A7, $31, $87, $87, $00
org $B0E090 : RoomHeader_0078: ; pc 0x186090
db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13
org $B0E09E : RoomHeader_0079: ; pc 0x18609E
db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13
org $B0E0AC : RoomHeader_007A: ; pc 0x1860AC
db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13
org $B0E0BA : RoomHeader_007B: ; pc 0x1860BA
db $00, $28, $0E, $13, $00, $03, $39, $00, $00, $9D, $00, $28, $0E, $13
org $B0E0C8 : RoomHeader_007C: ; pc 0x1860C8
db $00, $28, $0E, $13, $00, $20, $00, $00, $28, $0E, $13, $00, $04, $3C
org $B0E0D6 : RoomHeader_007D: ; pc 0x1860D6
db $00, $28, $0E, $13, $00, $04, $3C, $00, $00, $9B, $20, $13, $0B, $1C
org $B0E0E4 : RoomHeader_007E: ; pc 0x1860E4
db $20, $13, $0B, $1C, $00, $2B, $17, $00, $00, $9E, $5E, $00, $13, $0B
org $B0E0F2 : RoomHeader_007F: ; pc 0x1860F2
db $00, $13, $0B, $1C, $00, $00, $00, $00, $00, $00, $5F, $60, $01, $01
org $B0E100 : RoomHeader_0080: ; pc 0x186100
db $60, $01, $01, $04, $00, $00, $00, $00, $00, $00, $70, $C0, $01, $01
org $B0E10E : RoomHeader_0081: ; pc 0x18610E
db $C0, $01, $01, $04, $00, $00, $00, $00, $09, $05, $0A, $00, $0D, $00
org $B0E11C : RoomHeader_0082: ; pc 0x18611C
db $C0, $01, $01, $04, $00, $00, $00, $00, $09, $05, $0A, $00, $0D, $00
org $B0E12A : RoomHeader_0083: ; pc 0x18612A
db $00, $09, $05, $0A, $00, $0D, $00, $00, $09, $05, $0A, $00, $00, $00
org $B0E138 : RoomHeader_0084: ; pc 0x186138
db $00, $09, $05, $0A, $00, $00, $00, $00, $09, $05, $0A, $00, $02, $00
org $B0E146 : RoomHeader_0085: ; pc 0x186146
db $00, $09, $05, $0A, $00, $02, $00, $00, $06, $05, $19, $00, $3E, $01
org $B0E154 : RoomHeader_0086: ; pc 0x186154
db $00, $06, $05, $19, $00, $3E, $01, $28, $00, $00, $77, $77, $00, $0B
org $B0E162 : RoomHeader_0087: ; pc 0x186162
db $00, $06, $05, $19, $00, $3E, $01, $28, $00, $00, $77, $77, $00, $0B
org $B0E170 : RoomHeader_0088: ; pc 0x186170
db $00, $0B, $05, $08, $00, $00, $00, $02, $00, $A9, $00, $28, $0E, $13
org $B0E17E : RoomHeader_0089: ; pc 0x18617E
db $00, $0B, $05, $08, $00, $00, $00, $02, $00, $A9, $00, $28, $0E, $13
org $B0E18C : RoomHeader_008A: ; pc 0x18618C
db $00, $28, $0E, $13, $00, $3A, $0C, $20, $28, $0E, $13, $00, $16, $00
org $B0E19A : RoomHeader_008B: ; pc 0x18619A
db $00, $28, $0E, $13, $00, $3A, $0C, $20, $28, $0E, $13, $00, $16, $00
org $B0E1A8 : RoomHeader_008C: ; pc 0x1861A8
db $20, $28, $0E, $13, $00, $16, $00, $28, $00, $1C, $0C, $0C, $1C, $00
org $B0E1B6 : RoomHeader_008D: ; pc 0x1861B6
db $00, $28, $0E, $13, $00, $33, $29, $00, $13, $0B, $1C, $00, $00, $00
org $B0E1C4 : RoomHeader_008E: ; pc 0x1861C4
db $00, $13, $0B, $1C, $00, $00, $00, $00, $00, $00, $AE, $80, $12, $0C
org $B0E1D2 : RoomHeader_008F: ; pc 0x1861D2
db $80, $12, $0C, $16, $00, $25, $00, $00, $11, $0C, $1C, $00, $00, $00
org $B0E1E0 : RoomHeader_0090: ; pc 0x1861E0
db $80, $12, $0C, $16, $00, $25, $00, $00, $11, $0C, $1C, $00, $00, $00
org $B0E1EE : RoomHeader_0091: ; pc 0x1861EE
db $00, $11, $0C, $1C, $00, $00, $00, $00, $00, $00, $A0, $01, $11, $0C
org $B0E1FC : RoomHeader_0092: ; pc 0x1861FC
db $01, $11, $0C, $1C, $00, $00, $00, $01, $11, $0C, $1C, $00, $16, $00
org $B0E20A : RoomHeader_0093: ; pc 0x18620A
db $01, $11, $0C, $1C, $00, $16, $00, $08, $00, $00, $A2, $00, $25, $0E
org $B0E218 : RoomHeader_0094: ; pc 0x186218
db $00, $25, $0E, $24, $00, $00, $00, $00, $25, $0E, $24, $00, $33, $00
org $B0E226 : RoomHeader_0095: ; pc 0x186226
