Files
alttpr-baserom/stats/main.asm
2024-02-23 11:11:59 -06:00

606 lines
10 KiB
NASM
Executable File

lorom
!ADD = "CLC : ADC"
!SUB = "SEC : SBC"
!BLT = "BCC"
!BGE = "BCS"
; Custom addresses. Most are arbitrary. Feel free to make sure they're okay or moving them elsewhere within ZP
CreditsPtr = $7C ; 3 bytes
Temp = $B3 ; 2 bytes
StatsBottom = $B5 ; 2 bytes
StatsPtr = $B7 ; 3 bytes
ValueLow = $BA ; 2 bytes
ValueHigh = $BC ; 2 bytes
Hours = $72 ; 2 bytes
Minutes = $74 ; 2 bytes
Seconds = $76 ; 2 bytes
RemoveZero = $78 ; 2 bytes
; Original addresses
LineNumber = $CA ; 2 bytes
PreparePointer:
LDA.w #$2300
STA.b CreditsPtr+1
LDA.w #CreditsLineTable
STA.b CreditsPtr
LDA.b [CreditsPtr],Y
STA.b CreditsPtr
LDY.w #$0000
RTL
; Regular stat: XXXX X00L LLLL LLLL BBBB SSSS CCC- ---- ---- ---- AAAA AAAA AAAA AAAA AAAA AAAA
; Time stat: XXXX X01L LLLL LLLL ---- ---- ---- ---- ---- ---- AAAA AAAA AAAA AAAA AAAA AAAA
; End of data: 1111 1111 1111 1111
; X X offset (measured in 8x8 tiles)
; L Line number
; B Amount of bits to keep after shifting (0000 = 16 bits, 0001 = 1 bit, 1111 = 15 bits)
; S Amount of bits to right shift the value by (0000 = 0 bits, 1111 = 15 bits)
; C Value cap
; 000 No cap
; 001 9
; 010 99
; 011 999
; 100 9999
; A Memory Address
ValueCaps:
dw 0
dw 9
dw 99
dw 999
dw 9999
dw 9999 ; TODO - 5 digits need to be fixed at a later date
BitMasks:
dw $FFFF
dw $0001
dw $0003
dw $0007
dw $000F
dw $001F
dw $003F
dw $007F
dw $00FF
dw $01FF
dw $03FF
dw $07FF
dw $0FFF
dw $1FFF
dw $3FFF
dw $7FFF
macro StripeStart(xPos, length)
LDA.b $C8
CLC
ADC.w #<xPos>
XBA
STA.w $1002,x
LDA.w #<length>*2-1
XBA
LDA.w #$0500
STA.w $1004,x
endmacro
macro StripeTile()
STA.w $1006,x
INX
INX
endmacro
macro StripeEnd()
INX
INX
INX
INX
endmacro
HexToDecStats:
PHA
PHA
LDA.w #$0000
STA.l HexToDecDigit1 : STA.l HexToDecDigit3 : STA.l HexToDecDigit4 ; clear digit storage
PLA
-
CMP.w #10000 : !BLT +
PHA : SEP #$20 : LDA.l HexToDecDigit1 : INC : STA.l HexToDecDigit1 : REP #$20 : PLA
!SUB.w #10000 : BRA -
+ -
CMP.w #1000 : !BLT +
PHA : SEP #$20 : LDA.l HexToDecDigit2 : INC : STA.l HexToDecDigit2 : REP #$20 : PLA
!SUB.w #1000 : BRA -
+ -
CMP.w #100 : !BLT +
PHA : SEP #$20 : LDA.l HexToDecDigit3 : INC : STA.l HexToDecDigit3 : REP #$20 : PLA
!SUB.w #100 : BRA -
+ -
CMP.w #10 : !BLT +
PHA : SEP #$20 : LDA.l HexToDecDigit4 : INC : STA.l HexToDecDigit4 : REP #$20 : PLA
!SUB.w #10 : BRA -
+ -
CMP.w #1 : !BLT +
PHA : SEP #$20 : LDA.l HexToDecDigit5 : INC : STA.l HexToDecDigit5 : REP #$20 : PLA
!SUB.w #1 : BRA -
+
PLA
RTL
LastHexDigit:
TYA
AND.w #$000F
PHA
TYA
LSR #4
TAY
CLC
LDA.b StatsBottom
BNE +
; Upper half
PLA
ADC #$3D40
RTS
+ ; Lower half
PLA
ADC #$3D50
RTS
FindLine:
LDY.w #$0000
- LDA.w CreditsStats,y
STZ.b StatsBottom
CMP #$FFFF
BEQ .noLine
XBA
AND.w #$01FF
CMP.b LineNumber
BEQ .lineFound
INC
INC.b StatsBottom
CMP.b LineNumber
BEQ .lineFound
INY #8
BRA -
.lineFound
SEC
RTS
.noLine
CLC
RTS
!FRAMES_PER_SECOND = 60
!FRAMES_PER_MINUTE = 60*60
!FRAMES_PER_HOUR = 60*60*60
!MAX_FRAME_COUNT = 59*60+59*60+59*60+99
macro CountUnits(framesPerUnit, unitCounter)
STZ.b <unitCounter>
?loop:
LDA.b ValueLow
SEC
