(de)compression src fixes and windows binaries
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@@ -234,4 +234,6 @@ int main(int argc, char *argv[]) {
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fclose(outptr);
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printf("Input file: %X bytes. Compressed: %X bytes.\n", size, oloc);
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return 0;
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}
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@@ -142,4 +142,6 @@ int main(int argc, char *argv[]) {
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fclose(outptr);
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printf("Input file: %X bytes. Decompressed: %X bytes.\n", size, oloc);
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return 0;
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}
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BIN
bin/windows/compress.exe
Normal file
BIN
bin/windows/compress.exe
Normal file
Binary file not shown.
BIN
bin/windows/decompress.exe
Normal file
BIN
bin/windows/decompress.exe
Normal file
Binary file not shown.
@@ -20,7 +20,12 @@ DoDungeonMapBossIcon:
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; get sprite pointer for room
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LDA.l UWSpritesPointers,X
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STA.b Scrap00 ; pointer in $00
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LDA.w #$0028 : STA.b Scrap02 ; set the bank to 28 for now
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if !FEATURE_FIX_BASEROM
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LDA.w #$0089
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else
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LDA.w #$0028 ; set the bank to 28 for now
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endif
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STA.b Scrap02
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LDY.w #$0001 ; to skip the "sort"
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; get first byte to make sure it isn't an empty room
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BIN
menu/drsheetdc.2bpp
Normal file
BIN
menu/drsheetdc.2bpp
Normal file
Binary file not shown.
@@ -790,7 +790,7 @@ HeartContainer_Vitreous:
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HeartContainer_Trinexx:
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db $3E
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;--------------------------------------------------------------------------------
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; 0x180159 - 0x18015F (unused) [encrypted]
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; 0x18015A - 0x18015F (unused) [encrypted]
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;================================================================================
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org $B08160 ; PC 0x180160 - 0x180162
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BonkKey_Desert:
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