db $00, $25, $0E, $24, $00, $00, $00, $00, $25, $0E, $24, $00, $33, $00
org $B0E234 : RoomHeader_0096: ; pc 0x186234
db $00, $25, $0E, $24, $00, $33, $00, $00, $00, $00, $3D, $68, $11, $0C
org $B0E242 : RoomHeader_0097: ; pc 0x186242
db $68, $11, $0C, $1D, $00, $1C, $00, $00, $00, $D1, $D1, $00, $11, $0C
org $B0E250 : RoomHeader_0098: ; pc 0x186250
db $00, $11, $0C, $1C, $00, $00, $00, $00, $00, $00, $D2, $01, $0B, $05
org $B0E25E : RoomHeader_0099: ; pc 0x18625E
db $01, $0B, $05, $08, $00, $00, $00, $00, $00, $00, $DA, $00, $28, $0E
org $B0E26C : RoomHeader_009A: ; pc 0x18626C
db $00, $28, $0E, $13, $00, $00, $00, $00, $00, $7D, $00, $28, $0E, $13
org $B0E27A : RoomHeader_009B: ; pc 0x18627A
db $00, $28, $0E, $13, $00, $00, $00, $00, $00, $7D, $00, $28, $0E, $13
org $B0E288 : RoomHeader_009C: ; pc 0x186288
db $00, $28, $0E, $13, $06, $00, $00, $00, $28, $0E, $13, $06, $00, $3B
org $B0E296 : RoomHeader_009D: ; pc 0x186296
db $00, $28, $0E, $13, $06, $00, $3B, $00, $00, $7B, $20, $13, $0B, $1C
org $B0E2A4 : RoomHeader_009E: ; pc 0x1862A4
db $20, $13, $0B, $1C, $00, $00, $00, $00, $00, $BE, $BE, $00, $13, $0B
org $B0E2B2 : RoomHeader_009F: ; pc 0x1862B2
db $00, $13, $0B, $1C, $00, $17, $00, $00, $12, $0C, $1D, $00, $00, $00
org $B0E2C0 : RoomHeader_00A0: ; pc 0x1862C0
db $00, $12, $0C, $1D, $00, $00, $00, $00, $00, $00, $91, $00, $11, $0C
org $B0E2CE : RoomHeader_00A1: ; pc 0x1862CE
db $00, $11, $0C, $1D, $00, $00, $00, $C0, $11, $0C, $1D, $00, $00, $00
org $B0E2DC : RoomHeader_00A2: ; pc 0x1862DC
db $C0, $11, $0C, $1D, $00, $00, $00, $00, $00, $00, $93, $60, $19, $0D
org $B0E2EA : RoomHeader_00A3: ; pc 0x1862EA
db $00, $11, $0C, $1D, $00, $00, $00, $C0, $11, $0C, $1D, $00, $00, $00
org $B0E2F8 : RoomHeader_00A4: ; pc 0x1862F8
db $60, $19, $0D, $17, $04, $25, $00, $00, $25, $0E, $24, $00, $07, $00
org $B0E306 : RoomHeader_00A5: ; pc 0x186306
db $00, $25, $0E, $24, $00, $07, $00, $00, $00, $00, $6C, $00, $25, $0E
org $B0E314 : RoomHeader_00A6: ; pc 0x186314
db $00, $25, $0E, $24, $00, $00, $00, $00, $00, $00, $4D, $00, $06, $05
org $B0E322 : RoomHeader_00A7: ; pc 0x186322
db $00, $06, $05, $19, $00, $00, $00, $00, $00, $17, $C0, $0B, $05, $08
org $B0E330 : RoomHeader_00A8: ; pc 0x186330
db $C0, $0B, $05, $08, $00, $03, $00, $C0, $0B, $05, $08, $00, $17, $00
org $B0E33E : RoomHeader_00A9: ; pc 0x18633E
db $C0, $0B, $05, $08, $00, $17, $00, $00, $00, $89, $C0, $0B, $05, $08
org $B0E34C : RoomHeader_00AA: ; pc 0x18634C
db $C0, $0B, $05, $08, $00, $17, $00, $00, $17, $0A, $1B, $00, $00, $00
org $B0E35A : RoomHeader_00AB: ; pc 0x18635A
db $00, $17, $0A, $1B, $00, $00, $00, $00, $00, $00, $64, $E0, $17, $0A
org $B0E368 : RoomHeader_00AC: ; pc 0x186368
db $E0, $17, $0A, $20, $00, $25, $00, $00, $13, $0B, $1C, $00, $27, $00
org $B0E376 : RoomHeader_00AD: ; pc 0x186376
db $00, $13, $0B, $1C, $00, $27, $00, $00, $00, $00, $8E, $00, $13, $0B
org $B0E384 : RoomHeader_00AE: ; pc 0x186384
db $00, $13, $0B, $1C, $00, $27, $00, $00, $00, $00, $8E, $00, $13, $0B
org $B0E392 : RoomHeader_00AF: ; pc 0x186392
db $00, $13, $0B, $1C, $00, $00, $00, $00, $26, $02, $21, $00, $05, $02
org $B0E3A0 : RoomHeader_00B0: ; pc 0x1863A0
db $00, $26, $02, $21, $00, $05, $02, $08, $00, $00, $40, $C0, $00, $11
org $B0E3AE : RoomHeader_00B1: ; pc 0x1863AE
db $00, $11, $0C, $1D, $00, $00, $00, $02, $00, $B2, $C0, $11, $0C, $1D
org $B0E3BC : RoomHeader_00B2: ; pc 0x1863BC