SBC.w #<framesPerUnit>
STA.b Temp
LDA.b ValueHigh
SBC.w #<framesPerUnit>>>16
BCC ?end
STA.b ValueHigh
LDA.b Temp
STA.b ValueLow
INC.b <unitCounter>
BRA ?loop
?end:
endmacro
!ColonOffset = $8A
!PeriodOffset = $4D
BlankCreditsTile = $883D
RenderCreditsStatCounter:
PHB
PHK
PLB
JSR FindLine
BCS +
JMP .endStats
+
; XXXX X00L LLLL LLLL BBBB SSSS CCC- ---- ---- ---- AAAA AAAA AAAA AAAA AAAA AAAA
; == Determine stat type ==
LDA.w CreditsStats,y ; LLLL LLLL XXXX XTTL
LSR
AND.w #$0003 ; TT
CMP.w #$0000
BEQ .normalStat
JMP .timeStat
.normalStat
; == Write Stripe header (VRAM address, i.e. tile coordinates) ==
LDA.w CreditsStats,y ; LLLL LLLL XXXX XTTL
LSR #3
AND.w #$001F ; X XXXX
CLC
ADC.w $C8
XBA
STA.w $1002,x
; == Write Stripe header (Length of data) ==
LDA.w #4*2-1 ; 4 tiles = 8 bytes
XBA
STA.w $1004,x
PHX
; == Load tile base (upper or lower half of white two-line zero) ==
LDA.b StatsBottom
BNE +
LDA.w #$3D40
BRA ++
+ LDA.w #$3D50
++ STA.b Temp
; == Load the actual stat word ==
LDA.w CreditsStats+5,y
STA.b StatsPtr
LDA.w CreditsStats+6,y
STA.b StatsPtr+1
LDA.b [StatsPtr]
STA.b ValueLow
; == Shift value ==
LDA.w CreditsStats+2,y; CCC- ---- BBBB SSSS
AND.w #$000F ; SSSS
BEQ +
TAX
LDA.b ValueLow
- LSR
DEX
BNE -
STA.b ValueLow
+
; == Mask value ==
LDA.w CreditsStats+2,y; CCC- ---- BBBB SSSS
;LSR #4
;AND.w #$000F ; BBBB
LSR #3
AND.w #$001E
TAX
LDA.l BitMasks,x
AND.b ValueLow
STA.b ValueLow
; == Cap value ==
LDA.w CreditsStats+3,y; ---- ---- CCC- ----
LSR #5
AND.w #$0007 ; CCC
BEQ +
ASL : TAX
LDA.l ValueCaps,x
CMP.b ValueLow
!BGE +
STA.b ValueLow
+
; == Display value ==
LDA.b ValueLow
JSL HexToDecStats
PLX
STZ.b RemoveZero
LDA.l HexToDecDigit2
AND.w #$00FF
CMP.b RemoveZero
BNE +
LDA.w #BlankCreditsTile
BRA ++
+ DEC.b RemoveZero
CLC
ADC.b Temp
++ %StripeTile()
LDA.l HexToDecDigit3
AND.w #$00FF
CMP.b RemoveZero
BNE +
LDA.w #BlankCreditsTile
BRA ++
+ DEC.b RemoveZero
CLC
ADC.b Temp
++ %StripeTile()
LDA.l HexToDecDigit4
AND.w #$00FF
CMP.b RemoveZero
BNE +
LDA.w #BlankCreditsTile
BRA ++
+ DEC.b RemoveZero
CLC
ADC.b Temp
++ %StripeTile()
LDA.l HexToDecDigit5
AND.w #$00FF
CLC
ADC.b Temp
%StripeTile()
%StripeEnd()
.endStats
PLB
RTL
.timeStat
; Output format: HH:MM:SS.FF
; == Write Stripe header (VRAM address, i.e. tile coordinates) ==
LDA.w CreditsStats,y ; LLLL LLLL XXXX XTTL
LSR #3
AND.w #$001F ; X XXXX
CLC
ADC.b $C8
XBA
STA.w $1002,x
; == Write Stripe header (Length of data) ==
LDA.w #11*2-1 ; 11 tiles = 22 bytes
XBA
STA.w $1004,x
PHX
; == Load the actual stat words ==
LDA.w CreditsStats+5,y
STA.b StatsPtr
LDA.w CreditsStats+6,y
STA.b StatsPtr+1
LDA.b [StatsPtr]
STA.b ValueLow
INC.b StatsPtr
INC.b StatsPtr
LDA.b [StatsPtr]
STA.b ValueHigh
CMP.w #!MAX_FRAME_COUNT>>16+1
!BGE ++
; == Convert total frames into hours, minutes, seconds and frames ==
%CountUnits(!FRAMES_PER_HOUR, Hours)
%CountUnits(!FRAMES_PER_MINUTE, Minutes)
%CountUnits(!FRAMES_PER_SECOND, Seconds)
; == Cap at 99:59:59.59 ==
LDA.b Hours
CMP.w #100
!BLT +
++ LDA.w #99
STA.b Hours
LDA.w #59
STA.b Minutes
STA.b Seconds
STA.b ValueLow
+
; == Load tile base (upper or lower half of white two-line zero) ==
LDA.b StatsBottom
BNE +
