Update seed settings display somewhat
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@@ -31,6 +31,11 @@ export default defineComponent({
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|| (this.settings.compasses && this.settings.compasses != "dungeon")
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|| (this.settings.prize_shuffle && this.settings.prize_shuffle != "vanilla");
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},
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extraPool() {
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return (this.settings.shop_shuffle && this.settings.shop_shuffle != "vanilla")
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|| (this.settings.drop_shuffle && this.settings.drop_shuffle != "vanilla")
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|| (this.settings.pottery && this.settings.pottery != "vanilla");
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},
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multilink() {
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if (this.multi) {
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return `/multi/${this.multi}`;
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@@ -73,8 +78,8 @@ export default defineComponent({
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<div>
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{{ settingsDisplay.door_shuffle[settings.door_shuffle] }}
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</div>
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<div v-if="settings.door_lobbies && settings.door_lobbies != 'vanilla'">
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{{ settingsDisplay.door_lobbies[settings.door_lobbies] }}
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<div v-if="settings.lobbies && settings.lobbies != 'vanilla'">
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{{ settingsDisplay.lobbies[settings.lobbies] }}
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</div>
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</div>
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<div v-if="isEnemizer">
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@@ -104,4 +109,16 @@ export default defineComponent({
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{{ settingsDisplay.prize_shuffle[settings.prize_shuffle] }}
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</div>
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</div>
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<div v-if="extraPool">
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<hr class="mt-2 mb-2" />
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<div v-if="settings.shop_shuffle && settings.shop_shuffle != 'vanilla'">
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{{ settingsDisplay.shop_shuffle[settings.shop_shuffle] }}
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</div>
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<div v-if="settings.drop_shuffle && settings.drop_shuffle != 'vanilla'">
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{{ settingsDisplay.drop_shuffle[settings.drop_shuffle] }}
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</div>
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<div v-if="settings.pottery && settings.pottery != 'vanilla'">
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{{ settingsDisplay.pottery[settings.pottery] }}
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</div>
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</div>
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</template>
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@@ -4,6 +4,7 @@ goal:
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ganon: "{{ crystals_ganon }} Crystal Ganon"
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fast_ganon: "{{ crystals_ganon }} Crystal Fast Ganon"
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all_dungeons: All Dungeons
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trinity: Trinity
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triforce_hunt: Triforce Hunt
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ganon_hunt: Ganon Hunt
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completionist: Completionist
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@@ -41,8 +42,8 @@ door_shuffle:
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partitioned: Partitioned Door Shuffle
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crossed: Crossed Door Shuffle
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lobbies:
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Vanilla: Vanilla Dungeon Lobbies
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Shuffled: Shuffled Dungeon Lobbies
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vanilla: Vanilla Dungeon Lobbies
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shuffled: Shuffled Dungeon Lobbies
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enemy_shuffle:
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vanilla: Vanilla Enemies
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shuffled: Shuffled Enemies
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@@ -61,6 +62,23 @@ dungeon_items:
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wild: Wild
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nearby: Nearby
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universal: Universal
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shop_shuffle:
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vanilla: None
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shuffled: Shuffled Shops
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drop_shuffle:
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vanilla: None
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keys: Enemy Key Drops Shuffled
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underworld: All Underworld Enemy Drops Shuffled
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pottery:
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vanilla: None
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keys: Key Pots Shuffled
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cave: Cave Pots Shuffled
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cave_keys: Cave & Key Pots Shuffled
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reduced: Reduced Pot Shuffle
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clustered: Clustered Pot Shuffle
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non_empty: Non-Empty Pot Shuffle
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dungeon: Dungeon Pots Shuffled
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lottery: All Pots Shuffled
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prize_shuffle:
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vanilla: Prizes on Bosses
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dungeon: Prizes Shuffled in Dungeon
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@@ -344,8 +344,8 @@ pottery:
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display: Reduced
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tip: Underworld pots that either contain a key in vanilla or are not inside a dungeon are shuffled into the pool of items, as well as about a quarter of all remaining dungeon pots.
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clustered:
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tip: Underworld pots that either contain a key in vanilla or are not inside a dungeon are shuffled into the pool of items, as well as about half of all remaining dungeon pots.
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display: Clustered
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tip: Underworld pots that either contain a key in vanilla or are not inside a dungeon are shuffled into the pool of items, as well as about half of all remaining dungeon pots.
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non_empty:
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display: Non-Empty
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tip: Items inside every pot that is non-empty is vanilla are shuffled into the pool of items.
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@@ -353,7 +353,7 @@ pottery:
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display: Dungeon
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tip: Underworld pots that are within a dungeon are shuffled into the pool of items.
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lottery:
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display: Lottery
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display: All
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tip: All underworld pots are shuffled into the pool of items.
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boots:
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display: Boots
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