db $C0, $11, $0C, $1D, $00, $03, $0E, $C0, $11, $0C, $1D, $00, $27, $00
org $B0E3CA : RoomHeader_00B3: ; pc 0x1863CA
db $C0, $11, $0C, $1D, $00, $27, $00, $00, $19, $0D, $17, $00, $00, $00
org $B0E3D8 : RoomHeader_00B4: ; pc 0x1863D8
db $00, $19, $0D, $17, $00, $00, $00, $00, $00, $00, $C4, $01, $18, $0D
org $B0E3E6 : RoomHeader_00B5: ; pc 0x1863E6
db $01, $18, $0D, $25, $00, $17, $00, $00, $00, $00, $04, $00, $18, $0D
org $B0E3F4 : RoomHeader_00B6: ; pc 0x1863F4
db $00, $18, $0D, $1E, $00, $04, $3C, $00, $00, $00, $15, $00, $0B, $05
org $B0E402 : RoomHeader_00B7: ; pc 0x186402
db $00, $18, $0D, $1E, $00, $00, $00, $20, $18, $0D, $26, $00, $00, $00
org $B0E410 : RoomHeader_00B8: ; pc 0x186410
db $00, $0B, $05, $08, $00, $27, $00, $C0, $0B, $05, $08, $00, $00, $00
org $B0E41E : RoomHeader_00B9: ; pc 0x18641E
db $C0, $0B, $05, $08, $00, $00, $00, $01, $0B, $05, $08, $00, $17, $00
org $B0E42C : RoomHeader_00BA: ; pc 0x18642C
db $01, $0B, $05, $08, $00, $17, $00, $40, $17, $0A, $1B, $00, $00, $00
org $B0E43A : RoomHeader_00BB: ; pc 0x18643A
db $40, $17, $0A, $1B, $00, $00, $00, $00, $17, $0A, $1B, $00, $17, $00
org $B0E448 : RoomHeader_00BC: ; pc 0x186448
db $00, $17, $0A, $1B, $00, $17, $00, $00, $00, $00, $45, $00, $13, $0B
org $B0E456 : RoomHeader_00BD: ; pc 0x186456
db $00, $13, $0B, $29, $00, $16, $00, $00, $00, $4F, $9E, $00, $13, $0B
org $B0E464 : RoomHeader_00BE: ; pc 0x186464
db $00, $13, $0B, $29, $00, $16, $00, $00, $00, $4F, $9E, $00, $13, $0B
org $B0E472 : RoomHeader_00BF: ; pc 0x186472
db $00, $13, $0B, $29, $00, $00, $00, $01, $00, $02, $27, $00, $02, $0F
org $B0E480 : RoomHeader_00C0: ; pc 0x186480
db $01, $00, $02, $27, $00, $02, $0F, $00, $00, $00, $B0, $D0, $00, $11
org $B0E48E : RoomHeader_00C1: ; pc 0x18648E
db $00, $11, $0C, $1D, $00, $33, $00, $C0, $11, $0C, $1D, $00, $27, $00
org $B0E49C : RoomHeader_00C2: ; pc 0x18649C
db $C0, $11, $0C, $1D, $00, $27, $00, $C0, $11, $0C, $1D, $00, $00, $00
org $B0E4AA : RoomHeader_00C3: ; pc 0x1864AA
db $C0, $11, $0C, $1D, $00, $00, $00, $00, $18, $0D, $25, $00, $00, $00
org $B0E4B8 : RoomHeader_00C4: ; pc 0x1864B8
db $00, $18, $0D, $25, $00, $00, $00, $00, $00, $00, $B4, $00, $18, $0D
org $B0E4C6 : RoomHeader_00C5: ; pc 0x1864C6
db $00, $18, $0D, $25, $00, $00, $00, $00, $18, $0D, $1E, $00, $33, $00
org $B0E4D4 : RoomHeader_00C6: ; pc 0x1864D4
db $00, $18, $0D, $1E, $00, $00, $00, $20, $18, $0D, $26, $00, $00, $00
org $B0E4E2 : RoomHeader_00C7: ; pc 0x1864E2
db $00, $18, $0D, $1E, $00, $33, $00, $00, $0B, $05, $09, $00, $15, $25
org $B0E4F0 : RoomHeader_00C8: ; pc 0x1864F0
db $00, $0B, $05, $09, $00, $15, $25, $00, $0B, $05, $08, $00, $17, $00
org $B0E4FE : RoomHeader_00C9: ; pc 0x1864FE
db $00, $0B, $05, $08, $00, $17, $00, $C0, $17, $0A, $1B, $00, $00, $00
org $B0E50C : RoomHeader_00CA: ; pc 0x18650C
db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00
org $B0E51A : RoomHeader_00CB: ; pc 0x18651A
db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00
org $B0E528 : RoomHeader_00CC: ; pc 0x186528
db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00
org $B0E536 : RoomHeader_00CD: ; pc 0x186536
db $20, $13, $0B, $29, $00, $14, $00, $00, $00, $DE, $01, $00, $02, $21
org $B0E544 : RoomHeader_00CE: ; pc 0x186544
db $20, $13, $0B, $29, $00, $14, $00, $00, $00, $DE, $01, $00, $02, $21
org $B0E552 : RoomHeader_00CF: ; pc 0x186552
db $01, $00, $02, $21, $00, $0F, $00, $00, $00, $00, $C0, $E0, $00, $11
org $B0E560 : RoomHeader_00D0: ; pc 0x186560