LDA.w #$3D40
BRA ++
+ LDA.w #$3D50
++ STA.b Temp
PLX
; == Display value ==
LDA.b Hours
JSL HexToDecStats
LDA.l HexToDecDigit4
AND.w #$00FF
CLC
ADC.b Temp
%StripeTile()
LDA.l HexToDecDigit5
AND.w #$00FF
CLC
ADC.b Temp
%StripeTile()
LDA.w #!ColonOffset
CLC
ADC.b Temp
%StripeTile()
LDA.b Minutes
JSL HexToDecStats
LDA.l HexToDecDigit4
AND.w #$00FF
CLC
ADC.b Temp
%StripeTile()
LDA.l HexToDecDigit5
AND.w #$00FF
CLC
ADC.b Temp
%StripeTile()
LDA.w #!ColonOffset
CLC
ADC.b Temp
%StripeTile()
LDA.b Seconds
JSL HexToDecStats
LDA.l HexToDecDigit4
AND.w #$00FF
CLC
ADC.b Temp
%StripeTile()
LDA.l HexToDecDigit5
AND.w #$00FF
CLC
ADC.b Temp
%StripeTile()
LDA.w #!PeriodOffset
CLC
ADC.b Temp
%StripeTile()
LDA.b ValueLow
JSL HexToDecStats
LDA.l HexToDecDigit4
AND.w #$00FF
CLC
ADC.b Temp
%StripeTile()
LDA.l HexToDecDigit5
AND.w #$00FF
CLC
ADC.b Temp
%StripeTile()
%StripeEnd()
JMP .endStats
RenderLineNumber:
%StripeStart(0, 3)
STZ.b StatsBottom
LDA.b $CA
TAY
AND.w #$0001
BEQ +
DEY
INC.b StatsBottom
+
JSR LastHexDigit
PHA
JSR LastHexDigit
PHA
JSR LastHexDigit
%StripeTile()
PLA
%StripeTile()
PLA
%StripeTile()
%StripeEnd()
RTS
LoadCreditsTiles:
JSL CopyFontToVRAM ; What we wrote over
REP #$10
LDA.b #$80 : STA.w VMAIN
LDA.b #$01 : STA.w DMAP0
LDA.b #$18 : STA.w BBAD0
; Item tiles
LDX.w #$8200 : STX.w VMADDL
LDA.b #FileSelectNewGraphics>>16 : STA.w A1B0
LDX.w #FileSelectNewGraphics : STX.w A1T0L
LDX.w #$0C00 : STX.w DAS0L
LDA.b #$01 : STA.w MDMAEN
; Small characters A-Z
LDX.w #$7F00 : STX.w VMADDL
LDA.b #SmallCharacters>>16 : STA.w A1B0
LDX.w #SmallCharacters : STX.w A1T0L
LDX.w #$0200 : STX.w DAS0L
LDA.b #$01 : STA.w MDMAEN
SEP #$10
RTL
LoadOverworldCreditsTiles:
JSL CopyFontToVRAM ; What we wrote over
REP #$10
; Small characters A-Z
LDA.b #$80 : STA.w VMAIN
LDA.b #$01 : STA.w DMAP0
LDA.b #$18 : STA.w BBAD0
LDA.b #SmallCharacters>>16 : STA.w A1B0
LDX.w #SmallCharacters : STX.w A1T0L
LDX.w #$0200 : STX.w DAS0L
LDX.w #$7F00 : STX.w VMADDL
LDA.b #$01 : STA.w MDMAEN
SEP #$10
RTL
CheckFontTable:
TAY
PHB
PHK
PLB
LDA.w FontTable,Y
PLB
RTL
NearEnding:
STZ.w $012A ; disable triforce helper thread
JSL LoadCustomHudPalette
REP #$10
JSL AltBufferTable_credits
JSR DrawEndingItems
JML PaletteFilter_TheEndSprite
EndingItems:
; This function is not strictly needed, simply updating the tracker
; every frame, but it is useful for debuging, so should be left in.
REP #$10
JSR DrawEndingItems
REP #$20
LDX.b #$0E
RTL
DrawEndingItems:
JSL DrawPlayerFile_credits
JSL SetItemLayoutPriority
SEP #$30
LDA.b #$01 : STA.b NMISTRIPES
RTS
;================================================================================
; Dialog Pointer Override
;--------------------------------------------------------------------------------
EndingSequenceTableOverride:
PHY
PHX
TYX
LDA.l EndingSequenceText, X
PLX
STA.w $1008, X
PLY
RTL
;--------------------------------------------------------------------------------
EndingSequenceTableLookupOverride:
PHX : PHB
PHK : PLB
TYX
LDA.l EndingSequenceText, X : AND.w #$00FF
ASL
TAY
LDA.w FontTable,Y
PLB : PLX
RTL
;--------------------------------------------------------------------------------