db $01, $00, $02, $21, $00, $0F, $00, $00, $00, $00, $C0, $E0, $00, $11
org $B0E56E : RoomHeader_00D1: ; pc 0x18656E
db $00, $11, $0C, $1D, $00, $00, $00, $00, $00, $B1, $97, $00, $11, $0C
org $B0E57C : RoomHeader_00D2: ; pc 0x18657C
db $00, $11, $0C, $1D, $00, $0A, $00, $00, $00, $00, $98, $00, $0B, $05
org $B0E58A : RoomHeader_00D3: ; pc 0x18658A
db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00
org $B0E598 : RoomHeader_00D4: ; pc 0x186598
db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00
org $B0E5A6 : RoomHeader_00D5: ; pc 0x1865A6
db $00, $18, $0D, $25, $00, $00, $00, $00, $18, $0D, $1E, $00, $33, $00
org $B0E5B4 : RoomHeader_00D6: ; pc 0x1865B4
db $00, $18, $0D, $1E, $00, $00, $00, $20, $18, $0D, $26, $00, $00, $00
org $B0E5C2 : RoomHeader_00D7: ; pc 0x1865C2
db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00
org $B0E5D0 : RoomHeader_00D8: ; pc 0x1865D0
db $00, $0B, $05, $08, $00, $06, $00, $00, $0B, $05, $08, $00, $17, $00
org $B0E5DE : RoomHeader_00D9: ; pc 0x1865DE
db $00, $0B, $05, $08, $00, $17, $00, $00, $0B, $05, $08, $00, $17, $00
org $B0E5EC : RoomHeader_00DA: ; pc 0x1865EC
db $00, $0B, $05, $08, $00, $17, $00, $00, $00, $00, $99, $E0, $14, $0B
org $B0E5FA : RoomHeader_00DB: ; pc 0x1865FA
db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00
org $B0E608 : RoomHeader_00DC: ; pc 0x186608
db $C0, $17, $0A, $1B, $00, $00, $00, $20, $13, $0B, $29, $00, $14, $00
org $B0E616 : RoomHeader_00DD: ; pc 0x186616
db $E0, $14, $0B, $16, $00, $25, $00, $C0, $20, $06, $13, $00, $00, $00
org $B0E624 : RoomHeader_00DE: ; pc 0x186624
db $E0, $14, $0B, $16, $00, $25, $00, $C0, $20, $06, $13, $00, $00, $00
org $B0E632 : RoomHeader_00DF: ; pc 0x186632
db $C0, $20, $06, $13, $00, $00, $00, $00, $00, $00, $EF, $00, $26, $02
org $B0E640 : RoomHeader_00E0: ; pc 0x186640
db $00, $26, $02, $21, $00, $01, $2A, $00, $00, $00, $D0, $C0, $07, $06
org $B0E64E : RoomHeader_00E1: ; pc 0x18664E
db $C0, $07, $06, $28, $00, $00, $00, $00, $20, $06, $13, $00, $00, $00
org $B0E65C : RoomHeader_00E2: ; pc 0x18665C
db $00, $20, $06, $13, $00, $00, $00, $C0, $20, $06, $09, $00, $00, $00
org $B0E66A : RoomHeader_00E3: ; pc 0x18666A
db $C0, $20, $06, $09, $00, $00, $00, $01, $07, $14, $01, $00, $00, $00
org $B0E678 : RoomHeader_00E4: ; pc 0x186678
db $01, $07, $14, $01, $00, $00, $00, $01, $07, $06, $01, $00, $00, $00
org $B0E686 : RoomHeader_00E5: ; pc 0x186686
db $01, $07, $14, $01, $00, $00, $00, $01, $07, $06, $01, $00, $00, $00
org $B0E694 : RoomHeader_00E6: ; pc 0x186694
db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00
org $B0E6A2 : RoomHeader_00E7: ; pc 0x1866A2
db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00
org $B0E6B0 : RoomHeader_00E8: ; pc 0x1866B0
db $20, $07, $06, $13, $00, $00, $00, $00, $00, $F8, $F8, $F8, $F8, $F8
org $B0E6BE : RoomHeader_00E9: ; pc 0x1866BE
db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FA, $FA, $20, $07, $06
org $B0E6CC : RoomHeader_00EA: ; pc 0x1866CC
db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FA, $FA, $20, $07, $06
org $B0E6DA : RoomHeader_00EB: ; pc 0x1866DA
db $20, $07, $06, $19, $00, $00, $00, $00, $00, $FB, $FB, $20, $20, $06
org $B0E6E8 : RoomHeader_00EC: ; pc 0x1866E8
db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FD, $FD, $FD, $20, $20
org $B0E6F6 : RoomHeader_00ED: ; pc 0x1866F6
db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FD, $FD, $FD, $20, $20
org $B0E704 : RoomHeader_00EE: ; pc 0x186704
db $20, $20, $06, $13, $00, $00, $00, $00, $00, $FE, $20, $20, $06, $13
org $B0E712 : RoomHeader_00EF: ; pc 0x186712
db $20, $20, $06, $13, $00, $02, $00, $08, $00, $FF, $DF, $FF, $00, $02
org $B0E720 : RoomHeader_00F0: ; pc 0x186720
db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00
org $B0E72E : RoomHeader_00F1: ; pc 0x18672E
db $01, $07, $06, $01, $00, $00, $00, $20, $07, $06, $13, $00, $00, $00
org $B0E73C : RoomHeader_00F2: ; pc 0x18673C
db $00, $02, $03, $05, $00, $00, $02, $03, $0F, $00, $00, $00, $00, $07
org $B0E74A : RoomHeader_00F3: ; pc 0x18674A
db $00, $02, $03, $05, $00, $00, $02, $03, $0F, $00, $00, $00, $00, $07
org $B0E758 : RoomHeader_00F4: ; pc 0x186758
db $00, $02, $03, $0F, $00, $00, $00, $00, $07, $06, $13, $00, $00, $00
org $B0E766 : RoomHeader_00F5: ; pc 0x186766
db $00, $02, $03, $0F, $00, $00, $00, $00, $07, $06, $13, $00, $00, $00
org $B0E774 : RoomHeader_00F6: ; pc 0x186774
db $00, $07, $06, $13, $00, $00, $00, $00, $00, $00, $E8, $E8, $E8, $E8
org $B0E782 : RoomHeader_00F7: ; pc 0x186782
db $00, $07, $06, $13, $00, $00, $00, $00, $00, $00, $E8, $E8, $E8, $E8
org $B0E790 : RoomHeader_00F8: ; pc 0x186790
db $00, $07, $06, $13, $00, $00, $00, $00, $00, $00, $E8, $E8, $E8, $E8
org $B0E79E : RoomHeader_00F9: ; pc 0x18679E
db $00, $20, $06, $13, $00, $00, $00, $C0, $20, $06, $13, $00, $00, $00
org $B0E7AC : RoomHeader_00FA: ; pc 0x1867AC
db $C0, $20, $06, $13, $00, $00, $00, $00, $00, $00, $EA, $00, $07, $06
org $B0E7BA : RoomHeader_00FB: ; pc 0x1867BA
db $00, $07, $06, $19, $00, $00, $00, $00, $00, $00, $EB, $00, $20, $06
org $B0E7C8 : RoomHeader_00FC: ; pc 0x1867C8
db $00, $20, $06, $13, $00, $00, $00, $00, $00, $00, $ED, $ED, $00, $07
org $B0E7D6 : RoomHeader_00FD: ; pc 0x1867D6
db $00, $20, $06, $13, $00, $00, $00, $00, $00, $00, $ED, $ED, $00, $07
org $B0E7E4 : RoomHeader_00FE: ; pc 0x1867E4
db $00, $20, $06, $13, $00, $00, $00, $C0, $20, $06, $13, $00, $00, $00
org $B0E7F2 : RoomHeader_00FF: ; pc 0x1867F2
db $00, $07, $06, $05, $00, $00, $00, $00, $00, $00, $EF, $00, $05, $03
org $B0E800 : RoomHeader_0100: ; pc 0x186800
db $00, $05, $03, $28, $00, $00, $00, $00, $1F, $03, $05, $00, $00, $00
org $B0E80E : RoomHeader_0101: ; pc 0x18680E
db $00, $02, $03, $0F, $00, $00, $00, $00, $15, $03, $0D, $00, $00, $00
org $B0E81C : RoomHeader_0102: ; pc 0x18681C
db $00, $15, $03, $0D, $00, $00, $00, $00, $05, $03, $0F, $00, $00, $00
org $B0E82A : RoomHeader_0103: ; pc 0x18682A
db $00, $05, $03, $0F, $00, $00, $00, $01, $15, $03, $0D, $00, $00, $00
org $B0E838 : RoomHeader_0104: ; pc 0x186838
db $01, $15, $03, $0D, $00, $00, $00, $00, $1C, $0F, $10, $00, $00, $00
org $B0E846 : RoomHeader_0105: ; pc 0x186846
db $00, $1C, $0F, $10, $00, $00, $00, $00, $1F, $03, $0F, $00, $00, $00
org $B0E854 : RoomHeader_0106: ; pc 0x186854
db $00, $1F, $03, $0F, $00, $00, $00, $00, $02, $03, $01, $00, $00, $00
org $B0E862 : RoomHeader_0107: ; pc 0x186862
db $00, $02, $03, $01, $00, $00, $00, $00, $02, $03, $0E, $00, $00, $00
org $B0E870 : RoomHeader_0108: ; pc 0x186870
db $00, $02, $03, $0E, $00, $00, $00, $01, $05, $03, $05, $00, $00, $00
org $B0E87E : RoomHeader_0109: ; pc 0x18687E
db $01, $05, $03, $05, $00, $00, $00, $01, $07, $06, $10, $00, $00, $00
org $B0E88C : RoomHeader_010A: ; pc 0x18688C
db $01, $07, $06, $10, $00, $00, $00, $80, $0A, $08, $08, $00, $00, $1A
org $B0E89A : RoomHeader_010B: ; pc 0x18689A
db $80, $0A, $08, $08, $00, $00, $1A, $00, $27, $06, $08, $00, $03, $00
org $B0E8A8 : RoomHeader_010C: ; pc 0x1868A8
db $00, $27, $06, $08, $00, $03, $00, $00, $0A, $08, $11, $00, $00, $00
org $B0E8B6 : RoomHeader_010D: ; pc 0x1868B6
db $00, $0A, $08, $11, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00
org $B0E8C4 : RoomHeader_010E: ; pc 0x1868C4
db $00, $07, $14, $05, $00, $00, $00, $00, $1E, $11, $05, $00, $00, $00
org $B0E8D2 : RoomHeader_010F: ; pc 0x1868D2
db $00, $1F, $03, $05, $00, $00, $00, $00, $02, $03, $0F, $00, $00, $00
org $B0E8E0 : RoomHeader_0110: ; pc 0x1868E0
db $00, $1F, $03, $05, $00, $00, $00, $00, $02, $03, $0F, $00, $00, $00
org $B0E8EE : RoomHeader_0111: ; pc 0x1868EE
db $00, $1E, $11, $05, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00
org $B0E8FC : RoomHeader_0112: ; pc 0x1868FC
db $00, $07, $14, $05, $00, $00, $00, $00, $03, $10, $08, $00, $00, $00
org $B0E90A : RoomHeader_0113: ; pc 0x18690A
db $00, $03, $10, $08, $00, $00, $00, $00, $07, $06, $07, $00, $00, $00
org $B0E918 : RoomHeader_0114: ; pc 0x186918
db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00
org $B0E926 : RoomHeader_0115: ; pc 0x186926
db $00, $07, $06, $07, $00, $00, $00, $00, $22, $12, $07, $00, $00, $00
org $B0E934 : RoomHeader_0116: ; pc 0x186934
db $00, $22, $12, $07, $00, $00, $00, $00, $20, $14, $05, $00, $00, $00
org $B0E942 : RoomHeader_0117: ; pc 0x186942
db $00, $20, $14, $05, $00, $00, $00, $E0, $23, $0A, $0F, $00, $00, $00
org $B0E950 : RoomHeader_0118: ; pc 0x186950
db $00, $05, $03, $0F, $00, $00, $00, $01, $15, $03, $0D, $00, $00, $00
org $B0E95E : RoomHeader_0119: ; pc 0x18695E
db $E0, $23, $0A, $0F, $00, $00, $00, $00, $00, $00, $1D, $00, $1C, $0F
org $B0E96C : RoomHeader_011A: ; pc 0x18696C
db $00, $1C, $0F, $05, $00, $00, $00, $C0, $07, $06, $08, $00, $00, $00
org $B0E97A : RoomHeader_011B: ; pc 0x18697A
db $C0, $07, $06, $08, $00, $00, $00, $00, $23, $0A, $0F, $00, $00, $00
org $B0E988 : RoomHeader_011C: ; pc 0x186988
db $00, $1F, $03, $05, $00, $00, $00, $00, $02, $03, $0F, $00, $00, $00
org $B0E996 : RoomHeader_011D: ; pc 0x186996
db $00, $23, $0A, $0F, $00, $00, $00, $00, $00, $00, $19, $00, $20, $06
org $B0E9A4 : RoomHeader_011E: ; pc 0x1869A4
db $00, $20, $06, $2A, $00, $00, $00, $00, $05, $03, $05, $00, $00, $00
org $B0E9B2 : RoomHeader_011F: ; pc 0x1869B2
db $00, $05, $03, $05, $00, $00, $00, $00, $13, $06, $13, $00, $00, $00
org $B0E9C0 : RoomHeader_0120: ; pc 0x1869C0
db $00, $13, $06, $13, $00, $00, $00, $00, $07, $06, $28, $00, $03, $00
org $B0E9CE : RoomHeader_0121: ; pc 0x1869CE
db $00, $1E, $11, $05, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00
org $B0E9DC : RoomHeader_0122: ; pc 0x1869DC
db $00, $1E, $11, $05, $00, $00, $00, $00, $07, $14, $05, $00, $00, $00
org $B0E9EA : RoomHeader_0123: ; pc 0x1869EA
db $00, $07, $06, $28, $00, $03, $00, $00, $07, $06, $28, $00, $00, $00
org $B0E9F8 : RoomHeader_0124: ; pc 0x1869F8
db $00, $07, $06, $28, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $B0EA06 : RoomHeader_0125: ; pc 0x186A06
db $00, $07, $06, $28, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $B0EA14 : RoomHeader_0126: ; pc 0x186A14
db $00, $07, $06, $28, $00, $00, $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $B0EA22 : RoomHeader_0127: ; pc 0x186A22
db $00, $20, $06, $2A, $00, $00, $00, $00, $05, $03, $05, $00, $00, $00
org $B0EA30 : RoomHeader_0128: ; pc 0x186A30
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $B0EA3E : RoomHeader_0129: ; pc 0x186A3E
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $B0EA4C : RoomHeader_012A: ; pc 0x186A4C
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $B0EA5A : RoomHeader_012B: ; pc 0x186A5A
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $B0EA68 : RoomHeader_012C: ; pc 0x186A68
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $B0EA76 : RoomHeader_012D: ; pc 0x186A76
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
org $B0EA84 : RoomHeader_012E: ; pc 0x186A84
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
;--------------------------------------------------------------------------------
; 0x30EC00 - 0x30EE2B Multiworld Item's PlayerID
;--------------------------------------------------------------------------------
org $B0EC00
ChestData_Player:
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
dl $000000, $000000, $000000, $000000, $000000, $000000, $000000, $000000
MushroomItem_Player: ; EDF8
db #$00
BottleMerchant_Player: ; EDF9
db #$00
StandingKey_Hera_Player: ; EDFA
db #$00
EtherItem_Player: ; EDFB
db #$00
BombosItem_Player: ; EDFC
db #$00
HauntedGroveItem_Player: ; EDFD
db #$00
HeartContainer_ArmosKnights_Player: ; EDFE
db #$00
HeartContainer_Lanmolas_Player: ; EDFF
db #$00
HeartContainer_Moldorm_Player: ; EE00
db #$00
HeartContainer_HelmasaurKing_Player: ; EE01
db #$00
HeartContainer_Arrghus_Player: ; EE02
db #$00
HeartContainer_Mothula_Player: ; EE03
db #$00
HeartContainer_Blind_Player: ; EE04
db #$00
HeartContainer_Kholdstare_Player: ; EE05
db #$00
HeartContainer_Vitreous_Player: ; EE06
db #$00
HeartContainer_Trinexx_Player: ; EE07
db #$00
HeartPiece_Forest_Thieves_Player: ; EE08
db #$00
HeartPiece_Lumberjack_Tree_Player: ; EE09
db #$00
HeartPiece_Spectacle_Cave_Player: ; EE0A
db #$00
HeartPiece_Circle_Bushes_Player: ; EE0B
db #$00
HeartPiece_Graveyard_Warp_Player: ; EE0C
db #$00
HeartPiece_Mire_Warp_Player: ; EE0D
db #$00
HeartPiece_Smith_Pegs_Player: ; EE0E
db #$00
HeartPiece_Spectacle_Player: ; EE0F
db #$00
HeartPiece_Mountain_Warp_Player: ; EE10
db #$00
HeartPiece_Maze_Player: ; EE11
db #$00
HeartPiece_Desert_Player: ; EE12
db #$00
HeartPiece_Lake_Player: ; EE13
db #$00
HeartPiece_Swamp_Player: ; EE14
db #$00
HeartPiece_Cliffside_Player: ; EE15
db #$00
HeartPiece_Pyramid_Player: ; EE16
db #$00
HeartPiece_Digging_Player: ; EE17
db #$00
HeartPiece_Zora_Player: ; EE18
db #$00
PurpleChest_Item_Player: ; EE19
db #$00
RupeeNPC_MoldormCave_Player: ; EE1A
db #$00
RupeeNPC_NortheastDarkSwampCave_Player: ; EE1B
db #$00
LibraryItem_Player: ; EE1C
db #$00
WitchItem_Player: ; EE1D
db #$00
MagicBatItem_Player: ; EE1E
db #$00
UncleItem_Player: ; EE1F
db #$00
ZoraItem_Player: ; EE20
db #$00
CatfishItem_Player: ; EE21
db #$00
BonkKey_Desert_Player: ; EE262
db #$00
BonkKey_GTower_Player: ; EE23
db #$00
OldManItem_Player: ; EE24
db #$00
SahasralaItem_Player: ; EE25
db #$00
SmithItem_Player: ; EE26
db #$00
SickKidItem_Player: ; EE27
db #$00
HoboItem_Player: ; EE28
db #$00
PedestalSword_Player: ; EE29
db #$00
TreeKidItem_Player: ; EE2A
db #$00
ChestGameItem_Player: ; EE2B
db #$00
Prize_ArmosKnights_Player: ; EE2C
db #$00
Prize_Lanmolas_Player: ; EE2D
db #$00
Prize_Moldorm_Player: ; EE2E
db #$00
Prize_HelmasaurKing_Player: ; EE2F
db #$00
Prize_Arrghus_Player: ; EE30
db #$00
Prize_Mothula_Player: ; EE31
db #$00
Prize_Blind_Player: ; EE32
db #$00
Prize_Kholdstare_Player: ; EE33
db #$00
Prize_Vitreous_Player: ; EE34
db #$00
Prize_Trinexx_Player: ; EE35
db #$00
;--------------------------------------------------------------------------------
org $B0EE30 ; PC 0x18636C
RemoteItems:
db #$00 ; $00 = off; $01 = on (default: off)
;Shop slot count as check
org $B0EE40 ;
EnableShopItemCount:
db #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00
db #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00
db #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00
db #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00
;--------------------------------------------------------------------------------
; 0x30EE80 - 30EFDF (unused)
;--------------------------------------------------------------------------------
org $B0EFE0 ; PC 0x186FE0-0x186FEF
CrystalPendantFlags_3:
db $00 ; Sewers
db $00 ; Hyrule Castle
db $08 ; Eastern Palace
db $09 ; Desert Palace
db $00 ; Agahnim's Tower
db $02 ; Swamp Palace
db $01 ; Palace of Darkness
db $06 ; Misery Mire
db $03 ; Skull Woods
db $05 ; Ice Palace
db $0A ; Tower of Hera
db $04 ; Thieves' Town
db $07 ; Turtle Rock
db $00 ; Ganons Tower
; 00 - No Prize. 01 - 07 Crystal Number 08 - Green Pendant 09 - Blue Pendant, 0A - Red Pendant
;--------------------------------------------------------------------------------
; 0x30EFF0 - 30EFFE (unused)
;--------------------------------------------------------------------------------
org $B0EFFF ; PC 0x186FFF
BallNChainDungeon: ; Dungeon ID where ball n chain guard is located. Write
db $02 ; $FF to count ball and chain item for collection stats.
;--------------------------------------------------------------------------------
; 0x187000 - 18700F (unused)
;--------------------------------------------------------------------------------
org $B0F010
ChestKeys: ; PC 0x187010-0x18701F
db $01, $01, $00, $01, $02, $01, $06, $03, $03, $02, $01, $01, $04, $04, $00, $00
org $B0F020
HUDHeartColors: ; PC 0x187020
.index ; $00 = Red | $01 = Blue | $02 = Green | $03 = Yellow
dw #$0000
.masks_game_hud ; PC 0x187022
dw #$0400 ; Red
dw #$0C00 ; Blue
dw #$1C00 ; Green
dw #$0800 ; Yellow
.masks_file_select ; PC 0x18702A
dw #$0400 ; Red
dw #$0C00 ; Blue
dw #$1800 ; Green
dw #$0800 ; Yellow
org $B0F032 ; PC 0x187032
RomSpeed:
db $01 ; $01 = FastROM (default) | $00 = SlowROM
;--------------------------------------------------------------------------------
; 0x187033 - 18703F (unused)
;--------------------------------------------------------------------------------
org $B0F040 ; PC 0x187040
CompassTotalsROM:
dw $0008, $0008, $0006, $0006, $0002, $000A, $000E, $0008
dw $0008, $0008, $0006, $0008, $000C, $001B, $0000, $0000
org $B0F060 ; PC 0x187060
CompassTotalsHundredsDigit:
dw !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile
dw !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile
org $B0F080 ; PC 0x187080
CompassTotalsTensDigit:
dw !BlankTile, !BlankTile, !BlankTile, !BlankTile, !BlankTile, $2491, $2491, !BlankTile
dw !BlankTile, !BlankTile, !BlankTile, !BlankTile, $2491, $2492, !BlankTile, !BlankTile
org $B0F0A0 ; PC 0x1870A0
CompassTotalsOneDigit:
dw $2498, $2498, $2496, $2496, $2492, $2490, $2494, $2498
dw $2498, $2498, $2496, $2498, $2492, $2497, $2490, $2490
org $B0F0C0 ; PC 0x1870C0
;--------------------------------------------------------------------------------
; 0x1870C0 - 187FFF (unused)
;--------------------------------------------------------------------------------